Difference between revisions of "Guide"
From Sonic Retro
(→Design Choices & Features: Use new name of SCHG How-to:Prevent SCZ Tornado spin dash death) |
(Added entry for 'Port Sonic 2's Level Art Loader'. Removed redundant 'in Sonic X's. Made entry capitalisation consistent. Placed brackets around "by Mercury" under Special Stage wall system.) |
||
Line 19: | Line 19: | ||
* [[SCHG How-to:Fix the SEGA Sound|Fix the SEGA Sound]] (by [[Puto]]) | * [[SCHG How-to:Fix the SEGA Sound|Fix the SEGA Sound]] (by [[Puto]]) | ||
* [[SCHG How-to:Display the Press Start Button text|Display the Press Start Button text]] (by [[Quickman]]) | * [[SCHG How-to:Display the Press Start Button text|Display the Press Start Button text]] (by [[Quickman]]) | ||
− | * [[SCHG How-to:Fix the Level Select menu in Sonic 1|Fix the Level Select menu | + | * [[SCHG How-to:Fix the Level Select menu in Sonic 1|Fix the Level Select menu]] (by [[STHX]]) |
− | * [[SCHG How-to:Fix the Hidden Points bug in Sonic 1|Fix the Hidden Points bug | + | * [[SCHG How-to:Fix the Hidden Points bug in Sonic 1|Fix the Hidden Points bug]] (by [[1337Rooster]]) |
− | * [[SCHG How-to:Fix Accidental Deletion of Scattered Rings#Sonic 1 Fix|Fix | + | * [[SCHG How-to:Fix Accidental Deletion of Scattered Rings#Sonic 1 Fix|Fix accidental deletion of scattered rings]] (by [[redhotsonic]]) |
− | * [[SCHG_How-to:Fix Ring Timers|Fix | + | * [[SCHG_How-to:Fix Ring Timers|Fix ring timers]] (by [[redhotsonic]]) |
− | * [[SCHG How-to:Fix the Walk-Jump Bug in Sonic 1|Fix the | + | * [[SCHG How-to:Fix the Walk-Jump Bug in Sonic 1|Fix the walk-jump bug]] (by [[Cinossu]]) |
− | * [[SCHG How-to:Correct Drowning Bugs in Sonic 1|Correct | + | * [[SCHG How-to:Correct Drowning Bugs in Sonic 1|Correct drowning bugs]] (by [[redhotsonic]]) |
* [[SCHG How-to:Fix the death boundary bug|Fix the death boundary bug]] (by [[MarkeyJester]]) | * [[SCHG How-to:Fix the death boundary bug|Fix the death boundary bug]] (by [[MarkeyJester]]) | ||
* [[SCHG How-to:Fix the camera follow bug|Fix the camera follow bug]] (by [[MarkeyJester]]) | * [[SCHG How-to:Fix the camera follow bug|Fix the camera follow bug]] (by [[MarkeyJester]]) | ||
Line 33: | Line 33: | ||
====Changing design choices==== | ====Changing design choices==== | ||
These guides describe how you can alter some behaviors in the game that might not be to your liking. | These guides describe how you can alter some behaviors in the game that might not be to your liking. | ||
− | * [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike behavior | + | * [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike behavior]] (by [[FraGag]]) |
* [[SCHG How-to:Fix the Special Stage jumping physics|Fix the Special Stage jumping physics]] (by [[Mercury]]) | * [[SCHG How-to:Fix the Special Stage jumping physics|Fix the Special Stage jumping physics]] (by [[Mercury]]) | ||
− | * [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the fade in\fade out progression routines | + | * [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the fade in\fade out progression routines]] (by [[MarkeyJester]]) |
* [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 1 fix|Fix scattered rings' underwater physics]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 1 fix|Fix scattered rings' underwater physics]] (by [[redhotsonic]]) | ||
Line 41: | Line 41: | ||
These guides describe step-by-step how to add new features in the game. After following one of these guides, the feature should be fully functional in the game with no further work. | These guides describe step-by-step how to add new features in the game. After following one of these guides, the feature should be fully functional in the game with no further work. | ||
* [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] (by [[Tweaker]] and [[Puto]]) | * [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] (by [[Tweaker]] and [[Puto]]) | ||
− | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Add Spin Dash | + | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Add Spin Dash/Part 1]] (by [[Lightning]]) |
− | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Add Spin Dash | + | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Add Spin Dash/Part 2]] (by [[Puto]]) |
− | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Add Spin Dash | + | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Add Spin Dash/Part 3]] (by [[shobiz]]) |
− | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Add Spin Dash | + | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Add Spin Dash/Part 4]] (by [[Mercury]]) |
− | * [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 | + | * [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 background effects]] (by [[jman2050]]) |
− | * [[SCHG How-to: | + | * [[SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1|Port Sonic 2's level art loader]] (by [[User:Clownacy|Clownacy]]) |
+ | * [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain rings between acts]] (by [[Afti]]) | ||
====Sound features==== | ====Sound features==== | ||
These guides cover the application of music and sound effects in the game. After following these guides, porting and adding original music should be possible. | These guides cover the application of music and sound effects in the game. After following these guides, porting and adding original music should be possible. | ||
* [[SCHG How-to:Expand the music index from $94 to $9F|Expand the music index from $94 to $9F]] (by [[lukeusher123]]) | * [[SCHG How-to:Expand the music index from $94 to $9F|Expand the music index from $94 to $9F]] (by [[lukeusher123]]) | ||
− | * [[SCHG How-to:Extend Music Slots in Sonic 1|Extend | + | * [[SCHG How-to:Extend Music Slots in Sonic 1|Extend music slots in Sonic 1]] (by [[Mikel]]) |
* [[SCHG How-to:Play different songs on different acts|Play different songs on different acts]] (by [[nineko]]) | * [[SCHG How-to:Play different songs on different acts|Play different songs on different acts]] (by [[nineko]]) | ||
* [[SCHG How-to:Expand the music index to start at $00 instead of $80|Expand the music index to start at $00 instead of $80]] (by [[HPZMan]]) | * [[SCHG How-to:Expand the music index to start at $00 instead of $80|Expand the music index to start at $00 instead of $80]] (by [[HPZMan]]) | ||
− | * [[SCHG How-to:Port Sonic 2 Final Sound Driver to Sonic 1|Port Sonic 2 Final | + | * [[SCHG How-to:Port Sonic 2 Final Sound Driver to Sonic 1|Port Sonic 2 Final's sound driver]] (by [[User:Kram1024|Kram1024]]) |
− | * [[SCHG How-to:Port Sonic 3's Sound Driver to Sonic 1|Port Sonic 3's | + | * [[SCHG How-to:Port Sonic 3's Sound Driver to Sonic 1|Port Sonic 3's sound driver]] (by [[User:Kram1024|Kram1024]]) |
====Extending the game==== | ====Extending the game==== | ||
These guides will prepare you to introduce new content in the game. Merely following these guides will usually have no immediate effect in the game; you will need to provide custom content. | These guides will prepare you to introduce new content in the game. Merely following these guides will usually have no immediate effect in the game; you will need to provide custom content. | ||
− | * [[SCHG How-to:Load chunks from ROM in Sonic 1|Load chunks from ROM | + | * [[SCHG How-to:Load chunks from ROM in Sonic 1|Load chunks from ROM]] (by [[FraGag]]) |
− | * [[SCHG How-to:Add Extra Characters|Add | + | * [[SCHG How-to:Add Extra Characters|Add extra characters]] (by [[Sonic 65]]) |
− | * [[SCHG How-to:Make an Alternative Title Screen|Make an | + | * [[SCHG How-to:Make an Alternative Title Screen|Make an alternative title screen]] (by [[JcFerggy]]) |
− | * [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use | + | * [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use dynamic tilesets]] (by [[HPZMan]]) |
* [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Separate title art from GHZ/make GHZ load alternate art]] (by [[MKAmeX]]) | * [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Separate title art from GHZ/make GHZ load alternate art]] (by [[MKAmeX]]) | ||
− | * [[SCHG How-to:Add a new zone in Sonic 1|Add a new zone | + | * [[SCHG How-to:Add a new zone in Sonic 1|Add a new zone]] (by [[FraGag]]) |
* [[SCHG How-to:Set up the Goggle Monitor to work with it|Set up the Goggle Monitor to work with it]] (by [[Selbi]]) | * [[SCHG How-to:Set up the Goggle Monitor to work with it|Set up the Goggle Monitor to work with it]] (by [[Selbi]]) | ||
− | * [[SCHG How-to:Add new moves in Sonic 1|Add new moves | + | * [[SCHG How-to:Add new moves in Sonic 1|Add new moves]] (by [[User:Ravenfreak|Ravenfreak]]) |
− | * [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a | + | * [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a dynamic collision system]] (by [[User:theocas|theocas]]) |
− | * [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage | + | * [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage walls system]] (by [[Mercury]]) |
* [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend the Sonic 1 sprite mappings and art limit]] (by [[User:MarkeyJester|MarkeyJester]]) | * [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend the Sonic 1 sprite mappings and art limit]] (by [[User:MarkeyJester|MarkeyJester]]) | ||
− | * [[SCHG How-to:Have a functional Eggman monitor in Sonic 1|Have a functional Eggman | + | * [[SCHG How-to:Have a functional Eggman monitor in Sonic 1|Have a functional Eggman Monitor]] (by [[nineko]]) |
− | * [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Sonic 2 (Simon Wai Prototype) Level Select | + | * [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Sonic 2 (Simon Wai Prototype) Level Select]] (by [[User:Kram1024|Kram1024]]) |
− | * [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits | + | * [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]] (by [[User:Fukuller|Fukuller]]) |
====Miscellaneous==== | ====Miscellaneous==== | ||
Line 93: | Line 94: | ||
* [[SCHG How-to:Fix Sonic 2's buggy spindash code and add spindash speeds|Fix Sonic 2's buggy spindash code and add spindash speeds]] (by [[GARY 'M 9]]) | * [[SCHG How-to:Fix Sonic 2's buggy spindash code and add spindash speeds|Fix Sonic 2's buggy spindash code and add spindash speeds]] (by [[GARY 'M 9]]) | ||
* [[SCHG_How-to:Fix screen boundary spindash bug|Fix screen boundary spindash bug]] (by [[Flamewing]]) | * [[SCHG_How-to:Fix screen boundary spindash bug|Fix screen boundary spindash bug]] (by [[Flamewing]]) | ||
− | * [[SCHG How-to:Correct Drowning Bugs in Sonic 2|Correct | + | * [[SCHG How-to:Correct Drowning Bugs in Sonic 2|Correct drowning bugs]] (by [[redhotsonic]]) |
* [[SCHG_How-to:Fix_camera_y_position_for_Tails|Fix camera y position for Tails]] (by [[MoDule]]) | * [[SCHG_How-to:Fix_camera_y_position_for_Tails|Fix camera y position for Tails]] (by [[MoDule]]) | ||
* [[SCHG How-to:Fix Tails subanimation error|Fix Tails subanimation error]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix Tails subanimation error|Fix Tails subanimation error]] (by [[redhotsonic]]) | ||
* [[SCHG How-to:Fix Tails' respawn speeds|Fix Tails' respawn speeds]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix Tails' respawn speeds|Fix Tails' respawn speeds]] (by [[redhotsonic]]) | ||
− | * [[SCHG How-to:Fix Accidental Deletion of Scattered Rings#Sonic 2 Fix|Fix | + | * [[SCHG How-to:Fix Accidental Deletion of Scattered Rings#Sonic 2 Fix|Fix accidental deletion of scattered rings]] (by [[redhotsonic]]) |
− | * [[SCHG_How-to:Fix Ring Timers|Fix | + | * [[SCHG_How-to:Fix Ring Timers|Fix ring timers]] (by [[redhotsonic]]) |
* [[SCHG How-to:Fix Rexon crash|Fix Rexon crash]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix Rexon crash|Fix Rexon crash]] (by [[redhotsonic]]) | ||
* [[SCHG How-to:Fix monitor collision bug|Fix monitor collision bug]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix monitor collision bug|Fix monitor collision bug]] (by [[redhotsonic]]) | ||
− | * [[SCHG How-to:Fix the EHZ Deformation bug|Fix the EHZ | + | * [[SCHG How-to:Fix the EHZ Deformation bug|Fix the EHZ deformation bug]] (by [[qiuu]]) |
* [[SCHG How-To:Correct CPZ boss attack behavior|Correct CPZ boss attack behavior]] (by [[redhotsonic]]) | * [[SCHG How-To:Correct CPZ boss attack behavior|Correct CPZ boss attack behavior]] (by [[redhotsonic]]) | ||
− | * [[SCHG How-to:Fix bug in ARZ Boss arrow's platform behavior|Fix bug in ARZ | + | * [[SCHG How-to:Fix bug in ARZ Boss arrow's platform behavior|Fix bug in ARZ boss arrow's platform behavior]] (by [[MoDule]]) (addition by [[redhotsonic]]) |
− | * [[SCHG How-to:Fix ARZ Boss Walking on Air Glitch|Fix ARZ | + | * [[SCHG How-to:Fix ARZ Boss Walking on Air Glitch|Fix ARZ boss walking on air glitch]] (by [[MoDule]]) |
* [[SCHG How-to:Fix ARZ boss sprite behavior|Fix ARZ boss sprite behavior]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix ARZ boss sprite behavior|Fix ARZ boss sprite behavior]] (by [[redhotsonic]]) | ||
* [[SCHG How-to:Fix multiple CNZ boss bugs|Fix multiple CNZ boss bugs]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix multiple CNZ boss bugs|Fix multiple CNZ boss bugs]] (by [[redhotsonic]]) | ||
Line 110: | Line 111: | ||
* [[SCHG How-to:Fix_the_OOZ_launcher_speed_up_glitch|Fix the OOZ launcher speed up glitch]] (by [[MoDule]]) | * [[SCHG How-to:Fix_the_OOZ_launcher_speed_up_glitch|Fix the OOZ launcher speed up glitch]] (by [[MoDule]]) | ||
* [[SCHG How-to:Fix DEZ Eggrobo boss collision glitch|Fix DEZ Eggrobo boss collision glitch]] (by [[flamewing]]) | * [[SCHG How-to:Fix DEZ Eggrobo boss collision glitch|Fix DEZ Eggrobo boss collision glitch]] (by [[flamewing]]) | ||
− | * [[SCHG How-to:Fix Boss Deconstruction Behavior|Fix | + | * [[SCHG How-to:Fix Boss Deconstruction Behavior|Fix boss deconstruction behavior]] (by [[Esrael]] & [[redhotsonic]]) |
− | * [[SCHG How-to:Fix Speed Bugs in Sonic 2|Fix | + | * [[SCHG How-to:Fix Speed Bugs in Sonic 2|Fix speed bugs]] (by [[redhotsonic]]) |
====Design Choices & Features==== | ====Design Choices & Features==== | ||
− | * [[SCHG How-to:Remove the Air Speed Cap|Remove the | + | * [[SCHG How-to:Remove the Air Speed Cap|Remove the air speed cap]] (by [[Selbi]] and [[Puto]]) |
* [[SCHG How-to:Disable floor collision while dying|Disable floor collision while dying]] (by [[Esrael]]) | * [[SCHG How-to:Disable floor collision while dying|Disable floor collision while dying]] (by [[Esrael]]) | ||
− | * [[SCHG How-to:Modify Transformation Behavior in Sonic 2|Modify Super Sonic | + | * [[SCHG How-to:Modify Transformation Behavior in Sonic 2|Modify Super Sonic transformation methods & behavior]] (by [[vladikcomper]] & [[redhotsonic]]) |
* [[SCHG How-to:Enable/Disable Tails in certain levels|Enable/Disable Tails in certain levels]] (by [[User:Tamkis|Tamkis]]) | * [[SCHG How-to:Enable/Disable Tails in certain levels|Enable/Disable Tails in certain levels]] (by [[User:Tamkis|Tamkis]]) | ||
* [[SCHG_How-to:Collide_with_water_after_being_hurt|Collide with water after being hurt]] (by [[MoDule]]) | * [[SCHG_How-to:Collide_with_water_after_being_hurt|Collide with water after being hurt]] (by [[MoDule]]) | ||
− | * [[SCHG How-to:Retain Rings when returning at a Star Post|Retain | + | * [[SCHG How-to:Retain Rings when returning at a Star Post|Retain rings when returning at a Star Post]] (by [[Mercury]]) |
* [[SCHG How-to:Create Insta-kill and High Jump Monitors|Create Insta-kill and High Jump Monitors]] (by [[User:Tamkis|Tamkis]]) | * [[SCHG How-to:Create Insta-kill and High Jump Monitors|Create Insta-kill and High Jump Monitors]] (by [[User:Tamkis|Tamkis]]) | ||
* [[SCHG How-to:Create Clone and Special Stage Monitors|Create Clone and Special Stage Monitors]] (by [[User:Tamkis|Tamkis]]) | * [[SCHG How-to:Create Clone and Special Stage Monitors|Create Clone and Special Stage Monitors]] (by [[User:Tamkis|Tamkis]]) | ||
− | * [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 2|Improve the fade in\fade out progression routines | + | * [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 2|Improve the fade in\fade out progression routines]] (by [[MarkeyJester]]) |
* [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 2 fix|Fix scattered rings' underwater physics]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 2 fix|Fix scattered rings' underwater physics]] (by [[redhotsonic]]) | ||
* [[SCHG_How-to:Insert Labyrinth Zone water ripple effect in Sonic 2|Insert LZ water ripple effect]] (by [[MoDule]]) | * [[SCHG_How-to:Insert Labyrinth Zone water ripple effect in Sonic 2|Insert LZ water ripple effect]] (by [[MoDule]]) | ||
Line 131: | Line 132: | ||
====Extending the game==== | ====Extending the game==== | ||
− | * [[SCHG How-to:Port Sonic 1's Sound Driver to Sonic 2|Port Sonic 1's | + | * [[SCHG How-to:Port Sonic 1's Sound Driver to Sonic 2|Port Sonic 1's sound driver]] (by [[Tweaker]]) |
− | * [[SCHG How-to:Port the Sonic 2 Clone Sound Driver to the HG version of Sonic 2|Port Sonic 2 Clone Driver | + | * [[SCHG How-to:Port the Sonic 2 Clone Sound Driver to the HG version of Sonic 2|Port Sonic 2 Clone Driver]] (by [[Caverns4]]) |
− | * [[SCHG How-to:Port Sonic 3k's rings manager to Sonic 2|Port Sonic 3K's | + | * [[SCHG How-to:Port Sonic 3k's rings manager to Sonic 2|Port Sonic 3K's rings manager]] (by [[shobiz]]) |
− | * [[SCHG_How-to:Port S3K Object Manager into Sonic 2|Port S3K's | + | * [[SCHG_How-to:Port S3K Object Manager into Sonic 2|Port S3K's object manager]] (by [[MoDule]]) |
− | * [[SCHG How-to:Port S3K Priority Manager into Sonic 2|Port S3K's | + | * [[SCHG How-to:Port S3K Priority Manager into Sonic 2|Port S3K's priority manager]] (by [[redhotsonic]]) |
− | * [[SCHG How-to:Extend the level index past $10 in Sonic 2|Extend the level index past $10 | + | * [[SCHG How-to:Extend the level index past $10 in Sonic 2|Extend the level index past $10]] (by [[User:Kram1024|kram]]) |
− | * [[SCHG_How-to:Extend_the_Level_Select_in_Sonic_2|Extend the Level Select | + | * [[SCHG_How-to:Extend_the_Level_Select_in_Sonic_2|Extend the Level Select]] (by [[User:Clownacy|Clownacy]]) |
− | * [[SCHG How-to:Extend the water tables in Sonic 2|Extend the water tables | + | * [[SCHG How-to:Extend the water tables in Sonic 2|Extend the water tables]] (by [[Dani]]) |
* [[SCHG How-to:Expand the music index to start at $00 instead of $80 (Sonic 2 Clone Driver version)|Expand the music index to start at $00 instead of $80 (Sonic 2 Clone Driver version)]] (by [[Mikel]], based on a guide by [[HPZMan]]) | * [[SCHG How-to:Expand the music index to start at $00 instead of $80 (Sonic 2 Clone Driver version)|Expand the music index to start at $00 instead of $80 (Sonic 2 Clone Driver version)]] (by [[Mikel]], based on a guide by [[HPZMan]]) | ||
* [[SCHG How-to:Port Knuckles into Sonic 2|Port Knuckles]] (by [[MainMemory]]) | * [[SCHG How-to:Port Knuckles into Sonic 2|Port Knuckles]] (by [[MainMemory]]) | ||
− | * [[SCHG How-to:Add Extra Characters To Sonic 2|Add | + | * [[SCHG How-to:Add Extra Characters To Sonic 2|Add extra characters]] (by [[User:ManicRemix|Manic Remix]]) |
====Miscellaneous==== | ====Miscellaneous==== | ||
− | * [[SCHG How-to:Edit the Level Order in Sonic 2 with ASM|Edit the | + | * [[SCHG How-to:Edit the Level Order in Sonic 2 with ASM|Edit the level order in Sonic 2 with ASM]] (by [[Malevolence]] and [[Metal_Man88]]) |
− | * [[SCHG How-to:Alter the Ring Requirements in the Special Stages|Alter the | + | * [[SCHG How-to:Alter the Ring Requirements in the Special Stages|Alter the ring requirements in the Special Stages]] (by [[Mercury]]) |
* [[SCHG How-to:Change the Special Stage characters to use normal DPLCs|Change the Special Stage characters to use normal DPLCs]] (by [[Flamewing]]) | * [[SCHG How-to:Change the Special Stage characters to use normal DPLCs|Change the Special Stage characters to use normal DPLCs]] (by [[Flamewing]]) | ||
− | * [[SCHG_How-to:Speed Up Ring Loss Process (With Underwater)|Speed up | + | * [[SCHG_How-to:Speed Up Ring Loss Process (With Underwater)|Speed up ring loss process (w/ underwater)]] (by [[redhotsonic]]) |
===''Sonic 2 Master System''=== | ===''Sonic 2 Master System''=== | ||
− | * [[SCHG How-to:Add Dynamic Palettes to Sonic 2 SMS|Add | + | * [[SCHG How-to:Add Dynamic Palettes to Sonic 2 SMS|Add dynamic palettes]] (by [[Mikel]]) |
− | * [[SCHG How-to:Relocate Player Object Logic in Sonic 2 SMS|Relocate | + | * [[SCHG How-to:Relocate Player Object Logic in Sonic 2 SMS|Relocate player object logic]] (by [[Glitch]]) |
− | * [[SCHG How-to:Add a Custom Badnik to Sonic 2 SMS|Add a custom badnik | + | * [[SCHG How-to:Add a Custom Badnik to Sonic 2 SMS|Add a custom badnik]] (by [[Glitch]]) |
− | * [[SCHG How-to:Add a New Monitor in Sonic 2 SMS|Add a | + | * [[SCHG How-to:Add a New Monitor in Sonic 2 SMS|Add a new monitor]] (by [[User:Ravenfreak|Ravenfreak]]) |
− | * [[SCHG How-to:Add a Second Digit To the Lifecounter in Sonic 2 SMS|Add a | + | * [[SCHG How-to:Add a Second Digit To the Lifecounter in Sonic 2 SMS|Add a second digit to the Lifecounter]] (by [[User:Ravenfreak|Ravenfreak]]) |
− | * [[SCHG How-to:How to Add new tiles in different acts in Sonic 2 SMS|How to | + | * [[SCHG How-to:How to Add new tiles in different acts in Sonic 2 SMS|How to add new tiles in different acts]] (by [[User:Ravenfreak|Ravenfreak]]) |
===''Sonic 3 & Knuckles''=== | ===''Sonic 3 & Knuckles''=== | ||
− | *[[SCHG How-to:Work with Water in S3K|Work with | + | *[[SCHG How-to:Work with Water in S3K|Work with water in S3K]] (by [[Katelynn]]) |
− | *[[SCHG How-to:Restore Sonic 2 Menus to Sonic 3|Restore Sonic 2 | + | *[[SCHG How-to:Restore Sonic 2 Menus to Sonic 3|Restore Sonic 2 menus]] (by [[Mustapha]]) |
*[[SCHG How-to:Fix Blue Knuckles|Fix Blue Knuckles]] (by [[User:Tamkis|Tamkis]]) | *[[SCHG How-to:Fix Blue Knuckles|Fix Blue Knuckles]] (by [[User:Tamkis|Tamkis]]) | ||
*[[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 3&K fix|Fix scattered rings' underwater physics]] (by [[redhotsonic]]) | *[[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 3&K fix|Fix scattered rings' underwater physics]] (by [[redhotsonic]]) | ||
Line 165: | Line 166: | ||
===''Sonic Advance 3''=== | ===''Sonic Advance 3''=== | ||
− | *[[SCHG How-to:Switch Characters for Nonaggression|Switch | + | *[[SCHG How-to:Switch Characters for Nonaggression|Switch characters for Nonaggression]] (by [[Erik JS]]) |
===''Sonic Adventure 1/DX''=== | ===''Sonic Adventure 1/DX''=== | ||
Line 171: | Line 172: | ||
===''Sonic Generations''=== | ===''Sonic Generations''=== | ||
− | *[[SCHG How-to:Import Levels Into Sonic Generations|Import | + | *[[SCHG How-to:Import Levels Into Sonic Generations|Import levels]] (by [[Sky The Destroyer]]) |
− | *[[SCHG How-to:Create Breakable Objects In Sonic Generations|Create | + | *[[SCHG How-to:Create Breakable Objects In Sonic Generations|Create breakable objects]] (by [[Paraxade]]) |
− | *[[SCHG How-to:Create Splines For Sonic Generations|Create | + | *[[SCHG How-to:Create Splines For Sonic Generations|Create splines]] (by [[Faseeh]]) |
To add your own how-to, simply add an article with SCHG How-to: before the name, which will register it with the correct namespace. | To add your own how-to, simply add an article with SCHG How-to: before the name, which will register it with the correct namespace. | ||
[[Category:SCHG How-tos| ]] | [[Category:SCHG How-tos| ]] |
Revision as of 17:25, 13 April 2014
The SCHG How-to: series is a spinoff from the Sonic Community Hacking Guide with a focus on how-to, tutorials, and supplementary education. Whereas the traditional SCHG serves more as a map for users to navigate a ROM for themselves, the How-to series is more a "how to get from point A to point B" set of directions. Tutorials range from the very basic to very complex, with an eye towards making sure no part of the process is assumed or left out.
Contents
General How-Tos
- Work with Motorola 68000 assembly (by redhotsonic)
- Work with Objects (by Malevolence and MarkeyJester)
- Use a Hex Editor (by Scarred Sun)
- Edit Palettes Using Hex (by Scarred Sun)
- Use SonMapEd/Part 1 (by Chimpo)
- Use SonMapEd/Part 2 (by Chimpo)
- Import Art to SonED2 (by iojnekns)
- Set Up SonLVL (by MainMemory)
Game-Specific
Sonic 1
Fixing bugs
These guides describe the steps to take to fix bugs that are present in the original game or bugs that occur after altering something in the game.
- Fix demo playback (by FraGag)
- Fix a race condition with Pattern Load Cues (by FraGag)
- Fix the SEGA Sound (by Puto)
- Display the Press Start Button text (by Quickman)
- Fix the Level Select menu (by STHX)
- Fix the Hidden Points bug (by 1337Rooster)
- Fix accidental deletion of scattered rings (by redhotsonic)
- Fix ring timers (by redhotsonic)
- Fix the walk-jump bug (by Cinossu)
- Correct drowning bugs (by redhotsonic)
- Fix the death boundary bug (by MarkeyJester)
- Fix the camera follow bug (by MarkeyJester)
- Fix the DAC fade in bug (by MarkeyJester)
- Fix the HUD blinking (by Quickman)
- Fix the Level Select graphics bug (by MarkeyJester)
Changing design choices
These guides describe how you can alter some behaviors in the game that might not be to your liking.
- Change Spike behavior (by FraGag)
- Fix the Special Stage jumping physics (by Mercury)
- Improve the fade in\fade out progression routines (by MarkeyJester)
- Fix scattered rings' underwater physics (by redhotsonic)
Adding features
These guides describe step-by-step how to add new features in the game. After following one of these guides, the feature should be fully functional in the game with no further work.
- Remove the Speed Cap (by Tweaker and Puto)
- Add Spin Dash/Part 1 (by Lightning)
- Add Spin Dash/Part 2 (by Puto)
- Add Spin Dash/Part 3 (by shobiz)
- Add Spin Dash/Part 4 (by Mercury)
- Port the REV01 background effects (by jman2050)
- Port Sonic 2's level art loader (by Clownacy)
- Retain rings between acts (by Afti)
Sound features
These guides cover the application of music and sound effects in the game. After following these guides, porting and adding original music should be possible.
- Expand the music index from $94 to $9F (by lukeusher123)
- Extend music slots in Sonic 1 (by Mikel)
- Play different songs on different acts (by nineko)
- Expand the music index to start at $00 instead of $80 (by HPZMan)
- Port Sonic 2 Final's sound driver (by Kram1024)
- Port Sonic 3's sound driver (by Kram1024)
Extending the game
These guides will prepare you to introduce new content in the game. Merely following these guides will usually have no immediate effect in the game; you will need to provide custom content.
- Load chunks from ROM (by FraGag)
- Add extra characters (by Sonic 65)
- Make an alternative title screen (by JcFerggy)
- Use dynamic tilesets (by HPZMan)
- Separate title art from GHZ/make GHZ load alternate art (by MKAmeX)
- Add a new zone (by FraGag)
- Set up the Goggle Monitor to work with it (by Selbi)
- Add new moves (by Ravenfreak)
- Add a dynamic collision system (by theocas)
- Dynamic Special Stage walls system (by Mercury)
- Extend the Sonic 1 sprite mappings and art limit (by MarkeyJester)
- Have a functional Eggman Monitor (by nineko)
- Sonic 2 (Simon Wai Prototype) Level Select (by Kram1024)
- Enigma Credits (by Fukuller)
Miscellaneous
Qjimbo's Split Disassembly Guides
These guides were formerly hosted on The Glowing Bridge.
- Set up a Sonic 1 split disassembly (by Qjimbo)
- S1 Split Guides/Basic Level Editing (by Qjimbo)
- S1 Split Guides/Basic Art Editing (by Qjimbo)
- S1 Split Guides/Basic ASM Editing (Spin Dash) (by Qjimbo)
Sonic 2
Fixing bugs
- Fix demo playback (by FraGag)
- Fix a race condition with Pattern Load Cues (by FraGag)
- Fix bugs relating to Super Sonic (by MoDule)
- Use correct height when roll jumping (by MoDule)
- Fix jump height bug when exiting water (by MoDule)
- Fix Sonic 2's buggy spindash code and add spindash speeds (by GARY 'M 9)
- Fix screen boundary spindash bug (by Flamewing)
- Correct drowning bugs (by redhotsonic)
- Fix camera y position for Tails (by MoDule)
- Fix Tails subanimation error (by redhotsonic)
- Fix Tails' respawn speeds (by redhotsonic)
- Fix accidental deletion of scattered rings (by redhotsonic)
- Fix ring timers (by redhotsonic)
- Fix Rexon crash (by redhotsonic)
- Fix monitor collision bug (by redhotsonic)
- Fix the EHZ deformation bug (by qiuu)
- Correct CPZ boss attack behavior (by redhotsonic)
- Fix bug in ARZ boss arrow's platform behavior (by MoDule) (addition by redhotsonic)
- Fix ARZ boss walking on air glitch (by MoDule)
- Fix ARZ boss sprite behavior (by redhotsonic)
- Fix multiple CNZ boss bugs (by redhotsonic)
- Fix HTZ's background scrolling mountains (by flamewing)
- Fix the OOZ launcher speed up glitch (by MoDule)
- Fix DEZ Eggrobo boss collision glitch (by flamewing)
- Fix boss deconstruction behavior (by Esrael & redhotsonic)
- Fix speed bugs (by redhotsonic)
Design Choices & Features
- Remove the air speed cap (by Selbi and Puto)
- Disable floor collision while dying (by Esrael)
- Modify Super Sonic transformation methods & behavior (by vladikcomper & redhotsonic)
- Enable/Disable Tails in certain levels (by Tamkis)
- Collide with water after being hurt (by MoDule)
- Retain rings when returning at a Star Post (by Mercury)
- Create Insta-kill and High Jump Monitors (by Tamkis)
- Create Clone and Special Stage Monitors (by Tamkis)
- Improve the fade in\fade out progression routines (by MarkeyJester)
- Fix scattered rings' underwater physics (by redhotsonic)
- Insert LZ water ripple effect (by MoDule)
- Restore lost CPZ boss feature (by Esrael)
- Prevent SCZ Tornado spin dash death (by Esrael)
- Free up 2 universal SSTs (by redhotsonic)
- Improve ObjectMove subroutines (by redhotsonic)
Extending the game
- Port Sonic 1's sound driver (by Tweaker)
- Port Sonic 2 Clone Driver (by Caverns4)
- Port Sonic 3K's rings manager (by shobiz)
- Port S3K's object manager (by MoDule)
- Port S3K's priority manager (by redhotsonic)
- Extend the level index past $10 (by kram)
- Extend the Level Select (by Clownacy)
- Extend the water tables (by Dani)
- Expand the music index to start at $00 instead of $80 (Sonic 2 Clone Driver version) (by Mikel, based on a guide by HPZMan)
- Port Knuckles (by MainMemory)
- Add extra characters (by Manic Remix)
Miscellaneous
- Edit the level order in Sonic 2 with ASM (by Malevolence and Metal_Man88)
- Alter the ring requirements in the Special Stages (by Mercury)
- Change the Special Stage characters to use normal DPLCs (by Flamewing)
- Speed up ring loss process (w/ underwater) (by redhotsonic)
Sonic 2 Master System
- Add dynamic palettes (by Mikel)
- Relocate player object logic (by Glitch)
- Add a custom badnik (by Glitch)
- Add a new monitor (by Ravenfreak)
- Add a second digit to the Lifecounter (by Ravenfreak)
- How to add new tiles in different acts (by Ravenfreak)
Sonic 3 & Knuckles
- Work with water in S3K (by Katelynn)
- Restore Sonic 2 menus (by Mustapha)
- Fix Blue Knuckles (by Tamkis)
- Fix scattered rings' underwater physics (by redhotsonic)
- Fix Tails' respawn speeds (by redhotsonic)
Sonic Advance 3
Sonic Adventure 1/DX
Sonic Generations
- Import levels (by Sky The Destroyer)
- Create breakable objects (by Paraxade)
- Create splines (by Faseeh)
To add your own how-to, simply add an article with SCHG How-to: before the name, which will register it with the correct namespace.