Difference between revisions of "Prefect Charyb"
From Sonic Retro
m (Text replace - 'Category:Sonic Chronicles Characters' to 'Category:Sonic Chronicles: The Dark Brotherhood characters') |
|||
(6 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
| imagewidth= | | imagewidth= | ||
| name=Prefect Charyb | | name=Prefect Charyb | ||
− | | game= | + | | game=Sonic Chronicles: The Dark Brotherhood |
− | | level= | + | | level=Nocturne |
| hits=700HP | | hits=700HP | ||
| playedas=[[Sonic]] + [[Tails]]'s party | | playedas=[[Sonic]] + [[Tails]]'s party | ||
Line 10: | Line 10: | ||
}} | }} | ||
− | '''Prefect Charyb''' is one of two twin commanders of the [[Nocturnus Clan]] army encountered in ''Chapter 10'' of ''[[Sonic Chronicles: The Dark Brotherhood]]'', and a sub-boss in the [[Nocturne]] fortress. | + | '''Prefect Charyb''' is one of two twin commanders of the [[Nocturnus Clan]] army encountered in ''Chapter 10'' of ''[[Sonic Chronicles: The Dark Brotherhood]]'', and a sub-boss in the [[Nocturne]] fortress. The character is based is thought to be based on [[wikipedia:Charybdis|Charybdis]], a sea monster in the Greek Mythology. |
Like his counterpart, [[Prefect Scylla]], Charyb is a [[Gizoid]] - a class of mimetic robots used by the Nocturnus as advanced soldiers. His name presumably relates in some way to the [[Twilight Cage]]'s [[Sector Charybdis]]. | Like his counterpart, [[Prefect Scylla]], Charyb is a [[Gizoid]] - a class of mimetic robots used by the Nocturnus as advanced soldiers. His name presumably relates in some way to the [[Twilight Cage]]'s [[Sector Charybdis]]. | ||
Line 17: | Line 17: | ||
==Boss Battle== | ==Boss Battle== | ||
− | The Prefect's lair is underwater, and in this environment Charyb is essentially untouchable in combat. At 700HP, plus the ability to regenerate, ''plus'' a devastating offensive special move, Mighty Slash, the best Sonic's party can do is hold out for three rounds before the battle custom-exits to [[Knuckles]] and [[Shade]]'s team. The echidnas find a valve which drains the water from Charyb's holdout, allowing Sonic's team a chance to fight the Prefect on equal footing. | + | The Prefect's lair is underwater, and in this environment Charyb is essentially untouchable in combat. Attacking is futile as attacks will only do a measly 1 HP damage, usualy missing entirely, regardless of your stats. At 700HP, plus the ability to regenerate, ''plus'' a devastating offensive special move, Mighty Slash, the best Sonic's party can do is hold out for three rounds before the battle custom-exits to [[Knuckles]] and [[Shade]]'s team. The echidnas find a valve which drains the water from Charyb's holdout, allowing Sonic's team a chance to fight the Prefect on equal footing. |
With the water gone, POW moves can now be used. Charyb has the standard elemental susceptibilities of other ground robots in ''[[Sonic Chronicles]]'': namely water and earth attacks. | With the water gone, POW moves can now be used. Charyb has the standard elemental susceptibilities of other ground robots in ''[[Sonic Chronicles]]'': namely water and earth attacks. | ||
− | |||
− | |||
+ | ==References== | ||
+ | <references /> | ||
{{SonDarkBroHoodOmni|3}} | {{SonDarkBroHoodOmni|3}} | ||
− | |||
[[Category:Sonic Chronicles: The Dark Brotherhood characters]] | [[Category:Sonic Chronicles: The Dark Brotherhood characters]] |
Latest revision as of 14:40, 11 October 2019
Prefect Charyb |
---|
Game: Sonic Chronicles: The Dark Brotherhood |
Level: Nocturne |
Hits to defeat: 700HP |
Fought by: Sonic + Tails's party |
Prefect Charyb is one of two twin commanders of the Nocturnus Clan army encountered in Chapter 10 of Sonic Chronicles: The Dark Brotherhood, and a sub-boss in the Nocturne fortress. The character is based is thought to be based on Charybdis, a sea monster in the Greek Mythology.
Like his counterpart, Prefect Scylla, Charyb is a Gizoid - a class of mimetic robots used by the Nocturnus as advanced soldiers. His name presumably relates in some way to the Twilight Cage's Sector Charybdis.
Charyb is distinguished from regular Gizoids by being blue as opposed to beige. When Sonic and friends land the Cyclone on the Nocturne at the start of Chapter 10, Charyb and Scylla mockingly inform the heroes that they hold the last two stolen Chaos Emeralds, before the two Prefects flee to their respective redoubts. Sonic and Tails's group pursue Charyb towards the northwest.
Boss Battle
The Prefect's lair is underwater, and in this environment Charyb is essentially untouchable in combat. Attacking is futile as attacks will only do a measly 1 HP damage, usualy missing entirely, regardless of your stats. At 700HP, plus the ability to regenerate, plus a devastating offensive special move, Mighty Slash, the best Sonic's party can do is hold out for three rounds before the battle custom-exits to Knuckles and Shade's team. The echidnas find a valve which drains the water from Charyb's holdout, allowing Sonic's team a chance to fight the Prefect on equal footing.
With the water gone, POW moves can now be used. Charyb has the standard elemental susceptibilities of other ground robots in Sonic Chronicles: namely water and earth attacks.
References
Sonic Chronicles: The Dark Brotherhood | |
---|---|
Manuals |
show;hide
Books:
|