Difference between revisions of "Sonic the Hedgehog CD"
From Sonic Retro
(Fixed all heading levels) |
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This is the '''[[Sonic Community Hacking Guide]] for ''[[Sonic the Hedgehog CD]]'''''. | This is the '''[[Sonic Community Hacking Guide]] for ''[[Sonic the Hedgehog CD]]'''''. | ||
− | =Nemesis-Compressed Art Locations= | + | |
+ | ==Nemesis-Compressed Art Locations== | ||
''(Original list compiled by [[OrdosAlpha]])'' | ''(Original list compiled by [[OrdosAlpha]])'' | ||
− | ==ATTACK.mmd - Time Attack Screens== | + | |
+ | ===ATTACK.mmd - Time Attack Screens=== | ||
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 61: | Line 63: | ||
|} | |} | ||
− | ==BRAMINIT.mmd - BRAM Initialisation Screen== | + | ===BRAMINIT.mmd - BRAM Initialisation Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 70: | Line 72: | ||
|} | |} | ||
− | + | ===BRAMMAIN.mmd - RAM Data Screen=== | |
− | ==BRAMMAIN.mmd - RAM Data Screen== | ||
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 92: | Line 93: | ||
|} | |} | ||
− | ==COME__.mmd - Coming Soon Screen== | + | ===COME__.mmd - Coming Soon Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 99: | Line 100: | ||
|} | |} | ||
− | ==DEMO11A.mmd - Palmtree Panic Zone 1 Present Demo== | + | ===DEMO11A.mmd - Palmtree Panic Zone 1 Present Demo=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 196: | Line 197: | ||
|} | |} | ||
− | ==DEMO43C.mmd - Tidal Tempest Zone 3 Good Future Demo== | + | ===DEMO43C.mmd - Tidal Tempest Zone 3 Good Future Demo=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 267: | Line 268: | ||
|} | |} | ||
− | ==DEMO82A.mmd - Metallic Madness Zone 2 Present Demo== | + | ===DEMO82A.mmd - Metallic Madness Zone 2 Present Demo=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 360: | Line 361: | ||
|} | |} | ||
− | ==DUMMY0.mmd - MC Sonic Screen== | + | ===DUMMY0.mmd - MC Sonic Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 367: | Line 368: | ||
|} | |} | ||
− | ==DUMMY1.mmd - Miles Screen== | + | ===DUMMY1.mmd - Miles Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 374: | Line 375: | ||
|} | |} | ||
− | ==DUMMY2.mmd - Human Sonic Screen== | + | ===DUMMY2.mmd - Human Sonic Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 381: | Line 382: | ||
|} | |} | ||
− | ==DUMMY3.mmd - Anime Sonic Screen== | + | ===DUMMY3.mmd - Anime Sonic Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 388: | Line 389: | ||
|} | |} | ||
− | ==DUMMY4.mmd - Unknown== | + | ===DUMMY4.mmd - Unknown=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 395: | Line 396: | ||
|} | |} | ||
− | ==DUMMY5-9.mmd - Unknown== | + | ===DUMMY5-9.mmd - Unknown=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 402: | Line 403: | ||
|} | |} | ||
− | ==ENDING.mmd - Presented by Sega Screen== | + | ===ENDING.mmd - Presented by Sega Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 410: | Line 411: | ||
|} | |} | ||
− | ==NISI.mmd - Enjoy, Sega Enterprises Screen== | + | ===NISI.mmd - Enjoy, Sega Enterprises Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 418: | Line 419: | ||
− | ==PLANET_D.bin - Little Planet/DA Garden== | + | ===PLANET_D.bin - Little Planet/DA Garden=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 489: | Line 490: | ||
|} | |} | ||
− | ==PLANET_M.mmd - Little Planet/DA Garden== | + | ===PLANET_M.mmd - Little Planet/DA Garden=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 508: | Line 509: | ||
|} | |} | ||
− | ==R11A__.mmd - Palmtree Panic Zone 1 Present== | + | ===R11A__.mmd - Palmtree Panic Zone 1 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 605: | Line 606: | ||
|} | |} | ||
− | ==R11B__.mmd - Palmtree Panic Zone 1 Past== | + | ===R11B__.mmd - Palmtree Panic Zone 1 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 704: | Line 705: | ||
|} | |} | ||
− | ==R11C__.mmd - Palmtree Panic Zone 1 Good Future== | + | ===R11C__.mmd - Palmtree Panic Zone 1 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 797: | Line 798: | ||
|} | |} | ||
− | ==R11D__.mmd - Palmtree Panic Zone 1 Bad Future== | + | ===R11D__.mmd - Palmtree Panic Zone 1 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 890: | Line 891: | ||
|} | |} | ||
− | ==R12A__.mmd - Palmtree Panic Zone 2 Present== | + | ===R12A__.mmd - Palmtree Panic Zone 2 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,007: | Line 1,008: | ||
|} | |} | ||
− | ==R12B__.mmd - Palmtree Panic Zone 2 Past== | + | ===R12B__.mmd - Palmtree Panic Zone 2 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,130: | Line 1,131: | ||
|} | |} | ||
− | ==R12C__.mmd - Palmtree Panic Zone 2 Good Future== | + | ===R12C__.mmd - Palmtree Panic Zone 2 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,249: | Line 1,250: | ||
|} | |} | ||
− | ==R12D__.mmd - Palmtree Panic Zone 2 Bad Future== | + | ===R12D__.mmd - Palmtree Panic Zone 2 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,346: | Line 1,347: | ||
|} | |} | ||
− | ==R13C__.mmd - Palmtree Panic Zone 3 Good Future== | + | ===R13C__.mmd - Palmtree Panic Zone 3 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,445: | Line 1,446: | ||
|} | |} | ||
− | ==R13D__.mmd - Palmtree Panic Zone 3 Bad Future== | + | ===R13D__.mmd - Palmtree Panic Zone 3 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,544: | Line 1,545: | ||
|} | |} | ||
− | ==R31A__.mmd - Collision Chaos Zone 1 Present== | + | ===R31A__.mmd - Collision Chaos Zone 1 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,641: | Line 1,642: | ||
|} | |} | ||
− | ==R31B__.mmd - Collision Chaos Zone 1 Past== | + | ===R31B__.mmd - Collision Chaos Zone 1 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,740: | Line 1,741: | ||
|} | |} | ||
− | ==R31C__.mmd - Collision Chaos Zone 1 Good Future== | + | ===R31C__.mmd - Collision Chaos Zone 1 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,841: | Line 1,842: | ||
|} | |} | ||
− | ==R31D__.mmd - Collision Chaos Zone 1 Bad Future== | + | ===R31D__.mmd - Collision Chaos Zone 1 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 1,942: | Line 1,943: | ||
|} | |} | ||
− | ==R32A__.mmd - Collision Chaos Zone 2 Present== | + | ===R32A__.mmd - Collision Chaos Zone 2 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,053: | Line 2,054: | ||
|} | |} | ||
− | ==R32B__.mmd - Collision Chaos Zone 2 Past== | + | ===R32B__.mmd - Collision Chaos Zone 2 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,170: | Line 2,171: | ||
|} | |} | ||
− | ==R32C__.mmd - Collision Chaos Zone 2 Good Future== | + | ===R32C__.mmd - Collision Chaos Zone 2 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,271: | Line 2,272: | ||
|} | |} | ||
− | ==R32D__.mmd - Collision Chaos Zone 2 Bad Future== | + | ===R32D__.mmd - Collision Chaos Zone 2 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,372: | Line 2,373: | ||
|} | |} | ||
− | ==R33C__.mmd - Collision Chaos Zone 3 Good Future== | + | ===R33C__.mmd - Collision Chaos Zone 3 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,473: | Line 2,474: | ||
|} | |} | ||
− | ==R33D__.mmd - Collision Chaos Zone 3 Bad Future== | + | ===R33D__.mmd - Collision Chaos Zone 3 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,574: | Line 2,575: | ||
|} | |} | ||
− | ==R41A__.mmd - Tidal Tempest Zone 1 Present== | + | ===R41A__.mmd - Tidal Tempest Zone 1 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,665: | Line 2,666: | ||
|} | |} | ||
− | ==R41B__.mmd - Tidal Tempest Zone 1 Past== | + | ===R41B__.mmd - Tidal Tempest Zone 1 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,772: | Line 2,773: | ||
|} | |} | ||
− | ==R41C__.mmd - Tidal Tempest Zone 1 Good Future== | + | ===R41C__.mmd - Tidal Tempest Zone 1 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,875: | Line 2,876: | ||
|} | |} | ||
− | ==R41D__.mmd - Tidal Tempest Zone 1 Bad Future== | + | ===R41D__.mmd - Tidal Tempest Zone 1 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 2,972: | Line 2,973: | ||
|} | |} | ||
− | ==R42A__.mmd - Tidal Tempest Zone 2 Present== | + | ===R42A__.mmd - Tidal Tempest Zone 2 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,077: | Line 3,078: | ||
|} | |} | ||
− | ==R42B__.mmd - Tidal Tempest Zone 2 Past== | + | ===R42B__.mmd - Tidal Tempest Zone 2 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,172: | Line 3,173: | ||
|} | |} | ||
− | ==R42C__.mmd - Tidal Tempest Zone 2 Good Future== | + | ===R42C__.mmd - Tidal Tempest Zone 2 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,269: | Line 3,270: | ||
|} | |} | ||
− | ==R42D__.mmd - Tidal Tempest Zone 2 Bad Future== | + | ===R42D__.mmd - Tidal Tempest Zone 2 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,366: | Line 3,367: | ||
|} | |} | ||
− | ==R43C__.mmd - Tidal Tempest Zone 3 Good Future== | + | ===R43C__.mmd - Tidal Tempest Zone 3 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,435: | Line 3,436: | ||
|} | |} | ||
− | ==R43D__.mmd - Tidal Tempest Zone 3 Bad Future== | + | ===R43D__.mmd - Tidal Tempest Zone 3 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,504: | Line 3,505: | ||
|} | |} | ||
− | ==R51A__.mmd - Quartz Quadrant Zone 1 Present== | + | ===R51A__.mmd - Quartz Quadrant Zone 1 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,593: | Line 3,594: | ||
|} | |} | ||
− | ==R51B__.mmd - Quartz Quadrant Zone 1 Past== | + | ===R51B__.mmd - Quartz Quadrant Zone 1 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,682: | Line 3,683: | ||
|} | |} | ||
− | ==R51C__.mmd - Quartz Quadrant Zone 1 Good Future== | + | ===R51C__.mmd - Quartz Quadrant Zone 1 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,777: | Line 3,778: | ||
|} | |} | ||
− | ==R51D__.mmd - Quartz Quadrant Zone 1 Bad Future== | + | ===R51D__.mmd - Quartz Quadrant Zone 1 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,870: | Line 3,871: | ||
|} | |} | ||
− | ==R52A__.mmd - Quartz Quadrant Zone 2 Present== | + | ===R52A__.mmd - Quartz Quadrant Zone 2 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 3,963: | Line 3,964: | ||
|} | |} | ||
− | ==R52B__.mmd - Quartz Quadrant Zone 2 Past== | + | ===R52B__.mmd - Quartz Quadrant Zone 2 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,052: | Line 4,053: | ||
|} | |} | ||
− | ==R52C__.mmd - Quartz Quadrant Zone 2 Good Future== | + | ===R52C__.mmd - Quartz Quadrant Zone 2 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,147: | Line 4,148: | ||
|} | |} | ||
− | ==R52D__.mmd - Quartz Quadrant Zone 2 Bad Future== | + | ===R52D__.mmd - Quartz Quadrant Zone 2 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,240: | Line 4,241: | ||
|} | |} | ||
− | ==R53C__.mmd - Quartz Quadrant Zone 3 Good Future== | + | ===R53C__.mmd - Quartz Quadrant Zone 3 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,337: | Line 4,338: | ||
|} | |} | ||
− | ==R53D__.mmd - Quartz Quadrant Zone 3 Bad Future== | + | ===R53D__.mmd - Quartz Quadrant Zone 3 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,431: | Line 4,432: | ||
− | ==R61A__.mmd - Wacky Workbench Zone 1 Present== | + | ===R61A__.mmd - Wacky Workbench Zone 1 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,570: | Line 4,571: | ||
|} | |} | ||
− | ==R61B__.mmd - Wacky Workbench Zone 1 Past== | + | ===R61B__.mmd - Wacky Workbench Zone 1 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,705: | Line 4,706: | ||
|} | |} | ||
− | ==R61C__.mmd - Wacky Workbench Zone 1 Good Future== | + | ===R61C__.mmd - Wacky Workbench Zone 1 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,840: | Line 4,841: | ||
|} | |} | ||
− | ==R61D__.mmd - Wacky Workbench Zone 1 Bad Future== | + | ===R61D__.mmd - Wacky Workbench Zone 1 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 4,962: | Line 4,963: | ||
− | ==R62A__.mmd - Wacky Workbench Zone 2 Present== | + | ===R62A__.mmd - Wacky Workbench Zone 2 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 5,085: | Line 5,086: | ||
|} | |} | ||
− | ==R62B__.mmd - Wacky Workbench Zone 2 Past== | + | ===R62B__.mmd - Wacky Workbench Zone 2 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 5,224: | Line 5,225: | ||
|} | |} | ||
− | ==R62C__.mmd - Wacky Workbench Zone 2 Good Future== | + | ===R62C__.mmd - Wacky Workbench Zone 2 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 5,357: | Line 5,358: | ||
|} | |} | ||
− | ==R62D__.mmd - Wacky Workbench Zone 2 Bad Future== | + | ===R62D__.mmd - Wacky Workbench Zone 2 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 5,478: | Line 5,479: | ||
|} | |} | ||
− | ==R63C__.mmd - Wacky Workbench Zone 3 Good Future== | + | ===R63C__.mmd - Wacky Workbench Zone 3 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 5,597: | Line 5,598: | ||
|} | |} | ||
− | ==R63D__.mmd - Wacky Workbench Zone 3 Bad Future== | + | ===R63D__.mmd - Wacky Workbench Zone 3 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 5,720: | Line 5,721: | ||
|} | |} | ||
− | ==R71A__.mmd - Stardust Speedway Zone 1 Present== | + | ===R71A__.mmd - Stardust Speedway Zone 1 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 5,831: | Line 5,832: | ||
|} | |} | ||
− | ==R71B__.mmd - Stardust Speedway Zone 1 Past== | + | ===R71B__.mmd - Stardust Speedway Zone 1 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 5,944: | Line 5,945: | ||
|} | |} | ||
− | ==R71C__.mmd - Stardust Speedway Zone 1 Good Future== | + | ===R71C__.mmd - Stardust Speedway Zone 1 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,057: | Line 6,058: | ||
|} | |} | ||
− | ==R71D__.mmd - Stardust Speedway Zone 1 Bad Future== | + | ===R71D__.mmd - Stardust Speedway Zone 1 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,168: | Line 6,169: | ||
|} | |} | ||
− | ==R72A__.mmd - Stardust Speedway Zone 2 Present== | + | ===R72A__.mmd - Stardust Speedway Zone 2 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,291: | Line 6,292: | ||
|} | |} | ||
− | ==R72B__.mmd - Stardust Speedway Zone 2 Past== | + | ===R72B__.mmd - Stardust Speedway Zone 2 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,404: | Line 6,405: | ||
|} | |} | ||
− | ==R72C__.mmd - Stardust Speedway Zone 2 Good Future== | + | ===R72C__.mmd - Stardust Speedway Zone 2 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,529: | Line 6,530: | ||
|} | |} | ||
− | ==R72D__.mmd - Stardust Speedway Zone 2 Bad Future== | + | ===R72D__.mmd - Stardust Speedway Zone 2 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,640: | Line 6,641: | ||
|} | |} | ||
− | ==R73C__.mmd - Stardust Speedway Zone 3 Good Future== | + | ===R73C__.mmd - Stardust Speedway Zone 3 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,753: | Line 6,754: | ||
|} | |} | ||
− | ==R73D__.mmd - Stardust Speedway Zone 3 Bad Future== | + | ===R73D__.mmd - Stardust Speedway Zone 3 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,864: | Line 6,865: | ||
|} | |} | ||
− | ==R81A__.mmd - Metallic Madness Zone 1 Present== | + | ===R81A__.mmd - Metallic Madness Zone 1 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 6,959: | Line 6,960: | ||
|} | |} | ||
− | ==R81B__.mmd - Metallic Madness Zone 1 Past== | + | ===R81B__.mmd - Metallic Madness Zone 1 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,054: | Line 7,055: | ||
|} | |} | ||
− | ==R81C__.mmd - Metallic Madness Zone 1 Good Future== | + | ===R81C__.mmd - Metallic Madness Zone 1 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,149: | Line 7,150: | ||
|} | |} | ||
− | ==R81D__.mmd - Metallic Madness Zone 1 Bad Future== | + | ===R81D__.mmd - Metallic Madness Zone 1 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,252: | Line 7,253: | ||
|} | |} | ||
− | ==R82A__.mmd - Metallic Madness Zone 2 Present== | + | ===R82A__.mmd - Metallic Madness Zone 2 Present=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,349: | Line 7,350: | ||
|} | |} | ||
− | ==R82B__.mmd - Metallic Madness Zone 2 Past== | + | ===R82B__.mmd - Metallic Madness Zone 2 Past=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,446: | Line 7,447: | ||
|} | |} | ||
− | ==R82C__.mmd - Metallic Madness Zone 2 Good Future== | + | ===R82C__.mmd - Metallic Madness Zone 2 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,543: | Line 7,544: | ||
|} | |} | ||
− | ==R82D__.mmd - Metallic Madness Zone 2 Bad Future== | + | ===R82D__.mmd - Metallic Madness Zone 2 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,636: | Line 7,637: | ||
|} | |} | ||
− | ==R83C__.mmd - Metallic Madness Zone 3 Good Future== | + | ===R83C__.mmd - Metallic Madness Zone 3 Good Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,737: | Line 7,738: | ||
|} | |} | ||
− | ==R83D__.mmd - Metallic Madness Zone 3 Bad Future== | + | ===R83D__.mmd - Metallic Madness Zone 3 Bad Future=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,828: | Line 7,829: | ||
|} | |} | ||
− | ==SOSEL_.mmd - Sound Select Screen== | + | ===SOSEL_.mmd - Sound Select Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,835: | Line 7,836: | ||
|} | |} | ||
− | ==SPEEND.mmd - Good Ending Screen== | + | ===SPEEND.mmd - Good Ending Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,842: | Line 7,843: | ||
|} | |} | ||
− | ==SPMM__.mmd - Special Stage== | + | ===SPMM__.mmd - Special Stage=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,870: | Line 7,871: | ||
− | ==SPSS__.bin - Special Stage== | + | ===SPSS__.bin - Special Stage=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,891: | Line 7,892: | ||
|} | |} | ||
− | ==STSEL__.mmd - Stage Select Screen== | + | ===STSEL__.mmd - Stage Select Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,899: | Line 7,900: | ||
− | ==THANKS_D.bin - Thanks For Playing Screen (Unused/Beta left overs)== | + | ===THANKS_D.bin - Thanks For Playing Screen (Unused/Beta left overs)=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,922: | Line 7,923: | ||
|} | |} | ||
− | ==TITLEM.mmd - Title Screen== | + | ===TITLEM.mmd - Title Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,961: | Line 7,962: | ||
|} | |} | ||
− | ==VM____.mmd - Visual Mode Screen== | + | ===VM____.mmd - Visual Mode Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description | ||
Line 7,970: | Line 7,971: | ||
|} | |} | ||
− | ==WARP__.mmd - Warping Screen== | + | ===WARP__.mmd - Warping Screen=== |
{|class="prettytable" colspan="2" | {|class="prettytable" colspan="2" | ||
!Offset||Description | !Offset||Description |
Revision as of 14:52, 16 June 2008
This is the Sonic Community Hacking Guide for Sonic the Hedgehog CD.
Contents
- 1 Nemesis-Compressed Art Locations
- 1.1 ATTACK.mmd - Time Attack Screens
- 1.2 BRAMINIT.mmd - BRAM Initialisation Screen
- 1.3 BRAMMAIN.mmd - RAM Data Screen
- 1.4 COME__.mmd - Coming Soon Screen
- 1.5 DEMO11A.mmd - Palmtree Panic Zone 1 Present Demo
- 1.6 DEMO43C.mmd - Tidal Tempest Zone 3 Good Future Demo
- 1.7 DEMO82A.mmd - Metallic Madness Zone 2 Present Demo
- 1.8 DUMMY0.mmd - MC Sonic Screen
- 1.9 DUMMY1.mmd - Miles Screen
- 1.10 DUMMY2.mmd - Human Sonic Screen
- 1.11 DUMMY3.mmd - Anime Sonic Screen
- 1.12 DUMMY4.mmd - Unknown
- 1.13 DUMMY5-9.mmd - Unknown
- 1.14 ENDING.mmd - Presented by Sega Screen
- 1.15 NISI.mmd - Enjoy, Sega Enterprises Screen
- 1.16 PLANET_D.bin - Little Planet/DA Garden
- 1.17 PLANET_M.mmd - Little Planet/DA Garden
- 1.18 R11A__.mmd - Palmtree Panic Zone 1 Present
- 1.19 R11B__.mmd - Palmtree Panic Zone 1 Past
- 1.20 R11C__.mmd - Palmtree Panic Zone 1 Good Future
- 1.21 R11D__.mmd - Palmtree Panic Zone 1 Bad Future
- 1.22 R12A__.mmd - Palmtree Panic Zone 2 Present
- 1.23 R12B__.mmd - Palmtree Panic Zone 2 Past
- 1.24 R12C__.mmd - Palmtree Panic Zone 2 Good Future
- 1.25 R12D__.mmd - Palmtree Panic Zone 2 Bad Future
- 1.26 R13C__.mmd - Palmtree Panic Zone 3 Good Future
- 1.27 R13D__.mmd - Palmtree Panic Zone 3 Bad Future
- 1.28 R31A__.mmd - Collision Chaos Zone 1 Present
- 1.29 R31B__.mmd - Collision Chaos Zone 1 Past
- 1.30 R31C__.mmd - Collision Chaos Zone 1 Good Future
- 1.31 R31D__.mmd - Collision Chaos Zone 1 Bad Future
- 1.32 R32A__.mmd - Collision Chaos Zone 2 Present
- 1.33 R32B__.mmd - Collision Chaos Zone 2 Past
- 1.34 R32C__.mmd - Collision Chaos Zone 2 Good Future
- 1.35 R32D__.mmd - Collision Chaos Zone 2 Bad Future
- 1.36 R33C__.mmd - Collision Chaos Zone 3 Good Future
- 1.37 R33D__.mmd - Collision Chaos Zone 3 Bad Future
- 1.38 R41A__.mmd - Tidal Tempest Zone 1 Present
- 1.39 R41B__.mmd - Tidal Tempest Zone 1 Past
- 1.40 R41C__.mmd - Tidal Tempest Zone 1 Good Future
- 1.41 R41D__.mmd - Tidal Tempest Zone 1 Bad Future
- 1.42 R42A__.mmd - Tidal Tempest Zone 2 Present
- 1.43 R42B__.mmd - Tidal Tempest Zone 2 Past
- 1.44 R42C__.mmd - Tidal Tempest Zone 2 Good Future
- 1.45 R42D__.mmd - Tidal Tempest Zone 2 Bad Future
- 1.46 R43C__.mmd - Tidal Tempest Zone 3 Good Future
- 1.47 R43D__.mmd - Tidal Tempest Zone 3 Bad Future
- 1.48 R51A__.mmd - Quartz Quadrant Zone 1 Present
- 1.49 R51B__.mmd - Quartz Quadrant Zone 1 Past
- 1.50 R51C__.mmd - Quartz Quadrant Zone 1 Good Future
- 1.51 R51D__.mmd - Quartz Quadrant Zone 1 Bad Future
- 1.52 R52A__.mmd - Quartz Quadrant Zone 2 Present
- 1.53 R52B__.mmd - Quartz Quadrant Zone 2 Past
- 1.54 R52C__.mmd - Quartz Quadrant Zone 2 Good Future
- 1.55 R52D__.mmd - Quartz Quadrant Zone 2 Bad Future
- 1.56 R53C__.mmd - Quartz Quadrant Zone 3 Good Future
- 1.57 R53D__.mmd - Quartz Quadrant Zone 3 Bad Future
- 1.58 R61A__.mmd - Wacky Workbench Zone 1 Present
- 1.59 R61B__.mmd - Wacky Workbench Zone 1 Past
- 1.60 R61C__.mmd - Wacky Workbench Zone 1 Good Future
- 1.61 R61D__.mmd - Wacky Workbench Zone 1 Bad Future
- 1.62 R62A__.mmd - Wacky Workbench Zone 2 Present
- 1.63 R62B__.mmd - Wacky Workbench Zone 2 Past
- 1.64 R62C__.mmd - Wacky Workbench Zone 2 Good Future
- 1.65 R62D__.mmd - Wacky Workbench Zone 2 Bad Future
- 1.66 R63C__.mmd - Wacky Workbench Zone 3 Good Future
- 1.67 R63D__.mmd - Wacky Workbench Zone 3 Bad Future
- 1.68 R71A__.mmd - Stardust Speedway Zone 1 Present
- 1.69 R71B__.mmd - Stardust Speedway Zone 1 Past
- 1.70 R71C__.mmd - Stardust Speedway Zone 1 Good Future
- 1.71 R71D__.mmd - Stardust Speedway Zone 1 Bad Future
- 1.72 R72A__.mmd - Stardust Speedway Zone 2 Present
- 1.73 R72B__.mmd - Stardust Speedway Zone 2 Past
- 1.74 R72C__.mmd - Stardust Speedway Zone 2 Good Future
- 1.75 R72D__.mmd - Stardust Speedway Zone 2 Bad Future
- 1.76 R73C__.mmd - Stardust Speedway Zone 3 Good Future
- 1.77 R73D__.mmd - Stardust Speedway Zone 3 Bad Future
- 1.78 R81A__.mmd - Metallic Madness Zone 1 Present
- 1.79 R81B__.mmd - Metallic Madness Zone 1 Past
- 1.80 R81C__.mmd - Metallic Madness Zone 1 Good Future
- 1.81 R81D__.mmd - Metallic Madness Zone 1 Bad Future
- 1.82 R82A__.mmd - Metallic Madness Zone 2 Present
- 1.83 R82B__.mmd - Metallic Madness Zone 2 Past
- 1.84 R82C__.mmd - Metallic Madness Zone 2 Good Future
- 1.85 R82D__.mmd - Metallic Madness Zone 2 Bad Future
- 1.86 R83C__.mmd - Metallic Madness Zone 3 Good Future
- 1.87 R83D__.mmd - Metallic Madness Zone 3 Bad Future
- 1.88 SOSEL_.mmd - Sound Select Screen
- 1.89 SPEEND.mmd - Good Ending Screen
- 1.90 SPMM__.mmd - Special Stage
- 1.91 SPSS__.bin - Special Stage
- 1.92 STSEL__.mmd - Stage Select Screen
- 1.93 THANKS_D.bin - Thanks For Playing Screen (Unused/Beta left overs)
- 1.94 TITLEM.mmd - Title Screen
- 1.95 VM____.mmd - Visual Mode Screen
- 1.96 WARP__.mmd - Warping Screen
Nemesis-Compressed Art Locations
(Original list compiled by OrdosAlpha)
ATTACK.mmd - Time Attack Screens
Offset | Description |
---|---|
$0033CC | Main patterns |
$0039C6 | Additional art for zone select screen |
$003DBA | Additional art for main screen |
$003FE4 | Additional art for special stage select screen |
$0044FC | Zone titles on main screen |
$004808 | Special Stage names |
$0049E0 | EXIT/NEXT/GO |
$004ABE | Zone titles on records screen |
$00512A | Numbers (1-7) |
$0055B8 | Numbers (time) |
$00566A | Font |
$005952 | Single 8x8 tile |
$0105B0 | Special stage 1 icon |
$0119BA | Special stage 2 icon |
$0127D0 | Special stage 3 icon |
$01390C | Special Stage 4 icon |
$0147C6 | Special stage 5 icon |
$015A8E | Special stage 6 icon |
$016CD2 | Special stage 7 icon |
$017FC4 | Palmtree Panic icon |
$018844 | Collision Chaos icon |
$019046 | Tidal Tempest icon |
$01A244 | Quartz Quadrant icon |
$01B11C | Wacky Workbench icon |
$01BABE | Stardust Speedway icon |
$01D23C | Metallic Madness icon |
$01DC32 | Exit icon |
BRAMINIT.mmd - BRAM Initialisation Screen
Offset | Description |
---|---|
$001EB4 | Robotnik's upper body (above text box) |
$002098 | Box and text |
BRAMMAIN.mmd - RAM Data Screen
Offset | Description |
---|---|
$0049BE | Single transparent 8x8 tile |
$0049C6 | Font |
$004B18 | Main patterns |
$0053E4 | Background |
$005908 | Mini Sonic |
$00617C | Additional background |
$0067C8 | Sonic head icon |
$006858 | Text |
COME__.mmd - Coming Soon Screen
Offset | Description |
---|---|
$0002DE | Main patterns |
DEMO11A.mmd - Palmtree Panic Zone 1 Present Demo
Offset | Description |
---|---|
$00DB72 | Giant ring flash |
$0315C4 | Points |
$031628 | Seed Pod |
$031CD0 | Giant ring |
$0320DA | Goal post |
$03229A | End sign |
$032876 | Clear screen |
$033580 | Main title card patterns |
$03460C | Diagonal spring |
$034918 | Vertical and horizontal springs |
$034B3A | Monitors & contents, and time frame posts |
$03513E | Explosions |
$035626 | Rings |
$035C9A | HUD |
$035DC6 | Continue post |
$035E9A | Unused |
$035EC0 | Unused |
$035F4E | Flowers |
$0361D4 | Palmtree Panic title card font patterns |
$0362FE | Collapsing platform |
$0364C2 | Boulder |
$0365D0 | Hidden platform |
$0366B6 | Wheel |
$03676C | Rotating platform |
$036812 | Water splashes from speed tunnel |
$03695A | More water splashes from speed tunnel |
$036AFE | Spin tube doors |
$036B98 | Even more water splashes from speed tunnel |
$036E46 | Anton/Motorized ant enemy |
$03702A | Mosqui/Mosquito enemy |
$037378 | Pata-bata/Butterfly enemy |
$037642 | Taga-taga/Jumping lobster enemy |
$037950 | Motorized beetle enemy |
$037DC6 | Spring pole |
$037EFE | Button |
$038018 | Spikes |
$03806E | Swinging platform |
$0381CO | Animals (Bluebird & Squirrel) |
$03837E | Rotating platform & what appears to be drill bits or poles |
$03846C | Destroyed and aged teleporter |
$03AC08 | Sonic shaped hole from speed tunnel exit |
$03AC7A | Star shaped bush |
$03AE02 | Large fan |
$03B0A8 | 16x16 mappings |
$03C4EE | Main patterns (8x8 tiles) |
$03F2A6 | Amy Rose |
DEMO43C.mmd - Tidal Tempest Zone 3 Good Future Demo
Offset | Description |
---|---|
$00A6A6 | Giant ring flash |
$00DB72 | Giant ring flash |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$039976 | 16x16 mappings |
$03AF18 | Main patterns (8x8 tiles) |
$03DA76 | Dragonfly enemy |
$03DD1A | Door blocks |
$03DE00 | Door blocks (Bad Future) |
$03DED6 | Swinging platform |
$03DFE6 | Swinging platform |
$03E0F6 | Two 4x4 blocks |
$03E326 | Two 4x4 blocks (Bad Future) |
$03E5DE | Animals (Tropical Fish) |
$03E742 | Button |
$03E794 | Robotnik in ship |
$03EF62 | Bubble ship |
DEMO82A.mmd - Metallic Madness Zone 2 Present Demo
Offset | Description |
---|---|
$00B0B6 | Giant ring flash |
$01DAAC | Flower |
$01DD32 | Shrinker/expander lasers |
$01DE4E | Metallic Madness title card font patterns |
$02F75E | Points |
$02F7C2 | Giant ring |
$02FBCC | Goal post |
$02FD8C | End sign |
$030368 | Clear screen |
$031072 | Main title card patterns |
$0320FE | Diagonal spring |
$03240A | Vertical and horizontal springs |
$03262C | Monitors & contents, and time frame posts |
$032C30 | Explosions |
$033118 | Rings |
$03378C | HUD |
$0338B8 | Continue post |
$035E24 | 16x16 mappings |
$036A62 | Main patterns (8x8 tiles) |
$039558 | Doors |
$03962A | Spikes |
$0396C4 | Large piston |
$039954 | Collapsing platforms |
$0399BC | Large walking bomb |
$039EEC | Unused platform |
$039FE0 | Large seesaw and spike ball |
$03A60C | Large seesaw and spike ball (Good Future) |
$03AC52 | Falling spiked platforms |
$03AE02 | Walking platform |
$03AF72 | Button |
$03AFC4 | Wheel |
$03B07A | Mekabu/Buzzsaw enemy |
$03B2BE | Transport tube door |
$03B320 | Animals (Whitebird and Sheep) |
$03B4B0 | Armoured rolling enemy |
$03B8A4 | Aged and destroyed teleporter |
$03B9F0 | Active and destroyed teleporter |
$03C660 | Revolving (plane switching) platform |
$03C76C | Unused |
$03C826 | Rotating panels from Robotnik's ship 1 |
$03CEA4 | Rotating panels from Robotnik's ship 2 |
$03D838 | Rotating panels from Robotnik's ship 3 |
$03D9EE | Robotnik's ship and Robotnik in ship |
$03F014 | Amy Rose |
DUMMY0.mmd - MC Sonic Screen
Offset | Description |
---|---|
$0002C2 | Main patterns |
DUMMY1.mmd - Miles Screen
Offset | Description |
---|---|
$0002C2 | Main patterns |
DUMMY2.mmd - Human Sonic Screen
Offset | Description |
---|---|
$0002C2 | Main patterns |
DUMMY3.mmd - Anime Sonic Screen
Offset | Description |
---|---|
$0002C2 | Main patterns |
DUMMY4.mmd - Unknown
Offset | Description |
---|---|
$00082C | Font and BG (see SOSEL_ 000884) |
DUMMY5-9.mmd - Unknown
Offset | Description |
---|---|
$00072E | Font and BG (see SOSEL_ 000884) |
ENDING.mmd - Presented by Sega Screen
Offset | Description |
---|---|
$00A99A | Main patterns |
NISI.mmd - Enjoy, Sega Enterprises Screen
Offset | Description |
---|---|
$0002C2 | Main patterns |
PLANET_D.bin - Little Planet/DA Garden
Offset | Description |
---|---|
$000000 | Track Title - Boss!! |
$00004E | Track Title - Collision Chaos |
$00010E | Track Title - Collision Chaos "B" Mix |
$0001FC | Track Title - Collision Chaos "G" Mix |
$0002E8 | Track Title - Final Fever |
$00037C | Track Title - Game Over |
$00040A | Track Title - Invincible!! |
$0004A0 | Track Title - Little Planet |
$000546 | Track Title - Metallic Madness |
$00061C | Track Title - Metallic Madness "B" Mix |
$000724 | Track Title - Metallic Madness "G" Mix |
$00082C | Track Title - Palmtree Panic |
$0008E2 | Track Title - Palmtree Panic "B" Mix |
$0009C6 | Track Title - Palmtree Panic "G" Mix |
$000AAC | Track Title - Quartz Quadrant |
$000B7A | Track Title - Quartz Quadrant "B" Mix |
$000C78 | Track Title - Quartz Quadrant "G" Mix |
$000D74 | Track Title - Special Stage |
$000E1C | Track Title - Speed Up!! |
$000E96 | Track Title - Stardust Speedway |
$000F76 | Track Title - Stardust Speedway "B" Mix |
$001082 | Track Title - Stardust Speedway "G" Mix |
$001190 | Track Title - Title |
$0011E2 | A jumbled up selection of the above track titles |
$00165A | Track Title - Tidal Tempest |
$001700 | Track Title - Tidal Tempest "B" Mix |
$0017D6 | Track Title - Tidal Tempest "G" Mix |
$0018B0 | Track Title - Wacky Workbench |
$00198C | Track Title - Wacky Workbench "B" Mix |
$001A9A | Track Title - Wacky Workbench "G" Mix |
$001BA8 | Track Title - Zone Clear |
$001C30 | Track Title - Sonic ~ You Can Do Anything |
$001D54 | Track Title - Cosmic Eternity ~ Believe in Yourself |
PLANET_M.mmd - Little Planet/DA Garden
Offset | Description |
---|---|
$004496 | BG Clouds |
$00493C | Flicky |
$004A06 | Rotating star |
$004B14 | Robotnik |
$004EE2 | UFO |
$0050AC | Metal Sonic |
$00533E | Miles in Tornado |
R11A__.mmd - Palmtree Panic Zone 1 Present
Offset | Description |
---|---|
$00DB4A | Giant ring flash |
$0315C4 | Points |
$031628 | Seed Pod |
$031CD0 | Giant ring |
$0320DA | Goal post |
$03229A | End sign |
$032876 | Clear screen |
$033580 | Main title card patterns |
$03460C | Diagonal spring |
$034918 | Vertical and horizontal springs |
$034B3A | Monitors & contents, and time frame posts |
$03513E | Explosions |
$035626 | Rings |
$035C9A | HUD |
$035DC6 | Continue post |
$035E9A | Unused |
$035EC0 | Unused |
$035F4E | Flower |
$0361D4 | Palmtree Panic title card font patterns |
$0362FE | Collapsing platform |
$0364C2 | Boulder |
$0365D0 | Hidden platform |
$0366B6 | Wheel |
$03676C | Rotating platform |
$036812 | Water splashes from speed tunnel |
$03695A | More water splashes from speed tunnel |
$036AFE | Spin tube doors |
$036B98 | Even more water splashes from speed tunnel |
$036E46 | Anton/Motorized ant enemy |
$03702A | Mosqui/Mosquito enemy |
$037378 | Pata-bata/Butterfly enemy |
$037642 | Taga-taga/Jumping lobster enemy |
$037950 | Motorized beetle enemy |
$037DC6 | Spring pole |
$037EFE | Button |
$038018 | Spikes |
$03806E | Swinging platform |
$0381CO | Animals (Bluebird & Squirrel) |
$03837E | Rotating platform & what appears to be drill bits or poles |
$03846C | Destroyed and aged teleporter |
$03AC08 | Sonic shaped hole from speed tunnel exit |
$03AC7A | Star shaped bush |
$03AE02 | Large fan |
$03B0A8 | 16x16 mappings |
$03C4EE | Main patterns (8x8 tiles) |
$03F2A6 | Amy Rose |
R11B__.mmd - Palmtree Panic Zone 1 Past
Offset | Description |
---|---|
$00DB94 | Giant ring flash |
$032180 | Points |
$0321E4 | Seed pod |
$03288C | Giant ring |
$032C96 | Goal post |
$032E56 | End sign |
$033432 | Clear Screen |
$03413C | Main title card patterns |
$0351C8 | Diagonal spring |
$0354D4 | Vertical and horizontal springs |
$0356F6 | Monitors & contents, and time frame posts |
$035CFA | Explosions |
$0361E2 | Rings |
$036856 | HUD |
$036982 | Continue post |
$036A56 | Unused |
$036A7C | Unused |
$036B0A | Flower |
$036D90 | Palmtree Panic title card font patterns |
$036EBA | Collapsing platform |
$03707E | Boulder |
$03718C | Hidden platform |
$037272 | Wheel |
$037328 | Rotating platform |
$0373CE | Water splashes from speed tunnel |
$037516 | More water splashes from speed tunnel |
$0376BA | Spin tube doors |
$037754 | Even more water splashes from speed tunnel |
$037A02 | Anton/Motorized ant enemy |
$037BE6 | Mosqui/Mosquito enemy |
$037F34 | Pata-bata/Butterfly enemy |
$0381FE | Taga-taga/Jumping lobster enemy |
$03850C | Motorized beetle enemy |
$038982 | Spring pole |
$038ABA | Button |
$038BD4 | Spikes |
$038C2A | Swinging platform |
$038D7C | Animals (Bluebird & Squirrel) |
$038F3A | Rotating platform & what appears to be drill bits or poles |
$039028 | Destroyed and aged teleporter |
$03B896 | Sonic shaped hole from speed tunnel exit |
$03B908 | Tree branches |
$03BA3A | 16x16 mappings |
$03CABE | Main patterns (8x8 tiles) |
$03F2AC | Active and destroyed teleporter |
$03F45E | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03F610 | Metal Sonic projector |
R11C__.mmd - Palmtree Panic Zone 1 Good Future
Offset | Description |
---|---|
$00F702 | Giant ring flash |
$032180 | Points |
$0321E3 | Seed pod |
$03288C | Giant ring |
$032C96 | Goal post |
$032E56 | End sign |
$033432 | Clear Screen |
$03413C | Main title card patterns |
$0351C8 | Diagonal spring |
$0354D4 | Vertical and horizontal springs |
$0356F6 | Monitors & contents, and time frame posts |
$035CFA | Explosions |
$0361E2 | Rings |
$036856 | HUD |
$036982 | Continue post |
$036A56 | Unused |
$036A7C | Unused |
$036B0A | Flower |
$036D90 | Palmtree Panic title card font patterns |
$036EBA | Collapsing platform |
$03707E | Boulder |
$03718C | Hidden platform |
$037272 | Wheel |
$037328 | Rotating platform |
$0373CE | Water splashes from speed tunnel |
$037516 | More water splashes from speed tunnel |
$0376BA | Spin tube doors |
$037754 | Even more water splashes from speed tunnel |
$037A02 | Anton/Motorized ant enemy |
$037BE6 | Mosqui/Mosquito enemy |
$037F34 | Pata-bata/Butterfly enemy |
$0381FE | Taga-taga/Jumping lobster enemy |
$03850C | Motorized beetle enemy |
$038982 | Spring pole |
$038ABA | Button |
$038BD4 | Spikes |
$038C2A | Swinging platform |
$038D7C | Animals (Bluebird & Squirrel) |
$038F3A | Rotating platform & what appears to be drill bits or poles |
$039028 | Destroyed and aged teleporter |
$03B89E | Flower stem |
$03B8EE | 16x16 mappings |
$03CADC | Main patterns (8x8 tiles) |
$03F610 | Metal Sonic projector |
R11D__.mmd - Palmtree Panic Zone 1 Bad Future
Offset | Description |
---|---|
$00D6F4 | Giant ring flash |
$01DF38 | Unused |
$01DF5E | Unused |
$01DFEC | Flower |
$01E272 | Palmtree Panic title card font patterns |
$01E39C | Collapsing platform |
$01E560 | Boulder |
$01E66E | Hidden platform |
$01E754 | Wheel |
$01E80A | Rotating platform |
$01E8B0 | Water splashes from speed tunnel |
$01E9F8 | More water splashes from speed tunnel |
$01EB9C | Spin tube doors |
$01EC36 | Even more water splashes from speed tunnel |
$032180 | Points |
$0321E4 | Seed pod |
$03288C | Giant ring |
$032C96 | Goal post |
$032E56 | End sign |
$033432 | Clear screen |
$03413C | Main title card patterns |
$0351C8 | Diagonal spring |
$0354D4 | Vertical and horizontal springs |
$0356F6 | Monitors & contents, and time frame posts |
$035CFA | Explosions |
$0361E2 | Rings |
$036856 | HUD |
$036982 | Continue post |
$036A56 | Anton/Motorized ant enemy |
$036C3A | Mosqui/Mosquito enemy |
$036F88 | Pata-bata/Butterfly enemy |
$037252 | Taga-taga/Jumping lobster enemy |
$037560 | Motorized beetle enemy |
$0379D6 | Spring pole |
$037B0E | Button |
$037C28 | Spikes |
$037C7E | Swinging platform |
$037DD0 | Animals (Bluebird & Squirrel) |
$037F8E | Rotating platform & what appears to be drill bits or poles |
$03807C | Destroyed and aged teleporter |
$03A8F2 | Flower stem |
$03A942 | 16x16 mappings |
$03BBA6 | Main patterns (8x8 tiles) |
$03F610 | Metal Sonic projector |
R12A__.mmd - Palmtree Panic Zone 2 Present
Offset | Description |
---|---|
$00D874 | Giant ring flash |
$01DF38 | Unused |
$01DF5E | Unused |
$01DFEC | Flower |
$01E272 | Palmtree Panic title card font patterns |
$01E39C | Collapsing platform |
$01E560 | Boulder |
$01E66E | Hidden platform |
$01E754 | Wheel |
$01E80A | Rotating platform |
$01E8B0 | Water splashes from speed tunnel |
$01E9F8 | More water splashes from speed tunnel |
$01EB9C | Spin tube doors |
$01EC36 | Even more water splashes from speed tunnel |
$032180 | Points |
$0321E4 | Seed Pod |
$03288C | Giant ring |
$032C96 | Goal post |
$032E56 | End sign |
$033432 | Clear screen |
$03413C | Main title card patterns |
$0351C8 | Diagonal spring |
$0354D4 | Vertical and horizontal springs |
$0356F6 | Monitors & contents, and time frame posts |
$035CFA | Explosions |
$0361E2 | Rings |
$036856 | HUD |
$036982 | Continue post |
$036A56 | Unused |
$036A7C | Unused |
$036B0A | Flower |
$036D90 | Palmtree Panic title card font patterns |
$036EBA | Collapsing platform |
$03707E | Boulder |
$03718C | Hidden platform |
$037272 | Wheel |
$037328 | Rotating platform |
$0373CE | Water splashes from speed tunnel |
$037516 | More water splashes from speed tunnel |
$0376BA | Spin tube doors |
$037754 | Even more water splashes from speed tunnel |
$037A02 | Anton/Motorized ant enemy |
$037BE6 | Mosqui/Mosquito enemy |
$037F34 | Pata-bata/Butterfly enemy |
$0381FE | Taga-taga/Jumping lobster enemy |
$03850C | Motorized beetle enemy |
$038982 | Spring pole |
$038ABA | Button |
$038BD4 | Spikes |
$038C2A | Swinging platform |
$038D7C | Animals (Bluebird & Squirrel) |
$038F3A | Rotating platform & what appears to be drill bits or poles |
$039028 | Destroyed and aged teleporter |
$03B8FA | 16x16 mappings |
$03CAF2 | Main patterns (8x8 tiles) |
$03F610 | Metal Sonic Projector |
R12B__.mmd - Palmtree Panic Zone 2 Past
Offset | Description |
---|---|
$00D800 | Giant ring flash |
$01DF38 | Unused |
$01DF5E | Unused |
$01DFEC | Flower |
$01E272 | Palmtree Panic title card font patterns |
$01E39C | Collapsing platform |
$01E560 | Boulder |
$01E66E | Hidden platform |
$01E754 | Wheel |
$01E80A | Rotating platform |
$01E8B0 | Water splashes from speed tunnel |
$01E9F8 | More water splashes from speed tunnel |
$01EB9C | Spin tube doors |
$01EC36 | Even more water splashes from speed tunnel |
$032180 | Points |
$0321E4 | Seed pod |
$03288C | Giant ring |
$032C96 | Goal post |
$032E56 | End sign |
$033432 | Clear Screen |
$03413C | Main title card patterns |
$0351C8 | Diagonal spring |
$0354D4 | Vertical and horizontal springs |
$0356F6 | Monitors & contents, and time frame posts |
$035CFA | Explosions |
$0361E2 | Rings |
$036856 | HUD |
$036982 | Continue post |
$036A56 | Unused |
$036A7C | Unused |
$036B0A | Flower |
$036D90 | Palmtree Panic title card font patterns |
$036EBA | Collapsing platform |
$03707E | Boulder |
$03718C | Hidden platform |
$037272 | Wheel |
$037328 | Rotating platform |
$0373CE | Water splashes from speed tunnel |
$037516 | More water splashes from speed tunnel |
$0376BA | Spin tube doors |
$037754 | Even more water splashes from speed tunnel |
$037A02 | Anton/Motorized ant enemy |
$037BE6 | Mosqui/Mosquito enemy |
$037F34 | Pata-bata/Butterfly enemy |
$0381FE | Taga-taga/Jumping lobster enemy |
$03850C | Motorized beetle enemy |
$038982 | Spring pole |
$038ABA | Button |
$038BD4 | Spikes |
$038C2A | Swinging platform |
$038D7C | Animals (Bluebird & Squirrel) |
$038F3A | Rotating platform & what appears to be drill bits or poles |
$039028 | Destroyed and aged teleporter |
$03B8FA | Tree branches |
$03BA2C | 16x16 mappings |
$03CBA0 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03F936 | Metal Sonic projector |
R12C__.mmd - Palmtree Panic Zone 2 Good Future
Offset | Description |
---|---|
$00D74E | Giant ring flash |
$01DFEC | Flower |
$01E272 | Palmtree Panic title card font patterns |
$01E39C | Collapsing platform |
$01E560 | Boulder |
$01E66E | Hidden platform |
$01E754 | Wheel |
$01E80A | Rotating platform |
$01E8B0 | Water splashes from speed tunnel |
$01E9F8 | More water splashes from speed tunnel |
$01EB9C | Spin tube doors |
$01EC36 | Even more water splashes from speed tunnel |
$0315C4 | Points |
$031628 | Seed pod |
$031CD0 | Giant ring |
$0320DA | Goal post |
$03229A | End sign |
$032876 | Clear Screen |
$033580 | Main title card patterns |
$03460C | Diagonal spring |
$034918 | Vertical and horizontal springs |
$034B3A | Monitors & contents, and time frame posts |
$03513E | Explosions |
$035626 | Rings |
$035C9A | HUD |
$035DC6 | Continue post |
$035E9A | Unused |
$035EC0 | Unused |
$035F4E | Flower |
$0361D4 | Palmtree Panic title card font patterns |
$0362FE | Collapsing platform |
$0364C2 | Boulder |
$0365D0 | Hidden platform |
$0366B6 | Wheel |
$03676C | Rotating platform |
$036812 | Water splashes from speed tunnel |
$03695A | More water splashes from speed tunnel |
$036AFE | Spin tube doors |
$036B98 | Even more water splashes from speed tunnel |
$036E46 | Anton/Motorized ant enemy |
$03702A | Mosqui/Mosquito enemy |
$037378 | Pata-bata/Butterfly enemy |
$037642 | Taga-taga/Jumping lobster enemy |
$037950 | Motorized beetle enemy |
$037DC6 | Spring pole |
$037EFE | Button |
$038018 | Spikes |
$03806E | Swinging platform |
$0381C0 | Animals (Bluebird & Squirrel) |
$03837E | Rotating platform & what appears to be drill bits or poles |
$03846C | Destroyed and aged teleporter |
$03AD3E | Flower stem |
$03AD8E | 16x16 mappings |
$03C036 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03F936 | Metal Sonic projector |
R12D__.mmd - Palmtree Panic Zone 2 Bad Future
Offset | Description |
---|---|
$00D746 | Giant ring flash |
$032180 | Points |
$0321E4 | Seed pod |
$03288C | Giant ring |
$032C96 | Goal post |
$032E56 | End sign |
$033432 | Clear screen |
$03413C | Main title card patterns |
$0351C8 | Diagonal spring |
$0354D4 | Vertical and horizontal springs |
$0356F6 | Monitors & contents, and time frame posts |
$035CFA | Explosions |
$0361E2 | Rings |
$036856 | HUD |
$036982 | Continue post |
$036A56 | Unused |
$036A7C | Unused |
$036B0A | Flower |
$036D90 | Palmtree Panic title card font patterns |
$036EBA | Collapsing platform |
$03707E | Boulder |
$03718C | Hidden platform |
$037272 | Wheel |
$037328 | Rotating platform |
$0373CE | Water splashes from speed tunnel |
$037516 | More water splashes from speed tunnel |
$0376BA | Spin tube doors |
$037754 | Even more water splashes from speed tunnel |
$037A02 | Anton/Motorized ant enemy |
$037BE6 | Mosqui/Mosquito enemy |
$037F34 | Pata-bata/Butterfly enemy |
$0381FE | Taga-taga/Jumping lobster enemy |
$03850C | Motorized beetle enemy |
$038982 | Spring pole |
$038ABA | Button |
$038BD4 | Spikes |
$038C2A | Swinging platform |
$038D7C | Animals (Bluebird & Squirrel) |
$038F3A | Rotating platform & what appears to be drill bits or poles |
$039028 | Destroyed and aged teleporter |
$039174 | Flower stem |
$0391C4 | 16x16 mappings |
$03A49E | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03F936 | Metal Sonic projector |
R13C__.mmd - Palmtree Panic Zone 3 Good Future
Offset | Description |
---|---|
$00B7E6 | Giant ring flash |
$01D400 | Egg-HVC-001/Bi-pedal bouncer mech |
$01DF06 | Robotnik in ship and with jetpack |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$0336BC | Unused |
$0336E2 | Unused |
$033770 | Flower |
$0339F6 | Palmtree Panic title card font patterns |
$033B20 | Collapsing platform |
$033CE4 | Boulder |
$033DF2 | Hidden platform |
$033ED8 | Wheel |
$033F8E | Rotating platform |
$034034 | Water splashes from speed tunnel |
$03417C | More water splashes from speed tunnel |
$034320 | Spin tube doors |
$0343BA | Even more water splashes from speed tunnel |
$034668 | Anton/Motorized ant enemy |
$03484C | Mosqui/Mosquito enemy |
$034B9A | Pata-bata/Butterfly enemy |
$034E64 | Taga-taga/Jumping lobster enemy |
$035172 | Motorized beetle enemy |
$0355E8 | Spring pole |
$035720 | Button |
$03583A | Spikes |
$035890 | Swinging platform |
$0359E2 | Animals (Bluebird & Squirrel) |
$035BA0 | Rotating platform & what appears to be drill bits or poles |
$035C8E | Destroyed and aged teleporter |
$038490 | 16x16 mappings |
$039746 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03F936 | Metal Sonic projector |
R13D__.mmd - Palmtree Panic Zone 3 Bad Future
Offset | Description |
---|---|
$00B7FE | Giant ring flash |
$01D400 | Egg-HVC-001/Bi-pedal bouncer mech |
$01DF06 | Robotnik in ship and with jetpack |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$0336BC | Unused |
$0336E2 | Unused |
$033770 | Flower |
$0339F6 | Palmtree Panic title card font patterns |
$033B20 | Collapsing platform |
$033CE4 | Boulder |
$033DF2 | Hidden platform |
$033ED8 | Wheel |
$033F8E | Rotating platform |
$034034 | Water splashes from speed tunnel |
$03417C | More water splashes from speed tunnel |
$034320 | Spin tube doors |
$0343BA | Even more water splashes from speed tunnel |
$034668 | Anton/Motorized ant enemy |
$03484C | Mosqui/Mosquito enemy |
$034B9A | Pata-bata/Butterfly enemy |
$034E64 | Taga-taga/Jumping lobster enemy |
$035172 | Motorized beetle enemy |
$0355E8 | Spring pole |
$035720 | Button |
$03583A | Spikes |
$035890 | Swinging platform |
$0359E2 | Animals (Bluebird & Squirrel) |
$035BA0 | Rotating platform & what appears to be drill bits or poles |
$035C8E | Destroyed and aged teleporter |
$038490 | 16x16 mappings |
$039734 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03F936 | Metal Sonic projector |
R31A__.mmd - Collision Chaos Zone 1 Present
Offset | Description |
---|---|
$00DCDE | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Large metal platform |
$034D3A | Retracting spikes |
$034EAC | 4x4 block |
$034F90 | Retracting metal block |
$03504A | Thin metal platform |
$0350C6 | Retracting flame jets |
$035246 | Platforms on vertical conveyor belts |
$035452 | Kama-kama/Clawed turtle enemy |
$0357F0 | Spikes |
$035BD6 | Flying enemy |
$0360D6 | Spike bomb laying ladybird enemy |
$0363EC | Spike bombs |
$0364AE | unused slot object |
$0365C6 | Point slot and Sonic entering/exiting slot |
$036678 | 2x4 metal block |
$036702 | Moving bouncer platform |
$0367D6 | Smashed spheres |
$0368A2 | Rotating spike balls |
$03697A | Destroyed and aged teleporter |
$036AC6 | Animals (Canary & Rabbit) |
$036C76 | 16x16 mappings |
$037BEE | Main patterns (8x8 tiles) |
$03AAD8 | Metal Sonic |
$03B486 | Amy Rose |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R31B__.mmd - Collision Chaos Zone 1 Past
Offset | Description |
---|---|
$00DB40 | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Large metal platform |
$034D3A | Retracting spikes |
$034EAC | 4x4 block |
$034F90 | Retracting metal block |
$03504A | Thin metal platform |
$0350C6 | Retracting flame jets |
$035246 | Platforms on vertical conveyor belts |
$035452 | Kama-kama/Clawed turtle enemy |
$0357F0 | Spikes (PPZ) |
$035B52 | Flying enemy |
$036052 | Spike bomb laying ladybird enemy |
$036368 | Spike bombs |
$03642A | unused slot object |
$036542 | Point slot and Sonic entering/exiting slot |
$036606 | 2x4 metal block |
$036690 | Moving bouncer platform |
$036764 | Smashed spheres |
$036854 | Rotating spike balls |
$03692C | Active and destroyed teleporter |
$036ADE | Animals (Canary & Rabbit) |
$036C8E | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$036E3A | Metal Sonic projector |
$03723A | 16x16 mappings |
$03824C | Main patterns (8x8 tiles) |
$03B486 | Amy Rose |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R31C__.mmd - Collision Chaos Zone 1 Good Future
Offset | Description |
---|---|
$00DC6E | Giant ring flash |
$01D600 | Large metal platform |
$01D726 | Retracting spikes |
$01D898 | 4x4 block |
$01D97C | Retracting metal block |
$01DA36 | Thin metal platform |
$01DAB2 | Retracting flame jets |
$01DC32 | Platforms on vertical conveyor belts |
$01DE3E | Kama-kama/Clawed turtle enemy |
$01E1DC | Spikes |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Flying enemy |
$035114 | Spike bomb laying ladybird enemy |
$03542A | Spike bombs |
$0354EC | unused slot object |
$035604 | Point slot and Sonic entering/exiting slot |
$0356C8 | 2x4 metal block |
$035752 | Sections of pinball-esque boss arena |
$0359B8 | Moving bouncer platform |
$035AA2 | Smashed spheres |
$035BD8 | Rotating spike balls |
$035CB0 | 2x4 metal block |
$035D3A | Bomb dropper platform & Robotnik |
$036832 | Robotnik in ship |
$036F78 | Animals (Canary & Rabbit) |
$037128 | Lower section of bomb dropper platform |
$039A24 | 16x16 mappings |
$03A990 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R31D__.mmd - Collision Chaos Zone 1 Bad Future
Offset | Description |
---|---|
$00DC1E | Giant ring flash |
$01D600 | Large metal platform |
$01D726 | Retracting spikes |
$01D898 | 4x4 block |
$01D97C | Retracting metal block |
$01DA36 | Thin metal platform |
$01DAB2 | Retracting flame jets |
$01DC32 | Platforms on vertical conveyor belts |
$01DE3E | Kama-kama/Clawed turtle enemy |
$01E1DC | Spikes (PPZ) |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Flying enemy |
$035114 | Spike bomb laying ladybird enemy |
$03542A | Spike bombs |
$0354EC | unused slot object |
$035604 | Point slot and Sonic entering/exiting slot |
$0356B4 | 2x4 metal block |
$03573E | Sections of pinball-esque boss arena |
$035992 | Moving bouncer platform |
$035A54 | Smashed spheres |
$035B36 | Rotating spike balls |
$035C0E | 2x4 metal block |
$035C98 | Bomb dropper platform & Robotnik |
$036790 | Robotnik in ship |
$036ED6 | Animals (Canary & Rabbit) |
$037086 | Lower section of bomb dropper platform |
$039982 | 16x16 mappings |
$03A912 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R32A__.mmd - Collision Chaos Zone 2 Present
Offset | Description |
---|---|
$00B4B0 | Giant ring flash |
$01D600 | Large metal platform |
$01D726 | Retracting spikes |
$01D898 | 4x4 block |
$01D97C | Retracting metal block |
$01DA36 | Thin metal platform |
$01DAB2 | Retracting flame jets |
$01DC32 | Platforms on vertical conveyor belts |
$01DE3E | Kama-kama/Clawed turtle enemy |
$01E1DC | Spikes |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Large metal platform |
$034D3A | Retracting spikes |
$034EAC | 4x4 block |
$034F90 | Retracting metal block |
$03504A | Thin metal platform |
$0350C6 | Retracting flame jets |
$035246 | Platforms on vertical conveyor belts |
$035452 | Kama-kama/Clawed turtle enemy |
$0357F0 | Spikes |
$035BD6 | Flying enemy |
$0360D6 | Spike bomb laying ladybird enemy |
$0363EC | Spike bombs |
$0364AE | unused slot object |
$0365C6 | Point slot and Sonic entering/exiting slot |
$036678 | 2x4 metal block |
$036702 | Moving bouncer platform |
$0367D6 | Smashed spheres |
$0368A2 | Rotating spike balls |
$03697A | Destroyed and aged teleporter |
$036AC6 | Animals (Canary & Rabbit) |
$03937E | 16x16 mappings |
$03A2F4 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R32B__.mmd - Collision Chaos Zone 2 Past
Offset | Description |
---|---|
$00D91C | Giant ring flash |
$01D600 | Large metal platform |
$01D726 | Retracting spikes |
$01D898 | 4x4 block |
$01D97C | Retracting metal block |
$01DA36 | Thin metal platform |
$01DAB2 | Retracting flame jets |
$01DC32 | Platforms on vertical conveyor belts |
$01DE3E | Kama-kama/Clawed turtle enemy |
$01E1DC | Spikes |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Large metal platform |
$034D3A | Retracting spikes |
$034EAC | 4x4 block |
$034F90 | Retracting metal block |
$03504A | Thin metal platform |
$0350C6 | Retracting flame jets |
$035246 | Platforms on vertical conveyor belts |
$035452 | Kama-kama/Clawed turtle enemy |
$0357F0 | Spikes (PPZ) |
$035B52 | Flying enemy |
$036052 | Spike bomb laying ladybird enemy |
$036368 | Spike bombs |
$03642A | unused slot object |
$036542 | Point slot and Sonic entering/exiting slot |
$036606 | 2x4 metal block |
$036690 | Moving bouncer platform |
$036764 | Smashed spheres |
$036854 | Rotating spike balls |
$03692C | Active and destroyed teleporter |
$036ADE | Animals (Canary & Rabbit) |
$036C8E | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$036E3A | Metal Sonic projector |
$039942 | 16x16 mappings |
$03A954 | Main patterns (8x8 tiles) |
$03B486 | Amy Rose |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R32C__.mmd - Collision Chaos Zone 2 Good Future
Offset | Description |
---|---|
$00DA72 | Giant ring flash |
$01D600 | Large metal platform |
$01D726 | Retracting spikes |
$01D898 | 4x4 block |
$01D97C | Retracting metal block |
$01DA36 | Thin metal platform |
$01DAB2 | Retracting flame jets |
$01DC32 | Platforms on vertical conveyor belts |
$01DE3E | Kama-kama/Clawed turtle enemy |
$01E1DC | Spikes (PPZ) |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Flying enemy |
$035114 | Spike bomb laying ladybird enemy |
$03542A | Spike bombs |
$0354EC | unused slot object |
$035604 | Point slot and Sonic entering/exiting slot |
$0356C8 | 2x4 metal block |
$035752 | Sections of pinball-esque boss arena |
$0359B8 | Moving bouncer platform |
$035AA2 | Smashed spheres |
$035BD8 | Rotating spike balls |
$035CB0 | 2x4 metal block |
$035D3A | Bomb dropper platform & Robotnik |
$036832 | Robotnik in ship |
$036F78 | Animals (Canary & Rabbit) |
$037128 | Lower section of bomb dropper platform |
$0399F4 | 16x16 mappings |
$03A960 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R32D__.mmd - Collision Chaos Zone 2 Bad Future
Offset | Description |
---|---|
$00DA42 | Giant ring flash |
$01D600 | Large metal platform |
$01D726 | Retracting spikes |
$01D898 | 4x4 block |
$01D97C | Retracting metal block |
$01DA36 | Thin metal platform |
$01DAB2 | Retracting flame jets |
$01DC32 | Platforms on vertical conveyor belts |
$01DE3E | Kama-kama/Clawed turtle enemy |
$01E1DC | Spikes |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Flying enemy |
$035114 | Spike bomb laying ladybird enemy |
$03542A | Spike bombs |
$0354EC | unused slot object |
$035604 | Point slot and Sonic entering/exiting slot |
$0356B4 | 2x4 metal block |
$03573E | Sections of pinball-esque boss arena |
$035992 | Moving bouncer platform |
$035A54 | Smashed spheres |
$035B36 | Rotating spike balls |
$035C0E | 2x4 metal block |
$035C98 | Bomb dropper platform & Robotnik |
$036790 | Robotnik in ship |
$036ED6 | Animals (Canary & Rabbit) |
$037086 | Lower section of bomb dropper platform |
$0399B6 | 16x16 mappings |
$03A948 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R33C__.mmd - Collision Chaos Zone 3 Good Future
Offset | Description |
---|---|
$00D098 | Giant ring flash |
$01D400 | Large metal platform |
$01D526 | Retracting spikes |
$01D698 | 4x4 block |
$01D77C | Retracting metal block |
$01D836 | Thin metal platform |
$01D8B2 | Retracting flame jets |
$01DA32 | Platforms on vertical conveyor belts |
$01DC3E | Kama-kama/Clawed turtle enemy |
$01DFDC | Spikes (PPZ) |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Flying enemy |
$035114 | Spike bomb laying ladybird enemy |
$03542A | Spike bombs |
$0354EC | unused slot object |
$035604 | Point slot and Sonic entering/exiting slot |
$0356C8 | 2x4 metal block |
$035752 | Sections of pinball-esque boss arena |
$0359B8 | Moving bouncer platform |
$035AA2 | Smashed spheres |
$035BD8 | Rotating spike balls |
$035CB0 | 2x4 metal block |
$035D3A | Bomb dropper platform & Robotnik |
$036832 | Robotnik in ship |
$036F78 | Animals (Canary & Rabbit) |
$037128 | Lower section of bomb dropper platform |
$03991C | 16x16 mappings |
$03A6A6 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R33D__.mmd - Collision Chaos Zone 3 Bad Future
Offset | Description |
---|---|
$00D060 | Giant ring flash |
$01D400 | Large metal platform |
$01D526 | Retracting spikes |
$01D698 | 4x4 block |
$01D77C | Retracting metal block |
$01D836 | Thin metal platform |
$01D8B2 | Retracting flame jets |
$01DA32 | Platforms on vertical conveyor belts |
$01DC3E | Kama-kama/Clawed turtle enemy |
$01DFDC | Spikes |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$03398C | Collision Chaos title card font patterns |
$03479A | Flippers |
$034A00 | Bouncers |
$034C14 | Flying enemy |
$035114 | Spike bomb laying ladybird enemy |
$03542A | Spike bombs |
$0354EC | unused slot object |
$035604 | Point slot and Sonic entering/exiting slot |
$0356B4 | 2x4 metal block |
$03573E | Sections of pinball-esque boss arena |
$035992 | Moving bouncer platform |
$035A54 | Smashed spheres |
$035B36 | Rotating spike balls |
$035C0E | 2x4 metal block |
$035C98 | Bomb dropper platform & Robotnik |
$036790 | Robotnik in ship |
$036ED6 | Animals (Canary & Rabbit) |
$037086 | Lower section of bomb dropper platform |
$039816 | 16x16 mappings |
$03A5C6 | Main patterns (8x8 tiles) |
$03F5D2 | Active and destroyed teleporter |
$03F784 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03F936 | Metal Sonic projector |
R41A__.mmd - Tidal Tempest Zone 1 Present
Offset | Description |
---|---|
$00B14A | Giant ring flash |
$01DB38 | Water surface and splashes |
$01DFEE | Flower |
$01E292 | Tidal Tempest title card font patterns |
$01E39E | Bubbles and countdown numbers |
$01EA6C | Large spike ball |
$01EB76 | Chain |
$01EC18 | Turbines |
$01EE4C | Collapsing platform |
$01EEA4 | Unused |
$01EF22 | Projectile launching head and projectile |
$01F0BE | Dragonfly enemy |
$01F362 | Taga-taga/Lobster enemy |
$01F4E0 | Torpedo enemy |
$01F7B6 | Water skimming enemy |
$01F9CE | Floating platform |
$01FA62 | Animals (Tropical Fish) |
$01FBC6 | Destroyed and aged teleporter |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$03C174 | 16x16 mappings |
$03D160 | Main patterns (8x8 tiles) |
$03F66A | Grabbable poles |
$03F6F8 | Spikes |
$03F792 | Two 4x4 blocks |
$03F964 | Button |
$03F9B6 | Slopping elevator block |
$03FA3A | Swinging platform |
$03FB4E | Points (Beta) |
$03FB70 | Door blocks |
$03FC56 | Unused |
R41B__.mmd - Tidal Tempest Zone 1 Past
Offset | Description |
---|---|
$00B2E0 | Giant ring flash |
$01D400 | Grabbable poles |
$01D48E | Spikes |
$01D528 | Two 4x4 blocks |
$01D78A | Button |
$01D7DC | Swinging platform |
$01D8F0 | Points (Beta) |
$01D912 | Door blocks |
$01DA50 | Unused |
$01DC96 | Large moving platform |
$01DE48 | Rotating platforms |
$01E1A0 | Large spike ball |
$01E2AA | Chain |
$01E34C | Turbines |
$01E58E | Collapsing platform |
$01E5FC | Unused |
$01E682 | Projectile launching head and projectile |
$01E81E | Dragonfly enemy |
$01EAC2 | Taga-taga/Lobster enemy |
$01EC40 | Torpedo enemy |
$01EF16 | Water skimming enemy |
$01F12E | Floating platform |
$01F1C2 | Animals (Tropical Fish) |
$01F326 | Active and destroyed teleporter |
$01F4D8 | Metal Sonic projector |
$01F9CE | Floating platform |
$01FA62 | Animals (Tropical Fish) |
$01FBC6 | Destroyed and aged teleporter |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$03C044 | 16x16 mappings |
$03CE3E | Main patterns (8x8 tiles) |
$03FB4E | Points (Beta) |
$03FB70 | Door blocks (Present) |
$03FC56 | Unused |
R41C__.mmd - Tidal Tempest Zone 1 Good Future
Offset | Description |
---|---|
$00B288 | Giant ring flash |
$01D400 | Grabbable poles |
$01D47C | Spikes |
$01D516 | 4x4 block |
$01D610 | Two 4x4 blocks |
$01D840 | Button |
$01D892 | Swinging platform |
$01D9A2 | Points (Beta) |
$01D9C4 | Door blocks |
$01DAAA | Rotating platforms |
$01DE02 | Unused |
$01E048 | Large moving platform (Past) |
$01E1FA | Slopping elevator block |
$01E284 | Large spike ball |
$01E38E | Chain |
$01E430 | Turbines |
$01E55E | Collapsing platform |
$01E5D6 | Unused |
$01E64E | Projectile launching head and projectile |
$01E7EA | Dragonfly enemy |
$01EA8E | Taga-taga/Lobster enemy |
$01EC0C | Torpedo enemy |
$01EEE2 | Large moving platform |
$01F08E | Water skimming enemy |
$01F2A6 | Floating platform |
$01F33A | Animals (Tropical Fish) |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$03C0A0 | 16x16 mappings |
$03D642 | Main patterns (8x8 tiles) |
$03FB4E | points (Beta) |
$03FB70 | Door blocks (Present) |
$03FC56 | Unused |
R41D__.mmd - Tidal Tempest Zone 1 Bad Future
Offset | Description |
---|---|
$00B276 | Giant ring flash |
$01D400 | Grabbable poles |
$01D4AA | Spikes |
$01D544 | 4x4 block |
$01D6D4 | Two 4x4 blocks |
$01D98C | Button |
$01D9DE | Swinging platform |
$01DAEE | Points (Beta) |
$01DB10 | Door blocks |
$01DBE6 | Unused |
$01DE2C | Large moving platform (Past) |
$01DFDE | Slopping elevator block |
$01E092 | Large spike ball |
$01E19C | Chain |
$01E23E | Turbines |
$01E3B0 | Collapsing platform |
$01E42A | Unused |
$01E4A8 | Projectile launching head and projectile |
$01E644 | Dragonfly enemy |
$01E8E8 | Taga-taga/Lobster enemy |
$01EA66 | Torpedo enemy |
$01ED3C | Large moving platform |
$01EF08 | Water skimming enemy |
$01F120 | Floating platform |
$01F1B4 | Animals (Tropical Fish) |
$01F33A | Animals (Tropical Fish) |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$03C03C | 16x16 mappings |
$03CE90 | Main patterns (8x8 tiles) |
R42A__.mmd - Tidal Tempest Zone 2 Present
Offset | Description |
---|---|
$00B316 | Giant ring flash |
$01D400 | Large spike ball |
$01D50A | Chain |
$01D5AC | Turbines |
$01D7E0 | Collapsing platform |
$01D838 | Unused |
$01D8B6 | Projectile launching head and projectile |
$01DA52 | Dragonfly enemy |
$01DCF6 | Taga-taga/Lobster enemy |
$01DE74 | Torpedo enemy |
$01E14A | Water skimming enemy |
$01E362 | Floating platform |
$01E3F6 | Animals (Tropical Fish) |
$01E55A | Destroyed and aged teleporter |
$01E8E8 | Taga-taga/Lobster enemy |
$01EA66 | Torpedo enemy |
$01ED3C | Large moving platform |
$01EF08 | Water skimming enemy |
$01F120 | Floating platform |
$01F1B4 | Animals (Tropical Fish) |
$01F33A | Animals (Tropical Fish) |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$03C024 | 16x16 mappings |
$03CAB8 | Main patterns (8x8 tiles) |
$03F4CC | Grabbable poles |
$03F55A | Spikes |
$03F5F4 | Two 4x4 blocks |
$03F7C6 | Button |
$03F818 | Slopping elevator block |
$03F89C | Swinging platform |
$03F9B0 | Points (Beta) |
$03F9D2 | Door blocks |
$03FAB8 | Unused |
R42B__.mmd - Tidal Tempest Zone 2 Past
Offset | Description |
---|---|
$00B52C | Giant ring flash |
$01D400 | Grabbable poles |
$01D48E | Spikes |
$01D528 | Two 4x4 blocks |
$01D78A | Button |
$01D7DC | Swinging platform |
$01D8F0 | Points (Beta) |
$01D912 | Door blocks |
$01DA50 | Unused |
$01DC96 | Large moving platform |
$01DE48 | Rotating platforms |
$01E1A0 | Large spike ball |
$01E2AA | Chain |
$01E34C | Turbines |
$01E58E | Collapsing platform |
$01E5FC | Unused |
$01E682 | Projectile launching head and projectile |
$01E81E | Dragonfly enemy |
$01EAC2 | Taga-taga/Lobster enemy |
$01EC40 | Torpedo enemy |
$01EF16 | Water skimming enemy |
$01F12E | Floating platform |
$01F1C2 | Animals (Tropical Fish) |
$01F326 | Active and destroyed teleporter |
$01F4D8 | Metal Sonic projector |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$03C088 | 16x16 mappings |
$03CE82 | Main patterns (8x8 tiles) |
R42C__.mmd - Tidal Tempest Zone 2 Good Future
Offset | Description |
---|---|
$00B280 | Giant ring flash |
$01D400 | Grabbable poles |
$01D47C | Spikes |
$01D516 | 4x4 block |
$01D610 | Two 4x4 blocks |
$01D840 | Button |
$01D892 | Swinging platform |
$01D9A2 | Points (Beta) |
$01D9C4 | Door blocks |
$01DAAA | Rotating platforms |
$01DE02 | Unused |
$01E048 | Large moving platform (Past) |
$01E1FA | Slopping elevator block |
$01E284 | Large spike ball |
$01E38E | Chain |
$01E430 | Turbines |
$01E55E | Collapsing platform |
$01E5D6 | Unused |
$01E64E | Projectile launching head and projectile |
$01E7EA | Dragonfly enemy |
$01EA8E | Taga-taga/Lobster enemy |
$01EC0C | Torpedo enemy |
$01EEE2 | Large moving platform |
$01F08E | Water skimming enemy |
$01F2A6 | Floating platform |
$01F33A | Animals (Tropical Fish) |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$03C0EC | 16x16 mappings |
$03D68E | Main patterns (8x8 tiles) |
R42D__.mmd - Tidal Tempest Zone 2 Bad Future
Offset | Description |
---|---|
$00B26E | Giant ring flash |
$01D400 | Grabbable poles |
$01D4AA | Spikes |
$01D544 | 4x4 block |
$01D6D4 | Two 4x4 blocks |
$01D98C | Button |
$01D9DE | Swinging platform |
$01DAEE | Points (Beta) |
$01DB10 | Door blocks |
$01DBE6 | Unused |
$01DE2C | Large moving platform (Past) |
$01DFDE | Slopping elevator block |
$01E092 | Large spike ball |
$01E19C | Chain |
$01E23E | Turbines |
$01E3B0 | Collapsing platform |
$01E42A | Unused |
$01E4A8 | Projectile launching head and projectile |
$01E644 | Dragonfly enemy |
$01E8E8 | Taga-taga/Lobster enemy |
$01EA66 | Torpedo enemy |
$01ED3C | Large moving platform |
$01EF08 | Water skimming enemy |
$01F120 | Floating platform |
$01F1B4 | Animals (Tropical Fish) |
$01F33A | Animals (Tropical Fish) |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$03C088 | 16x16 mappings |
$03CE0E | Main patterns (8x8 tiles) |
R43C__.mmd - Tidal Tempest Zone 3 Good Future
Offset | Description |
---|---|
$00A676 | Giant ring flash |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$039976 | 16x16 mappings |
$03AF18 | Main patterns (8x8 tiles) |
$03DA76 | Dragonfly enemy |
$03DD1A | Door blocks |
$03DE00 | Door blocks (Bad Future) |
$03DED6 | Swinging platform |
$03DFE6 | Swinging platform |
$03E0F6 | Two 4x4 blocks |
$03E326 | Two 4x4 blocks (Bad Future) |
$03E5DE | Animals (Tropical Fish) |
$03E742 | Button |
$03E794 | Robotnik in ship |
$03EF62 | Bubble ship |
R43D__.mmd - Tidal Tempest Zone 3 Bad Future
Offset | Description |
---|---|
$00A68A | Giant ring flash |
$03416C | Points |
$0341D0 | Seed pod |
$034878 | Giant ring |
$034C82 | Goal post |
$034E42 | End sign |
$03541E | Clear Screen |
$036128 | Main title card patterns |
$0371B4 | Diagonal spring |
$0374C0 | Vertical and horizontal springs |
$0376E2 | Monitors & contents, and time frame posts |
$037CE6 | Explosions |
$0381CE | Rings |
$038842 | HUD |
$03896E | Continue post |
$038A42 | Water surface and splashes |
$038EF8 | Flower |
$03919C | Tidal Tempest title card font patterns |
$0392A8 | Bubbles and countdown numbers |
$039976 | 16x16 mappings |
$03A83E | Main patterns (8x8 tiles) |
$03D8A8 | Dragonfly enemy |
$03DB4C | Door blocks (Good Future) |
$03DC32 | Door blocks |
$03DD08 | Swinging platform |
$03DE18 | Swinging platform |
$03DF28 | Two 4x4 blocks (Good Future) |
$03E158 | Two 4x4 blocks |
$03E410 | Animals (Tropical Fish) |
$03E574 | Button |
$03E5C6 | Robotnik in ship |
$03ED94 | Bubble ship |
R51A__.mmd - Quartz Quadrant Zone 1 Present
Offset | Description |
---|---|
$00BA40 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik (Beta) |
$03452A | Piston (molten base) and Robotnik escaping |
$037CF4 | 16x16 mappings |
$038EC0 | Main patterns (8x8 tiles) |
$03C520 | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03CB92 | Additional main patterns - Outside BG |
$03D112 | Bridge |
$03D194 | Conveyor belt direction controller |
$03D300 | Conveyor belt platform and regular platform |
$03D61A | Animals (Bluebird & Squirrel) |
$03D7D8 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03D98A | Metal Sonic projector |
$03DD8A | Breakable walls |
$03DF16 | Chain |
$03DFB8 | Collapsing platform |
$03E03E | Spikes |
$03E1B0 | Falling stalactite |
$03E274 | Boulder |
$03E3B6 | Kumo-kumo/Jumping spider enemy |
$03E750 | Spiked caterpillar enemy |
$03E906 | Sarnly (saanrii)/Laser scorpion enemy |
$03ED9C | Noro-noro/Spiked snail enemy |
$03F0B0 | Destroyed and aged teleporter |
$03F1FC | Unused 8x4 platform |
$03F460 | Cracked collapsing platform |
R51B__.mmd - Quartz Quadrant Zone 1 Past
Offset | Description |
---|---|
$00B94C | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik (Beta) |
$03452A | Piston (molten base) and Robotnik escaping |
$037C50 | 16x16 mappings |
$038FCE | Main patterns (8x8 tiles) |
$03C176 | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03CA96 | Additional main patterns - Outside BG |
$03D4CC | Bridge |
$03D534 | Conveyor belt direction controller |
$03D6A4 | Conveyor belt platform and regular platform |
$03D9E0 | Animals (Bluebird & Squirrel) |
$03DB9E | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03DD50 | Metal Sonic projector |
$03E150 | Breakable walls |
$03E2A4 | Chain |
$03E346 | Collapsing platform |
$03E3B6 | Spikes |
$03E528 | Falling stalactite |
$03E5E4 | Boulder |
$03E6F8 | Kumo-kumo/Jumping spider enemy |
$03EA92 | Spiked caterpillar enemy |
$03EC48 | Sarnly (saanrii)/Laser scorpion enemy |
$03F0DE | Noro-noro/Spiked snail enemy |
$03F3F2 | Active and destroyed teleporter |
$03F5A4 | Unused 8x4 platform |
$03F758 | Cracked collapsing platform |
R51C__.mmd - Quartz Quadrant Zone 1 Good Future
Offset | Description |
---|---|
$00B86C | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik (Beta) |
$03452A | Piston (molten base) and Robotnik escaping |
$037C50 | 16x16 mappings |
$038DDA | Main patterns (8x8 tiles) |
$03C13E | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03C7B4 | Additional main patterns - Outside BG |
$03CE32 | Bridge |
$03CEAE | Conveyor belt direction controller |
$03D01E | Conveyor belt platform and regular platform |
$03D35C | Animals (Bluebird & Squirrel) |
$03D51A | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03D6CC | Metal Sonic projector |
$03DACC | Breakable walls |
$03DC96 | Chain |
$03DD38 | Collapsing platform |
$03DDB4 | Spikes |
$03DF26 | Falling stalactite |
$03DFEA | Boulder |
$03E108 | Kumo-kumo/Jumping spider enemy |
$03E4A2 | Spiked caterpillar enemy |
$03E658 | Sarnly (saanrii)/Laser scorpion enemy |
$03EAEE | Noro-noro/Spiked snail enemy |
$03EE02 | 8x4 platform |
$03EFF0 | Collapsing platform |
$03F0DE | Noro-noro/Spiked snail enemy |
$03F3F2 | Active and destroyed teleporter |
$03F5A4 | Unused 8x4 platform (Past) |
$03F758 | Cracked collapsing platform (Past) |
R51D__.mmd - Quartz Quadrant Zone 1 Bad Future
Offset | Description |
---|---|
$00B964 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik (Beta) |
$03452A | Piston (molten base) and Robotnik escaping |
$037C50 | 16x16 mappings |
$038ED2 | Main patterns (8x8 tiles) |
$03C458 | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03CB5A | Additional main patterns - Outside BG |
$03D120 | Bridge |
$03D194 | Conveyor belt direction controller |
$03D2F0 | Conveyor belt platform and regular platform |
$03D600 | Animals (Bluebird & Squirrel) |
$03D7BE | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03D970 | Metal Sonic projector |
$03DD70 | Breakable walls |
$03DF08 | Chain |
$03DFAA | Collapsing platform |
$03E01A | Spikes |
$03E18C | Falling stalactite |
$03E2A2 | Boulder |
$03E3A2 | Kumo-kumo/Jumping spider enemy |
$03E73C | Spiked caterpillar enemy |
$03E8F2 | Sarnly (saanrii)/Laser scorpion enemy |
$03ED88 | Noro-noro/Spiked snail enemy |
$03F09C | 8x4 platform |
$03F268 | Collapsing platform |
$03F3F2 | Active and destroyed teleporter |
$03F5A4 | Unused 8x4 platform (Past) |
$03F758 | Cracked collapsing platform (Past) |
R52A__.mmd - Quartz Quadrant Zone 2 Present
Offset | Description |
---|---|
$00B846 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik (Beta) |
$03452A | Piston (molten base) and Robotnik escaping |
$037CF2 | 16x16 mappings |
$038EBE | Main patterns (8x8 tiles) |
$03C51E | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03CB90 | Additional main patterns - Outside BG |
$03D110 | Bridge |
$03D192 | Conveyor belt direction controller |
$03D2FE | Conveyor belt platform and regular platform |
$03D618 | Animals (Bluebird & Squirrel) |
$03D7D6 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03D988 | Metal Sonic projector |
$03DD88 | Breakable walls |
$03DF14 | Chain |
$03DFB6 | Collapsing platform |
$03E03C | Spikes |
$03E1AE | Falling stalactite |
$03E272 | Boulder |
$03E3B4 | Kumo-kumo/Jumping spider enemy |
$03E74E | Spiked caterpillar enemy |
$03E904 | Sarnly (saanrii)/Laser scorpion enemy |
$03ED9A | Noro-noro/Spiked snail enemy |
$03F0AE | Destroyed and aged teleporter |
$03F1FA | Unused 8x4 platform |
$03F45E | Cracked collapsing platform |
$03F5A4 | Unused 8x4 platform (Past) |
$03F758 | Cracked collapsing platform (Past) |
R52B__.mmd - Quartz Quadrant Zone 2 Past
Offset | Description |
---|---|
$00B73C | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik (Beta) |
$03452A | Piston (molten base) and Robotnik escaping |
$037C50 | 16x16 mappings |
$038FCE | Main patterns (8x8 tiles) |
$03C176 | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03CA96 | Additional main patterns - Outside BG |
$03D4CC | Bridge |
$03D534 | Conveyor belt direction controller |
$03D6A4 | Conveyor belt platform and regular platform |
$03D9E0 | Animals (Bluebird & Squirrel) |
$03DB9E | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03DD50 | Metal Sonic projector |
$03E150 | Breakable walls |
$03E2A4 | Chain |
$03E346 | Collapsing platform |
$03E3B6 | Spikes |
$03E528 | Falling stalactite |
$03E5E4 | Boulder |
$03E6F8 | Kumo-kumo/Jumping spider enemy |
$03EA92 | Spiked caterpillar enemy |
$03EC48 | Sarnly (saanrii)/Laser scorpion enemy |
$03F0DE | Noro-noro/Spiked snail enemy |
$03F3F2 | Active and destroyed teleporter |
$03F5A4 | Unused 8x4 platform |
$03F758 | Cracked collapsing platform |
R52C__.mmd - Quartz Quadrant Zone 2 Good Future
Offset | Description |
---|---|
$00B65C | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik (Beta) |
$03452A | Piston (molten base) and Robotnik escaping |
$037C50 | 16x16 mappings |
$038DDA | Main patterns (8x8 tiles) |
$03C13E | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03C7B4 | Additional main patterns - Outside BG |
$03CE32 | Bridge |
$03CEAE | Conveyor belt direction controller |
$03D01E | Conveyor belt platform and regular platform |
$03D35C | Animals (Bluebird & Squirrel) |
$03D51A | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03D6CC | Metal Sonic projector |
$03DACC | Breakable walls |
$03DC96 | Chain |
$03DD38 | Collapsing platform |
$03DDB4 | Spikes |
$03DF26 | Falling stalactite |
$03DFEA | Boulder |
$03E108 | Kumo-kumo/Jumping spider enemy |
$03E4A2 | Spiked caterpillar enemy |
$03E658 | Sarnly (saanrii)/Laser scorpion enemy |
$03EAEE | Noro-noro/Spiked snail enemy |
$03EE02 | 8x4 platform |
$03EFF0 | Collapsing platform |
$03F0DE | Noro-noro/Spiked snail enemy |
$03F3F2 | Active and destroyed teleporter |
$03F5A4 | Unused 8x4 platform (Past) |
$03F758 | Cracked collapsing platform (Past) |
R52D__.mmd - Quartz Quadrant Zone 2 Bad Future
Offset | Description |
---|---|
$00B754 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik (Beta) |
$03452A | Piston (molten base) and Robotnik escaping |
$037C50 | 16x16 mappings |
$038ED2 | Main patterns (8x8 tiles) |
$03C458 | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03CB5A | Additional main patterns - Outside BG |
$03D120 | Bridge |
$03D194 | Conveyor belt direction controller |
$03D2F0 | Conveyor belt platform and regular platform |
$03D600 | Animals (Bluebird & Squirrel) |
$03D7BE | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03D970 | Metal Sonic projector |
$03DD70 | Breakable walls |
$03DF08 | Chain |
$03DFAA | Collapsing platform |
$03E01A | Spikes |
$03E18C | Falling stalactite |
$03E2A2 | Boulder |
$03E3A2 | Kumo-kumo/Jumping spider enemy |
$03E73C | Spiked caterpillar enemy |
$03E8F2 | Sarnly (saanrii)/Laser scorpion enemy |
$03ED88 | Noro-noro/Spiked snail enemy |
$03F09C | unused 8x4 platform |
$03F268 | Collapsing platform |
$03F3F2 | Active and destroyed teleporter |
$03F5A4 | Unused 8x4 platform (Past) |
$03F758 | Cracked collapsing platform (Past) |
R53C__.mmd - Quartz Quadrant Zone 3 Good Future
Offset | Description |
---|---|
$00A856 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik |
$034440 | Piston (molten base) and Robotnik escaping |
$035450 | Spiked block from piston boss |
$037CFA | 16x16 mappings |
$038E82 | Main patterns (8x8 tiles) |
$03C1E6 | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03C85C | Additional main patterns - Outside BG |
$03CEDA | Bridge |
$03CF56 | Conveyor belt direction controller |
$03D0C6 | Conveyor belt platform and regular platform |
$03D404 | Animals (Bluebird & Squirrel) |
$03D5C2 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03D774 | Metal Sonic projector |
$03DB74 | Breakable walls |
$03DD3E | Chain |
$03DDE0 | Collapsing platform |
$03DE5C | Spikes |
$03DFCE | Falling stalactite |
$03E092 | Boulder |
$03E1B0 | Kumo-kumo/Jumping spider enemy |
$03E54A | Spiked caterpillar enemy |
$03E700 | Sarnly (saanrii)/Laser scorpion enemy |
$03EB96 | Noro-noro/Spiked snail enemy |
$03EEAA | Unused 8x4 platform |
$03F098 | Collapsing platform |
$03F268 | Cracked collapsing platform (Bad Future) |
$03F3F2 | Active and destroyed teleporter |
$03F5A4 | Unused 8x4 platform (Past) |
$03F758 | Cracked collapsing platform (Past) |
R53D__.mmd - Quartz Quadrant Zone 3 Bad Future
Offset | Description |
---|---|
$00A932 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339E4 | Quartz Quadrant title card font patterns |
$033B2E | Piston and Robotnik |
$034440 | Piston (molten base) and Robotnik escaping |
$035450 | Spiked block from piston boss |
$037CF2 | 16x16 mappings |
$038F74 | Main patterns (8x8 tiles) |
$03C4FA | Additional main patterns - Inside BG (for overwriting outside BG patterns) |
$03CBFC | Additional main patterns - Outside BG |
$03D1C2 | Bridge |
$03D236 | Conveyor belt direction controller |
$03D392 | Conveyor belt platform and regular platform |
$03D6A2 | Animals (Bluebird & Squirrel) |
$03D860 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) |
$03DA12 | Metal Sonic projector |
$03DE12 | Breakable walls |
$03DFAA | Chain |
$03E04C | Collapsing platform |
$03E0BC | Spikes |
$03E22E | Falling stalactite |
$03E344 | Boulder |
$03E444 | Kumo-kumo/Jumping spider enemy |
$03E7DE | Spiked caterpillar enemy |
$03E994 | Sarnly (saanrii)/Laser scorpion enemy |
$03EE2A | Noro-noro/Spiked snail enemy |
$03F13E | Unused 8x4 platform |
$03F30A | Collapsing platform |
$03F5A4 | Unused 8x4 platform (Past) |
$03F758 | Cracked collapsing platform (Past) |
R61A__.mmd - Wacky Workbench Zone 1 Present
Offset | Description |
---|---|
$00BF7A | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036DFC | 16x16 mappings |
$037CDC | Main patterns (8x8 tiles) |
$03A244 | Large piston block |
$03A382 | Moving and rotating platforms with flashing warning light |
$03A728 | Moving and rotating platforms with flashing warning light (Past) |
$03AAC8 | Moving and rotating platforms with flashing warning light (Good Future) |
$03AE68 | Bouncing metal platform |
$03AF48 | Button |
$03AF9A | Metal doors |
$03B06E | 4x4 block |
$03B136 | Large moving block |
$03B2EC | Unused |
$03B41E | Vent doors |
$03B63E | Charger orbs |
$03B75E | Charger orbs (Past) |
$03B88E | Charger orbs (Good Future) |
$03B9BE | Charger orbs (Bad Future) |
$03BAF0 | Batapyon/Jumping enemy |
$03BD64 | Booby/Hornet enemy |
$03C0C4 | Small spiked enemy |
$03C386 | Spike bombs |
$03C448 | 4x4 block |
$03C528 | Small bomb dropping enemy |
$03C780 | See-saw platform |
$03CA10 | Robotnik statue (Bad Future) |
$03CC4A | Rotating spike balls |
$03CD22 | Animals (Puffin & Penguin) |
$03CF16 | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03D104 | Destroyed and aged teleporter |
$03D250 | Active and destroyed teleporter |
$03D402 | Metal Sonic projector |
$03D860 | Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused) |
$03DA12 | Metal Sonic projector |
$03DE12 | Breakable walls (QQZ BF) (Unused) |
$03DFAA | Chain (Unused) |
$03E04C | Collapsing platform (QQZ BF) (Unused) |
$03E0BC | Spikes (QQZ) (Unused) |
$03E22E | Falling Stactite (QQZ BF) (Unused) |
$03E344 | Boulder (QQZ BF) (Unused) |
$03E444 | Kumo-kumo/Jumping spider enemy (QQZ) (Unused) |
$03E7DE | Spiked caterpillar enemy (QQZ) (Unused) |
$03E994 | Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused) |
$03EE2A | Noro-noro/Spiked snail enemy (QQZ) (Unused) |
$03F13E | Unused 8x4 platform (QQZ BF) (Unused) |
$03F30A | Cracked collapsing platform (QQZ BF) (Unused) |
$03F5A4 | Unused 8x4 platform (QQZ Past) (Unused) |
$03F758 | Cracked collpasing platform (QQZ Past) (Unused) |
R61B__.mmd - Wacky Workbench Zone 1 Past
Offset | Description |
---|---|
$00BF98 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036EC4 | 16x16 mappings |
$037DD0 | Main patterns (8x8 tiles) |
$03A774 | Large piston block |
$03A8B2 | Moving and rotating platforms with flashing warning light (Present/Bad Future) |
$03AC58 | Moving and rotating platforms with flashing warning light |
$03AFF8 | Moving and rotating platforms with flashing warning light (Good Future) |
$03B398 | Bouncing metal platform |
$03B478 | Button |
$03B4CA | Metal doors |
$03B59E | 4x4 block |
$03B666 | Large moving block |
$03B81C | Unused |
$03B94E | Vent doors |
$03BB6E | Charger orbs (Present) |
$03BC8E | Charger orbs |
$03BDBE | Charger orbs (Good Future) |
$03BEEE | Charger orbs (Bad Future) |
$03C020 | Batapyon/Jumping enemy |
$03C294 | Booby/Hornet enemy |
$03C5F4 | Small spiked enemy |
$03C8B6 | Spike bombs |
$03C978 | 4x4 block |
$03CA58 | Small bomb dropping enemy |
$03CCB0 | See-saw platform |
$03CCF0 | Robotnik statue (Bad Future) |
$03D17A | Rotating spike balls |
$03D252 | Animals (Puffin & Penguin) |
$03D446 | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03D634 | Destroyed and aged teleporter |
$03D780 | Active and destroyed teleporter |
$03D932 | Metal Sonic projector |
$03DE12 | Breakable walls (QQZ BF) (Unused) |
$03DFAA | Chain (Unused) |
$03E04C | Collapsing platform (QQZ BF) (Unused) |
$03E0BC | Spikes (QQZ) (Unused) |
$03E22E | Falling Stactite (QQZ BF) (Unused) |
$03E344 | Boulder (QQZ BF) (Unused) |
$03E444 | Kumo-kumo/Jumping spider enemy (QQZ) (Unused) |
$03E7DE | Spiked caterpillar enemy (QQZ) (Unused) |
$03E994 | Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused) |
$03EE2A | Noro-noro/Spiked snail enemy (QQZ) (Unused) |
$03F13E | Unused 8x4 platform (QQZ BF) (Unused) |
$03F30A | Cracked collapsing platform (QQZ BF) (Unused) |
$03F5A4 | Unused 8x4 platform (QQZ Past) (Unused) |
$03F758 | Cracked collpasing platform (QQZ Past) (Unused) |
R61C__.mmd - Wacky Workbench Zone 1 Good Future
Offset | Description |
---|---|
$00BFAA | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036E64 | 16x16 mappings |
$037D22 | Main patterns (8x8 tiles) |
$03A4B0 | Large piston block |
$03A5EE | Moving and rotating platforms with flashing warning light (Present/Bad Future) |
$03A994 | Moving and rotating platforms with flashing warning light (Past) |
$03AD34 | Moving and rotating platforms with flashing warning light |
$03B0D4 | Bouncing metal platform |
$03B1B4 | Button |
$03B206 | Metal doors |
$03B2DA | 4x4 block |
$03B3A2 | Large moving block |
$03B558 | Unused |
$03B68A | Vent doors |
$03B8AA | Charger orbs (Present) |
$03B9CA | Charger orbs (Past) |
$03BAFA | Charger orbs |
$03BC2A | Charger orbs (Bad Future) |
$03BD5C | Batapyon/Jumping enemy |
$03BFD0 | Booby/Hornet enemy |
$03C330 | Small spiked enemy |
$03C5F2 | Spike bombs |
$03C6B4 | 4x4 block |
$03C794 | Small bomb dropping enemy |
$03C9EC | See-saw platform |
$03CC7C | Robotnik statue (Bad Future) |
$03CEB6 | Rotating spike balls |
$03CF8E | Animals (Puffin & Penguin) |
$03D182 | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03D370 | Destroyed and aged teleporter |
$03D4BC | Active and destroyed teleporter |
$03D66E | Metal Sonic projector |
$03DE12 | Breakable walls (QQZ BF) (Unused) |
$03DFAA | Chain (Unused) |
$03E04C | Collapsing platform (QQZ BF) (Unused) |
$03E0BC | Spikes (QQZ) (Unused) |
$03E22E | Falling Stactite (QQZ BF) (Unused) |
$03E344 | Boulder (QQZ BF) (Unused) |
$03E444 | Kumo-kumo/Jumping spider enemy (QQZ) (Unused) |
$03E7DE | Spiked caterpillar enemy (QQZ) (Unused) |
$03E994 | Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused) |
$03EE2A | Noro-noro/Spiked snail enemy (QQZ) (Unused) |
$03F13E | Unused 8x4 platform (QQZ BF) (Unused) |
$03F30A | Cracked collapsing platform (QQZ BF) (Unused) |
$03F5A4 | Unused 8x4 platform (QQZ Past) (Unused) |
$03F758 | Cracked collpasing platform (QQZ Past) (Unused) |
R61D__.mmd - Wacky Workbench Zone 1 Bad Future
Offset | Description |
---|---|
$00BF52 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036F28 | 16x16 mappings |
$0381B0 | Main patterns (8x8 tiles) |
$03AECE | Large piston block |
$03B00C | Moving and rotating platforms with flashing warning light |
$03B3B2 | Moving and rotating platforms with flashing warning light (Past) |
$03B752 | Moving and rotating platforms with flashing warning light (Good Future) |
$03BAF2 | Bouncing metal platform |
$03BBD2 | Button |
$03BC24 | Metal doors |
$03BCF8 | 4x4 block |
$03BDC0 | Large moving block |
$03BF76 | Unused |
$03C0A8 | Vent doors |
$03C2C8 | Charger orbs (Present) |
$03C3E8 | Charger orbs (Past) |
$03C518 | Charger orbs (Good Future) |
$03C648 | Charger orbs |
$03C77A | Batapyon/Jumping enemy |
$03C9EE | Booby/Hornet enemy |
$03CD4E | Small spiked enemy |
$03D010 | Spike bombs |
$03D0D2 | 4x4 block |
$03D1B2 | Small bomb dropping enemy |
$03D40A | See-saw platform |
$03D69A | Robotnik statue |
$03D8D4 | Rotating spike balls |
$03D9AC | Animals (Puffin & Penguin) |
$03DBA0 | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03DD8E | Destroyed and aged teleporter |
$03DEDA | Active and destroyed teleporter |
$03E08C | Metal Sonic projector |
$03E7DE | Spiked caterpillar enemy (QQZ) (Unused) |
$03E994 | Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused) |
$03EE2A | Noro-noro/Spiked snail enemy (QQZ) (Unused) |
$03F13E | Unused 8x4 platform (QQZ BF) (Unused) |
$03F30A | Cracked collapsing platform (QQZ BF) (Unused) |
$03F5A4 | Unused 8x4 platform (QQZ Past) (Unused) |
$03F758 | Cracked collpasing platform (QQZ Past) (Unused) |
R62A__.mmd - Wacky Workbench Zone 2 Present
Offset | Description |
---|---|
$00BBF6 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036ECC | 16x16 mappings |
$037F26 | Main patterns (8x8 tiles) |
$03A9BC | Large piston block |
$03AAFA | Moving and rotating platforms with flashing warning light |
$03AEA0 | Moving and rotating platforms with flashing warning light (Past) |
$03B240 | Moving and rotating platforms with flashing warning light (Good Future) |
$03B5E0 | Bouncing metal platform |
$03B6C0 | Button |
$03B712 | Metal doors |
$03B7E6 | 4x4 block |
$03B8AE | Large moving block |
$03BA64 | Unused |
$03BB96 | Vent doors |
$03BDB6 | Charger orbs |
$03BED6 | Charger orbs (Past) |
$03C006 | Charger orbs (Good Future) |
$03C136 | Charger orbs (Bad Future) |
$03C268 | Batapyon/Jumping enemy |
$03C4DC | Booby/Hornet enemy |
$03C83C | Small spiked enemy |
$03CAFE | Spike bombs |
$03CBC0 | 4x4 block |
$03CCA0 | Small bomb dropping enemy |
$03CEF8 | See-saw platform |
$03D188 | Robotnik statue (Bad Future) |
$03D3C2 | Rotating spike balls |
$03D49A | Animals (Puffin & Penguin) |
$03D68E | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03D87C | Destroyed and aged teleporter |
$03D9C8 | Active and destroyed teleporter |
$03DB7A | Metal Sonic projector |
$03E08C | Metal Sonic projector |
$03E7DE | Spiked caterpillar enemy (QQZ) (Unused) |
$03E994 | Sarnly (saanrii)/Laser scorpion enemy |
$03EE2A | Noro-noro/Spiked snail enemy (QQZ) (Unused) |
$03F13E | Unused 8x4 platform (QQZ BF) (Unused) |
$03F30A | Cracked collapsing platform (QQZ BF) (Unused) |
$03F5A4 | Unused 8x4 platform (QQZ Past) (Unused) |
$03F758 | Cracked collpasing platform (QQZ Past) (Unused) |
R62B__.mmd - Wacky Workbench Zone 2 Past
Offset | Description |
---|---|
$00BBDC | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036ECC | 16x16 mappings |
$037F54 | Main patterns (8x8 tiles) |
$03A9BA | Large piston block |
$03AAF8 | Moving and rotating platforms with flashing warning light (Present/Bad Future) |
$03AE9E | Moving and rotating platforms with flashing warning light |
$03B23E | Moving and rotating platforms with flashing warning light (Good Future) |
$03B5DE | Bouncing metal platform |
$03B6BE | Button |
$03B710 | Metal doors |
$03B7E4 | 4x4 block |
$03B8AC | Large moving block |
$03BA62 | Unused |
$03BB94 | Vent doors |
$03BDB4 | Charger orbs (Present) |
$03BED4 | Charger orbs |
$03C004 | Charger orbs (Good Future) |
$03C134 | Charger orbs (Bad Future) |
$03C266 | Batapyon/Jumping enemy |
$03C4DA | Booby/Hornet enemy |
$03C83A | Small spiked enemy |
$03CAFC | Spike bombs |
$03CBBE | 4x4 block |
$03CC9E | Small bomb dropping enemy |
$03CEF6 | See-saw platform |
$03D186 | Robotnik statue (Bad Future) |
$03D3C0 | Rotating spike balls |
$03D498 | Animals (Puffin & Penguin) |
$03D68C | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03D87A | Destroyed and aged teleporter |
$03D9C6 | Active and destroyed teleporter |
$03DB78 | Metal Sonic projector |
$03DFFA | Doors (MMZ) (Unused) |
$03E0CC | Spikes (MMZ) (Unused) |
$03E166 | Large piston (MMZ) (Unused) |
$03E3F6 | Collapsing platforms (MMZ) (Unused) |
$03E45E | Button |
$03E4B0 | Tall thin vertical spiked pole (MMZ) (Unused) |
$03E5C6 | Bouncers (CCZ/MMZ3) (Unused) |
$03E7DA | 4x4 block (MMZ) (Unused) |
$03E8B6 | Revolving platforms (MMZ) (Unused) |
$03EAA8 | Diagonal buzzsaws (MMZ Present/Past/BF) (Unused) |
$03ECEC | Diagonal buzzsaws (MMZ GF) (Unused) |
$03EF48 | Falling spiked platforms (MMZ) (Unused) |
$03F0F8 | Wheel (Unused) |
$03F1AE | Mekabu/Buzzsaw enemy (MMZ) (Unused) |
$03F3F2 | Lightbulb enemy (SSZ/MMZ) (Unused) |
$03F6AC | Animals (Whitebird & Sheep) (Unused) |
R62C__.mmd - Wacky Workbench Zone 2 Good Future
Offset | Description |
---|---|
$00BB9A | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036ED0 | 16x16 mappings |
$037F0C | Main patterns (8x8 tiles) |
$03AC34 | Large piston block |
$03AD72 | Moving and rotating platforms with flashing warning light (Present/Bad Future) |
$03B118 | Moving and rotating platforms with flashing warning light (Past) |
$03B4B8 | Moving and rotating platforms with flashing warning light |
$03B858 | Bouncing metal platform |
$03B938 | Button |
$03B98A | Metal doors |
$03BA5E | 4x4 block |
$03BB26 | Large moving block |
$03BCDC | Unused |
$03BE0E | Vent doors |
$03C02E | Charger orbs (Present) |
$03C14E | Charger orbs (Past) |
$03C27E | Charger orbs |
$03C3AE | Charger orbs (Bad Future) |
$03C4E0 | Batapyon/Jumping enemy |
$03C754 | Booby/Hornet enemy |
$03CAB4 | Small spiked enemy |
$03CD76 | Spike bombs |
$03CE38 | 4x4 block |
$03CF18 | Small bomb dropping enemy |
$03D170 | See-saw platform |
$03D400 | Robotnik statue (Bad Future) |
$03D63A | Rotating spike balls |
$03D712 | Animals (Puffin & Penguin) |
$03D906 | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03DAF4 | Destroyed and aged teleporter |
$03DC40 | Active and destroyed teleporter |
$03DDF2 | Metal Sonic projector |
$03E3F6 | Collapsing platforms (MMZ) (Unused) |
$03E45E | Button |
$03E4B0 | Tall thin vertical spiked pole (MMZ) (Unused) |
$03E5C6 | Bouncers (CCZ/MMZ3) (Unused) |
$03E7DA | 4x4 block (MMZ) (Unused) |
$03E8B6 | Revolving platforms (MMZ) (Unused) |
$03EAA8 | Diagonal buzzsaws (MMZ Present/Past/BF) (Unused) |
$03ECEC | Diagonal buzzsaws (MMZ GF) (Unused) |
$03EF48 | Falling spiked platforms (MMZ) (Unused) |
$03F0F8 | Wheel (Unused) |
$03F1AE | Mekabu/Buzzsaw enemy (MMZ) (Unused) |
$03F3F2 | Lightbulb enemy (SSZ/MMZ) (Unused) |
$03F6AC | Animals (Whitebird & Sheep) (Unused) |
R62D__.mmd - Wacky Workbench Zone 2 Bad Future
Offset | Description |
---|---|
$00BBC2 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036F30 | 16x16 mappings |
$0381DC | Main patterns (8x8 tiles) |
$03B174 | Large piston block |
$03B2B2 | Moving and rotating platforms with flashing warning light |
$03B658 | Moving and rotating platforms with flashing warning light (Past) |
$03B9F8 | Moving and rotating platforms with flashing warning light (Good Future) |
$03BD98 | Bouncing metal platform |
$03BE78 | Button |
$03BECA | Metal doors |
$03BF9E | 4x4 block |
$03C066 | Large moving block |
$03C21C | Unused |
$03C34E | Vent doors |
$03C56E | Charger orbs (Present) |
$03C68E | Charger orbs (Past) |
$03C7BE | Charger orbs (Good Future) |
$03C8EE | Charger orbs |
$03CA20 | Batapyon/Jumping enemy |
$03CC94 | Booby/Hornet enemy |
$03CFF4 | Small spiked enemy |
$03D2B6 | Spike bombs |
$03D378 | 4x4 block |
$03D458 | Small bomb dropping enemy |
$03D6B0 | See-saw platform |
$03D940 | Robotnik statue |
$03DB7A | Rotating spike balls |
$03DC52 | Animals (Puffin & Penguin) |
$03DE46 | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03E034 | Destroyed and aged teleporter |
$03E180 | Active and destroyed teleporter |
$03E332 | Metal Sonic projector |
$03E7D2 | Spiked caterpillar enemy (QQZ) (Unused) |
$03E994 | Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused) |
$03EE2A | Noro-noro/Spiked snail enemy (QQZ) (Unused) |
$03F13E | Unused 8x4 platform (QQZ BF) (Unused) |
$03F30A | Cracked collapsing platform (QQZ BF) (Unused) |
$03F5A4 | Unused 8x4 platform (QQZ Past) (Unused) |
$03F758 | Cracked collpasing platform (QQZ Past) (Unused) |
R63C__.mmd - Wacky Workbench Zone 3 Good Future
Offset | Description |
---|---|
$00A466 | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036E56 | 16x16 mappings |
$037E94 | Main patterns (8x8 tiles) |
$03AC34 | Large piston block |
$03AD72 | Moving and rotating platforms with flashing warning light (Present/Bad Future) |
$03B118 | Moving and rotating platforms with flashing warning light (Past) |
$03B4B8 | Moving and rotating platforms with flashing warning light |
$03B858 | Bouncing metal platform |
$03B938 | Button |
$03B98A | Metal doors |
$03BA5E | 4x4 block |
$03BB26 | Large moving block |
$03BCDC | Unused |
$03BE0E | Vent doors |
$03C02E | Charger orbs (Present) |
$03C14E | Charger orbs (Past) |
$03C27E | Charger orbs |
$03C3AE | Charger orbs (Bad Future) |
$03C4E0 | Batapyon/Jumping enemy |
$03C754 | Booby/Hornet enemy |
$03CAB4 | Small spiked enemy |
$03CD76 | Spike bombs |
$03CE38 | 4x4 block |
$03CF18 | Small bomb dropping enemy |
$03D170 | See-saw platform |
$03D400 | Robotnik statue (Bad Future) |
$03D63A | Rotating spike balls |
$03D712 | Animals (Puffin & Penguin) |
$03D906 | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03DAF4 | Destroyed and aged teleporter |
$03DC40 | Active and destroyed teleporter |
$03DDF2 | Metal Sonic projector |
$03E1F2 | Spike topped thrust ship |
$03ECEE | Robotnik in thrust ship |
$03F1D4 | Robotnik escaping |
$03F7C2 | Crushed thrust ship |
$03FA8C | Broken platforms |
$03FC4C | Arena doors and electrical dischargers |
R63D__.mmd - Wacky Workbench Zone 3 Bad Future
Offset | Description |
---|---|
$00A40E | Big ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339BC | Wacky Workbench title card font patterns |
$03410C | Catapult |
$034220 | Freezing exhaust vent |
$034378 | Ice block Sonic |
$036E5C | 16x16 mappings |
$03808C | Main patterns (8x8 tiles) |
$03A698 | Large piston block |
$03A7D6 | Moving and rotating platforms with flashing warning light |
$03AB7C | Moving and rotating platforms with flashing warning light (Past) |
$03AF1C | Moving and rotating platforms with flashing warning light (Good Future) |
$03B2BC | Bouncing metal platform |
$03B39C | Button |
$03B3EE | Metal doors |
$03B4C2 | 4x4 block |
$03B58A | Large moving block |
$03B740 | Unused |
$03B872 | Vent doors |
$03BA92 | Charger orbs (Present) |
$03BBB2 | Charger orbs (Past) |
$03BCE2 | Charger orbs (Good Future) |
$03BE12 | Charger orbs |
$03BF44 | Batapyon/Jumping enemy |
$03C1B8 | Booby/Hornet enemy |
$03C518 | Small spiked enemy |
$03C7DA | Spike bombs |
$03C89C | 4x4 block |
$03C97C | Small bomb dropping enemy |
$03CBD4 | See-saw platform |
$03CE64 | Robotnik statue |
$03D09E | Rotating spike balls |
$03D176 | Animals (Puffin & Penguin) |
$03D36A | Animals being tortured by Metal Sonic (Puffin & Penguin) |
$03D558 | Destroyed and aged teleporter |
$03D6A4 | Active and destroyed teleporter |
$03D856 | Metal Sonic projector |
$03DC56 | Spike topped thrust ship |
$03E752 | Robotnik in thrust ship |
$03EC38 | Robotnik escaping |
$03F226 | Crushed thrust ship |
$03F4F0 | Broken platforms |
$03F6C4 | Arena doors and electrical dischargers |
$03FA8C | Broken platforms (Good Future) |
$03FC4C | Arena doors and electrical dischargers (Good Future) |
R71A__.mmd - Stardust Speedway Zone 1 Present
Offset | Description |
---|---|
$00B63A | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036C40 | 16x16 mappings |
$0381FE | Main patterns (8x8 tiles) |
$03BAAA | Swinging spiked platform |
$03BBF4 | Searchlight beams 1 |
$03BCC6 | Searchlight beams 2 (Good Future/Bad Future) |
$03BD98 | Searchlight beams 2 (Good Future/Bad Future) |
$03BE6A | Animals (Canary & Rabbit) |
$03C01A | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03C1C6 | Metal Sonic projector |
$03C5C6 | Active and destroyed teleporter |
$03C778 | Aged and destroyed teleporter |
$03C8C4 | Flying enemy with propeller |
$03CF60 | Spike orb ports |
$03D006 | 4x4 block |
$03D120 | 4x4 block (Past) |
$03D24C | 4x4 block (Good Future) |
$03D378 | 4x4 block (Bad Future) |
$03D488 | Spike orb |
$03D548 | Lightbulb enemy |
$03DA22 | Small puff of smoke like enemy |
$03DBF6 | Armoured rolling enemy |
$03E752 | Robotnik in thrust ship (WWZ) (Unused) |
$03EC38 | Robotnik escaping (Unused) |
$03F226 | Destroyed thrust ship (WWZ) (Unused) |
$03F4F0 | Broken platforms (WWZ BF) (Unused) |
$03F6C4 | Arena doors and electrical dischargers (WWZ BF) (Unused) |
$03FA8C | Broken platforms (WWZ GF) (Unused) |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R71B__.mmd - Stardust Speedway Zone 1 Past
Offset | Description |
---|---|
$00B5F0 | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036BD6 | 16x16 mappings |
$037C86 | Main patterns (8x8 tiles) |
$03B596 | Swinging spiked platform |
$03B6E0 | Searchlight beams 1 (Present/Bad Future) |
$03B7B2 | Searchlight beams 2 (Good Future/Bad Future) |
$03B884 | Searchlight beams 2 (Good Future/Bad Future) |
$03B956 | Animals (Canary & Rabbit) |
$03BB06 | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03BCB2 | Metal Sonic projector |
$03C0B2 | Active and destroyed teleporter |
$03C264 | Aged and destroyed teleporter |
$03C3B0 | Flying enemy with propeller |
$03CA4C | Spike orb ports |
$03CAF2 | 4x4 block (Present) |
$03CC0C | 4x4 block |
$03CD38 | 4x4 block (Good Future) |
$03CE64 | 4x4 block (Bad Future) |
$03CF74 | Spike orb |
$03D034 | Lightbulb enemy |
$03D50E | Small puff of smoke like enemy |
$03D6E2 | Armoured rolling enemy |
$03DBF6 | Armoured rolling enemy |
$03E752 | Robotnik in thrust ship (WWZ) (Unused) |
$03EC38 | Robotnik escaping (Unused) |
$03F226 | Destroyed thrust ship (WWZ) (Unused) |
$03F4F0 | Broken platforms (WWZ BF) (Unused) |
$03F6C4 | Arena doors and electrical dischargers (WWZ BF) (Unused) |
$03FA8C | Broken platforms (WWZ GF) (Unused) |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R71C__.mmd - Stardust Speedway Zone 1 Good Future
Offset | Description |
---|---|
$00B6FC | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036B30 | 16x16 mappings |
$037B48 | Main patterns (8x8 tiles) |
$03B5AC | Swinging spiked platform |
$03B6F6 | Searchlight beams 1 (Present/Bad Future) |
$03B7C8 | Searchlight beams 2 |
$03B89A | Searchlight beams 2 |
$03B96C | Animals (Canary & Rabbit) |
$03BB1C | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03BCC8 | Metal Sonic projector |
$03C0C8 | Active and destroyed teleporter |
$03C27A | Aged and destroyed teleporter |
$03C3C6 | Flying enemy with propeller |
$03CA62 | Spike orb ports |
$03CB08 | 4x4 block (Present) |
$03CC22 | 4x4 block (Past) |
$03CD4E | 4x4 block |
$03CE7A | 4x4 block (Bad Future) |
$03CF8A | Spike orb |
$03D04A | Lightbulb enemy |
$03D524 | Small puff of smoke like enemy |
$03D6F8 | Armoured rolling enemy |
$03DBF6 | Armoured rolling enemy |
$03E752 | Robotnik in thrust ship (WWZ) (Unused) |
$03EC38 | Robotnik escaping (Unused) |
$03F226 | Destroyed thrust ship (WWZ) (Unused) |
$03F4F0 | Broken platforms (WWZ BF) (Unused) |
$03F6C4 | Arena doors and electrical dischargers (WWZ BF) (Unused) |
$03FA8C | Broken platforms (WWZ GF) (Unused) |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R71D__.mmd - Stardust Speedway Zone 1 Bad Future
Offset | Description |
---|---|
$00B66C | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036C40 | 16x16 mappings |
$03834A | Main patterns (8x8 tiles) |
$03BCDE | Swinging spiked platform |
$03BE28 | Searchlight beams 1 |
$03BEFA | Searchlight beams 2 |
$03BFCC | Searchlight beams 2 |
$03C09E | Animals (Canary & Rabbit) |
$03C24E | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03C3FA | Metal Sonic projector |
$03C7FA | Active and destroyed teleporter |
$03C9AC | Aged and destroyed teleporter |
$03CAF8 | Flying enemy with propeller |
$03D194 | Spike orb ports |
$03D23A | 4x4 block (Present) |
$03D354 | 4x4 block (Past) |
$03D480 | 4x4 block (Good Future) |
$03D5AC | 4x4 block |
$03D6BC | Spike orb |
$03D77C | Lightbulb enemy |
$03DC56 | Small puff of smoke like enemy |
$03DE2A | Armoured rolling enemy |
$03E752 | Robotnik in thrust ship (WWZ) (Unused) |
$03EC38 | Robotnik escaping (Unused) |
$03F226 | Destroyed thrust ship (WWZ) (Unused) |
$03F4F0 | Broken platforms (WWZ BF) (Unused) |
$03F6C4 | Arena doors and electrical dischargers (WWZ BF) (Unused) |
$03FA8C | Broken platforms (WWZ GF) (Unused) |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R72A__.mmd - Stardust Speedway Zone 2 Present
Offset | Description |
---|---|
$00BB6A | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036CA0 | 16x16 mappings |
$038258 | Main patterns (8x8 tiles) |
$03BB0A | Swinging spiked platform |
$03BC54 | Searchlight beams 1 |
$03BD26 | Searchlight beams 2 (Good Future/Bad Future) |
$03BDF8 | Searchlight beams 2 (Good Future/Bad Future) |
$03BECA | Animals (Canary & Rabbit) |
$03C07A | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03C226 | Metal Sonic projector |
$03C626 | Active and destroyed teleporter |
$03C7D8 | Aged and destroyed teleporter |
$03C924 | Flying enemy with propeller |
$03CFC0 | Spike orb ports |
$03D066 | 4x4 block |
$03D180 | 4x4 block (Past) |
$03D2AC | 4x4 block (Good Future) |
$03D3D8 | 4x4 block (Bad Future) |
$03D4E8 | Spike orb |
$03D5A8 | Lightbulb enemy |
$03DA82 | Small puff of smoke like enemy |
$03DC56 | Armoured rolling enemy |
$03E3F6 | Collapsing platforms (MMZ) (Unused) |
$03E45E | Button (Unused) |
$03E4B0 | Tall thin vertical spiked pole (MMZ) (Unused) |
$03E5C6 | Bouncers (CCZ/MMZ3) (Unused) |
$03E7DA | 4x4 block (MMZ) (Unused) |
$03E8B6 | Revolving platforms (MMZ) (Unused) |
$03EAA8 | Diagonal buzzsaws (MMZ Present/Past/BF) (Unused) |
$03ECEC | Diagonal buzzsaws (MMZ GF) (Unused) |
$03EF48 | Falling spiked platforms (MMZ) (Unused) |
$03F0F8 | Wheel (Unused) |
$03F1AE | Mekabu/Buzzsaw enemy (MMZ) (Unused) |
$03F3F2 | Lightbulb enemy (MMZ) (Unused) |
$03F6AC | Animals (Whitebird & Sheep) (Unused) |
R72B__.mmd - Stardust Speedway Zone 2 Past
Offset | Description |
---|---|
$00BBA0 | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036C36 | 16x16 mappings |
$037CE6 | Main patterns (8x8 tiles) |
$03B5F6 | Swinging spiked platform |
$03B740 | Searchlight beams 1 (Present/Bad Future) |
$03B812 | Searchlight beams 2 (Good Future/Bad Future) |
$03B8E4 | Searchlight beams 2 (Good Future/Bad Future) |
$03B9B6 | Animals (Canary & Rabbit) |
$03BB66 | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03BD12 | Metal Sonic projector |
$03C112 | Active and destroyed teleporter |
$03C2C4 | Aged and destroyed teleporter |
$03C410 | Flying enemy with propeller |
$03CAAC | Spike orb ports |
$03CB52 | 4x4 block (Present) |
$03CC6C | 4x4 block |
$03CD98 | 4x4 block (Good Future) |
$03CEC4 | 4x4 block (Bad Future) |
$03CFD4 | Spike orb |
$03D094 | Lightbulb enemy |
$03D56E | Small puff of smoke like enemy |
$03D742 | Armoured rolling enemy |
$03DC56 | Armoured rolling enemy |
$03E752 | Robotnik in thrust ship (WWZ) (Unused) |
$03EC38 | Robotnik escaping (Unused) |
$03F226 | Destroyed thrust ship (WWZ) (Unused) |
$03F4F0 | Broken platforms (WWZ BF) (Unused) |
$03F6C4 | Arena doors and electrical dischargers (WWZ BF) (Unused) |
$03FA8C | Broken platforms (WWZ GF) (Unused) |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R72C__.mmd - Stardust Speedway Zone 2 Good Future
Offset | Description |
---|---|
$00BC2C | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036B90 | 16x16 mappings |
$037BC2 | Main patterns (8x8 tiles) |
$03B626 | Swinging spiked platform |
$03B770 | Searchlight beams 1 (Present/Bad Future) |
$03B842 | Searchlight beams 2 |
$03B914 | Searchlight beams 2 |
$03B9E6 | Animals (Canary & Rabbit) |
$03BB96 | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03BD42 | Metal Sonic projector |
$03C142 | Active and destroyed teleporter |
$03C2F4 | Aged and destroyed teleporter |
$03C440 | Flying enemy with propeller |
$03CADC | Spike orb ports |
$03CB82 | 4x4 block (Present) |
$03CC9C | 4x4 block (Past) |
$03CDC8 | 4x4 block |
$03CEF4 | 4x4 block (Bad Future) |
$03D004 | Spike orb |
$03D0C4 | Lightbulb enemy |
$03D59E | Small puff of smoke like enemy |
$03D772 | Armoured rolling enemy |
$03DC56 | Armoured rolling enemy |
$03E3F6 | Collapsing platforms (MMZ) (Unused) |
$03E45E | Button (Unused) |
$03E4B0 | Tall thin vertical spiked pole (MMZ) (Unused) |
$03E5C6 | Bouncers (CCZ/MMZ3) (Unused) |
$03E7DA | 4x4 block (MMZ) (Unused) |
$03E8B6 | Revolving platforms (MMZ) (Unused) |
$03EAA8 | Diagonal buzzsaws (MMZ Present/Past/BF) (Unused) |
$03ECEC | Diagonal buzzsaws (MMZ GF) (Unused) |
$03EF48 | Falling spiked platforms (MMZ) (Unused) |
$03F0F8 | Wheel (Unused) |
$03F1AE | Mekabu/Buzzsaw enemy (MMZ) (Unused) |
$03F3F2 | Lightbulb enemy (MMZ) (Unused) |
$03F6AC | Animals (Whitebird & Sheep) (Unused) |
R72D__.mmd - Stardust Speedway Zone 2 Bad Future
Offset | Description |
---|---|
$00BC1C | Giant ring flash |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036CB2 | 16x16 mappings |
$0383BE | Main patterns (8x8 tiles) |
$03BD3C | Swinging spiked platform |
$03BE86 | Searchlight beams 1 |
$03BF58 | Searchlight beams 2 |
$03C02A | Searchlight beams 2 |
$03C0FC | Animals (Canary & Rabbit) |
$03C2AC | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03C458 | Metal Sonic projector |
$03C858 | Active and destroyed teleporter |
$03CA0C | Aged and destroyed teleporter |
$03CB56 | Flying enemy with propeller |
$03D1F2 | Spike orb ports |
$03D298 | 4x4 block (Present) |
$03D3B2 | 4x4 block (Past) |
$03D4DE | 4x4 block (Good Future) |
$03D60A | 4x4 block |
$03D71A | Spike orb |
$03D7DA | Lightbulb enemy |
$03DCB4 | Small puff of smoke like enemy |
$03DE88 | Armoured rolling enemy |
$03E752 | Robotnik in thrust ship (WWZ) (Unused) |
$03EC38 | Robotnik escaping (Unused) |
$03F226 | Destroyed thrust ship (WWZ) (Unused) |
$03F4F0 | Broken platforms (WWZ BF) (Unused) |
$03F6C4 | Arena doors and electrical dischargers (WWZ BF) (Unused) |
$03FA8C | Broken platforms (WWZ GF) (Unused) |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R73C__.mmd - Stardust Speedway Zone 3 Good Future
Offset | Description |
---|---|
$00A408 | Giant ring flash |
$01E938 | Amy Rose |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036AD0 | 16x16 mappings |
$037AEA | Main patterns (8x8 tiles) |
$03AE16 | Swinging spiked platform |
$03AF60 | Searchlight beams 1 (Present/Bad Future) |
$03B032 | Searchlight beams 2 |
$03B104 | Searchlight beams 2 |
$03B1D6 | Animals (Canary & Rabbit) |
$03B386 | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03B532 | Metal Sonic projector |
$03B932 | Active and destroyed teleporter |
$03BAE4 | Aged and destroyed teleporter |
$03BC30 | Flying enemy with propeller |
$03C2CC | Spike orb ports |
$03C372 | 4x4 block (Present) |
$03C48C | 4x4 block (Past) |
$03C5B8 | 4x4 block |
$03C6E4 | 4x4 block (Bad Future) |
$03C7F4 | Spike orb |
$03C8B4 | Lightbulb enemy |
$03CD8E | Small puff of smoke like enemy |
$03CF62 | Armoured rolling enemy |
$03D334 | 4x4 block |
$03D460 | Foreground lamp post |
$03D600 | Robotnik in ship |
$03DD08 | Metal Sonic |
$03F640 | Spikes |
$03FA8C | Broken platforms (WWZ GF) (Unused) |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R73D__.mmd - Stardust Speedway Zone 3 Bad Future
Offset | Description |
---|---|
$00A396 | Giant ring flash |
$01D600 | Amy Rose |
$01E414 | 4x4 block |
$01E524 | Foreground lamp post |
$02EDE6 | Points |
$02EE4A | Seed pod |
$02F4F2 | Giant ring |
$02F8FC | Goal post |
$02FABC | End sign |
$030098 | Clear Screen |
$030DA2 | Main title card patterns |
$031E2E | Diagonal spring |
$03213A | Vertical and horizontal springs |
$03235C | Monitors & contents, and time frame posts |
$032960 | Explosions |
$032E48 | Rings |
$0334BC | HUD |
$0335E8 | Continue post |
$033732 | Flower |
$0339B2 | Stardust Speedway title card font patterns |
$033B22 | Rotating catcher arms |
$033F3E | Flame plumes from speed boosters |
$0340A0 | Unused |
$0340E2 | Plane switcher panels |
$034244 | Unused |
$0342B2 | Unused |
$034306 | Unused |
$034346 | Unused |
$036C5E | 16x16 mappings |
$038368 | Main patterns (8x8 tiles) |
$03B5AE | Swinging spiked platform |
$03B6F8 | Searchlight beams 1 |
$03B7CA | Searchlight beams 2 |
$03B89C | Searchlight beams 2 |
$03B96E | Animals (Canary & Rabbit) |
$03BB1E | Animals being tortured by Metal Sonic (Canary & Rabbit) |
$03BCCA | Metal Sonic projector |
$03C0CA | Active and destroyed teleporter |
$03C27C | Aged and destroyed teleporter |
$03C3C8 | Flying enemy with propeller |
$03CA64 | Spike orb ports |
$03CB0A | 4x4 block (Present) |
$03CC24 | 4x4 block (Past) |
$03CD50 | 4x4 block (Good Future) |
$03CE7C | 4x4 block |
$03CF8C | Spike orb |
$03D04C | Lightbulb enemy |
$03D526 | Small puff of smoke like enemy |
$03D6FA | Armoured rolling enemy |
$03DACC | Robotnik in ship |
$03E1D4 | Metal Sonic |
$03FB0C | Spikes |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R81A__.mmd - Metallic Madness Zone 1 Present
Offset | Description |
---|---|
$00A572 | Giant ring flash |
$01E414 | 4x4 block (SSZ BF) (Unused) |
$01E524 | Foreground lamp post (SSZ BF) (Unused) |
$02F75E | Points |
$02F7C2 | Seed pod |
$02FE6A | Giant ring |
$030274 | Goal post |
$030434 | End sign |
$030A10 | Clear screen |
$03171A | Main title card patterns |
$0327A6 | Diagonal spring |
$032AB2 | Vertical and horizontal springs |
$032CD4 | Monitors & contents, and time frame posts |
$0332D8 | Explosions |
$0337C0 | Rings |
$033E34 | HUD |
$033F60 | Continue post |
$0340E0 | Flower |
$034366 | Shrinker/expander lasers |
$034482 | Metallic Madness title card font patterns |
$038A30 | 16x16 mappings |
$039426 | Main patterns (8x8 tiles) |
$03BD58 | Doors |
$03BE2A | Spikes |
$03BEC4 | Large piston |
$03C154 | Collapsing platforms |
$03C1BC | Appearing/disappearing platforms |
$03C228 | Moving slicer poles |
$03C554 | Diagonal buzzsaws |
$03C798 | Diagonal buzzsaws (Good Future) |
$03C9F4 | Unused platform |
$03CAE8 | Sphere platforms |
$03CB9E | Large seesaw and spike ball |
$03D1CA | Large seesaw and spike ball (Good Future) |
$03D810 | Revolving platforms |
$03DA02 | Button |
$03DA54 | Wheel |
$03DB0A | Mekabu/Buzzsaw enemy |
$03DD4E | Booby/Hornet enemy |
$03E068 | Grabber enemy |
$03E3E8 | Animals (Whitebird and Sheep) |
$03E578 | Aged and destroyed teleporter |
$03E6C4 | Active and destroyed teleporter |
$03FB0C | Spikes |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R81B__.mmd - Metallic Madness Zone 1 Past
Offset | Description |
---|---|
$00A514 | Giant ring flash |
$01E414 | 4x4 block (SSZ BF) (Unused) |
$01E524 | Foreground lamp post (SSZ BF) (Unused) |
$02F75E | Points |
$02F7C2 | Seed pod |
$02FE6A | Giant ring |
$030274 | Goal post |
$030434 | End sign |
$030A10 | Clear screen |
$03171A | Main title card patterns |
$0327A6 | Diagonal spring |
$032AB2 | Vertical and horizontal springs |
$032CD4 | Monitors & contents, and time frame posts |
$0332D8 | Explosions |
$0337C0 | Rings |
$033E34 | HUD |
$033F60 | Continue post |
$0340E0 | Flower |
$034366 | Shrinker/expander lasers |
$034482 | Metallic Madness title card font patterns |
$038A30 | 16x16 mappings |
$03942A | Main patterns (8x8 tiles) |
$03BBA8 | Doors |
$03BC80 | Spikes |
$03BD1A | Large piston |
$03BFAA | Collapsing platforms |
$03C012 | Appearing/disappearing platforms |
$03C07E | Moving slicer poles |
$03C3AA | Diagonal buzzsaws |
$03C5EE | Diagonal buzzsaws (Good Future) |
$03C84A | Unused platform |
$03C93E | Sphere platforms |
$03C9F4 | Large seesaw and spike ball |
$03D020 | Large seesaw and spike ball (Good Future) |
$03D666 | Revolving platforms |
$03D858 | Button |
$03D8AA | Wheel |
$03D960 | Mekabu/Buzzsaw enemy |
$03DBA4 | Booby/Hornet enemy |
$03DEBE | Grabber enemy |
$03E23E | Animals (Whitebird and Sheep) |
$03E3CE | Aged and destroyed teleporter |
$03E51A | Active and destroyed teleporter |
$03FB0C | Spikes |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R81C__.mmd - Metallic Madness Zone 1 Good Future
Offset | Description |
---|---|
$00A62C | Giant ring flash |
$01E414 | 4x4 block (SSZ BF) (Unused) |
$01E524 | Foreground lamp post (SSZ BF) (Unused) |
$02F75E | Points |
$02F7C2 | Seed pod |
$02FE6A | Giant ring |
$030274 | Goal post |
$030434 | End sign |
$030A10 | Clear screen |
$03171A | Main title card patterns |
$0327A6 | Diagonal spring |
$032AB2 | Vertical and horizontal springs |
$032CD4 | Monitors & contents, and time frame posts |
$0332D8 | Explosions |
$0337C0 | Rings |
$033E34 | HUD |
$033F60 | Continue post |
$0340E0 | Flower |
$034366 | Shrinker/expander lasers |
$034482 | Metallic Madness title card font patterns |
$037F78 | 16x16 mappings |
$038AEE | Main patterns (8x8 tiles) |
$03B7EA | Doors |
$03B8BC | Spikes |
$03B956 | Large piston |
$03BBE6 | Collapsing platforms |
$03BC4E | Appearing/disappearing platforms |
$03BCBA | Moving slicer poles |
$03BFE6 | Diagonal buzzsaws (Present/Past/BF) |
$03C22A | Diagonal buzzsaws |
$03C486 | Unused platform |
$03C57A | Sphere platforms |
$03C630 | Large seesaw and spike ball (Present/Past/BF) |
$03CC5C | Large seesaw and spike ball |
$03D2A2 | Revolving platforms |
$03D494 | Button |
$03D4E6 | Wheel |
$03D59C | Mekabu/Buzzsaw enemy |
$03D7E0 | Booby/Hornet enemy |
$03DAFA | Grabber enemy |
$03DE7A | Animals (Whitebird and Sheep) |
$03E00A | Aged and destroyed teleporter |
$03E156 | Active and destroyed teleporter |
$03FB0C | Spikes |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R81D__.mmd - Metallic Madness Zone 1 Bad Future
Offset | Description |
---|---|
$00A774 | Giant ring flash |
$01DEAC | Flower |
$01E132 | Shrinker/expander lasers |
$01E24E | Metallic Madness title card font patterns |
$02F75E | Points |
$02F7C2 | Seed pod |
$02FE6A | Giant ring |
$030274 | Goal post |
$030434 | End sign |
$030A10 | Clear screen |
$03171A | Main title card patterns |
$0327A6 | Diagonal spring |
$032AB2 | Vertical and horizontal springs |
$032CD4 | Monitors & contents, and time frame posts |
$0332D8 | Explosions |
$0337C0 | Rings |
$033E34 | HUD |
$033F60 | Continue post |
$03677E | 16x16 mappings |
$0371B0 | Main patterns (8x8 tiles) |
$039E08 | Doors |
$039EDA | Spikes |
$039F74 | Large piston |
$03A204 | Collapsing platforms |
$03A26C | Appearing/disappearing platforms |
$03A2D8 | Moving slicer poles |
$03A604 | Diagonal buzzsaws |
$03A848 | Diagonal buzzsaws (Good Future) |
$03AAA4 | Unused platform |
$03AB98 | Sphere platforms |
$03AC4E | Large seesaw and spike ball |
$03B27A | Large seesaw and spike ball (Good Future) |
$03B8C0 | Revolving platforms |
$03BAB2 | Button |
$03BB04 | Wheel |
$03BBBA | Mekabu/Buzzsaw enemy |
$03BDFE | Booby/Hornet enemy |
$03C118 | Grabber enemy |
$03C498 | Animals (Whitebird and Sheep) |
$03C628 | Aged and destroyed teleporter |
$03C774 | Active and destroyed teleporter |
$03D59C | Mekabu/Buzzsaw enemy |
$03D7E0 | Booby/Hornet enemy |
$03DAFA | Grabber enemy |
$03DE7A | Animals (Whitebird and Sheep) |
$03E00A | Aged and destroyed teleporter |
$03E156 | Active and destroyed teleporter |
$03FB0C | Spikes |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R82A__.mmd - Metallic Madness Zone 2 Present
Offset | Description |
---|---|
$00B1A0 | Giant ring flash |
$01DAAC | Flower |
$01DD32 | Shrinker/expander lasers |
$01DE4E | Metallic Madness title card font patterns |
$02F75E | Points |
$02F7C2 | Giant ring |
$02FBCC | Goal post |
$02FD8C | End sign |
$030368 | Clear screen |
$031072 | Main title card patterns |
$0320FE | Diagonal spring |
$03240A | Vertical and horizontal springs |
$03262C | Monitors & contents, and time frame posts |
$032C30 | Explosions |
$033118 | Rings |
$03378C | HUD |
$0338B8 | Continue post |
$035E24 | 16x16 mappings |
$036A62 | Main patterns (8x8 tiles) |
$039558 | Doors |
$03962A | Spikes |
$0396C4 | Large piston |
$039954 | Collapsing platforms |
$0399BC | Large walking bomb |
$039EEC | Unused platform |
$039FE0 | Large seesaw and spike ball |
$03A60C | Large seesaw and spike ball (Good Future) |
$03AC52 | Falling spiked platforms |
$03AE02 | Walking platform |
$03AF72 | Button |
$03AFC4 | Wheel |
$03B07A | Mekabu/Buzzsaw enemy |
$03B2BE | Transport tube door |
$03B320 | Animals (Whitebird and Sheep) |
$03B4B0 | Armoured rolling enemy |
$03B8A4 | Aged and destroyed teleporter |
$03B9F0 | Active and destroyed teleporter |
$03C660 | Revolving (plane switching) platform |
$03C76C | Unused |
$03C826 | Rotating panels from Robotnik's ship 1 |
$03CEA4 | Rotating panels from Robotnik's ship 2 |
$03D838 | Rotating panels from Robotnik's ship 3 |
$03D9EE | Robotnik's ship and Robotnik in ship |
$03F014 | Amy Rose |
$03FB0C | Spikes |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R82B__.mmd - Metallic Madness Zone 2 Past
Offset | Description |
---|---|
$00B430 | Giant ring flash |
$01DCAC | Flower |
$01DF32 | Shrinker/expander lasers |
$01E04E | Metallic Madness title card font patterns |
$02F75E | Points |
$02F7C2 | Giant ring |
$02FBCC | Goal post |
$02FD8C | End sign |
$030368 | Clear screen |
$031072 | Main title card patterns |
$0320FE | Diagonal spring |
$03240A | Vertical and horizontal springs |
$03262C | Monitors & contents, and time frame posts |
$032C30 | Explosions |
$033118 | Rings |
$03378C | HUD |
$0338B8 | Continue post |
$03398C | Revolving (plane switching) platform |
$033A98 | Unused |
$033B52 | Rotating panels from Robotnik's ship 1 |
$0341D0 | Rotating panels from Robotnik's ship 2 |
$034B64 | Rotating panels from Robotnik's ship 3 |
$034D1A | Robotnik's ship and Robotnik in ship |
$036340 | Amy Rose |
$039354 | 16x16 mappings |
$039EB6 | Main patterns (8x8 tiles) |
$03C964 | Doors |
$03C766 | Spikes |
$03C800 | Large piston |
$03CA90 | Collapsing platforms |
$03CAF8 | Large walking bomb |
$03D028 | Unused platform |
$03D11C | Large seesaw and spike ball |
$03D748 | Large seesaw and spike ball (Good Future) |
$03DD8E | Falling spiked platforms |
$03DF3E | Walking platform |
$03E0AE | Button |
$03E100 | Wheel |
$03E1B6 | Mekabu/Buzzsaw enemy |
$03E3FA | Transport tube door |
$03E45C | Animals (Whitebird and Sheep) |
$03E5EC | Armoured rolling enemy |
$03E9E0 | Aged and destroyed teleporter |
$03EB2C | Active and destroyed teleporter |
$03FB0C | Spikes |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R82C__.mmd - Metallic Madness Zone 2 Good Future
Offset | Description |
---|---|
$00B4F6 | Giant ring flash |
$01DAAC | Flower |
$01DD32 | Shrinker/expander lasers |
$01DE4E | Metallic Madness title card font patterns |
$02F75E | Points |
$02F7C2 | Giant ring |
$02FBCC | Goal post |
$02FD8C | End sign |
$030368 | Clear screen |
$031072 | Main title card patterns |
$0320FE | Diagonal spring |
$03240A | Vertical and horizontal springs |
$03262C | Monitors & contents, and time frame posts |
$032C30 | Explosions |
$033118 | Rings |
$03378C | HUD |
$0338B8 | Continue post |
$03398C | Revolving (plane switching) platform |
$033A98 | Unused |
$033B52 | Rotating panels from Robotnik's ship 1 |
$0341D0 | Rotating panels from Robotnik's ship 2 |
$034B64 | Rotating panels from Robotnik's ship 3 |
$034D1A | Robotnik's ship and Robotnik in ship |
$036340 | Amy Rose |
$0393B8 | 16x16 mappings |
$03A0E0 | Main patterns (8x8 tiles) |
$03C880 | Doors |
$03C952 | Spikes |
$03C9EC | Large piston |
$03CC7C | Collapsing platforms |
$03CCE4 | Large walking bomb |
$03D214 | Unused platform |
$03D308 | Large seesaw and spike ball (Present/Past/BF) |
$03D934 | Large seesaw and spike ball |
$03DF7A | Falling spiked platforms |
$03E12A | Walking platform |
$03E29A | Button |
$03E2EC | Wheel |
$03E3A2 | Mekabu/Buzzsaw enemy |
$03E5E6 | Transport tube door |
$03E648 | Animals (Whitebird and Sheep) |
$03E7D8 | Armoured rolling enemy |
$03EBCC | Aged and destroyed teleporter |
$03ED18 | Active and destroyed teleporter |
$03FB0C | Spikes |
$03FC4C | Arena doors and electrical dischargers (WWZ GF) (Unused) |
R82D__.mmd - Metallic Madness Zone 2 Bad Future
Offset | Description |
---|---|
$00B3C8 | Giant ring flash |
$01DAAC | Flower |
$01DD32 | Shrinker/expander lasers |
$01DE4E | Metallic Madness title card font patterns |
$02F75E | Points |
$02F7C2 | Giant ring |
$02FBCC | Goal post |
$02FD8C | End sign |
$030368 | Clear screen |
$031072 | Main title card patterns |
$0320FE | Diagonal spring |
$03240A | Vertical and horizontal springs |
$03262C | Monitors & contents, and time frame posts |
$032C30 | Explosions |
$033118 | Rings |
$03378C | HUD |
$0338B8 | Continue post |
$03398C | Revolving (plane switching) platform |
$033A98 | Unused |
$033B52 | Rotating panels from Robotnik's ship 1 |
$0341D0 | Rotating panels from Robotnik's ship 2 |
$034B64 | Rotating panels from Robotnik's ship 3 |
$034D1A | Robotnik's ship and Robotnik in ship |
$036340 | Amy Rose |
$0393B8 | 16x16 mappings |
$039FE2 | Main patterns (8x8 tiles) |
$03CC6C | Doors |
$03CD3E | Spikes |
$03CDD8 | Large piston |
$03D068 | Collapsing platforms |
$03D0D0 | Large walking bomb |
$03D600 | Unused platform |
$03D6F4 | Large seesaw and spike ball |
$03DD20 | Large seesaw and spike ball (Good Future) |
$03E366 | Falling spiked platforms |
$03E516 | Walking platform |
$03E686 | Button |
$03E6D8 | Wheel |
$03E78E | Mekabu/Buzzsaw enemy |
$03E9D2 | Transport tube door |
$03EA34 | Animals (Whitebird and Sheep) |
$03EBC4 | Armoured rolling enemy |
$03EFB8 | Aged and destroyed teleporter |
$03F014 | Active and destroyed teleporter |
R83C__.mmd - Metallic Madness Zone 3 Good Future
Offset | Description |
---|---|
$00A5F6 | Giant ring flash |
$01DEAC | Flower |
$01E132 | Shrinker/expander lasers |
$01E24E | Metallic Madness title card font patterns |
$02F75E | Points |
$02F7C2 | Seed pod |
$02FE6A | Giant ring |
$030274 | Goal post |
$030434 | End sign |
$030A10 | Clear screen |
$03171A | Main title card patterns |
$0327A6 | Diagonal spring |
$032AB2 | Vertical and horizontal springs |
$032CD4 | Monitors & contents, and time frame posts |
$0332D8 | Explosions |
$0337C0 | Rings |
$033E34 | HUD |
$033F60 | Continue post |
$034034 | Revolving (plane switching) platform |
$034140 | Unused |
$0341FA | Rotating panels from Robotnik's ship 1 |
$034878 | Rotating panels from Robotnik's ship 2 |
$03520C | Rotating panels from Robotnik's ship 3 |
$0353C2 | Robotnik's ship and Robotnik in ship |
$0369E8 | Amy Rose |
$03997A | 16x16 mappings |
$03A2A8 | Main patterns (8x8 tiles) |
$03CA8C | Doors |
$03CB5E | Spikes |
$03CBF8 | Large piston |
$03CE88 | Collapsing platforms |
$03CEF0 | Button |
$03CF42 | Tall thin vertical spiked pole |
$03D058 | Bouncers |
$03D26C | 4x4 block (Unused) |
$03D348 | Revolving platforms |
$03D53A | Diagonal buzzsaws (Present/Past/BF) |
$03D77E | Diagonal buzzsaws |
$03D9DA | Falling spiked platforms |
$03DB8A | Wheel |
$03DC40 | Mekabu/Buzzsaw enemy |
$03DE84 | Lightbulb enemy |
$03E13E | Animals (Whitebird and Sheep) |
$03E9D2 | Transport tube door |
$03EA34 | Animals (Whitebird and Sheep) |
$03EBC4 | Armoured rolling enemy |
$03EFB8 | Aged and destroyed teleporter |
$03F104 | Active and destroyed teleporter |
R83D__.mmd - Metallic Madness Zone 3 Bad Future
Offset | Description |
---|---|
$00A67E | Giant ring flash |
$02F1B0 | Points |
$02F214 | Seed pod |
$02F8BC | Giant ring |
$02FCC6 | Goal post |
$02FE86 | End sign |
$030462 | Clear screen |
$03116C | Main title card patterns |
$0321F8 | Diagonal spring |
$032504 | Vertical and horizontal springs |
$032726 | Monitors & contents, and time frame posts |
$032D2A | Explosions |
$033212 | Rings |
$033886 | HUD |
$0339B2 | Continue post |
$033A86 | Revolving (plane switching) platform |
$033B92 | Unused |
$033C4C | Rotating panels from Robotnik's ship 1 |
$0342CA | Rotating panels from Robotnik's ship 2 |
$034C5E | Rotating panels from Robotnik's ship 3 |
$034E14 | Robotnik's ship and Robotnik in ship |
$03643A | Amy Rose |
$0393CC | 16x16 mappings |
$039D72 | Main patterns (8x8 tiles) |
$03BD90 | Flower |
$03C016 | Shrinker/expander lasers |
$03C132 | Metallic Madness title card font patterns |
$03DFFA | Doors |
$03E0CC | Spikes |
$03E166 | Large piston |
$03E3F6 | Collapsing platforms |
$03E45E | Button |
$03E4B0 | Tall thin vertical spiked pole |
$03E5C6 | Bouncers |
$03E7DA | 4x4 block (Unused) |
$03E8B6 | Revolving platforms |
$03EAA8 | Diagonal buzzsaws |
$03ECEC | Diagonal buzzsaws (Good Future) |
$03EF48 | Falling spiked platforms |
$03F0F8 | Wheel |
$03F1AE | Mekabu/Buzzsaw enemy |
$03F3F2 | Lightbulb enemy |
$03F6AC | Animals (Whitebird and Sheep) |
SOSEL_.mmd - Sound Select Screen
Offset | Description |
---|---|
$000884 | Font and BG |
SPEEND.mmd - Good Ending Screen
Offset | Description |
---|---|
$000532 | Font and BG (see SOSEL_ 000884) |
SPMM__.mmd - Special Stage
Offset | Description |
---|---|
$0032F0 | Special Stage clear screen patterns |
$004176 | Time Stones |
$004332 | UFO contents icons and rings |
$004530 | Explosions |
$00480C | HUD |
$004A24 | Title card patterns |
$004C68 | Press Start patterns |
$004DC6 | Water splashes |
$00508C | Shadow patterns |
$00511A | UFO patterns |
$00602C | 3 8x8 tiles |
SPSS__.bin - Special Stage
Offset | Description |
---|---|
$008070 | Special Stage 1 BG |
$0098A4 | Special Stage 2 BG |
$00AF7A | Special Stage 3 BG |
$00C51C | Special Stage 4 BG |
$00E75A | Special Stage 5 BG |
$01028C | Special Stage 6 BG |
$0116A0 | Special Stage 7 BG |
$0135CA | Special Stage 8 BG |
STSEL__.mmd - Stage Select Screen
Offset | Description |
---|---|
$000A04 | Font and BG (same as SOSEL_ 000884) |
THANKS_D.bin - Thanks For Playing Screen (Unused/Beta left overs)
Offset | Description |
---|---|
$000000 | Font |
$000452 | Thank You For Your Playing/You Are Greatest Player patterns |
$000AAA | BG clouds from DA Garden |
$0016F0 | Sonic |
$002E70 | More Sonic |
$003CF0 | Metal Sonic |
$00499A | More Metal Sonic |
$0057C4 | Various animals |
$005D5C | Another batch of various animals |
TITLEM.mmd - Title Screen
Offset | Description |
---|---|
$002140 | BG water |
$00223E | BG mountain |
$0027A8 | FG halo |
$003366 | FG banner |
$003998 | BG Little Planet |
$0041D4 | FG Sonic |
$006456 | Bunch of unused grey 8x8 tiles |
$00646E | NEW GAME |
$006530 | CONTINUE |
$0065DA | TIME ATTACK |
$0066A4 | RAM DATA |
$006748 | DA GARDEN |
$006816 | VISUAL MODE |
$0068F4 | PRESS START |
$0069A2 | Arrow |
$0069D0 | Copyright |
$006A50 | Trademark |
VM____.mmd - Visual Mode Screen
Offset | Description |
---|---|
$000CCA | Font |
$000F30 | Background |
WARP__.mmd - Warping Screen
Offset | Description |
---|---|
$000748 | Sonic |