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Sonic Heroes/Level List

From Sonic Retro

SCHG: Sonic Heroes
Main Article
Mechanic Editing

DOL Editing
EXE Editing
Music Pointers
Object Parameter Data
Relocatable Editing (PC)
File Offsets

Model Editing
Collision Format
Model Format
Level Editing

Camera Editing
Event Editing
ID list
Indirect Editing
Level List
Object Editing
Object Porting
Spline Editing
Texture Animation Editing
Visibility Editing

Particle Editing
Particle Editing
Sound Editing
Music List

Sound Editing
Voices

SCHG How-Tos

Custom Object Material Effect Tutorial
Level Editing Tutorial

Level Numbers

The levels of the game are numbered following two different layouts: one for the file names and data contained in the files themselves and one used inside the EXE and in RAM.

File Names and Data

The game's files are named using a convention which starts with s or stg followed by the stage's number. This list specifies which of those is used.

Note that the first two Bonus and Emerald stages are switched

EXE and RAM

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Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

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