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{{back}}[[Category:Development]]
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{{cleanup|*There are not enough references to back up claims}}
 
''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]'' went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.
 
''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]'' went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.
  
 
==Development Process==
 
==Development Process==
[[File:Sonic-15th-anniversary-logo.jpg|thumb|right|300px|[[Sonic the Hedgehog]] posing with the logo to his 15th anniversary.]]
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[[File:15th sonic logo.png|thumb|right|300px|[[Sonic the Hedgehog]] posing with the logo for his 15th anniversary.]]
  
 
Beginning development after ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', ''Sonic the Hedgehog'' was meant to be a rebirth of the series, taking elements that people had praised in the preceding ''[[Sonic Adventure|Adventure]]'' titles and bring Sonic "back to his roots." Nothing pointed more to the idea of using this game to celebrate what made [[Sonic the Hedgehog]] the "Most Famous Hedgehog In The World" then naming the game after the [[Sonic the Hedgehog (16-bit)|first in the series]]. However, instead of keeping things simple, the staff behind the creation of the game came up with numerous ideas they wanted to flesh out, wanting the game to also be the ultimate Sonic experience.  
 
Beginning development after ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', ''Sonic the Hedgehog'' was meant to be a rebirth of the series, taking elements that people had praised in the preceding ''[[Sonic Adventure|Adventure]]'' titles and bring Sonic "back to his roots." Nothing pointed more to the idea of using this game to celebrate what made [[Sonic the Hedgehog]] the "Most Famous Hedgehog In The World" then naming the game after the [[Sonic the Hedgehog (16-bit)|first in the series]]. However, instead of keeping things simple, the staff behind the creation of the game came up with numerous ideas they wanted to flesh out, wanting the game to also be the ultimate Sonic experience.  
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Fate would not be on the side of Nakamura and the rest of the team, for development of the sprawling game would prove to be too short. Pressured into having the game ready for Christmas of 2006 regardless of the consequences, the game was shipped to less than stellar reception from critics. Many of the features that had been promised were absent, control issues and prominent bugs littering the product. For many, it became the worst Sonic game released, and for a few, it was considered a contender for being the worst game of all time, promising too much and not delivering.
 
Fate would not be on the side of Nakamura and the rest of the team, for development of the sprawling game would prove to be too short. Pressured into having the game ready for Christmas of 2006 regardless of the consequences, the game was shipped to less than stellar reception from critics. Many of the features that had been promised were absent, control issues and prominent bugs littering the product. For many, it became the worst Sonic game released, and for a few, it was considered a contender for being the worst game of all time, promising too much and not delivering.
  
Originally, there was also intended to be a port of ''Sonic the Hedgehog 2006'' to the [[sega:Wii|Wii]], but it was decided that too much time would have to be spent to recreate the game on the hardware, especially if they wanted it ready for the system's release. Instead, their resources were devoted to creating an original product for the console, ''[[Sonic and the Secret Rings]]''. The director of ''Secret Rings'', [[Yojiro Ogawa]], who was also meant to be the director of the entire ''2006'' project, was extremely sympathetic to the final product, saying "The reason why we probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge."
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Originally, there was also intended to be a port of ''Sonic the Hedgehog 2006'' to the [[sega:Wii|Wii]], but it was decided that too much time would have to be spent to recreate the game on the hardware, especially if they wanted it ready for the system's release. Instead, their resources were devoted to creating an original product for the console, ''[[Sonic and the Secret Rings]]''. The director of ''Secret Rings'', [[Yojiro Ogawa]], who was also meant to be the director of the entire ''2006'' project, was extremely sympathetic to the final product, saying "The reason why we probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge." A Windows port was also planned, and was advertised in the manual for the Windows port of [[Sonic Riders]]{{fileref|SonicRiders PC UK manual.pdf|page=36}}, but was never released for unknown reasons.
  
 
Even though the game itself was met with much criticism, the soundtrack to ''Sonic the Hedgehog 2006'' was better received. Featured tracks included the brief return of [[Dreams Come True]] to the Sonic scene. Teaming up with R&B artist [[wikipedia:Akon|Akon]], the group revisited [[SWEET SWEET SWEET]], the melody of which had been used previously in the ending moments of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.
 
Even though the game itself was met with much criticism, the soundtrack to ''Sonic the Hedgehog 2006'' was better received. Featured tracks included the brief return of [[Dreams Come True]] to the Sonic scene. Teaming up with R&B artist [[wikipedia:Akon|Akon]], the group revisited [[SWEET SWEET SWEET]], the melody of which had been used previously in the ending moments of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.
  
Insight into the development of the game's story, as well as selected concept art, was leaked to the Internet before the game was released in the form of the "SONICNEXT_allscript" file. An internal document saved in XSL format, it was originally obtained by an anonymous UK tester who gave it to the Sonic fansite [[Sonic Cult]]. Other interesting tidbits, such as [[Princess Elise]]'s original name being Princess Oliga, are found within. It can be obtained {{file|SONICNEXT allscript.7z|here}}.
+
Insight into the development of the game's stories, as well as selected concept arts, they were leaked to the Internet before the game was released in the form of the "SONICNEXT_allscript" file (one of the three scripts, the second are from the preset from the ps3 and the unreleased wii version). An internal document saved in XSL format, it was originally obtained by an anonymous UK tester who gave it to the Sonic fansite [[Sonic Cult]]. Other interesting tidbits, such as [[Princess Elise]]'s original name being Princess Oliga (based on the Russian singer [https://en.wikipedia.org/wiki/Origa Origa]), are found within. It can be obtained {{file|SONICNEXT allscript.7z|here}}
  
 
==Concept Art==
 
==Concept Art==
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Image:SilverConcept2.jpg|A more futuristic design.
 
Image:SilverConcept2.jpg|A more futuristic design.
 
Image:SilverConcept3.jpg|Silver with a headset.
 
Image:SilverConcept3.jpg|Silver with a headset.
Image:SilverConcept4.jpg|Image found in 2006 script. Image was made in July 2005. Silver has a golden mane and psychedelic eyes.
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Image:SilverConcept4.jpg|Image found in 2006 script. Image was made in July 2005. Silver has a golden mane and psychedelic eyes. At this point his image was that of a porcupine.
 
File:AssetSupSilvInstruction.jpg|Super Silver concept art found in [[Sonic art assets DVD]].
 
File:AssetSupSilvInstruction.jpg|Super Silver concept art found in [[Sonic art assets DVD]].
File:Joypolis2016_ConceptArt_Silver_Sonic06.png||Concept art shown at the [https://www.youtube.com/watch?v=7_0Smuksrqo|Joypolis 25th Anniversary party].
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File:Joypolis2016_ConceptArt_Silver_Sonic06.png||Concept art shown at the [https://www.youtube.com/watch?v=7_0Smuksrqo|Joypolis 25th Anniversary party]. The designer for Silver was [[Yoshinari Amaike]].
 
</gallery>
 
</gallery>
  
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<gallery>
 
<gallery>
Image:S2006-Sega Europe FTP 01.jpg
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SegaGC2006EPK Sonic2006 Screenshot bobin01.png
Image:S2006-Sega Europe FTP 02.jpg
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SegaGC2006EPK Sonic2006 Screenshot bobin02.png
Image:S2006-Sega Europe FTP 03.jpg
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SegaGC2006EPK Sonic2006 Screenshot enemy01.png
Image:S2006-Sega Europe FTP 04.jpg
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SegaGC2006EPK Sonic2006 Screenshot grind01.png
Image:S2006-Sega Europe FTP 05.jpg
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SegaGC2006EPK Sonic2006 Screenshot bridge.png
 
Image:S2006-Sega Europe FTP 06.jpg|Time change examples
 
Image:S2006-Sega Europe FTP 06.jpg|Time change examples
 
Image:S2006-Sega Europe FTP 07.jpg
 
Image:S2006-Sega Europe FTP 07.jpg
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</gallery>
 
</gallery>
  
==Promotional Images==
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==Promotional screenshots==
 
The following are various images released by Sega to promote the game, many of which contain noticeable differences from the final product.
 
The following are various images released by Sega to promote the game, many of which contain noticeable differences from the final product.
  
 
===Tropical Jungle (Sonic)===
 
===Tropical Jungle (Sonic)===
 
<gallery>
 
<gallery>
File:Sonic2006-Tropical Jungle-01.jpg|Sonic has different green eyes.
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SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots08.jpg|Sonic has different green eyes.
File:Sonic2006-Tropical Jungle-02.jpg|Sonic has different green eyes.
+
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots09.jpg|Sonic has different green eyes.
File:Sonic2006-Tropical Jungle-03.jpg|Elise is missing
+
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots10.jpg|Elise is missing
File:Sonic2006-Tropical Jungle-04.jpg|Elise is missing.
+
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots11.jpg|Elise is missing.
File:Sonic2006-Tropical Jungle-05.jpg|Odd green eye model.
+
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots17.jpg|Odd green eye model.
File:Sonic2006-Tropical Jungle-06.jpg|Odd green eye model, not holding Elise, in unknown parts of level.
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SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots18.jpg|Odd green eye model, not holding Elise, in unknown parts of level.
File:Sonic2006-Tropical Jungle-07.jpg|Odd green eye model, not holding Elise.
+
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots19.jpg|Odd green eye model, not holding Elise.
File:Sonic2006-Tropical Jungle-08.jpg|Not holding Elise. You can't face that way on that vine.
+
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots20.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots21.jpg|Not holding Elise. You can't face that way on that vine.
 +
SegaMediaPortal Sonic2006 650020060916-061323-765.jpg
 +
SegaMediaPortal Sonic2006 650120060916-061344-312.jpg
 +
SegaMediaPortal Sonic2006 650220060916-063743-562.jpg
 
</gallery>
 
</gallery>
  
 
===Crisis City (Sonic)===
 
===Crisis City (Sonic)===
 
<gallery>
 
<gallery>
File:Sonic2006-Crisis City-01.jpg|The board is inside of the ground. This has somewhat been fixed in the final
+
SegaGC2006EPK Sonic2006 Screenshot bomber copy.jpg|Scrapped section (Section D). It has robots instead of lava-monsters.
File:Sonic2006-Crisis City-02.jpg|Unknown part of level with robots instead of lava-monsters.
+
SegaGC2006EPK Sonic2006 Screenshot jump2 copy.jpg|The three side by side springs were replaced by a boost pad in the final.
File:Sonic2006-Crisis City-03.jpg|Robots instead of lava-monsters.
+
SegaGC2006EPK Sonic2006 Screenshot explode01 copy.jpg|Scrapped section (Section D) that was suppose to be in the retail
File:Sonic2006-Crisis City-04.jpg|Unknown part of level with robots instead of lava-monsters.
+
SegaGC2006EPK Sonic2006 Screenshot sonic01 copy.jpg|Sonic in his ready to run pose. While this happens in the final, you cannot see him and he runs out of the tornado.
File:Sonic2006-Crisis City-05.jpg|The three side by side springs were replaced by a boost pad in the final.
+
Sonic2006-Crisis City-01.jpg|The board is inside of the ground. This has somewhat been fixed in the final
File:Sonic2006-Crisis City-06.jpg|Unknown part of the level.
+
Sonic2006-Crisis City-02.jpg|Scrapped section (Section D) of level with robots instead of lava-monsters.
File:Sonic2006-Crisis City-07.jpg|Sonic in his ready to run pose. While this happens in the final, you cannot see him and he runs out of the tornado.
+
Sonic2006-Crisis City-03.jpg|Robots instead of lava-monsters.
File:Sonic2006-Crisis City-08.jpg|Unknown part of level
+
SegaMediaPortal Sonic2006 2762air01.jpg|Section C (Tornado).
File:Sonic2006-Crisis City-09.jpg|Robot instead of monsters.
+
SegaMediaPortal Sonic2006 2763air02.jpg|Robot instead of monsters in the tornado.
File:Sonic2006-Crisis City-10.jpg|Springs aren't here in final as Sonic is supposed to use his "triangle jump" move here.
+
SegaMediaPortal Sonic2006 2764air03.jpg|Springs aren't here in final as Sonic is supposed to use his "triangle jump" move here.
File:Sonic2006-Crisis City-11.jpg|Sonic grinding when he should be flying across the stage. This is present in the 'Very Hard' mode.
+
SegaMediaPortal Sonic2006 4104board02.jpg|Sonic grinding when he should be flying across the stage. This is present in the 'Very Hard' mode. Section D of Crisis city was never present in Normal and Hard because it was Scrapped due to time constraints.
File:Sonic2006-Crisis City-12.jpg|Sonic grinding when he should be flying across the stage. This is present in the 'Very Hard' mode.
+
SegaMediaPortal Sonic2006 4106explode02.jpg|Sonic grinding when he should be flying across the stage. This is present in the 'Very Hard' mode. Section D of Crisis city was never present in Normal and Hard because it was Scrapped due to time constraints.
File:Sonic2006-Crisis City-13.jpg|Robots instead of monsters.
+
SegaMediaPortal Sonic2006 4108gunner03.jpg|Robots instead of monsters.
 +
SegaMediaPortal Sonic2006 2777sonic05.jpg
 +
SegaMediaPortal Sonic2006 2789sonic04.jpg
 
</gallery>
 
</gallery>
  
 
===Kingdom Valley (Sonic)===
 
===Kingdom Valley (Sonic)===
 
<gallery>
 
<gallery>
File:Sonic2006-Kingdom Valley-01.jpg|Blue skies instead of over-cast.
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Sonic2006-Kingdom Valley-01.jpg|Blue skies instead of over-cast.
File:Sonic2006-Kingdom Valley-02.jpg|Blue skies and no rings in the path.
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Sonic2006-Kingdom Valley-02.jpg|Blue skies and no rings in the path.
File:Sonic2006-Kingdom Valley-03.jpg|Blue skies and oddly placed unlit torch.
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Sonic2006-Kingdom Valley-03.jpg|Blue skies and oddly placed unlit torch.
File:Sonic2006-Kingdom Valley-04.jpg|Usually Sonic can't get here. A bridge is missing and the rings to do a light dash to the rope is intact. The robot which is used to smash the bridge down is still there.
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SegaMediaPortal Sonic2006 4109jump3.jpg|Usually Sonic can't get here. A bridge is missing and the rings to do a light dash to the rope is intact. The robot which is used to smash the bridge down is still there.
File:Kingdomval.jpg|The mach-speed section of [[Kingdom Valley]].
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SegaMediaPortal Sonic2006 4111water01.jpg|The mach-speed section of [[Kingdom Valley]].
 +
SegaMediaPortal Sonic2006 2791sonic08.jpg
 +
SegaMediaPortal Sonic2006 4102air.jpg
 +
SegaMediaPortal Sonic2006 4103battle.jpg
 +
SegaMediaPortal Sonic2006 4105castle01.jpg
 +
SegaMediaPortal Sonic2006 4107glass.jpg
 +
SegaMediaPortal Sonic2006 4110slide.jpg
 +
SegaMediaPortal Sonic2006 2059kabe.jpg
 +
</gallery>
 +
 
 +
===Kingdom Valley (Shadow)===
 +
<gallery>
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots05.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots06.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots07.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots15.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots16.jpg
 +
</gallery>
 +
 
 +
===Kingdom Valley (Silver)===
 +
<gallery>
 +
SegaMediaPortal Sonic2006 2765silver01.jpg
 +
SegaMediaPortal Sonic2006 2773silver06.jpg
 +
SegaMediaPortal Sonic2006 2774silver07.jpg
 +
SegaMediaPortal Sonic2006 2786silver05.jpg
 +
SegaMediaPortal Sonic2006 2788silver14.jpg
 
</gallery>
 
</gallery>
  
 
===Crisis City (Shadow)===
 
===Crisis City (Shadow)===
 
<gallery>
 
<gallery>
File:Shadow2006-Crisis City-01.jpg|Robots instead of monsters.
+
Shadow2006-Crisis City-01.jpg|Robots instead of monsters.
File:Shadow2006-Crisis City-02.jpg|Robots instead of monsters.
+
Shadow2006-Crisis City-02.jpg|Robots instead of monsters.
File:06 CrisisCity.jpg|Robots instead of monsters.
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06 CrisisCity.jpg|Robots instead of monsters.
 +
SegaMediaPortal Sonic2006 4239shadow03 copy.jpg
 +
SegaMediaPortal Sonic2006 4241shadow07 copy.jpg
 +
SegaMediaPortal Sonic2006 4242shadow08 copy.jpg
 +
SegaMediaPortal Sonic2006 4243shadow10 copy.jpg
 +
SegaMediaPortal Sonic2006 4420shadow car01.jpg
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SegaMediaPortal Sonic2006 4421shadow car02.jpg
 +
SegaMediaPortal Sonic2006 4422shadow car03.jpg
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SegaMediaPortal Sonic2006 4423shadow car05.jpg
 +
SegaMediaPortal Sonic2006 653120060913-125216-250.jpg
 +
SegaMediaPortal Sonic2006 649820060913-124709-671.jpg
 
</gallery>
 
</gallery>
  
 
===Vs. Mephiles Phase 1 (Shadow)===
 
===Vs. Mephiles Phase 1 (Shadow)===
 
<gallery>
 
<gallery>
File:Shadow2006-Vs. Mephiles Phase 1-01.jpg|Mephiles isn't seen well on the floor but looks different than final.  
+
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots02.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots03.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots04.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots12.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots13.jpg|Mephiles isn't seen well on the floor but looks different than final.  
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots14.jpg
 
</gallery>
 
</gallery>
  
 
===Crisis City (Silver)===
 
===Crisis City (Silver)===
 
<gallery>
 
<gallery>
File:Silver2006-Crisis City-01.jpg|Early tornado appears to be a normal tornado with a bit of fire in it.
+
SegaGC2006EPK Sonic2006 Screenshot silver03 copy.jpg|Early tornado appears to be a normal tornado with a bit of fire in it.
File:Silver2006-Crisis City-02.jpg|Robots instead of monsters.
+
SegaGC2006EPK Sonic2006 Screenshot silver11 copy.jpg|Robots instead of monsters.
 
File:Silver2006-Crisis City-03.jpg|Robots and early tornado.
 
File:Silver2006-Crisis City-03.jpg|Robots and early tornado.
 
File:Silver2006-Crisis City-04.jpg|Robots and early tornado.
 
File:Silver2006-Crisis City-04.jpg|Robots and early tornado.
 
File:Silver2006-Crisis City-05.jpg|Robots and early tornado.
 
File:Silver2006-Crisis City-05.jpg|Robots and early tornado.
 
File:Silver2006-Crisis City-06.jpg|Robots.
 
File:Silver2006-Crisis City-06.jpg|Robots.
 +
SegaMediaPortal Sonic2006 2766silver02.jpg|[[Psychokinesis]]
 +
SegaMediaPortal Sonic2006 652920060827-093157-031.jpg
 +
SegaMediaPortal Sonic2006 653020060827-094206-828.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot iblis02 copy.jpg
 +
SegaMediaPortal Sonic2006 2772iblis05.jpg
 +
SegaMediaPortal Sonic2006 2775silver08.jpg
 +
SegaMediaPortal Sonic2006 2779iblis01.jpg
 +
SegaMediaPortal Sonic2006 2780iblis03.jpg
 +
SegaMediaPortal Sonic2006 2781iblis04.jpg
 +
SegaMediaPortal Sonic2006 655020060924-033436-656.jpg
 +
SegaMediaPortal Sonic2006 655120060924-034252-718.jpg
 +
SegaMediaPortal Sonic2006 655220060924-034751-750.jpg
 +
</gallery>
 +
 +
===Wave Ocean (Sonic)===
 +
<gallery>
 +
WaveOcean.jpg|
 +
SegaMediaPortal Sonic2006 4424WAVE OCEAN 00.jpg
 +
SegaMediaPortal Sonic2006 4426WAVE OCEAN 04.jpg
 +
SegaMediaPortal Sonic2006 4427WAVE OCEAN 05.jpg
 +
SegaMediaPortal Sonic2006 4428WAVE OCEAN 06.jpg
 +
SegaMediaPortal Sonic2006 4429WAVE OCEAN 08.jpg
 +
SegaMediaPortal Sonic2006 4430WAVE OCEAN 09.jpg
 +
SegaMediaPortal Sonic2006 4431WAVE OCEAN 11.jpg
 +
SegaMediaPortal Sonic2006 4433WAVE OCEAN 14.jpg
 +
SegaMediaPortal Sonic2006 653420060914-122814-656.jpg
 +
</gallery>
 +
 +
===Radical Train===
 +
<gallery>
 +
SegaMediaPortal Sonic2006 654020060916-055416-218.jpg
 +
SegaMediaPortal Sonic2006 654520060918-150422-812.jpg
 +
SegaMediaPortal Sonic2006 654620060918-151038-171.jpg
 +
SegaMediaPortal Sonic2006 654720060918-151304-750.jpg
 +
SegaMediaPortal Sonic2006 654820060918-151341-281.jpg
 +
SegaMediaPortal Sonic2006 654920060918-151725-125.jpg
 +
</gallery>
 +
 +
===Ilbis Phase 2===
 +
<gallery>
 +
06 Iblis2.PNG
 +
SegaMediaPortal Sonic2006 653520060916-014702-734.jpg
 +
SegaMediaPortal Sonic2006 655820060924-160019-468.jpg
 +
SegaMediaPortal Sonic2006 655920060924-160440-500.jpg
 +
SegaMediaPortal Sonic2006 656020060924-160601-671.jpg
 +
SegaMediaPortal Sonic2006 656120060924-161007-656.jpg
 +
SegaMediaPortal Sonic2006 656320060924-161547-578.jpg
 +
</gallery>
 +
 +
===Enemies===
 +
<gallery>
 +
SegaMediaPortal Sonic2006 4229enemy01 copy.jpg
 +
SegaMediaPortal Sonic2006 4230enemy02 copy.jpg
 +
SegaMediaPortal Sonic2006 4231enemy03 copy.jpg
 +
SegaMediaPortal Sonic2006 4233enemy05 copy.jpg
 +
SegaMediaPortal Sonic2006 4234enemy06 copy.jpg
 +
SegaMediaPortal Sonic2006 4236enemy08 copy.jpg
 +
SegaMediaPortal Sonic2006 4237enemy09 copy.jpg
 +
</gallery>
 +
 +
===Egg-Cerberus===
 +
<gallery>
 +
SegaMediaPortal Sonic2006 4222boss01 copy.jpg
 +
SegaMediaPortal Sonic2006 4223boss02 copy.jpg
 +
SegaMediaPortal Sonic2006 4224boss03 copy.jpg
 +
SegaMediaPortal Sonic2006 4225boss05 copy.jpg
 +
SegaMediaPortal Sonic2006 4226boss06 copy.jpg
 +
SegaMediaPortal Sonic2006 4227boss09 copy.jpg
 +
SegaMediaPortal Sonic2006 4228boss10 copy.jpg
 +
</gallery>
 +
 +
===Egg-Genesis===
 +
<gallery>
 +
06_Egg-Genesis.PNG|[[Egg-Genesis]]
 +
SegaMediaPortal Sonic2006 653720060916-020652-281.jpg
 +
SegaMediaPortal Sonic2006 653820060916-020738-875.jpg
 +
SegaMediaPortal Sonic2006 653920060916-020921-437.jpg
 +
SegaMediaPortal Sonic2006 656420060924-161809-687.jpg
 +
SegaMediaPortal Sonic2006 656520060924-161818-546.jpg
 +
SegaMediaPortal Sonic2006 656620060924-161826-671.jpg
 +
</gallery>
 +
 +
===Adventure Fields===
 +
<gallery>
 +
SegaMediaPortal Sonic2006 650320060924-134543-109.jpg
 +
SegaMediaPortal Sonic2006 650420060924-134551-140.jpg
 +
SegaMediaPortal Sonic2006 650520060924-134554-734.jpg
 +
SegaMediaPortal Sonic2006 650620060924-134602-593.jpg
 +
SegaMediaPortal Sonic2006 650720060924-134816-296.jpg
 +
SegaMediaPortal Sonic2006 650820060924-135034-890.jpg
 +
SegaMediaPortal Sonic2006 6509S E e01.jpg
 +
SegaMediaPortal Sonic2006 6510S E e02.jpg
 +
SegaMediaPortal Sonic2006 6511S E e03.jpg
 +
SegaMediaPortal Sonic2006 6512S E e04.jpg
 +
SegaMediaPortal Sonic2006 6513S E e05.jpg
 +
SegaMediaPortal Sonic2006 6514S E e06.jpg
 +
SegaMediaPortal Sonic2006 6515S E e07.jpg
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SegaMediaPortal Sonic2006 6516S E e08.jpg
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SegaMediaPortal Sonic2006 6517S E e10.jpg
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SegaMediaPortal Sonic2006 6518S E e12.jpg
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SegaMediaPortal Sonic2006 6519S E e13.jpg
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SegaMediaPortal Sonic2006 6520S E e15.jpg
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SegaMediaPortal Sonic2006 6521S E e16.jpg
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SegaMediaPortal Sonic2006 6522S E e17.jpg
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SegaMediaPortal Sonic2006 6523S E e18.jpg
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SegaMediaPortal Sonic2006 6524S E e19.jpg
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SegaMediaPortal Sonic2006 6525S E e20.jpg
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SegaMediaPortal Sonic2006 6526S E e21.jpg
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SegaMediaPortal Sonic2006 6527S E e22.jpg
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SegaMediaPortal Sonic2006 6528S E e23.jpg
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SegaMediaPortal Sonic2006 654120060917-132235-640.jpg
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SegaMediaPortal Sonic2006 654220060917-132551-000.jpg
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SegaMediaPortal Sonic2006 654320060917-142416-093.jpg
 +
SegaMediaPortal Sonic2006 654420060917-142713-437.jpg
 +
SegaMediaPortal Sonic2006 6567area b 01.jpg
 +
File:06 SonVsSilv.PNG|[[Sonic vs. Silver]]
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SegaMediaPortal Sonic2006 655520060924-130317-250.jpg
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SegaMediaPortal Sonic2006 655620060924-131322-875.jpg
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SegaMediaPortal Sonic2006 655720060924-133952-046.jpg
 
</gallery>
 
</gallery>
  
===Other Promotional Screens===
+
===Cinematics===
 +
<gallery>
 +
SegaMediaPortal Sonic2006 2767sonic movie01.jpg
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SegaMediaPortal Sonic2006 2768sonic movie02.jpg
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SegaMediaPortal Sonic2006 2769sonic movie03.jpg
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SegaMediaPortal Sonic2006 4192sonic movie 000 copy.jpg
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SegaMediaPortal Sonic2006 4193sonic movie 001 copy.jpg
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SegaMediaPortal Sonic2006 4194sonic movie 002 copy.jpg
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SegaMediaPortal Sonic2006 4196sonic movie 004 copy.jpg
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SegaMediaPortal Sonic2006 4199sonic movie 007 copy.jpg
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SegaMediaPortal Sonic2006 4200sonic movie 008 copy.jpg
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SegaMediaPortal Sonic2006 4201sonic movie 009 copy.jpg
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SegaMediaPortal Sonic2006 4202sonic movie 010 copy.jpg
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SegaMediaPortal Sonic2006 4203sonic movie 011 copy.jpg
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SegaMediaPortal Sonic2006 4204sonic movie 012 copy.jpg
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SegaMediaPortal Sonic2006 4205sonic movie 013 copy.jpg
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SegaMediaPortal Sonic2006 4206sonic movie 014 copy.jpg
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SegaMediaPortal Sonic2006 4207sonic movie 015 copy.jpg
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SegaMediaPortal Sonic2006 4208sonic movie 016 copy.jpg
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SegaMediaPortal Sonic2006 4209sonic movie 017 copy.jpg
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SegaMediaPortal Sonic2006 4210sonic movie 018 copy.jpg
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SegaMediaPortal Sonic2006 4211sonic movie 019 copy.jpg
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SegaMediaPortal Sonic2006 4212sonic movie 020 copy.jpg
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SegaMediaPortal Sonic2006 4215sonic movie 023 copy.jpg
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SegaMediaPortal Sonic2006 4217sonic movie 025 copy.jpg
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SegaMediaPortal Sonic2006 4218sonic movie 026 copy.jpg
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SegaMediaPortal Sonic2006 4219sonic movie 027 copy.jpg
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SegaMediaPortal Sonic2006 4220sonic movie 028 copy.jpg
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SegaMediaPortal Sonic2006 4221sonic movie 029 copy.jpg
 +
SegaGC2006EPK Sonic2006 Screenshot Sonic the Hedgehog-Screenshots01.jpg
 +
</gallery>
  
 +
===Miscellaneous===
 
Miscellaneous promotional screens, many lacking a [[HUD]]:
 
Miscellaneous promotional screens, many lacking a [[HUD]]:
 +
<gallery>
 +
06 WhiteAcrop.PNG|[[White Acropolis]]
 +
SegaMediaPortal Sonic2006 649420060916-051603-718.jpg
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SegaMediaPortal Sonic2006 649520060916-161912-656.jpg
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SegaMediaPortal Sonic2006 649620060913-115107-296.jpg
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SegaMediaPortal Sonic2006 649720060913-121920-484.jpg
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SegaMediaPortal Sonic2006 649920060916-050227-953.jpg
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SegaMediaPortal Sonic2006 653220060914-030809-984.jpg
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SegaMediaPortal Sonic2006 653320060914-033836-828.jpg
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SegaMediaPortal Sonic2006 655320060924-040621-906.jpg
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SegaMediaPortal Sonic2006 655420060924-040654-750.jpg
 +
</gallery>
 +
 +
==Videos==
  
 
<gallery>
 
<gallery>
Image:06_RadTrain.PNG|[[Radical Train]]
+
File:Kikizo_hd_sonicthehedgehog_ps3_x360_trailer_hq_wm.wmv|"Closed Door" Video - The footage that unveiled the game to the masses. (60 FPS version)
File:06 WhiteAcrop.PNG|[[White Acropolis]]
+
<!-- File:Kikizo_hd_sonicthehedgehog_ps3_x360_realtime_gameplay_demo.wmv|Tokyo Game Show Footage - Showcases the Day/Night cycle and the Havoc physics engine. -->
File:06 SilverPK.jpg|[[Psychokinesis]] in [[Crisis City]]
 
Image:06_Egg-Genesis.PNG|[[Egg-Genesis]]
 
File:06 Egg-Cerberus.PNG|[[Egg-Cerberus]]
 
File:06 SonVsSilv.PNG|[[Sonic vs. Silver]]
 
File:06 Iblis2.PNG|[[Iblis Phase 2]]
 
File:ChaosBoost.jpg|[[Chaos Boost]] during [[Mephiles Phase 1]]
 
File:06 MephP1.jpg|More [[Chaos Boost]] during [[Mephiles Phase 1]]
 
File:WaveOcean.jpg|[[Wave Ocean]]
 
 
</gallery>
 
</gallery>
  
==External Links==
+
==References==
*[http://www.youtube.com/watch?v=cvKKH4mY1aA "Closed Door" Video] - The footage that unveiled the game to the masses. [http://video.kikizo.com/games/sonicthehedgehog_nextgen_sep05/kikizo_hd_sonicthehedgehog_ps3_x360_trailer_hq_wm.wmv 60 FPS version.]
+
<references />
 +
 
 +
==External links==
 +
*[http://www.youtube.com/watch?v=cvKKH4mY1aA "Closed Door" Video] - The footage that unveiled the game to the masses.
 
*[http://video.kikizo.com/games/sonicthehedgehog_nextgen_sep05/kikizo_hd_sonicthehedgehog_ps3_x360_realtime_gameplay_demo.wmv Tokyo Game Show Footage] - Showcases the Day/Night cycle and the Havoc physics engine.
 
*[http://video.kikizo.com/games/sonicthehedgehog_nextgen_sep05/kikizo_hd_sonicthehedgehog_ps3_x360_realtime_gameplay_demo.wmv Tokyo Game Show Footage] - Showcases the Day/Night cycle and the Havoc physics engine.
  
 
{{Sonic2006Omni}}
 
{{Sonic2006Omni}}
 
[[Category:Game development|Sonic the Hedgehog (2006 game)]]
 

Latest revision as of 14:46, 21 April 2024

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Sonic the Hedgehog (2006) went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.

Development Process

Sonic the Hedgehog posing with the logo for his 15th anniversary.

Beginning development after Shadow the Hedgehog, Sonic the Hedgehog was meant to be a rebirth of the series, taking elements that people had praised in the preceding Adventure titles and bring Sonic "back to his roots." Nothing pointed more to the idea of using this game to celebrate what made Sonic the Hedgehog the "Most Famous Hedgehog In The World" then naming the game after the first in the series. However, instead of keeping things simple, the staff behind the creation of the game came up with numerous ideas they wanted to flesh out, wanting the game to also be the ultimate Sonic experience.

The existence of what would become Sonic's 15th anniversary celebration became known to the masses during the Electronic Entertainment Expo of 2005, where a video was shown behind closed doors of what the team hoped to accomplish with the game. Although an unplayable demonstration, the video was leaked to the Internet and speculation began to run wild. Some of those questions were answered later that year at the Tokyo Game Show, where a playable demo of the game was showcased. Although not a full level, the demo was meant to display the new technology behind the game, including the day/night cycle visual effects and the use of the Havoc engine for the physics.

It wasn't long after this outing, however, when the original Executive Producer of the game (and one of the founding fathers of the Sonic franchise) Yuji Naka announced his resignation from Sega, going off to eventually create his own development studio, Prope. Without this central figurehead, pressure was put upon the director of the game, Shun Nakamura, to release what Sega would hope to be a stellar title in the Sonic franchise, and to help relaunch the brand for the new generation of consoles.

Fate would not be on the side of Nakamura and the rest of the team, for development of the sprawling game would prove to be too short. Pressured into having the game ready for Christmas of 2006 regardless of the consequences, the game was shipped to less than stellar reception from critics. Many of the features that had been promised were absent, control issues and prominent bugs littering the product. For many, it became the worst Sonic game released, and for a few, it was considered a contender for being the worst game of all time, promising too much and not delivering.

Originally, there was also intended to be a port of Sonic the Hedgehog 2006 to the Wii, but it was decided that too much time would have to be spent to recreate the game on the hardware, especially if they wanted it ready for the system's release. Instead, their resources were devoted to creating an original product for the console, Sonic and the Secret Rings. The director of Secret Rings, Yojiro Ogawa, who was also meant to be the director of the entire 2006 project, was extremely sympathetic to the final product, saying "The reason why we probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge." A Windows port was also planned, and was advertised in the manual for the Windows port of Sonic RidersMedia:SonicRiders PC UK manual.pdf[1], but was never released for unknown reasons.

Even though the game itself was met with much criticism, the soundtrack to Sonic the Hedgehog 2006 was better received. Featured tracks included the brief return of Dreams Come True to the Sonic scene. Teaming up with R&B artist Akon, the group revisited SWEET SWEET SWEET, the melody of which had been used previously in the ending moments of Sonic the Hedgehog 2.

Insight into the development of the game's stories, as well as selected concept arts, they were leaked to the Internet before the game was released in the form of the "SONICNEXT_allscript" file (one of the three scripts, the second are from the preset from the ps3 and the unreleased wii version). An internal document saved in XSL format, it was originally obtained by an anonymous UK tester who gave it to the Sonic fansite Sonic Cult. Other interesting tidbits, such as Princess Elise's original name being Princess Oliga (based on the Russian singer Origa), are found within. It can be obtained here (info) (948 kB)

Concept Art

Silver the Hedgehog

To celebrate Sonic the Hedgehog's 15th anniversary and his first game on an HD console, it was decided that a new hedgehog character should be introduced in the game, playing off the type of world Soleanna was meant to be. The character, Silver the Hedgehog, was originally named "Venice" after the real life city Soleanna was based on. The internal naming of the character still refers to Silver as "Venice" in the Xbox 360 Marketplace Demo, as well as the final product. The following images are a collection of potential designs for the character.

Miscellaneous Characters

The following is a collection of concept artwork for the minor characters who exist in the world of Princess Elise and Soleanna from Sonic the Hedgehog.

Enemies and Bosses Concept Art

Stages Concept Art

Cutscene Concept Art and Storyboards

Concept CG Models

Eggmobile Redesign Concept Model

E3 2005 - Closed Door Video

These screens, taken by the gaming website IGN, were taken from the initial unveiling of what would become the 2006 Sonic the Hedgehog. Shown behind closed doors at E3 2005, the demonstration dates from late May of that year.

TGS 2005 - Technical Demo

This demo was at TGS 2005, which was held from September 16 to 18. Movement of the characters was twice as fast as what would be found in the final product, the debug mode also being enabled for this showing. Being only a technical demo and not meant to be an exact representation of the final product, the debug mode allowed players to move their character anywhere and helped to avoid deaths from falling into pits.

Sega Europe FTP

At the beginning of February 2006, the following screens were made available at Sega Europe FTP. A great part showed the lightening changes due to day hour on a level. There are three screenshots not depicted in the following gallery, one which ties in with the last two, and two other unrelated to the time change theme.

Promotional screenshots

The following are various images released by Sega to promote the game, many of which contain noticeable differences from the final product.

Tropical Jungle (Sonic)

Crisis City (Sonic)

Kingdom Valley (Sonic)

Kingdom Valley (Shadow)

Kingdom Valley (Silver)

Crisis City (Shadow)

Vs. Mephiles Phase 1 (Shadow)

Crisis City (Silver)

Wave Ocean (Sonic)

Radical Train

Ilbis Phase 2

Enemies

Egg-Cerberus

Egg-Genesis

Adventure Fields

Cinematics

Miscellaneous

Miscellaneous promotional screens, many lacking a HUD:

Videos

References

External links


Sonic the Hedgehog (2006)
Sonic 2006 title screen.png

Main page
Comparisons
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Manuals
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