Sonic the Hedgehog Genesis
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Sonic the Hedgehog Genesis | ||||||||||
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System(s): Game Boy Advance | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sonic Team | ||||||||||
Genre: Action | ||||||||||
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Sonic the Hedgehog Genesis is a Game Boy Advance remake of the original Sonic the Hedgehog for the Sega Genesis, made in celebration of the 15th anniversary of that game, as well as Sonic the Hedgehog himself.
The game is criticized for its slowdown (for example, obtaining speed shoes causes the game to slow down at times, rather than speed up), poor music renditions and sound quality, unfaithfully ported movement physics, shortened and different ending sequences, and numerous bugs and glitches. This has led it to be considered one of the worst Sonic games released.
Contents
Differences and Additions from the Genesis Version
A save game feature which allows players to resume from the beginning of the level can be accessed by pausing and using the "Save" option. The game also automatically saves after completing a zone. An "Anniversary Mode" is added and grants the player the Spin Dash ability that was introduced in later Sonic games. The graphics remain the same (with the exception of Sonic's redrawn sprite), but the view is slightly zoomed in due to the Game Boy Advances screen's width being smaller than that of a standard television. This makes the game more difficult as less of the terrain can be seen and thus there is less time to react to oncoming obstacles when running fast. The cheat codes from the Genesis game were not ported.
Manuals
Production Credits
Original Development Staff
Game Plan: Carol Yas
Program: YU2
Character Design: BigIsland
Design: Jinya Ito, Phenix Rie
Sound Produce: Masato Nakamura
Sound Program: Jimita, Macky
Special Thanks: Fujio Minegishi, "Papa"
Credits Listed in Manual
Sega of America, Inc.
Sega of America, Inc. CEO: Naoya Tsurumi
President/COO: Simon Jeffery
VP of Product Development: Dave Cobb
VP of Sales: Sue Hughes-Taigen
Producer: Justin Lambros
Assistant Producer: Kevin Frane
VP of Marketing: Scott Steinberg
Senior Publishing Manager: Klayton Vorlick
Director of Marketing: Don Mesa
Product Marketing Manager: Yosuke Moriya
Public Relations Manager: Jennie Sue
Creative Services Manager: Jen Groeling
Production Specialist: Heather Lucchetti
QA Manager: Deni Skeens
QA Supervisor: Josh Morton
Senior QA Lead: Shawn Dobbins
QA Lead Tester: Marta Khosraw
QA Compliancy Test Lead: Stephen Akana
Sega of Japan
Manual Production: Yoshihro Sakuta, Hisakazu Nakagawa, Colin Restall
Special Thanks: Aya Takeuchi, Rhianna Kellom
Physical Scans
Game Boy Advance, US |
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External Links
See Also
Sonic the Hedgehog (16-bit) | |
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Main page (Gen|2013|3D|Ages) Manuals Development |
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Scrapped Enemies: |
Sonic the Hedgehog games for the following systems | |
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2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis Demos Sonic Advance 3
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