Difference between revisions of "Sonic Heroes/Event Editing"
From Sonic Retro
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===ONE Archives=== | ===ONE Archives=== | ||
In each "event{{red|TT}}{{Electric Lime|SS}}_scean{{Laser Lemon|NN}}.one" archives, they contain camera animations in .TMB format and objects that load during the cut-scenes. {{red|TT}} is the team ID, {{Electric Lime|SS}} is the stage scene ID and {{Laser Lemon|NN}} is the scene number. | In each "event{{red|TT}}{{Electric Lime|SS}}_scean{{Laser Lemon|NN}}.one" archives, they contain camera animations in .TMB format and objects that load during the cut-scenes. {{red|TT}} is the team ID, {{Electric Lime|SS}} is the stage scene ID and {{Laser Lemon|NN}} is the scene number. | ||
− | Seaside Hill | + | Seaside Hill, |
− | Grand Metropolis | + | Grand Metropolis, |
− | + | Casino Park, | |
− | Casino Park | + | Rail Canyon, |
− | Rail Canyon | + | Frog Forest, |
− | Frog Forest | + | Hang Castle, |
− | Hang Castle | + | Egg Fleet, |
− | Egg Fleet | + | Egg Hawk, |
− | Egg Hawk | + | Team Battle 1, |
− | Robot Carnival | + | Robot Carnival, |
− | Egg Albatross | + | Egg Albatross, |
− | Team Battle 2 | + | Team Battle 2, |
− | Robot Storm | + | Robot Storm, |
− | Egg Emperor | + | Egg Emperor, |
− | Metal Madness | + | Metal Madness, |
− | Metal Overlord | + | & |
+ | Metal Overlord. | ||
====Objects==== | ====Objects==== | ||
For the naming of models including animations, the following suffixes assigns the material flags to the object using one of these: | For the naming of models including animations, the following suffixes assigns the material flags to the object using one of these: |
Revision as of 14:21, 28 February 2019
SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
In variety of rendered cut-scenes through some levels in story mode, they use camera animations in each event through the cut-scene before the start of the level.
File Names
ONE Archives
In each "eventTTSS_sceanNN.one" archives, they contain camera animations in .TMB format and objects that load during the cut-scenes. TT is the team ID, SS is the stage scene ID and NN is the scene number. Seaside Hill, Grand Metropolis, Casino Park, Rail Canyon, Frog Forest, Hang Castle, Egg Fleet, Egg Hawk, Team Battle 1, Robot Carnival, Egg Albatross, Team Battle 2, Robot Storm, Egg Emperor, Metal Madness, & Metal Overlord.
Objects
For the naming of models including animations, the following suffixes assigns the material flags to the object using one of these:
- _ALPHA_ - Alpha + reflective material
- _ALPHANL_ - Alpha
- _PLUS_ - Additive Alpha
Any names without these will assign a regular flags to the object. These will only work for certain objects, any others are given their flag that's defined by the game's function at these addresses:
- 0x90DF5 (0x490DF5)
- 0x90E9A (0x490E9A)
- 0x90F2A (0x490F2A)
- 0x90F62 (0x490F62)