Difference between revisions of "Music Plant"
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+ | {{Breadcrumb | ||
+ | |Sonic Advance 2|:Category:Sonic Advance 2 levels|l2=Levels|{{PAGENAME}}}} | ||
{{LevelBob | {{LevelBob | ||
| levelscreen=Sadv2 musicplant.png | | levelscreen=Sadv2 musicplant.png | ||
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| acts=3 | | acts=3 | ||
| theme1=carnival/casino | | theme1=carnival/casino | ||
+ | | prev=Hot Crater | ||
+ | | next=Ice Paradise | ||
}} | }} | ||
− | '''Music Plant''' is the third | + | '''Music Plant''' is the third zone of ''[[Sonic Advance 2]]''. This zone's theme is a first for Sonic games; it was previously used by [[Sonic Team]] as ''[[Ristar]]''<nowiki>'</nowiki>s Planet Sonata. This level is chock-full of music-related tricks that make use of the character's features: bars of music notation as [[bumper]]s, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in [[Green Hill Zone]]), among countless other things. |
+ | |||
+ | ==Enemies== | ||
+ | *[[Bell]] - Immobile bell bots that cling onto ceilings. They tend to be placed at very inconvenient locations. | ||
+ | *[[Circus]] - Blue ball-toting monkey bots that handstand in place and juggle their Egg-branded orbs. | ||
+ | *[[Piko-piko]] - Clown bots that trot left and right along the ground hitting you with giant mallets once you get near. | ||
+ | *[[Yado]] - Hermit crab bots that peek out from their shells just long enough to fire spitballs. They can be bounced off like springs. | ||
==Trivia== | ==Trivia== | ||
− | *Just as the stage is based on Ristar's Planet Sonata, Sonic's sprites when he jumps on a cymbal spring are similar to Ristar's when he jumps on drums. | + | *Just as the stage is based on ''Ristar''<nowiki>'</nowiki>s Planet Sonata, Sonic's sprites when he jumps on a cymbal spring are similar to Ristar's when he jumps on drums. |
− | + | *Music Plant's terrain on the map screen resembles a sound board and a key-tar. | |
+ | {{clear}} | ||
{{SAdv2Omni}} | {{SAdv2Omni}} | ||
[[Category:Sonic Advance 2 levels]] | [[Category:Sonic Advance 2 levels]] |
Revision as of 10:12, 28 February 2018
Sonic Advance 2 |
»
Levels |
»
Music Plant |
Music Plant |
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Third Zone, Sonic Advance 2 |
Number of Acts: 3 |
Level theme: carnival/casino |
Boss: Egg Totem |
← Hot Crater | Ice Paradise → |
Music Plant is the third zone of Sonic Advance 2. This zone's theme is a first for Sonic games; it was previously used by Sonic Team as Ristar's Planet Sonata. This level is chock-full of music-related tricks that make use of the character's features: bars of music notation as bumpers, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in Green Hill Zone), among countless other things.
Enemies
- Bell - Immobile bell bots that cling onto ceilings. They tend to be placed at very inconvenient locations.
- Circus - Blue ball-toting monkey bots that handstand in place and juggle their Egg-branded orbs.
- Piko-piko - Clown bots that trot left and right along the ground hitting you with giant mallets once you get near.
- Yado - Hermit crab bots that peek out from their shells just long enough to fire spitballs. They can be bounced off like springs.
Trivia
- Just as the stage is based on Ristar's Planet Sonata, Sonic's sprites when he jumps on a cymbal spring are similar to Ristar's when he jumps on drums.
- Music Plant's terrain on the map screen resembles a sound board and a key-tar.
Sonic Advance 2 | |
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