Difference between revisions of "Special Stage (Sonic Generations 3DS)"
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| game=Sonic Generations (Nintendo 3DS) | | game=Sonic Generations (Nintendo 3DS) | ||
| acts=7 | | acts=7 | ||
+ | | playedas=[[Sonic the Hedgehog|Modern Sonic]] | ||
}} | }} | ||
− | The '''[[Special Stage]]''' in the [[Nintendo 3DS]] version of ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'' uses the same concept as the ''[[Sonic Heroes]]'' [[Special Stage (Sonic Heroes)|Special Stage]], where Modern [[Sonic the Hedgehog|Sonic]] runs through a half-pipe and collects spheres scattered along the pipes while dodging bombs. Each Special Stage is unlocked after clearing both Acts of each level. | + | The '''[[Special Stage]]''' in the [[Nintendo 3DS]] version of ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'' uses the same concept as the ''[[Sonic Heroes]]'' [[Special Stage (Sonic Heroes)|Special Stage]], where Modern [[Sonic the Hedgehog|Sonic]] runs through a half-pipe and collects spheres scattered along the pipes while dodging bombs. Each Special Stage is unlocked after clearing both Acts of each level, and all of them must be completed in order to complete the game. |
− | + | ==Gameplay== | |
+ | The rules of the Special Stage are based off the source material's Emerald Challenges, but with the music from the Bonus Challenges; the [[Chaos Emerald]] is floating towards the end, and the goal of the stage is to catch up to the Emerald before it reaches the end of the stage. To do this, the player must collect spheres to build up boost power and [[Sonic Boost|Boost]] after the Emerald with {{Y}}, while dodging obstacles such as bombs and electric gates that will knock them down, allowing the Emerald to distance itself from them. Later stages have [[Dash Panel]]s that make Sonic go into a rolling state, and even [[Spring]]s that will send the player through a series of [[Dash Ring]]s. | ||
+ | |||
+ | Unlike the regular stages, Sonic's boost gauge displays a timer that counts how long the player maintains the boost, resetting to zero should the player stop boosting. In addition to regular spheres, the star-patterned Power Spheres{{fileref|SonicHeroes GC US manual.pdf|page=30}} that refill greater amounts of boost power return, along with the introduction of glowing Rainbow Spheres that will completely refill the gauge should Sonic grab only one of them. | ||
+ | |||
+ | The main differences between this iteration of the Special Stage and the one in ''Sonic Heroes'' is that Sonic is the only character, and as such [[Formation Change Gate]]s are nowhere to be seen. The controls are also much smoother compared to ''Sonic Heroes'', making the Special Stage far easier to complete. | ||
==Missions== | ==Missions== | ||
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|[[:File:SG SATBK GalleryImage.png|2009 Illustration]] (Art) | |[[:File:SG SATBK GalleryImage.png|2009 Illustration]] (Art) | ||
|} | |} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{SonicGenerations3DSOmni}} | {{SonicGenerations3DSOmni}} | ||
[[Category:Sonic Generations 3DS levels]] | [[Category:Sonic Generations 3DS levels]] |
Revision as of 12:54, 9 May 2019
Sonic Generations (Nintendo 3DS) |
Levels |
Special Stage |
Special Stage |
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Special level, Sonic Generations (Nintendo 3DS) |
Number of Acts: 7 |
Played as: Modern Sonic |
The Special Stage in the Nintendo 3DS version of Sonic Generations uses the same concept as the Sonic Heroes Special Stage, where Modern Sonic runs through a half-pipe and collects spheres scattered along the pipes while dodging bombs. Each Special Stage is unlocked after clearing both Acts of each level, and all of them must be completed in order to complete the game.
Gameplay
The rules of the Special Stage are based off the source material's Emerald Challenges, but with the music from the Bonus Challenges; the Chaos Emerald is floating towards the end, and the goal of the stage is to catch up to the Emerald before it reaches the end of the stage. To do this, the player must collect spheres to build up boost power and Boost after the Emerald with , while dodging obstacles such as bombs and electric gates that will knock them down, allowing the Emerald to distance itself from them. Later stages have Dash Panels that make Sonic go into a rolling state, and even Springs that will send the player through a series of Dash Rings.
Unlike the regular stages, Sonic's boost gauge displays a timer that counts how long the player maintains the boost, resetting to zero should the player stop boosting. In addition to regular spheres, the star-patterned Power Spheres[1] that refill greater amounts of boost power return, along with the introduction of glowing Rainbow Spheres that will completely refill the gauge should Sonic grab only one of them.
The main differences between this iteration of the Special Stage and the one in Sonic Heroes is that Sonic is the only character, and as such Formation Change Gates are nowhere to be seen. The controls are also much smoother compared to Sonic Heroes, making the Special Stage far easier to complete.
Missions
No. | Mission | Description | Reward |
---|---|---|---|
090 | Sphere Collector | Collect 450 spheres in Green Hill Special Stage 1 in 1:00.00! | Sonic Heroes (Music) |
091 | Sphere Collector | Collect 250 spheres in Casino Night Special Stage 2 in 1:00.00! | What I'm Made Of (Music) |
092 | Sphere Collector | Collect 150 spheres in Mushroom Hill Special Stage 3 in 1:00.00! | 2003 Illustration (Art) |
093 | Sphere Collector | Collect 150 spheres in Emerald Coast Special Stage 4 in 1:00.00! | Seaside Hill (Music) |
094 | Sphere Collector | Collect 100 spheres in Radical Highway Special Stage 5 in 1:00.00! | 2007 Illustration (Art) |
095 | Sphere Collector | Collect 150 spheres in Water Palace Special Stage 6 in 1:00.00! | Sonic Statue (Art) |
096 | Sphere Collector | Collect 60 spheres in Tropical Resort Special Stage 7 in 1:00.00! | 2009 Illustration (Art) |
References
Sonic Generations (Nintendo 3DS) | |
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Manuals |
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