Difference between revisions of "Guide"
From Sonic Retro
(Time for my random layout changes. Question them on the talk page, this summary bar is too small to list all of my reasons.) |
(I think these guides seem better under the "Changing design choices" category. If you have any objections, please state them on the talk page and we'll work it out. Moving on to edit the template...) |
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* [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the fade in\fade out progression routines]] (by [[MarkeyJester]]) | * [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the fade in\fade out progression routines]] (by [[MarkeyJester]]) | ||
* [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 1 fix|Fix scattered rings' underwater physics]] (by [[redhotsonic]]) | * [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 1 fix|Fix scattered rings' underwater physics]] (by [[redhotsonic]]) | ||
+ | * [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] (by [[Tweaker]] and [[Puto]]) | ||
+ | * [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 background effects]] (by [[jman2050]]) | ||
+ | * [[SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1|Port Sonic 2's level art loader]] (by [[User:Clownacy|Clownacy]]) | ||
+ | * [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain rings between acts]] (by [[Afti]]) | ||
====Adding features==== | ====Adding features==== | ||
These guides describe step-by-step how to add new features in the game. After following one of these guides, the feature should be fully functional in the game with no further work. | These guides describe step-by-step how to add new features in the game. After following one of these guides, the feature should be fully functional in the game with no further work. | ||
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* [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Add Spin Dash/Part 1]] (by [[Lightning]]) | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Add Spin Dash/Part 1]] (by [[Lightning]]) | ||
* [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Add Spin Dash/Part 2]] (by [[Puto]]) | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Add Spin Dash/Part 2]] (by [[Puto]]) | ||
* [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Add Spin Dash/Part 3]] (by [[shobiz]]) | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Add Spin Dash/Part 3]] (by [[shobiz]]) | ||
* [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Add Spin Dash/Part 4]] (by [[Mercury]]) | * [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Add Spin Dash/Part 4]] (by [[Mercury]]) | ||
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====Sound features==== | ====Sound features==== |
Revision as of 19:13, 9 May 2014
The SCHG How-to: series is a spinoff from the Sonic Community Hacking Guide with a focus on how-to, tutorials, and supplementary education. Whereas the traditional SCHG serves more as a map for users to navigate a ROM for themselves, the How-to series is more a "how to get from point A to point B" set of directions. Tutorials range from the very basic to very complex, with an eye towards making sure no part of the process is assumed or left out.
Contents
General How-Tos
- Work with Motorola 68000 assembly (by redhotsonic)
- Work with Objects (by Malevolence and MarkeyJester)
- Use a Hex Editor (by Scarred Sun)
- Edit Palettes Using Hex (by Scarred Sun)
- Use SonMapEd/Part 1 (by Chimpo)
- Use SonMapEd/Part 2 (by Chimpo)
- Import Art to SonED2 (by iojnekns)
- Set Up SonLVL (by MainMemory)
Game-Specific
Sonic 1
Fixing bugs
These guides describe the steps to take to fix bugs that are present in the original game or bugs that occur after altering something in the game.
- Fix demo playback (by FraGag)
- Fix a race condition with Pattern Load Cues (by FraGag)
- Fix the SEGA Sound (by Puto)
- Display the Press Start Button text (by Quickman)
- Fix the Level Select menu (by STHX)
- Fix the Hidden Points bug (by 1337Rooster)
- Fix accidental deletion of scattered rings (by redhotsonic)
- Fix ring timers (by redhotsonic)
- Fix the walk-jump bug (by Cinossu)
- Correct drowning bugs (by redhotsonic)
- Fix the death boundary bug (by MarkeyJester)
- Fix the camera follow bug (by MarkeyJester)
- Fix the DAC fade in bug (by MarkeyJester)
- Fix the HUD blinking (by Quickman)
- Fix the Level Select graphics bug (by MarkeyJester)
Changing design choices
These guides describe how you can alter some behaviors in the game that might not be to your liking.
- Change Spike behavior (by FraGag)
- Fix the Special Stage jumping physics (by Mercury)
- Improve the fade in\fade out progression routines (by MarkeyJester)
- Fix scattered rings' underwater physics (by redhotsonic)
- Remove the Speed Cap (by Tweaker and Puto)
- Port the REV01 background effects (by jman2050)
- Port Sonic 2's level art loader (by Clownacy)
- Retain rings between acts (by Afti)
Adding features
These guides describe step-by-step how to add new features in the game. After following one of these guides, the feature should be fully functional in the game with no further work.
- Add Spin Dash/Part 1 (by Lightning)
- Add Spin Dash/Part 2 (by Puto)
- Add Spin Dash/Part 3 (by shobiz)
- Add Spin Dash/Part 4 (by Mercury)
Sound features
These guides cover the application of music and sound effects in the game. After following these guides, porting and adding original music should be possible.
- Expand the music index from $94 to $9F (by lukeusher123)
- Extend music slots in Sonic 1 (by Mikel)
- Play different songs on different acts (by nineko)
- Expand the music index to start at $00 instead of $80 (by HPZMan)
- Port Sonic 2 Final's sound driver (by Kram1024)
- Port Sonic 3's sound driver (by Kram1024)
Extending the game
These guides will prepare you to introduce new content in the game. Merely following these guides will usually have no immediate effect in the game; you will need to provide custom content.
- Load chunks from ROM (by FraGag)
- Add extra characters (by Sonic 65)
- Make an alternative title screen (by JcFerggy)
- Use dynamic tilesets (by HPZMan)
- Separate title art from GHZ/make GHZ load alternate art (by MKAmeX)
- Add a new zone (by FraGag)
- Set up the Goggle Monitor to work with it (by Selbi)
- Add new moves (by Ravenfreak)
- Add a dynamic collision system (by theocas)
- Dynamic Special Stage walls system (by Mercury)
- Extend the Sonic 1 sprite mappings and art limit (by MarkeyJester)
- Have a functional Eggman Monitor (by nineko)
- Sonic 2 (Simon Wai Prototype) Level Select (by Kram1024)
- Enigma Credits (by Fukuller)
Miscellaneous
Qjimbo's Split Disassembly Guides
These guides were formerly hosted on The Glowing Bridge.
- Set up a Sonic 1 split disassembly (by Qjimbo)
- S1 Split Guides/Basic Level Editing (by Qjimbo)
- S1 Split Guides/Basic Art Editing (by Qjimbo)
- S1 Split Guides/Basic ASM Editing (Spin Dash) (by Qjimbo)
Sonic 2
Fixing bugs
- Fix demo playback (by FraGag)
- Fix a race condition with Pattern Load Cues (by FraGag)
- Fix bugs relating to Super Sonic (by MoDule)
- Use correct height when roll jumping (by MoDule)
- Fix jump height bug when exiting water (by MoDule)
- Fix Sonic 2's buggy spindash code and add spindash speeds (by GARY 'M 9)
- Fix screen boundary spindash bug (by Flamewing)
- Correct drowning bugs (by redhotsonic)
- Fix camera y position for Tails (by MoDule)
- Fix Tails subanimation error (by redhotsonic)
- Fix Tails' respawn speeds (by redhotsonic)
- Fix accidental deletion of scattered rings (by redhotsonic)
- Fix ring timers (by redhotsonic)
- Fix Rexon crash (by redhotsonic)
- Fix monitor collision bug (by redhotsonic)
- Fix the EHZ deformation bug (by qiuu)
- Correct CPZ boss attack behavior (by redhotsonic)
- Fix bug in ARZ boss arrow's platform behavior (by MoDule) (addition by redhotsonic)
- Fix ARZ boss walking on air glitch (by MoDule)
- Fix ARZ boss sprite behavior (by redhotsonic)
- Fix multiple CNZ boss bugs (by redhotsonic)
- Fix HTZ's background scrolling mountains (by flamewing)
- Fix the OOZ launcher speed up glitch (by MoDule)
- Fix DEZ Eggrobo boss collision glitch (by flamewing)
- Fix boss deconstruction behavior (by Esrael & redhotsonic)
- Fix speed bugs (by redhotsonic)
Design choices & features
- Remove the air speed cap (by Selbi and Puto)
- Disable floor collision while dying (by Esrael)
- Modify Super Sonic transformation methods & behavior (by vladikcomper & redhotsonic)
- Enable/Disable Tails in certain levels (by Tamkis)
- Collide with water after being hurt (by MoDule)
- Retain rings when returning at a Star Post (by Mercury)
- Create Insta-kill and High Jump Monitors (by Tamkis)
- Create Clone and Special Stage Monitors (by Tamkis)
- Improve the fade in\fade out progression routines (by MarkeyJester)
- Fix scattered rings' underwater physics (by redhotsonic)
- Insert LZ water ripple effect (by MoDule)
- Restore lost CPZ boss feature (by Esrael)
- Prevent SCZ Tornado spin dash death (by Esrael)
- Improve ObjectMove subroutines (by redhotsonic)
- Port Knuckles (by MainMemory)
- Port S3K's rings manager (by shobiz)
- Port S3K's object manager (by MoDule)
- Port S3K's priority manager (by redhotsonic)
- Edit the level order in Sonic 2 with ASM (by Malevolence and Metal_Man88)
- Alter the ring requirements in the Special Stages (by Mercury)
- Change the Special Stage characters to use normal DPLCs (by Flamewing)
- Speed up ring loss process (w/ underwater) (by redhotsonic)
Sound features
- Port Sonic 1's sound driver (by Tweaker)
- Port Sonic 2 Clone Driver (by Caverns4)
- Expand the music index to start at $00 instead of $80 (Sonic 2 Clone Driver version) (by Mikel, based on a guide by HPZMan)
Extending the game
- Extend the level index past $10 (by kram)
- Extend the Level Select (by Clownacy)
- Extend the water tables (by Dani)
- Add extra characters (by Manic Remix)
- Free up 2 universal SSTs (by redhotsonic)
Sonic 2 Master System
- Add dynamic palettes (by Mikel)
- Relocate player object logic (by Glitch)
- Add a custom badnik (by Glitch)
- Add a new monitor (by Ravenfreak)
- Add a second digit to the Lifecounter (by Ravenfreak)
- How to add new tiles in different acts (by Ravenfreak)
Sonic 3 & Knuckles
- Work with water in S3K (by Katelynn)
- Restore Sonic 2 menus (by Mustapha)
- Fix Blue Knuckles (by Tamkis)
- Fix scattered rings' underwater physics (by redhotsonic)
- Fix Tails' respawn speeds (by redhotsonic)
Sonic Advance 3
Sonic Adventure 1/DX
Sonic Generations
- Import levels (by Sky The Destroyer)
- Create breakable objects (by Paraxade)
- Create splines (by Faseeh)
To add your own how-to, simply add an article with SCHG How-to: before the name, which will register it with the correct namespace.