Difference between revisions of "Chaotix (prototype 1207)/Comparisons"
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(Created page with "{{back|Chaotix (prototype 1207)}} ==General comparisons== {{Comparison | image1=Chaotix1207 32X Comparison SegaLogo.png | image2=Chaotix 32X Comparison SegaLogo.png | game1=P...") |
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| desc=The "option" screen by default is a basic sound test, represented solely by four hexadecimal digits. You have to hold {{A}}, {{B}} or {{C}} when selecting it from the title screen to access other features. | | desc=The "option" screen by default is a basic sound test, represented solely by four hexadecimal digits. You have to hold {{A}}, {{B}} or {{C}} when selecting it from the title screen to access other features. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X Comparison ColorTest.png | ||
+ | | image2=Chaotix 32X Comparison ColorTest.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Hold {{A}} while selecting "option" and you'll see the colour test screen. Perhaps not surprising that the Mars number is red. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X Comparison SoundTest1.png | ||
+ | | image2=Chaotix 32X Comparison SoundTest1.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Hold {{C}} and you get a more detailed sound test. It functions like the final game, but there aren't any graphics to speak of yet. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X Comparison SoundTest2.png | ||
+ | | image2=Chaotix 32X Comparison SoundTest2.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=The notes and volume levels are represented by white lines, but it appears to be accurate. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X Comparison DataLoad.png | ||
+ | | image2=Chaotix 32X Comparison DataLoad.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Start a new game and you'll be presented with the "data load" screen. It has yet to receive a background, and the controls are reversed. The [[Amazing Arena]], [[Techno Tower]] and [[Marina Madness]] are ordered differently in the final game | ||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 16:47, 15 April 2018
- Back to: Chaotix (prototype 1207).
General comparisons
Prototype 1207 |
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Final game |
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The Sega logo is displayed over an image of Carnival Island. A higher resolution version appears in the game's manuals, but is never in-game in the final version.
Prototype 1207 |
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Final game |
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Welcome to the next level in Super 32X world. No characters can be seen on the title screen, and they're not even referenced in text.
Prototype 1207 |
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Final game |
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The "option" screen by default is a basic sound test, represented solely by four hexadecimal digits. You have to hold , or when selecting it from the title screen to access other features.
Prototype 1207 |
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Final game |
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Hold while selecting "option" and you'll see the colour test screen. Perhaps not surprising that the Mars number is red.
Prototype 1207 |
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Final game |
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Hold and you get a more detailed sound test. It functions like the final game, but there aren't any graphics to speak of yet.
Prototype 1207 |
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Final game |
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The notes and volume levels are represented by white lines, but it appears to be accurate.
Prototype 1207 |
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Final game |
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Start a new game and you'll be presented with the "data load" screen. It has yet to receive a background, and the controls are reversed. The Amazing Arena, Techno Tower and Marina Madness are ordered differently in the final game
Prototype 1207 |
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Final game |
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The level select is also available from main menu. There are a couple of options here not seen in the final game, such as being able to set it so your partner can't jump.
Level comparisons
- Isolated Island
- World Entrance
- Botanic Base
- Speed Slider
- Amazing Arena
- Techno Tower
- Marina Madness
- Bonus Stage
- Special Stage
References
Chaotix | |
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Main page Manuals |
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Comics:
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