Difference between revisions of "Sonic Shuffle"
From Sonic Retro
Scarred Sun (talk | contribs) (→Accidents (VS 4)) |
GerbilSoft (talk | contribs) m (→Accidents (VS 4): Minor fixes.) |
||
Line 149: | Line 149: | ||
|- | |- | ||
|[[File:Shuffle skybridge.png|150px]] | |[[File:Shuffle skybridge.png|150px]] | ||
− | |'''Sky Bridge''' (Fire Bird Only) - Everyone stands on top of a plane that is flying under bridges. Press {{down}} to duck when a bridge passes by; press {{A}} to jump and collect rings that are in the air. These are some deadly rings to get. Jump as little as possible so that you land back on the plane right away instead of getting slammed by a bridge. Some rings only | + | |'''Sky Bridge''' (Fire Bird Only) - Everyone stands on top of a plane that is flying under bridges. Press {{down}} to duck when a bridge passes by; press {{A}} to jump and collect rings that are in the air. These are some deadly rings to get. Jump as little as possible so that you land back on the plane right away instead of getting slammed by a bridge. Some rings only require standing up to get. Players are awarded 20 rings for surviving the flight, and lose 10 rings if they fall off. The rings aren't worth dying for so if you stay in a duck position the whole time, you are guaranteed to win the 20 rings. |
− | require standing up to get. 20 rings for surviving the flight | ||
− | guaranteed to win the 20 rings. | ||
|- | |- | ||
| [[File:Shuffle crocattack.png|150px]] | | [[File:Shuffle crocattack.png|150px]] | ||
Line 157: | Line 155: | ||
|- | |- | ||
|[[File:Shuffle ringoffire.png|150px]] | |[[File:Shuffle ringoffire.png|150px]] | ||
− | |'''Ring of Fire''' (Nature Zone Only) - Everyone stands on a large platform while rings of fire pass by. Inside the rings are regular rings and occasionally a Forcejewel. Jump through the rings of fire to collect the rings without touching the fire, which will result in a loss of rings. Some fire rings rotate, making it trickier to get the rings, but these are the ones that usually hold | + | |'''Ring of Fire''' (Nature Zone Only) - Everyone stands on a large platform while rings of fire pass by. Inside the rings are regular rings and occasionally a Forcejewel. Jump through the rings of fire to collect the rings without touching the fire, which will result in a loss of rings. Some fire rings rotate, making it trickier to get the rings, but these are the ones that usually hold Forcejewels. As the game continues, the platform rises and lowers. When the platform is up, some rings don't have to be jumped through while others are so low that they are unattainable. First place gets 20 rings while second gets 10 and third gets 5. |
|- | |- | ||
|[[File:Shuffle thruthetunnel.png|150px]] | |[[File:Shuffle thruthetunnel.png|150px]] | ||
− | |'''Thru the Tunnel''' ([[Riot Train]] Only) - This game is similar to Sky Bridge. Everyone starts on the last car of a train and the object is to run to the first car. Press {{up}} to move | + | |'''Thru the Tunnel''' ([[Riot Train]] Only) - This game is similar to Sky Bridge. Everyone starts on the last car of a train and the object is to run to the first car. Press {{up}} to move forward and down to duck under obstacles; press {{A}} to jump to grab rings. As the race continues, the back cars start to come off. Hitting an obstacle will set you back a few feet. If you are hanging off the end of a car, repeatedly press {{A}} to climb back on. The person who reaches the front car first wins 20 rings. Anyone still in the race at that time win 10 rings while anyone that fell off loses 10. If everyone fell off, no one loses rings. |
− | forward and down to duck under obstacles; press {{A}} to jump to grab rings. As the race continues, the back cars start to come off. Hitting an obstacle will set you back a few feet. If you are hanging off the end of a car, repeatedly press {{A}} to climb back on. The person who reaches the front car first wins 20 rings. Anyone still in the race at that time win 10 rings while anyone that fell off loses 10. If everyone fell off, no one loses rings. | ||
|- | |- | ||
|[[File:Shuffle ringlasso.png|150px]] | |[[File:Shuffle ringlasso.png|150px]] | ||
Line 167: | Line 164: | ||
|- | |- | ||
|[[File:Shuffle finalfrontier.png|150px]] | |[[File:Shuffle finalfrontier.png|150px]] | ||
− | |'''Final Frontier''' ([[Fourth Dimension Space]] Only) - Everyone stands on a square platform. More platforms come from the top while the ones on the bottom go away. The centers of the platforms open up that either give a blast of fire that will make you lose rings or shoot a small fountain of rings or Forcejewel. If you fall off the platforms, you'll pop out of the | + | |'''Final Frontier''' ([[Fourth Dimension Space]] Only) - Everyone stands on a square platform. More platforms come from the top while the ones on the bottom go away. The centers of the platforms open up that either give a blast of fire that will make you lose rings or shoot a small fountain of rings or Forcejewel. If you fall off the platforms, you'll pop out of the center of a platform while losing rings. Whoever collects the most rings gets 20 bonus rings; second gets 10, while third gets 5. |
− | center of a platform while losing rings. Whoever collects the most rings gets 20 bonus rings; second gets 10, while third gets 5. | ||
|} | |} | ||
Revision as of 23:56, 22 January 2010
Sonic Shuffle |
---|
System(s): Sega Dreamcast |
Publisher: Sega |
Developer: Hudson/Sonic Team (Co-Developer) |
Genre: Party Game |
Sonic Shuffle is a video game for the Sega Dreamcast and was Sega's answer to the successful Nintendo party game, Mario Party. The game was co-developed by Hudson Soft, who also developed Mario Party.
The story involves Sonic and his companions getting caught up in a mess in a land called Maginary World. A villain named Void has shattered the Precioustone into many pieces and Lumina Flowlight and the rest of Maginary world are counting on Sonic to restore it. At the end of the game it is revealed that Lumina and Void both are Illumina, the Goddess of the land who dissapeared when the Precioustone was shattered. The game features around 50 mini games and around 30 mini events.
Despite Hudson's success with the Mario Party series, this game failed to meet expectations. It was critisized due to the confusing rules in some mini-games, excessive load times, poor music, and an AI which would at times cheat and steal the best cards. The games manual and in-game tutorial system wasn't as descriptive as they could have been either.
Contents
Gameplay
In Sonic Shuffle, the player can select one of the main characters of the Sonic the Hedgehog franchise. The game supports 1 player in Story Mode and up to 4 players simultaneously in Versus Mode and the Sonic Room. The four players can play in teams and play against one another on a giant game board, going around and playing mini games to collect Emblems. Whoever has the most emblems at the end of each board wins. The overall goal of each board is to collect the most Precioustones, out of a total of 7. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.
The game also features 8 playable characters (four of which need to be unlocked), each with their own unique abilities. The available characters are Sonic, Tails, Amy, and Knuckles. The unlockable characters are Super Sonic, Big the Cat, Gamma, and Chao.
The game features around 50 mini games and around 30 mini events. Mini games ranged in variety and challenge and they were divided by Teams of 2, Teams of 3 versus a Single Player and a Free-For-All. The mini events generally involved a little story, or event, and usually a choice given at the end to determine your prize or punishment. As well as having a single-player Story Mode and a two- to four-player Versus Mode, the game had a “Sonic Room” where you could play your favorite mini-games, after unlocking them, with your friends without starting a full game in a place called the "Toy Box", as well as a stereo to play your favorite soundtracks. Both of these must be unlocked by buying Photos from the Photo Album.
The game play involves playing randomly given cards. The deck of cards has four of every card numbering 1-6 and four wild cards. Three of the wild cards have an “S” and the remaining card is the “EGGMAN” card. Playing the cards would dictate the distance your player would move on the board. The S cards could be played as a 7 if you had decent timing as the card changed from 1 to S. The "EGGMAN" card was bad fortune for one or all of the characters and would generally cause trouble for the players in myriad ways. A full game could take anywhere from 20 minutes to two and a half hours, depending on how many Precioustones you decided to be available to you at the beginning.
Mini Games
VS 4
2 VS 2
1 VS 3
Accidents (VS 4)
Screenshot | Description |
---|---|
Sonic Parasol (Emerald Coast Only) - This game has four characters and one parasol on a beach with a sun. When the sun gets too bright, everyone has to take cover or else they will lose rings. Only one person can be under the parasol at a time. Walk up to it to pick it up if it is on the ground, but if someone is holding it, walk under it and jump to force it out of their hands. There are some sea creatures walking around that will cause you to lose rings if you hit it. If the person with the parasol hits an enemy, they drop the parasol. When the enemies start to hide under the sand, that means that the sun will get bright soon. When the sun is bright, it showers rings and sometimes a Forcejewel onto the beach. The person with the parasol can usually get all of the rings; the other three have to wait under the canopy until the sun gets less bright. The person with the parasol moves slightly slower than the rest. Whoever gets the most rings before time is up wins a bonus 20 rings. Second gets 10 and third gets 5. | |
Ring Tide (Emerald Coast Only) - There is a beach setting again, except waves crash down leaving rings, sea urchins, driftwood and the occasional Forcejewel. Avoid the urchins and wood as well as the crabs because they make you lose rings while collecting the rings that appear on the beach. If the wave lands on you, it is possible to get swept away by the undertow. Press repeatedly to get back on land. To prevent this, when a wave comes, move to the bottom of the screen. Whoever gets the most rings before time is up wins a bonus 20 rings. Second gets 10 and third gets 5. | |
Rapid Climb (Fire Bird Only) - Everyone is on an airplane wing. The wind pushes you back, so repeatedly press to move forward as to not fall off. Rings and other debris fly by; collect the rings while avoiding the debris. The wing changes angle, meaning you either have to press more or less depending on how steep the angle is. Press or to move from side to side. Don't press too much or else you might fall off the front of the wing. If you stay on the wing when time expires you win a 20 ring bonus. Falling off the wing will result in a loss of 10 rings. | |
Sky Bridge (Fire Bird Only) - Everyone stands on top of a plane that is flying under bridges. Press to duck when a bridge passes by; press to jump and collect rings that are in the air. These are some deadly rings to get. Jump as little as possible so that you land back on the plane right away instead of getting slammed by a bridge. Some rings only require standing up to get. Players are awarded 20 rings for surviving the flight, and lose 10 rings if they fall off. The rings aren't worth dying for so if you stay in a duck position the whole time, you are guaranteed to win the 20 rings. | |
Croc-Attack (Nature Zone Only) - Players must very quickly press before being getting eaten by the crocodiles. 20 rings for the first to get out. 10 for second, a loss of 5 for third and a loss of 10 for fourth. | |
Ring of Fire (Nature Zone Only) - Everyone stands on a large platform while rings of fire pass by. Inside the rings are regular rings and occasionally a Forcejewel. Jump through the rings of fire to collect the rings without touching the fire, which will result in a loss of rings. Some fire rings rotate, making it trickier to get the rings, but these are the ones that usually hold Forcejewels. As the game continues, the platform rises and lowers. When the platform is up, some rings don't have to be jumped through while others are so low that they are unattainable. First place gets 20 rings while second gets 10 and third gets 5. | |
Thru the Tunnel (Riot Train Only) - This game is similar to Sky Bridge. Everyone starts on the last car of a train and the object is to run to the first car. Press to move forward and down to duck under obstacles; press to jump to grab rings. As the race continues, the back cars start to come off. Hitting an obstacle will set you back a few feet. If you are hanging off the end of a car, repeatedly press to climb back on. The person who reaches the front car first wins 20 rings. Anyone still in the race at that time win 10 rings while anyone that fell off loses 10. If everyone fell off, no one loses rings. | |
Ring Lasso (Riot Train Only) - Everyone stands on a train while another one passes by. The doors open, revealing up to 8 treasures with either a direction or a button letter underneath it. Just press the direction or button to grab the corresponding treasure. You can grab as many as 3 times before the doors close and another car comes by with more treasures. The bigger the bag, the more rings are inside. Sometimes a Forcejewel is present. No bonus is awarded. | |
Final Frontier (Fourth Dimension Space Only) - Everyone stands on a square platform. More platforms come from the top while the ones on the bottom go away. The centers of the platforms open up that either give a blast of fire that will make you lose rings or shoot a small fountain of rings or Forcejewel. If you fall off the platforms, you'll pop out of the center of a platform while losing rings. Whoever collects the most rings gets 20 bonus rings; second gets 10, while third gets 5. |
Stage Clear
- Sonic Surfing - Players must race each other by surfing a tidal wave. The player who is the fastest wins an emblem.
- Sky Diving - The players jump off of the Fire Bird stage and collect rings as they fall. The player who falls the fastest wins an emblem.
- Earth Quake - Players must run and avoid trees and rocks in order to leave the jungle. The player who is the fastest wins an emblem.
- Stop the Train - Players must follow the signals by pressing and in order to stop the train from crashing.
- Void Battle
Play Order
- Sonic Slot - Each players plays on a slot machine that first displays 999, then counts down. Turn order in the main game is based upon how close each player stops the slots to 000 without going under.
- Sonic Darts - The four players each throw darts at a moving target. Turn order in the main game is based upon the proximity of the players' darts to the center of the target.
- Sonic Hi Lo - A simple game of hi lo, with all four players playing at once. The players must act fast to get the card that they want. The winner moves first on the game board.
Boards
Interesting Facts
- Unlike in Sonic Adventure, Ryan Drummond not only voices Sonic (and counterpart Super Sonic), but also Knuckles. Following Sonic Shuffle, the role was given to Scott Drier in Sonic Adventure 2.
- This was Corey Bringas' second game as Miles "Tails" Prower, who also voiced Tails for a third and final time in the following game, Sonic Adventure 2.
Manuals
Voice actors
Production Credits
Producer: Shuji Utsumi
Director: Hidenori Oikawa
Supervisors: Akinori Nishiyama, Yuji Uekawa
Production Manager: Masato Shibata
Project Leader: Bill Ritch
Lead Game Designer: Hidenori Oikawa
Game Designers: Koichi Takeshita, Daisuke Takeuchi
Lead Programmer: Yasuhiro Kosaka
System Programmers: Masatoshi Sugibayashi, Hideki Nishimoto, Shoichi Takata, Tetsuharu Takashima, Takuya Suzuki, Yoshitaka Shibata, Yoko Miyabashi
Lead Artist: Hisashi Kubo
System Artists: Toshiro Okamoto, Taiichi Matsuda, Norihiro Kanie, Masahide Inaba, Hideki Soma, Motoshi Kuwahara
Mini-event Artist: Akihiro Shibata
Lead Character Artist: Manabu Yanagisawa
Character Artists: Yasuhiro Fuji, Yuji Yano, Chiaki Nishiki, Masahiro Kamohara, Megumi Okazaki, Akemi Ihara
Cinematic Director: Shoji Mizuno
Cinematic Assisstant Directors: Toshifumi Sekijima, Naoto Yoshimi
Cinematic Producer: Nobuya Okabe
Cinematic Assisstant Producer: Satoshi Nagaoka
Cinematic Animation Director: Masayuki Goto
Cinematic Artists: Naoto Onuki, Takayuki Hayama, Shin Katada, Masanori Kubota, Tomoya Ohata, Ryoko Suzuki, *Kazuyo Yoshida, Fumihito Saito
Cinematic Engineers: Jin Kamohara, Zenjiro Motono
Mini-game Design Leads: Issei Takahashi, Hop, Jinichi Fuyuki, Katsuhiko Sugiyama, Tomosuke Kashiwabara, Hiro Yokoyama, Hisanori Fukuoka, Hiroyuki Yagi, Tetsuya Ishikawa, Koichiro Genda, Kouji Inokuchi, Kazunori Sato
Mini-game Programmers: Juiiyoung Kang, Tomokazu Ninomiya, Junsoo Bae, Sangyoun Lee, Donghyun Ban, Dandy Arai, Tetsuma Yoshida, Norihisa Takabatake, Naoki Hirasawa, Donpei Morita, Yoshinori Koiwa, Nobuyuki Kimura, Tsuyoshi Tsuchimoto, Nisanori Fukuoka, Takahiro Murakami, Kazunori Sato, Shin Fukumoto, Hirotaka Iwayama, Keisuke Hino
Mini-game Artists: Tomoyoshi Miyashita, Takeshi Murata, Hideto Ishikawa, Haeyoung Park, Misun Yang, Huichung Lee, Hyungjin Kim, Akira Katagi, Akiyoshi Otsuka, Minoru Sato, Kazuhiro Hayashida, Yoshikazu Aoki, Kouji Kato, Hironobu Hatta, Koichi Sakuma, Hiroyuki Kikkawa, Toshinori Tabata, Gengo Ito, Hideyuki Katsuyama, Hideaki Honjo, Noriaki Kawakami
Sound Production Managers: Keisuke Mitsui, Kenichi Funayama, Hidenobu Otsuki
Music Director: Akihiro Saton
Sound Effect Director: Osamu Narita
Sound Effect Engineer: Hirouki Tsuboguchi
Opening Movie Music: Kazuhiko Sawaguchi
Opening Movie Music Engineer: Hironao Yamamoto
Music Composition Arrangement & Programming: Hidenobu Otsuki, Ryo Fukuda, Takeo Suzuki, Toshitaka Hirota, Kazumi Mitome
Japanese Character Voices: Jun'ichi Kanemaru, Atsuki Murata, Nobutoshi Kanna, Taeko Kawata, Emi Motoi, Syun Yashiro, Jyoji Nakata, Chikao Otsuka, Ikue Ohtani, Hisako Takayama, Yuko Minaguchi
English Character Voices: Ryan Drummond, Conner Bringas, Jennifer Douillard, Jon St. John, Steve Broadie, Deem Bristow, Lani Minella, Elara Distler
Quality Assurance Managers: Hiroyuki Ohta, Shota Takahashi, Tetsuya Komatsu
Localization Producer: Osamu Shibamiya
Assisting Producer: Jason Kuo
Test Lead: Rick Ribble Jr.
Product Manager: Rich Briggs
Marketing Director: John Golden
Creative Services: Bob Schonfisch, Angela Santos, Laura Beizer, Simon Mcilroy
Public Relations: Heather Hawkins, Gwen Marker
Voice Recording Engineer: Rick Bowman
Voice Acting Supervisors: Jun Senoue(Sonic Team USA), Keith Palmer(Sonic Team USA)
Special Thanks: Takayuki Kawagoe(Smilebit), Voichi Shimosato(Smilebit), Jin Shimazaki, Hiroshi Igahi, Tetsuo Inoue, Jun Kanda, HP Team
Resources
Physical Scans
Artwork
- Lumina.png
- Void.png
Wallpaper
Official wallpaper found on the Sonic Shuffle disc:
Sonic the Hedgehog games for the following systems | |
---|---|
1998 Sonic Adventure 1999 Sonic Adventure International 2000 Sonic Shuffle 2001 Sonic Adventure 2 | Sonic Adventure 2 Birthday Pack | Sega Smash Pack Volume 1 |