Have a functional Eggman monitor in Sonic 1
From Sonic Retro
Hivebrain's Sonic 1 disassembly (2005)
(Original guide by nineko) This very simple guide will tell you how to get a functional Eggman monitor in Sonic 1. It targets the Hivebrain 2005 Disassembly.
Open "sonic1.asm" and find this code:
Obj2E_ChkEggman: ; XREF: Obj2E_Move
addq.b #2,$24(a0)
move.w #29,$1E(a0)
move.b $1C(a0),d0
cmpi.b #1,d0; does monitor contain Eggman?
bne.s Obj2E_ChkSonic
rts ; Eggman monitor does nothing
Obj2E_ChkEggman: ; XREF: Obj2E_Move
addq.b #2,$24(a0)
move.w #29,$1E(a0)
move.b $1C(a0),d0
cmpi.b #1,d0; does monitor contain Eggman?
bne.s Obj2E_ChkSonic ; if not, go and check for the next monitor type (1-up icon)
move.l a0,a1 ; move a0 to a1, because Touch_ChkHurt wants the damaging object to be in a1
move.l a0,-(sp) ; push a0 on the stack, and decrement stack pointer
lea ($FFFFD000).w,a0 ; put Sonic's ram address in a0, because Touch_ChkHurt wants the damaged object to be in a0
jsr Touch_ChkHurt ; run the Touch_ChkHurt routine
move.l (sp)+,a0 ; pop the previous value of a0 from the stack, and increment stack pointer
rts ; The Eggman monitor now does something!
SVN and HG Disassemblies
(adjunction by AlexShx) This very simple guide will tell you how to get a functional Eggman monitor in Sonic 1 using the SVN (info) (676 kB) or the HG disassemblies.
Go to the folder called "_incObj" and open the ASM file "2E Monitor Content Power-Up", now go to the label "Pow_ChkEggman". You should see this code:
Pow_ChkEggman:
move.b obAnim(a0),d0
cmpi.b #1,d0 ; does monitor contain Eggman?
bne.s Pow_ChkSonic
rts ; Eggman monitor does nothing
; ===========================================================================
rts ; Eggman monitor does nothing
bra Spik_Hurt ; Eggman monitor hits Sonic
This is the most simple way to get a functional Eggman monitor in SVN and Hg disassemblies, you just need to branch the code to "Spik_Hurt" routine, the same used for spikes (object 36)!
- Sonic will not lose rings if he has a shield and nothing will happen if he is invincible
|Have_a_functional_Eggman_monitor_in_Sonic_1]]