Difference between revisions of "Sonic the Hedgehog 2 (16-bit) scrapped enemies"
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1445.jpg|Penguin with a spring, Porcupine | TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1445.jpg|Penguin with a spring, Porcupine | ||
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Sonic2 MD TomPayne enemyconcepts20.jpg|Pillbug, mole | Sonic2 MD TomPayne enemyconcepts20.jpg|Pillbug, mole | ||
TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1451.jpg|Desert/rock world enemy list | TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1451.jpg|Desert/rock world enemy list |
Revision as of 11:58, 19 December 2023
Sonic the Hedgehog 2 (16-bit) |
Enemies |
Scrapped enemies |
This article is outdated. Due to changing events, this article is either no longer correct or needs information added to it to make it complete. Please update it so that it meets current knowledge. Needs to incorporate Category:Tom Payne disk sprites, and information from the August 21st alpha. |
Numerous enemies were conceived for Sonic the Hedgehog 2 on the Sega Mega Drive, most of which were not used in the final product. The following lists the known Sonic 2 enemies that were scrapped before being implemented in the game at any stage.
This list does not include six enemies that were implemented at some point; BBat, BFish, Gator, Redz, Snail and Stegway. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.
While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by Tom Payne, with Hirokazu Yasuhara helping to decide how they were to behave in game.
Contents
Enemies found in prototypes
Graphics for unused enemies exist in some of the leaked Sonic 2 prototypes suggesting they were close to completion, but lack any associated code.
Bee/Wasp
While the Buzzer enemy made it into the final game, the enemy was extensively worked on during development. At one point a version was capable of firing a shot that would burn the bridges of Emerald Hill Zone. The graphics for these burning bridges can be found in prototypes.
- Sket bee.png
Hirokazu Yasuhara concepts
- Sonic2 MD TomPayne Waspconcept.jpg
Tom Payne sketches
Enemies with incomplete artwork
Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of Sonic 2.
Frog
A frog-like enemy that, according to the concept art, would make two short hops before making a large jump which reaches roughly twice the height of Sonic. Afterwards it would make two small hops and then turn around and repeat the pattern.
- Sonic2 MD TomPayne badnikconcepts7.jpg
Tom Payne sketches
Others
Banper (バンパー)
An enemy with springs designed to send Sonic flying if jumped on. The sketches suggest it was designed for "Desert Zone" and "Rock Zone". It might have become the Crawl enemy.
- Sket banper.png
A collection of sketches produced by Tom Payne suggest plenty of other enemy ideas were on the table:
- Sonic2 MD TomPayne badnikconcepts10.jpg
"Desert World" enemies, including exploding cacti
- Sonic2 MD TomPayne pillbugconcept.jpg
Pillbug
- Sonic2 MD TomPayne enemyconcepts20.jpg
Pillbug, mole
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |