|Sonic World (level)|
|Overworld level, Sonic Jam|
|Level theme: tropical island|
According to a Retro Gamer Magazine article, Sonic World was a prototype Sonic Adventure, compiled based on what work had been done on the Sega Saturn version of the game. This was also revealed in the trivia section of the Sonic Advance 2 strategy guide.
There are several Museums which contain information about Sonic's previous games, not to mention Trivia about appearances outside of the games. Each museum is listed below:
A museum which has two entrances. The "good" entrance, which has a Sonic statue by the door, contains information and sketches about Sonic, Tails, Knuckles, and friends. All four of these are selectable from a menu. The "bad" side, which a statue of Robotnik by the door, contains information and sketches about Robotnik and badniks from Sonic 1, Sonic 2, Sonic 3, and Sonic & Knuckles.
The artwork of both the Character House, and the Art Gallery, can be found here.
The Music Shop has music and sound effects from all the games contained on the CD, except for the music and sound effects of Sonic World.
This museum contains videos related to Sonic. Below is a list of the available videos:
Professionally drawn artwork of Sonic, Sonic & Tails, and Sonic & Friends.
This museum contains a extensive history which contains Trivia and released dates of various Sonic games. Images used in the slideshow can be found here.
No enemies are in the level, but there are 8 missions that can be completed. The missions are started by jumping on the red and white platform near the entrance. This is also where the player must go to complete a mission. If a mission isn't completed by the time the time limit reaches the existing time record the mission will end in failure and the player will need to start over. A failed mission is signified by a sound effect being played when the timer finishes counting.
|3 Red Points||1’00”00|
|5 Blue Points||1’30”00|
|7 Secret Cards||2’00”00|
When the final mission is successfully completed, a giant Ring appears over the playing field. After jumping into it the credits will play and some rare artwork will appear in the background.
Sonic World makes use of the VDP2 32-bit background and scroll plane video display processor for two tiled texture maps: the 3D ground plane and the 2D sky background. The 3D ground plane is 4096x4096 texels, while the 2D sky texture is 1024x1024 texels.