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|Sonic Rush Adventure|:Category:Sonic Rush Adventure levels|l2=Levels|{{PAGENAME}}}}
 
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{{LevelBob
| levelscreen=SRA Special Stage.jpg
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| levelscreen=SonicRushAdventure DS BattleRace.png
 
| screenwidth=256px
 
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| name=Battle Race
 
| levelno=Special
 
| levelno=Special
 
| game=Sonic Rush Adventure
 
| game=Sonic Rush Adventure
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| theme1=ocean
 
| acts=7
 
| acts=7
| playedas=[[Sonic]]
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| playedas=[[Sonic the Hedgehog|Sonic]]
| opponent=Johnny the Pirate
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| opponent=Johnny
| map=Sonic Rush Adventure ocean map
 
| osv=[[Sonic Rush Adventure Original Soundtrack]]
 
| music=<br><flashmp3>Sonic%20Rush%20Adventure%20OST/10-14%20Waterbike.mp3</flashmp3>
 
 
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'''Battle Races''', also known as '''Johnny's Race'''{{fileref|SonicRushAdventure DS US manual.pdf|page=21}}, are a special type of Sea Stage in ''[[Sonic Rush Adventure]]'', set across stretches of ocean in which [[Sonic the Hedgehog|Sonic]], piloting the [[Wave Cyclone]], must race [[Johnny]] to a [[Chaos Emerald]]. The controls are the same for normal Wave Cyclone excursions.
  
The '''Special Stages''' in ''[[Sonic Rush Adventure]]'' are stretches of ocean in which [[Sonic]], piloting the [[Wave Cyclone]], must race [[Johnny]] to a [[Chaos Emerald]]. Controls are the same for normal Wave Cyclone excursions.
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These races have the same purpose as the [[Special Stage]]s seen in other ''Sonic the Hedgehog'' games in that the player can earn Chaos Emeralds by completing them, though in this game they are not found in a fantastical alternative space. [[Sol Emeralds]] cannot be won in these races, so [[Blaze the Cat|Blaze]] must collect them from missions instead.
  
== Accessibility ==
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==Accessibility==
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The player cannot access the Battle Races in ''Sonic Rush Adventure'' from the game's levels (excluding the first Battle Race, which is a prerequisite for entering [[Coral Cave]]). Instead, they are triggered at certain points on the game's ocean map (indicated by an icon of Johnny's head once found) which must be traveled to using any [[watercraft]]. Once such a point is reached, [[Miles "Tails" Prower|Tails]] will ask if the player wants to challenge Johnny to a race. Answer affirmatively to enter the Battle Race.
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<gallery widths="750" heights="300">
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SonicRushAdventureMap.PNG|The Island Map. Any point labeled "JOHNNY" is where a Battle Race may be accessible.
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</gallery>
  
Unlike in ''[[Sonic Rush]]'', the player cannot access the Special Stages in ''Sonic Rush Adventure'' from the game's levels (excluding Special Stage 1, which is a prerequisite for entering Coral Cave). Instead, they are triggered at certain points on the game's ocean map (indicated by an icon of Johnny's head once found) which must be traveled to using any [[watercraft]]. Once such a point is reached, [[Tails]] will ask if the player wants to challenge Johnny to a race. Answer affirmatively to enter the Special Stage.
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==Strategies==
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Without boosting, Johnny is usually about as fast as the Wave Cyclone. If the player can get close behind him, Johnny leaves behind glowing rings which the player can weave through for small boosts of speed. Using these can help the player keep pace with Johnny without depleting their Boost Gauge. Johnny will also occasionally launch damaging missiles when trailed, which must be avoided.
  
<br clear="all">[[Image:SonicRushAdventureMap.PNG|thumb|750px|center|The Island Map. Any point labeled "JOHNNY" is where a Special Stage may be accessible.]]
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Gathering [[Ring]]s and completing tricks off of ramps will refill the player's Boost Gauge (and will also gradually repair damage to the Wave Cyclone), so it helps to acquire them if possible without losing speed or running into obstacles. Aiming for the occasional [[Dash Panel]] is also a good idea. Enemies and mines in regular Wave Cyclone excursions are present in the Battle Races as well, which will damage the Wave Cyclone and sap speed. It is a better idea to steer around them instead of boosting through them, as boosting will deplete the valuable Boost Gauge. Rocky crags must be avoided at all costs, as they will immediately stop the Wave Cyclone.
  
== Strategies ==
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In some Battle Races, a sudden abundance of Rings and lack of obstacles will indicate the approaching end of the race. It is here that the player should boost ahead as much as possible and pass Johnny, if they haven't done so already.
  
Without boosting, Johnny is usually about as fast as the Wave Cyclone. If you can get close behind him, Johnny leave behind glowing rings that you can weave through for small boosts of speed. Use them to keep pace with Johnny without depleting your Boost Gauge. Johnny will also occasionally launch damaging missiles when you trail him, so watch out for those as well.
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==References==
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<references/>
  
Gathering [[ring]]s and completing tricks off of ramps will refill your Boost Gauge (rings will also gradually repair damage to the Wave Cyclone), so acquire them if you can without losing speed or running into obstacles. Also aim for the occasional Dash Panel. Enemies and mines in regular Wave Cyclone excursions are present in the Special Stages as well, and damage your ship and sap your speed. Try to steer around them instead of boosting through them, as boosting will deplete the valuable Boost Gauge. Avoid rocky crags at all costs, as they will immediately stop you.
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{{SRAOmni}}
  
In some Special Stages, a sudden abundance of rings and lack of obstacles will indicate the approaching end of the Special Stage. It is here that you want to boost ahead as much as possible and pass Johnny, if you haven't done so already.
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[[Category:Special Stages]]
 
 
== Speculation ==
 
 
 
''Sonic Rush Adventure's'' Special Stages are likely one of the few in the series that do not take place in some sort of fantastical alternative space, as they are not accessed through any visible means of warping (through, for example, [[Giant Ring|Giant Rings]] in ''[[Sonic the Hedgehog]]'' or [[Checkpoint|Checkpoints]] in ''[[Sonic the Hedgehog 2]]''). Although it cannot be confirmed, judging from Tails's description (''"Sonic! I just saw Johnny. What should we do? Should we challenge Johnny in the Wave Cyclone?"'') the Special Stages in Sonic Rush Adventure take place in stretches of ocean that exist in the larger game world.
 
 
 
{{SonicRushAdventureZones}}
 
[[Category:Sonic Rush Adventure Levels]]
 

Latest revision as of 23:16, 16 August 2023

Sonic Retro emblem.svg Sonic Rush Adventure
»
Levels
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Battle Race
SonicRushAdventure DS BattleRace.png
Battle Race
Special Zone, Sonic Rush Adventure
Number of Acts: 7
Level theme: ocean
Played as: Sonic
Opponent: Johnny

Battle Races, also known as Johnny's RaceMedia:SonicRushAdventure DS US manual.pdf[1], are a special type of Sea Stage in Sonic Rush Adventure, set across stretches of ocean in which Sonic, piloting the Wave Cyclone, must race Johnny to a Chaos Emerald. The controls are the same for normal Wave Cyclone excursions.

These races have the same purpose as the Special Stages seen in other Sonic the Hedgehog games in that the player can earn Chaos Emeralds by completing them, though in this game they are not found in a fantastical alternative space. Sol Emeralds cannot be won in these races, so Blaze must collect them from missions instead.

Accessibility

The player cannot access the Battle Races in Sonic Rush Adventure from the game's levels (excluding the first Battle Race, which is a prerequisite for entering Coral Cave). Instead, they are triggered at certain points on the game's ocean map (indicated by an icon of Johnny's head once found) which must be traveled to using any watercraft. Once such a point is reached, Tails will ask if the player wants to challenge Johnny to a race. Answer affirmatively to enter the Battle Race.

Strategies

Without boosting, Johnny is usually about as fast as the Wave Cyclone. If the player can get close behind him, Johnny leaves behind glowing rings which the player can weave through for small boosts of speed. Using these can help the player keep pace with Johnny without depleting their Boost Gauge. Johnny will also occasionally launch damaging missiles when trailed, which must be avoided.

Gathering Rings and completing tricks off of ramps will refill the player's Boost Gauge (and will also gradually repair damage to the Wave Cyclone), so it helps to acquire them if possible without losing speed or running into obstacles. Aiming for the occasional Dash Panel is also a good idea. Enemies and mines in regular Wave Cyclone excursions are present in the Battle Races as well, which will damage the Wave Cyclone and sap speed. It is a better idea to steer around them instead of boosting through them, as boosting will deplete the valuable Boost Gauge. Rocky crags must be avoided at all costs, as they will immediately stop the Wave Cyclone.

In some Battle Races, a sudden abundance of Rings and lack of obstacles will indicate the approaching end of the race. It is here that the player should boost ahead as much as possible and pass Johnny, if they haven't done so already.

References


Sonic Rush Adventure
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