Difference between revisions of "Shadow the Hedgehog (game)/Technical information"
From Sonic Retro
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− | This is the '''[[Sonic Community Hacking Guide]] for ''[[Shadow the Hedgehog]]'''''. | + | This is the '''[[Sonic Community Hacking Guide]] for ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'''''. |
==File Formats== | ==File Formats== |
Revision as of 15:45, 28 April 2008
This is the Sonic Community Hacking Guide for Shadow the Hedgehog.
File Formats
.ONEs
Info: the .one files are packages used to hold the textures and individual models. The header lists the one version compressor format, which is "One Ver 0.60" All the .one files all packages that keep textures and models packaged within them.
.XNCPs
Info: As far as I know, .XNCP files are used to create actions or animations.
.TXDs
Info: The usual texture pack. They are a different format from Sonic Heroes. All of the textures are kept in this pack.
.FOGs
Info: I'm actually not sure on what these are. I'm assuming create a fog. A .FOG file is usually in each of the stage folders and don't have much in them. Only 1 line has something on it, but even then it's not even full.
AudioData .BINs
Info: These keep sound effects for what they may correspond to, such as stages or boss battles.
.PACs
Info: SFX / voice packs (Thanks to Neo Chaotikal)
.SFDs
Info: CG scenes/cutscenes.
.AFSs
Info: Packages to store something, in this case it's voices for the characters.
.ADXs
Info: Sound such as music or voices.
.MET
Info: Fonts.
Directories
character
Info: Where character .ONE files are kept.
common
Info: This directory holds generic misc. data such as Weapon Resources and Len Flares.
csdFiles
Info: This is where things to make up the little details of the game, such as HUDs, Loading Screens, 2P Results.
discError
Info: Where discerror .TXDs are kept.
enemy
Info: Where enemies' and boss' .ONES are kept.
event
Info: Where events, such as cutscene actions are kept. Seems to use .ONEs and .SCRs file formats.
fonts
Info: Where text/fonts are kept.
sound
Info: Where Audio Data and Sound Effects are kept.
stafroll
Info: Where the .SRD and the .TXD file that make up the credits/staff roll are kept.
stg0xxx (stg0005 to stg0911)
Info: These are where the files that make up the stages in SHTH are kept. Usually contain .TXD files, .ONE files and .DAT files which in the stage's case make up camera data, however, some have .FOG files.
Root Directory
Info: where music and other voices are kept. Also where CG cutscenes are kept.
Contributors
- Zeck - File formats and Directories.