Difference between revisions of "Twin Hammer"
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+ | The '''Twin Hammer''' (ツインハンマー){{fileref|Sonic3KoushikiGuideBook Book JP.pdf|page=73}} is the sixth mini-boss of ''[[Sonic the Hedgehog 3]]'', fought at the end of [[Launch Base Zone]] Act 1. | ||
− | + | ==Strategy== | |
− | + | Depending on the character used by the player, two versions of this boss exist. [[Sonic the Hedgehog|Sonic]] and/or [[Miles "Tails" Prower|Tails]] have to fight a single instance of it dispatched by [[Dr. Eggman]], while [[Knuckles the Echidna|Knuckles]] has to fight two in another boss arena which will eventually lead to Knuckles' own path in Act 2. | |
− | Each instance of this boss floats in mid-air seeking for the player but keeping a certain distance from | + | Each instance of this boss floats in mid-air seeking for the player but keeping a certain distance from them, and is equipped with two arms composed of small spiked balls, attached to its main body with a short chain-like connector. Said balls will be spun around by the boss, leaving some window to attack its main body. After three hits, one of the spiked balls will break off; after three more hits, the boss is defeated. Each time it's hit, it quickly moves up, which makes it impossible to use very long combos, even when playing as [[Hyper Sonic]], and is actually frustrating when playing as [[Super Tails]] because of his 4 [[Flicky|Super Flickies]]. |
==References== | ==References== | ||
− | <references /> | + | <references/> |
{{S3Omni|3}} | {{S3Omni|3}} | ||
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Latest revision as of 12:31, 3 March 2021
Sonic the Hedgehog 3 |
Mini-Bosses |
Twin Hammer |
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Twin Hammer |
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Game: Sonic the Hedgehog 3 |
Level: Launch Base Zone (mini-boss) |
Hits to defeat: 6 (12 for Knuckles) |
The Twin Hammer (ツインハンマー)[1] is the sixth mini-boss of Sonic the Hedgehog 3, fought at the end of Launch Base Zone Act 1.
Strategy
Depending on the character used by the player, two versions of this boss exist. Sonic and/or Tails have to fight a single instance of it dispatched by Dr. Eggman, while Knuckles has to fight two in another boss arena which will eventually lead to Knuckles' own path in Act 2.
Each instance of this boss floats in mid-air seeking for the player but keeping a certain distance from them, and is equipped with two arms composed of small spiked balls, attached to its main body with a short chain-like connector. Said balls will be spun around by the boss, leaving some window to attack its main body. After three hits, one of the spiked balls will break off; after three more hits, the boss is defeated. Each time it's hit, it quickly moves up, which makes it impossible to use very long combos, even when playing as Hyper Sonic, and is actually frustrating when playing as Super Tails because of his 4 Super Flickies.
References
Sonic the Hedgehog 3 | |
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Main page (S3&K) Manuals Development |
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Competition Levels: Sub-Bosses: Level Bosses: Sonic 3C Prototypes: |