Difference between revisions of "Sonic Shuffle"
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|'''Stop and Go''' - A game of Red Light, Green Light, on ice. Everyone is on ice and Eggman is at the other end holding a Forcejewel. Players can only move when he isn't looking. If Eggman catches someone moving, they are frozen. If a player grabs the jewel before time is up, then it is won as well as 30 rings. If it is not, whoever is closest gets 20 followed by 10 and 5. The analog stick must be used carefully; quickly move it forward and slowly move it back to the center. Eggman has a tendency to turn around every two seconds whether or not he actually does it. | |'''Stop and Go''' - A game of Red Light, Green Light, on ice. Everyone is on ice and Eggman is at the other end holding a Forcejewel. Players can only move when he isn't looking. If Eggman catches someone moving, they are frozen. If a player grabs the jewel before time is up, then it is won as well as 30 rings. If it is not, whoever is closest gets 20 followed by 10 and 5. The analog stick must be used carefully; quickly move it forward and slowly move it back to the center. Eggman has a tendency to turn around every two seconds whether or not he actually does it. | ||
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− | | | + | |[[Image:Shuffle overthebridge.png|150px]] |
− | |'''Over the Bridge''' - A simple race over a windy bridge for a Forcejewel. | + | |'''Over the Bridge''' - A simple race over a windy bridge for a Forcejewel. There are various holes in the bridge; tap {{A}} lightly to jump over them. Jumping too high or tripping over a hole will slow a player down. |
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− | | | + | |[[Image:Shuffle gunslinger.png|150px]] |
− | |'''Sonic Gun Slinger''' - This Western style mini game lets players to shoot at outlaw targets. | + | |'''Sonic Gun Slinger''' - This Western style mini game lets players to shoot at outlaw targets. Aim for a target with the analog and press {{A}} to shoot. Don't shoot the women targets or else you lose rings and have to sit out the next shootout. Repeatedly shoot the Eggman target that shoots back. |
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− | | | + | |[[Image:Shuffle soniclive.png|151px]] |
− | |'''Sonic Live''' - | + | |'''Sonic Live''' - The four characters each have a guitar on stage. When the spotlight is on you, press either {{A}}, {{B}}, {{X}}, or {{Y}} to get rings. Don't press when not lit—doing so will cause the player to lose rings. Twenty bonus rings are awarded for the character who gets the most rings. |
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− | |[[Image:Shuffle psychicsonic.png| | + | |[[Image:Shuffle psychicsonic.png|151px]] |
|'''Psychic Sonic''' - A card appears in the center of the screen and a letter starts to appear on the card. Press the button corresponding to the letter when you can identify the card. A player wins 5 rings if correct with an additional 5 for each consecutive correct guess. Lose five rings for incorrect guesses. The one with the most rings at the end wins. The computer can do this very well. There is a way to beating this game without being psychic. Since there are only four cards to choose from, there are only four different patterns the mystery card makes before revealing itself. The best way of spotting it is when the card pops up, wait exactly a second. The card that is most clear one second later will be the card. | |'''Psychic Sonic''' - A card appears in the center of the screen and a letter starts to appear on the card. Press the button corresponding to the letter when you can identify the card. A player wins 5 rings if correct with an additional 5 for each consecutive correct guess. Lose five rings for incorrect guesses. The one with the most rings at the end wins. The computer can do this very well. There is a way to beating this game without being psychic. Since there are only four cards to choose from, there are only four different patterns the mystery card makes before revealing itself. The best way of spotting it is when the card pops up, wait exactly a second. The card that is most clear one second later will be the card. | ||
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Revision as of 05:14, 30 July 2009
Sonic Shuffle |
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System(s): Sega Dreamcast |
Publisher: Sega |
Developer: Hudson/Sonic Team (Co-Developer) |
Genre: Party Game |
Sonic Shuffle is a video game for the Sega Dreamcast and was Sega's answer to the successful Nintendo party game, Mario Party. The game was co-developed by Hudson Soft, who also developed Mario Party.
The story involves Sonic and his companions getting caught up in a mess in a land called Maginary World. A villain named Void has shattered the Precioustone into many pieces and Lumina Flowlight and the rest of Maginary world are counting on Sonic to restore it. At the end of the game it is revealed that Lumina and Void both are Illumina, the Goddess of the land who dissapeared when the Precioustone was shattered. The game features around 50 mini games and around 30 mini events.
Despite Hudson's success with the Mario Party series, this game failed to meet expectations. It was critisized due to the confusing rules in some mini-games, excessive load times, poor music, and an AI which would at times cheat and steal the best cards. The games manual and in-game tutorial system wasn't as descriptive as they could have been either.
Contents
Gameplay
In Sonic Shuffle, the player can select one of the main characters of the Sonic the Hedgehog franchise. The game supports 1 player in Story Mode and up to 4 players simultaneously in Versus Mode and the Sonic Room. The four players can play in teams and play against one another on a giant game board, going around and playing mini games to collect Emblems. Whoever has the most emblems at the end of each board wins. The overall goal of each board is to collect the most Precioustones, out of a total of 7. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.
The game also features 8 playable characters (four of which need to be unlocked), each with their own unique abilities. The available characters are Sonic, Tails, Amy, and Knuckles. The unlockable characters are Super Sonic, Big the Cat, Gamma, and Chao.
The game features around 50 mini games and around 30 mini events. Mini games ranged in variety and challenge and they were divided by Teams of 2, Teams of 3 versus a Single Player and a Free-For-All. The mini events generally involved a little story, or event, and usually a choice given at the end to determine your prize or punishment. As well as having a single-player Story Mode and a two- to four-player Versus Mode, the game had a “Sonic Room” where you could play your favorite mini-games, after unlocking them, with your friends without starting a full game in a place called the "Toy Box", as well as a stereo to play your favorite soundtracks. Both of these must be unlocked by buying Photos from the Photo Album.
The game play involves playing randomly given cards. The deck of cards has four of every card numbering 1-6 and four wild cards. Three of the wild cards have an “S” and the remaining card is the “EGGMAN” card. Playing the cards would dictate the distance your player would move on the board. The S cards could be played as a 7 if you had decent timing as the card changed from 1 to S. The "EGGMAN" card was bad fortune for one or all of the characters and would generally cause trouble for the players in myriad ways. A full game could take anywhere from 20 minutes to two and a half hours, depending on how many Precioustones you decided to be available to you at the beginning.
Mini Games
VS 4
2 VS 2
1 VS 3
Accidents (VS 4)
- Sonic Parasol (Emerald Coast Only) - Players must avoid the Eggman sunrays which will send the players back to the shack by getting the parasol.
- Ring Tide (Emerald Coast Only) - Players must avoid the tides, crabs, and various objects that are hitting the shore. If a player is caught by a tide, he/she must rapidly press in order to get back to the shore.
- Rapid Climb (Fire Bird Only) - Players stand on a wing of the Fire Bird stage and must dodge debris while picking up rings. The player is constantly blown back by the wind, made harder as the wing tilts in angle. A player loses if they are knocked off the wing. Bumping into others causes you to trip up.
- Sky Bridge (Fire Bird Only) - The players stand on the Fire Bird stage as it passes under low bridges. They can jump to get rings, but they risk slamming headlong into an oncoming bridge and falling off the stage.
- Croc-Attack (Nature Zone Only) - Players must very quickly press before being getting eaten by the crocodiles.
- Ring of Fire (Nature Zone Only) - Players must grab rings while jump through the fire rings.
- Thru the Tunnel (Riot Train Only) - The players race across the Riot Train stage, trying to be the first to reach the lead car.
- Ring Lasso (Riot Train Only) - Players must use the controller to grab the treasures from remote carts.
- Final Frontier
Stage Clear
- Sonic Surfing - Players must race each other by surfing a tidal wave. The player who is the fastest wins an emblem.
- Sky Diving - The players jump off of the Fire Bird stage and collect rings as they fall. The player who falls the fastest wins an emblem.
- Earth Quake - Players must run and avoid trees and rocks in order to leave the jungle. The player who is the fastest wins an emblem.
- Stop the Train - Players must follow the signals by pressing and in order to stop the train from crashing.
- Void Battle
Play Order
- Sonic Slot - Each players plays on a slot machine that first displays 999, then counts down. Turn order in the main game is based upon how close each player stops the slots to 000 without going under.
- Sonic Darts - The four players each throw darts at a moving target. Turn order in the main game is based upon the proximity of the players' darts to the center of the target.
- Sonic Hi Lo - A simple game of hi lo, with all four players playing at once. The players must act fast to get the card that they want. The winner moves first on the game board.
Boards
Interesting Facts
- Unlike in Sonic Adventure, Ryan Drummond not only voices Sonic (and counterpart Super Sonic), but also Knuckles. Following Sonic Shuffle, the role was given to Scott Drier in Sonic Adventure 2.
- This was Corey Bringas' second game as Miles "Tails" Prower, who also voiced Tails for a third and final time in the following game, Sonic Adventure 2.
Manuals
Voice actors
Production Credits
Producer: Shuji Utsumi
Director: Hidenori Oikawa
Supervisors: Akinori Nishiyama, Yuji Uekawa
Production Manager: Masato Shibata
Project Leader: Bill Ritch
Lead Game Designer: Hidenori Oikawa
Game Designers: Koichi Takeshita, Daisuke Takeuchi
Lead Programmer: Yasuhiro Kosaka
System Programmers: Masatoshi Sugibayashi, Hideki Nishimoto, Shoichi Takata, Tetsuharu Takashima, Takuya Suzuki, Yoshitaka Shibata, Yoko Miyabashi
Lead Artist: Hisashi Kubo
System Artists: Toshiro Okamoto, Taiichi Matsuda, Norihiro Kanie, Masahide Inaba, Hideki Soma, Motoshi Kuwahara
Mini-event Artist: Akihiro Shibata
Lead Character Artist: Manabu Yanagisawa
Character Artists: Yasuhiro Fuji, Yuji Yano, Chiaki Nishiki, Masahiro Kamohara, Megumi Okazaki, Akemi Ihara
Cinematic Director: Shoji Mizuno
Cinematic Assisstant Directors: Toshifumi Sekijima, Naoto Yoshimi
Cinematic Producer: Nobuya Okabe
Cinematic Assisstant Producer: Satoshi Nagaoka
Cinematic Animation Director: Masayuki Goto
Cinematic Artists: Naoto Onuki, Takayuki Hayama, Shin Katada, Masanori Kubota, Tomoya Ohata, Ryoko Suzuki, *Kazuyo Yoshida, Fumihito Saito
Cinematic Engineers: Jin Kamohara, Zenjiro Motono
Mini-game Design Leads: Issei Takahashi, Hop, Jinichi Fuyuki, Katsuhiko Sugiyama, Tomosuke Kashiwabara, Hiro Yokoyama, Hisanori Fukuoka, Hiroyuki Yagi, Tetsuya Ishikawa, Koichiro Genda, Kouji Inokuchi, Kazunori Sato
Mini-game Programmers: Juiiyoung Kang, Tomokazu Ninomiya, Junsoo Bae, Sangyoun Lee, Donghyun Ban, Dandy Arai, Tetsuma Yoshida, Norihisa Takabatake, Naoki Hirasawa, Donpei Morita, Yoshinori Koiwa, Nobuyuki Kimura, Tsuyoshi Tsuchimoto, Nisanori Fukuoka, Takahiro Murakami, Kazunori Sato, Shin Fukumoto, Hirotaka Iwayama, Keisuke Hino
Mini-game Artists: Tomoyoshi Miyashita, Takeshi Murata, Hideto Ishikawa, Haeyoung Park, Misun Yang, Huichung Lee, Hyungjin Kim, Akira Katagi, Akiyoshi Otsuka, Minoru Sato, Kazuhiro Hayashida, Yoshikazu Aoki, Kouji Kato, Hironobu Hatta, Koichi Sakuma, Hiroyuki Kikkawa, Toshinori Tabata, Gengo Ito, Hideyuki Katsuyama, Hideaki Honjo, Noriaki Kawakami
Sound Production Managers: Keisuke Mitsui, Kenichi Funayama, Hidenobu Otsuki
Music Director: Akihiro Saton
Sound Effect Director: Osamu Narita
Sound Effect Engineer: Hirouki Tsuboguchi
Opening Movie Music: Kazuhiko Sawaguchi
Opening Movie Music Engineer: Hironao Yamamoto
Music Composition Arrangement & Programming: Hidenobu Otsuki, Ryo Fukuda, Takeo Suzuki, Toshitaka Hirota, Kazumi Mitome
Japanese Character Voices: Jun'ichi Kanemaru, Atsuki Murata, Nobutoshi Kanna, Taeko Kawata, Emi Motoi, Syun Yashiro, Jyoji Nakata, Chikao Otsuka, Ikue Ohtani, Hisako Takayama, Yuko Minaguchi
English Character Voices: Ryan Drummond, Conner Bringas, Jennifer Douillard, Jon St. John, Steve Broadie, Deem Bristow, Lani Minella, Elara Distler
Quality Assurance Managers: Hiroyuki Ohta, Shota Takahashi, Tetsuya Komatsu
Localization Producer: Osamu Shibamiya
Assisting Producer: Jason Kuo
Test Lead: Rick Ribble Jr.
Product Manager: Rich Briggs
Marketing Director: John Golden
Creative Services: Bob Schonfisch, Angela Santos, Laura Beizer, Simon Mcilroy
Public Relations: Heather Hawkins, Gwen Marker
Voice Recording Engineer: Rick Bowman
Voice Acting Supervisors: Jun Senoue(Sonic Team USA), Keith Palmer(Sonic Team USA)
Special Thanks: Takayuki Kawagoe(Smilebit), Voichi Shimosato(Smilebit), Jin Shimazaki, Hiroshi Igahi, Tetsuo Inoue, Jun Kanda, HP Team
Resources
Physical Scans
Artwork
- Lumina.png
- Void.png
Wallpaper
Official wallpaper found on the Sonic Shuffle disc:
Sonic the Hedgehog games for the following systems | |
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1998 Sonic Adventure 1999 Sonic Adventure International 2000 Sonic Shuffle 2001 Sonic Adventure 2 | Sonic Adventure 2 Birthday Pack | Sega Smash Pack Volume 1 |