Actions

Difference between revisions of "Sonic the Hedgehog Triple Trouble/Development"

From Sonic Retro

(Great Turquoise Zone)
(Early game design)
Line 23: Line 23:
 
<gallery widths="240px" heights="160px" >
 
<gallery widths="240px" heights="160px" >
 
Image:Stt-Mega-Sega-16-Especial-06-02.jpg|Sonic laying down at the defeat of the boss, using a sprite unused in the final.
 
Image:Stt-Mega-Sega-16-Especial-06-02.jpg|Sonic laying down at the defeat of the boss, using a sprite unused in the final.
 +
Image:Stt-micomBASIC 1994-12 0288 02.jpg|No Lives Icon
 
</gallery>
 
</gallery>
  
Line 28: Line 29:
 
<gallery widths="240px" heights="160px" >
 
<gallery widths="240px" heights="160px" >
 
Image:Strikedash1.jpg|Different looking Peel-out with yellow trail.
 
Image:Strikedash1.jpg|Different looking Peel-out with yellow trail.
 +
Image:Stt-micomBASIC 1994-12 0288 01.jpg|No Lives Icon
 
</gallery>
 
</gallery>
  

Revision as of 20:36, 11 February 2022

Sonic the Hedgehog Triple Trouble went through several changes during its development process. There are several rejected ideas, sprites, and other things that were left on the cutting room floor. The following details several of these things.

Early game design

Bonus Round

Great Turquoise Zone

Sunset Park Zone

Meta Junglira Zone

Robotnik Winter Zone

References


Sonic the Hedgehog Triple Trouble
STT Title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Technical information