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Difference between revisions of "Music Plant"

From Sonic Retro

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'''Music Plant''' is the third level of ''[[Sonic Advance 2]]''. This level's theme is a first for Sonic games; it was previously used by [[Sonic Team]] as ''[[Ristar]]''<nowiki>'</nowiki>s Planet Sonata. This level is chock full of music-related tricks that make use of the character's features: bars of music notation as [[bumper]]s, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in [[Green Hill Zone]]), among countless other things.
 
'''Music Plant''' is the third level of ''[[Sonic Advance 2]]''. This level's theme is a first for Sonic games; it was previously used by [[Sonic Team]] as ''[[Ristar]]''<nowiki>'</nowiki>s Planet Sonata. This level is chock full of music-related tricks that make use of the character's features: bars of music notation as [[bumper]]s, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in [[Green Hill Zone]]), among countless other things.

Revision as of 14:00, 17 December 2017

Sadv2 musicplant.png
Music Plant
Third Zone, Sonic Advance 2
Number of Acts: 3
Level theme: carnival/casino
Boss: Egg Totem

Music Plant is the third level of Sonic Advance 2. This level's theme is a first for Sonic games; it was previously used by Sonic Team as Ristar's Planet Sonata. This level is chock full of music-related tricks that make use of the character's features: bars of music notation as bumpers, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in Green Hill Zone), among countless other things.


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