Music Plant
From Sonic Retro
Revision as of 10:12, 28 February 2018 by BSonirachi (talk | contribs)
Revision as of 10:12, 28 February 2018 by BSonirachi (talk | contribs)
![]() |
Sonic Advance 2 |
»
Levels |
»
Music Plant |
Music Plant |
---|
Third Zone, Sonic Advance 2 |
Number of Acts: 3 |
Level theme: carnival/casino |
Boss: Egg Totem |
← Hot Crater | Ice Paradise → |
Music Plant is the third zone of Sonic Advance 2. This zone's theme is a first for Sonic games; it was previously used by Sonic Team as Ristar's Planet Sonata. This level is chock-full of music-related tricks that make use of the character's features: bars of music notation as bumpers, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in Green Hill Zone), among countless other things.
Enemies
- Bell - Immobile bell bots that cling onto ceilings. They tend to be placed at very inconvenient locations.
- Circus - Blue ball-toting monkey bots that handstand in place and juggle their Egg-branded orbs.
- Piko-piko - Clown bots that trot left and right along the ground hitting you with giant mallets once you get near.
- Yado - Hermit crab bots that peek out from their shells just long enough to fire spitballs. They can be bounced off like springs.
Trivia
- Just as the stage is based on Ristar's Planet Sonata, Sonic's sprites when he jumps on a cymbal spring are similar to Ristar's when he jumps on drums.
- Music Plant's terrain on the map screen resembles a sound board and a key-tar.
Sonic Advance 2 | |
---|---|
Main page Manuals |
show;hide
|