Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons/Scrap Brain Zone"
From Sonic Retro
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| desc=And finally, a tunnel leading to death. There is more of the level underneath here, but the screen limits have yet to be adjusted from ''Sonic 1''. | | desc=And finally, a tunnel leading to death. There is more of the level underneath here, but the screen limits have yet to be adjusted from ''Sonic 1''. | ||
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+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=S2 map HTZ1.png | ||
+ | | game1=Nick Arcade prototype | ||
+ | | game2=Final game | ||
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| desc=The game crashes! Remember, if this is still playing by ''Sonic 1'' rules, the game is expecting Eggman to show up and jump on a button here, sending Sonic to Act 3. As the data for this event no longer exists, the game doesn't know what to do, and so breaks spectacularly. The same thing will happen if you attempt to play Final Zone, although there the screen is purple. | | desc=The game crashes! Remember, if this is still playing by ''Sonic 1'' rules, the game is expecting Eggman to show up and jump on a button here, sending Sonic to Act 3. As the data for this event no longer exists, the game doesn't know what to do, and so breaks spectacularly. The same thing will happen if you attempt to play Final Zone, although there the screen is purple. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=S2 map HTZ2.png | ||
+ | | game1=Nick Arcade prototype | ||
+ | | game2=Final game | ||
+ | | desc= | ||
+ | | vertical=yes | ||
}} | }} | ||
Revision as of 16:18, 14 April 2018
It was once thought that Hill Top Zone was a comparitively late addition to Sonic 2, recycling artwork from Emerald Hill Zone to save development time. The Nick Arcade prototype proves this is not the case, as the stage is here as "Scrap Brain Zone".
Contents
Act 1
Nick Arcade prototype |
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Final game |
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As with the rest of the game, the layout was changed a fair bit before release, but it's looking the part.
Nick Arcade prototype |
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Final game |
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These lifts aren't fully functional yet. The platforms don't fall like they're supposed to.
Nick Arcade prototype |
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Final game |
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Lava isn't painful yet.
Nick Arcade prototype |
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Final game |
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These see-saws use a green orb as the counter-weight.
Nick Arcade prototype |
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Final game |
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Sonic doesn't automatically spin when entering a tube. This is a recurring theme across Sonic 2 prototypes.
Nick Arcade prototype |
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Final game |
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This lift needs flipping. Stand on it and Sonic and Tails will be taken into a wall.
Nick Arcade prototype |
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Final game |
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This one's stopped before reaching the bottom of the line. Oops.
Nick Arcade prototype |
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Final game |
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And finally, a tunnel leading to death. There is more of the level underneath here, but the screen limits have yet to be adjusted from Sonic 1.
Nick Arcade prototype |
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Final game |
Act 2
Nick Arcade prototype |
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Final game |
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Act 2 has a different layout, but you'll not see much of it during normal play. Instead, within a few seconds of moving right, Sonic and Tails will hit this wall.
Nick Arcade prototype |
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Final game |
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With debug we can get to the section above. Slope detection doesn't seem to be working properly.
Nick Arcade prototype |
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Final game |
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The objects allowing you to access the second collision layer are missing, so you can't run around loops.
Nick Arcade prototype |
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Final game |
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In fact, all objects are missing.
Nick Arcade prototype |
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Final game |
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The camera isn't optimised for the stage.
Nick Arcade prototype |
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Final game |
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Some sections seem to be completely missing. It makes the zone impossible to navigate by normal means.
Nick Arcade prototype |
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Final game |
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Hmm... what happens if I start walking forward...
Nick Arcade prototype |
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Final game |
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The game crashes! Remember, if this is still playing by Sonic 1 rules, the game is expecting Eggman to show up and jump on a button here, sending Sonic to Act 3. As the data for this event no longer exists, the game doesn't know what to do, and so breaks spectacularly. The same thing will happen if you attempt to play Final Zone, although there the screen is purple.
Nick Arcade prototype |
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Final game |
Act 3
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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This is different! But it shouldn't come as much of a surprise, as in Sonic 1, Scrap Brain Zone Act 3 recycles graphics from Labyrinth Zone, and those are now missing. Likewise, use debug mode to move to the right and over the top of the screen, and you'll be taken to Final Zone, just like first game.
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |