Sonic Advance 2
From Sonic Retro
Revision as of 13:41, 26 July 2005 by Scarred Sun (talk | contribs)
Template:SAdv2 Bob Sonic Advance 2 is a platform game in the Sonic the Hedgehog series that was released for the Game Boy Advance. It is a side-scrolling platformer. It is based on a modified version of Sonic Advance's engine.
In order to get to the special stages, one must collect all seven special rings in a stage. If one passes the stage, the character gets a Chaos Emerald. Unlike the previous game, emeralds are not shared between characters.
Contents
Levels
- Leaf Forest
- Hot Crater
- Music Plant
- Ice Paradise
- Sky Canyon
- Techno Base
- Egg Utopia
- XX-Zone
- Truth Area 53 (commonly and mistakenly referred to as "TRUE" Area 53, however you can see the correct name on the title card)
Bosses
ALL the bosses in this game, minus the final boss, are in motion. And they're at least twice as fast as the Mushroom Hill boss. Because of this, the only useful thing you can do is jump and instashield (if playing Sonic) or chao attack (if playing Cream). It also makes them much more dependent on timing.
Special Stages
The special stages require you to get 300 rings under a time limit. And getting to them is even harder! You must take a certain route through a level to gain 7 Special Rings, and not die under any circumstances or you will lose them all.
Tricks
Another new move is added to the Sonic game series here; "Tricks". To perform a trick, get launched off of any spring, trampoline or ramp, and then press a direction plus R. You will then be launched in that direction. Tricks can be used to either smash enemies in the air while not spinning, and are more often used to reach high-up places. In Sky Canyon these are required.
Cream
The new character added to this game. Not only can you fly faster than Tails, but Cream has a "chao attack" and all you have to do to kill an enemy or hit a boss is press B.
Production Credits
Executive Producer: Hideki Sato Producer: Yuji Naka, Hiroshi Matsumoto Line Producer: Koichi Sakita Director: Akinori Nishiyama Art Director: Yuji Uekawa Designer: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu Programmer: Takahiro Hamano, Yoshihisa Hashimoto, Takaaki Saito, Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno Sound: Hironobu Inagaki, Atsuyoshi Isemura, Tatsuyuki Maeda, Yutaka Minobe, Teruhiko Nakagawa
Sega of America
Localization Producer: Yosuke Moriya Localization Manager: Osamu Shibamiya Vice President of Product Development: Jin Shimazaki Project Test Lead: Joseph Mora Testers: Leonard Ko, Adam Zehring, Ian Grutze, Cody Drake Vice President of Entertainment Marketing: Mike Fischer Senior Product Manager: Rich Briggs Creative Services: Robert Schonfisch, Matthew Shell, Miles Steuding, Arianne McCarthy Advertising: Caroline McNiel, Teri Higgins Public Relations: Kirsten Merit, Bryce Baer Manual Production: Yoshihiro Sakuta, Satoru Ishigami, Colin Restall Special Thanks: Rozana Hui, Kathy Schoback, Yusuke Suai
THQ Inc.
Executive Vice President - Worldwide Studios: Jack Sorensen VP - Product Development: Philip Holt Executive Producer: Brian F. Christian Producer: Derek C. Smith VP- Marketing: Peter Dille Group Marketing Manager: Alison Quirion Associate Product Manager: Heather Hall Director - Creative Services: Howard Liebeskind Senior Creative Services Manager: Kathy Helgason Creative Services Manager: Kirk Somdal Media Relations Manager: Reilly Brennan Associate Media Relations Manager: Erik Reynolds
Sonic the Hedgehog games for the following systems | |
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2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis Demos Sonic Advance 3
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