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{{back}}[[Category:Magazine articles]]
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{{Main|sega:Sonic the Hedgehog 2 (Mega Drive)/Magazine articles}}
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{{segaretro}}
 
This page has a list of magazine articles for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.
 
This page has a list of magazine articles for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.
 
{{magtable|
 
{{magrow
 
| file=GamePro US 029.pdf
 
| page=151
 
| cover=
 
| date=1991-12
 
| source=''GamePro'' #29
 
| type=News
 
| title=Overseas CD News: Sega Gears for Winter CES
 
| comment=A quick hint by US magazine, ''GamePro'' that ''Sonic the Hedgehog 2'' might appear at [[sega:Winter CES 1992|Winter CES 1992]] (it didn't). Already rumours are abound saying the game will be shipped on a 16 megabit (2MB) cartridge - the final ROM is half the size.
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=SegaVisions US 08.pdf
 
| page=64
 
| cover=
 
| date=1992-05
 
| source=''Sega Visions'' #8
 
| type=News
 
| title=Are U Up 2 This?
 
| comment=''Sega Visions'' informs its readers of upcoming Sega products, including the newly announced ''Sonic the Hedgehog 2''.
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=MeanMachines UK 22.pdf
 
| page=14
 
| cover=
 
| date=1992-07
 
| source=''Mean Machines'' #22
 
| type=News
 
| title=Sega's Scrumptious
 
| comment=Brief article about the game's appearance at the [[sega:Summer CES 1992|Summer CES 1992]] at Chicago. The writer describes attempting to capture footage of the game with a camcorder, before being removed by bouncers. The game is described as being in a "very early" state, and two blurry stills from the footage show [[Emerald Hill Zone]].
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=SegaForce UK 07.pdf
 
| page=11
 
| cover=
 
| date=1992-07
 
| source=''[[sega:Sega Force|Sega Force]]'' #7
 
| type=News
 
| title=''Sonic 2'' Unmasked!
 
| comment=''Sega Force'' reports of the build seen at [[sega:Summer CES 1992|Summer CES 1992]], talking about a one level demo recycling music from the original game.
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=MegaPlay US 11.pdf
 
| page=24
 
| cover=yes
 
| date=1992-08
 
| source=''[[sega:Mega Play|Mega Play]]'' #11
 
| type=News
 
| title=Coming Attractions
 
| comment=A quick news bite, with early ''Sonic 2'' mockup pictures and mention of time travel.
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=SegaZone AU 06.pdf
 
| page=2
 
| cover=
 
| date=1992-?
 
| source=''[[sega:Sega Zone (Australia)|Sega Zone]]'' #6
 
| type=News
 
| title=News: Sonic Mania
 
| comment=
 
| writer=
 
}}
 
{{magrow
 
| file=EGM US 037.pdf
 
| page=80
 
| cover=yes
 
| date=1992-08
 
| source=''Electronic Gaming Monthly'' #37
 
| type=Preview
 
| title=''Sonic the Hedgehog 2''
 
| comment=A three page preview of ''Sonic the Hedgehog 2'' in the August 1992 issue of ''Electronic Gaming Monthly''. According to the fact file the game was 40% done at the time this preview was put together. This is interesting as it refers to time travel being a part of the game, but this was left out from the retail version. The final page talks about the [[Sonic the Hedgehog 2 CD|Mega CD port]], which ultimately became ''[[Sonic the Hedgehog CD|Sonic CD]]''.
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=MeanMachines UK 24.pdf
 
| page=12
 
| cover=yes
 
| date=1992-09
 
| source=''Mean Machines'' #24
 
| type=News
 
| title=News: ''Sonic 2''
 
| comment=Single-page article previewing the game, describes how the game builds on the speed which the previous ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' was known for, and how the two-player cooperative works with a new character called "[[Miles "Tails" Prower|Two Tails]]". Screenshots are all either mockups or from an early version of the game. A new [[Mega-CD]] game is also mentioned, called "''[[Sonic the Hedgehog 2 CD|Super Sonic]]''".
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=MDAG UK 01.pdf
 
| page=10
 
| cover=yes
 
| date=1992-09
 
| source=''[[sega:Sega Mega Drive Advanced Gaming|Sega Mega Drive Advanced Gaming]]'' #1
 
| type=Preview
 
| title=Special Feature: ''Sonic the Hedgehog 2''
 
| comment=
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=SegaForce UK 09.pdf
 
| page=6
 
| cover=
 
| date=1992-09
 
| source=''[[sega:Sega Force|Sega Force]]'' #9
 
| type=News
 
| title=You Ain't Seen Notin' Yet!
 
| comment=
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=HobbyConsolas ES 012.pdf
 
| page=16
 
| cover=
 
| date=1992-09
 
| source=''Hobby Consolas'' #12
 
| type=News
 
| title=En Pantalla: Primeras imágenes de ''Sonic 2''
 
| comment=
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=MeanMachinesSega01UK.pdf
 
| page=100
 
| cover=
 
| date=1992-10
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #1
 
| type=Preview
 
| title=Preview: ''Sonic the Hedgehog 2''
 
| comment=Two-page article including various screenshots and a description of the two-player mode. An enhanced [[Mega-CD]] version of the game is mentioned, called "''[[Sonic the Hedgehog 2 CD|Super Sonic]]''", which was eventually abandoned in favour of ''[[Sonic the Hedgehog CD]]''.
 
}}
 
{{magrow
 
| file=PlayerOne FR 024.pdf
 
| page=12
 
| cover=
 
| date=1992-10
 
| source=''Player One'' #24
 
| type=Preview
 
| title=Stop Info: ''Sonic 2'' Bientot sur vos Ecrans
 
| comment=Two-page preview of ''Sonic the Hedgehog 2'' in the October 1992 issue of Player One magazine. Most of the images seem to be prototype images.
 
}}
 
{{magrow
 
| file=Gamers DE 1992-05.pdf
 
| page=22
 
| cover=yes
 
| date=1992-10
 
| source=''[[sega:Gamers|Gamers]]'' #5
 
| type=Preview
 
| title=Preview: ''Sonic 2''
 
| comment=
 
}}
 
{{magrow
 
| file=MegaForce FR 10.pdf
 
| page=36
 
| cover=yes
 
| date=1992-10
 
| source=''[[sega:Mega Force|Mega Force]]'' #10
 
| type=Preview
 
| title=Preview: ''Sonic 2''
 
| comment=A two page preview of ''Sonic the Hedgehog 2'' in the October 1992 issue of the French edition of ''Mega Force''. The picture of the Emerald Hill Zone Robotnik fight comes from a prototype as he is dropping straight down rather than at an angle.
 
}}
 
{{magrow
 
| file=Megazone AU 24.pdf
 
| page=14
 
| cover=yes
 
| date=1992-10
 
| source=''[[sega:MegaZone|MegaZone]]'' #24
 
| type=Preview
 
| title=Coming Soon: ''Sonic the Hedgehog 2''
 
| comment=
 
}}
 
{{magrow
 
| file=Mega UK 01.pdf
 
| page=29
 
| cover=
 
| date=1992-10
 
| source=''[[sega:Mega|Mega]]'' #1
 
| type=Preview
 
| title=Previews: ''Sonic 2''
 
| comment=''Mega'' publishes the three initial mock-up screenshots and mentions the game having 35 levels (fifteen more than the final game). It is also mentions that time travel will be part of the game, which is achieved when when Sonic reaches top speed. A Mega-CD port is also mentioned which will have enhanced sound and cartoon quality slideshows.
 
}}
 
{{magrow
 
| file=SegaForce UK 10.pdf
 
| page=12
 
| cover=yes
 
| date=1992-10
 
| source=''[[sega:Sega Force|Sega Force]]'' #10
 
| type=Preview
 
| title=Bigger, Better, Faster!
 
| comment=
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=HobbyConsolas ES 013.pdf
 
| page=48
 
| cover=
 
| date=1992-10
 
| source=''Hobby Consolas'' #13
 
| type=Preview
 
| title=iSuperview: Sonic la vielto!
 
| comment=
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=SegaZone AU 07.pdf
 
| page=8
 
| cover=
 
| date=1992-?
 
| source=''[[sega:Sega Zone (Australia)|Sega Zone]]'' #7
 
| type=Preview
 
| title=''Sonic 2''
 
| comment=
 
| writer=
 
}}
 
{{magrow
 
| file=CVG UK 132.pdf
 
| page=22
 
| cover=
 
| date=1992-11
 
| source=''Computer and Video Games'' #132
 
| type=Review
 
| title=World Exclusive Review: ''Sonic the Hedgehog 2''
 
| comment=Two page review. The special stage is described as graphically impressive and the review is positive overall, though one writer suggests the game may be too easy.
 
| writer=Paul Anglin, Tim Boone
 
| score=94
 
}}
 
{{magrow
 
| file=MeanMachinesSega02UK.pdf
 
| page=60
 
| cover=
 
| date=1992-11
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #2
 
| type=Review
 
| title=Review: ''Sonic the Hedgehog 2''
 
| comment=Four-page review giving the game 89 for "Presentation", 97 for "Graphics", 89 for "Sound", 94 for "Playability", 97 for "Lastability", and 96 for the Overall score.
 
| writer=Paul Davies, Julian "Jaz" Rignall
 
| score=96
 
}}
 
{{magrow
 
| file=PlayerOne FR 025.pdf
 
| page=56
 
| cover=yes
 
| date=1992-11
 
| source=''Player One'' #25
 
| type=Review
 
| title=Mega D.: Sonic the Hedgehog 2
 
| comment=Four-page review of the game.
 
| writer=Chris
 
| score=97
 
}}
 
{{magrow
 
| file=Supergame BR 16.pdf
 
| page=36
 
| cover=yes
 
| date=1992-11
 
| source=''[[sega:Supergame|Supergame]]'' #16
 
| type=Preview
 
| title=Bomba!: Sonic the Hedgehog 2
 
| comment=A five-page preview of ''Sonic the Hedgehog 2'' in the November 1992 issue of ''Supergame'' magazine. Several images for prototype levels are shown, including [[Hidden Palace Zone]], [[Wood Zone]], and the name [[Dust Hill Zone]] is used for [[Mystic Cave Zone]].
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=VideoGames DE 1992-11.pdf
 
| page=8
 
| cover=
 
| date=1992-11
 
| source=''Video Games'' #1992-11
 
| type=News
 
| title=News: ''Sonic 2'': Die Rückkehr des Igels
 
| comment=
 
| writer=
 
}}
 
{{magrow
 
| file=SegaPro DE 01.pdf
 
| page=10
 
| cover=yes
 
| date=1992-11
 
| source=''[[sega:Sega Pro (DE)|Sega Pro]]'' #1
 
| type=News
 
| title=Pro News: Supersonic
 
| comment=From the German edition of ''Sega Pro''.
 
}}
 
{{magrow
 
| file=Mega UK 02.pdf
 
| page=36
 
| cover=yes
 
| date=1992-11
 
| source=''[[sega:Mega|Mega]]'' #2
 
| type=Review
 
| title=Game Review: ''Sonic the Hedgehog 2''
 
| comment=A six page review in the November 1992 issue of ''[[sega:Mega|Mega]]''. The article mentions the game having 18 zones with 2 acts each, which is not true in the final game. The game scores a 10 for graphics, 9 for sound, 9 for gameplay, 7 for game size, 10 for addiction, and 94 percent for the overall score.
 
| score=94
 
}}
 
{{magrow
 
| file=MegaForce FR 11.pdf
 
| page=72
 
| cover=
 
| date=1992-11
 
| source=''[[sega:Mega Force|Mega Force]]'' #11
 
| type=Review
 
| title=Zapping: Mega Drive - ''Sonic 2''
 
| comment=
 
| score=
 
}}
 
{{magrow
 
| file=SegaVisions US 10.pdf
 
| page=16
 
| cover=yes
 
| date=1992-11
 
| source=''[[sega:Sega Visions|Sega Visions]]'' #10
 
| type=Preview
 
| title=Sega Game Feature: ''Sonic the Hedgehog 2''
 
| comment=
 
| score=
 
}}
 
{{magrow
 
| file=GamePro US 040.pdf
 
| page=46
 
| cover=yes
 
| date=1992-11
 
| source=''GamePro'' #40
 
| type=Preview
 
| title=Genesis Preview: ''Sonic the Hedgehog 2''
 
| comment=
 
| score=
 
}}
 
{{magrow
 
| file=HobbyConsolas ES 014.pdf
 
| page=50
 
| cover=
 
| date=1992-11
 
| source=''Hobby Consolas'' #14
 
| type=Review
 
| title=Lo Más Nuevo: ''Sonic 2''
 
| comment=
 
| writer=
 
| score=96
 
}}
 
{{magrow
 
| file=VideoGames DE 1992-12.pdf
 
| page=54
 
| cover=
 
| date=1992-12
 
| source=''Video Games'' #1992-12
 
| type=Review
 
| title=Test: ''Sonic 2''
 
| comment=
 
| writer=
 
| score=83
 
}}
 
{{magrow
 
| file=SegaPro DE 02.pdf
 
| page=30
 
| cover=
 
| date=1992-12
 
| source=''[[sega:Sega Pro (DE)|Sega Pro]]'' #2
 
| type=Review
 
| title=Pro Review: ''Sonic the Hedgehog 2''
 
| comment=From the German edition of ''Sega Pro''.
 
| score=92
 
}}
 
{{magrow
 
| file=ASM DE 1992-12.pdf
 
| page=8
 
| cover=yes
 
| date=1992-12
 
| source=''Aktueller Software Markt'' #1992-12
 
| type=Review
 
| title=Spel des Monats: ''Sonic the Hedgehog 2''
 
| comment=
 
| score=90
 
}}
 
{{magrow
 
| file=SegaForce UK 12.pdf
 
| page=14
 
| cover=yes
 
| date=1992-12
 
| source=''[[sega:Sega Force|Sega Force]]'' #12
 
| type=Review
 
| title=''Sonic the Hedgehog 2''
 
| comment=
 
| writer=
 
| score=97
 
}}
 
{{magrow
 
| file=ElectronicGames2 US 03.pdf
 
| page=74
 
| cover=
 
| date=1992-12
 
| source=''Electronic Games'' #3
 
| type=Review
 
| title=Video Game Gallery: ''Sonic the Hedgehog 2''
 
| comment=
 
| writer=
 
| score=91
 
}}
 
{{magrow
 
| file=Mega UK 03.pdf
 
| page=69
 
| cover=
 
| date=1992-12
 
| source=''[[sega:Mega|Mega]]'' #3
 
| type=Tips
 
| title=Rip 'n' Tip: ''Sonic the Hedgehog 2''
 
| comment=
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=MeanMachinesSega04UK.pdf
 
| page=13
 
| cover=
 
| date=1993-01
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #4
 
| type=News
 
| title=Sonic for Pope
 
| comment=Small article describing the game's successful launch day ("Sonic 2sday"), with Sega selling out of 750,000 copies in the UK.
 
}}
 
{{magrow
 
| file=Gamers DE 1993-01.pdf
 
| page=40
 
| cover=
 
| date=1993-01
 
| source=''[[sega:Gamers|Gamers]]'' #6
 
| type=Review
 
| title=Mega Drive Test: ''Sonic 2''
 
| comment=
 
}}
 
{{magrow
 
| file=GamesMaster UK 001.pdf
 
| page=56
 
| cover=
 
| date=1993-01
 
| source=''GamesMaster'' #1
 
| type=Review
 
| title=''Sonic 2''
 
| comment=UK gaming magazine ''GamesMaster'' made an interesting impression in its first issue, giving ''Sonic 2'' a 65% for being too similar to its predecessor and, as is highlighted many times across the article, for being too easy (although they loved the two-player mode).
 
| score=65
 
}}
 
{{magrow
 
| file=PlayTime DE 1993-01.pdf
 
| page=90
 
| cover=yes
 
| date=1993-01
 
| source=''Play Time'' #1993-01
 
| type=Review
 
| title=Super Sonic: ''Sonic 2''
 
| comment=
 
| score=91
 
}}
 
{{magrow
 
| file=SegaForce SE 1993 01.pdf
 
| page=6
 
| cover=yes
 
| date=1993-01
 
| source=''[[sega:Sega Force (Sweden)|Sega Force]]'' #1993/01
 
| type=Review
 
| title=Mega Drive: ''Sonic 2''
 
| comment=From the Swedish ''Sega Force''.
 
| score=100
 
}}
 
{{magrow
 
| file=GamePro US 042.pdf
 
| page=50
 
| cover=
 
| date=1993-01
 
| source=''GamePro'' #42
 
| type=Review
 
| title=Genesis ProReview: Sonic the Hedgehog 2
 
| comment=
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=CVG UK 135.pdf
 
| page=64
 
| cover=
 
| date=1993-02
 
| source=''Computer and Video Games'' #135
 
| type=Tips
 
| title=Cheat Mode: ''Sonic 2''
 
| comment=Small section listing [[sega:Action Replay (Mega Drive)|Action Replay]] codes for infinite lives, keeping 99 rings and [[debug mode]].
 
}}
 
{{magrow
 
| file=MeanMachinesSega05UK.pdf
 
| page=36
 
| cover=
 
| date=1993-02
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #5
 
| type=Tips
 
| title=Tips: ''Sonic the Hedgehog 2''
 
| comment=Half-page article detailing exploits for collecting [[Chaos Emeralds]] and extra lives, followed by [[sega:Action Replay (Mega Drive)|Action Replay]] codes on the next page.
 
}}
 
{{magrow
 
| file=SegaPro DE 04.pdf
 
| page=33
 
| cover=
 
| date=1993-02
 
| source=''[[sega:Sega Pro (DE)|Sega Pro]]'' #4
 
| type=Tips
 
| title=Sonic 2: 16 Seiten zum Heraustrennen und Sammeln
 
| comment=From the German edition of ''Sega Pro''.
 
}}
 
{{magrow
 
| file=MeanMachinesSega06UK.pdf
 
| page=33
 
| cover=
 
| date=1993-03
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #6
 
| type=Tips
 
| title=Tips: ''Sonic the Hedgehog 2''
 
| comment=Short article explaining the [[level select]] code.
 
}}
 
{{magrow
 
| file=CVG UK 136.pdf
 
| page=71
 
| cover=
 
| date=1993-03
 
| source=''Computer and Video Games'' #136
 
| type=Tips
 
| title=Cheat Mode: ''Sonic 2''
 
| comment=Short paragraph describing the [[level select]] code.
 
}}
 
{{magrow
 
| file=GamePro US 044.pdf
 
| page=87
 
| cover=
 
| date=1993-03
 
| source=''GamePro'' #44
 
| type=Tips
 
| title=Bonus Section: ''Sonic the Hedgehog 2'' Part 1
 
| comment=First half of a guide to ''Sonic 2'' in the US magazine, ''GamePro''.
 
| writer=
 
}}
 
{{magrow
 
| file=MeanMachinesSega07UK.pdf
 
| page=34
 
| cover=
 
| date=1993-04
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #7
 
| type=Tips
 
| title=Tips: ''Sonic the Hedgehog''
 
| comment=Paragraph describing an exploit for infinite lives in two-player mode.
 
}}
 
{{magrow
 
| file=VideoGames DE 1993-04.pdf
 
| page=24
 
| cover=
 
| date=1993-04
 
| source=''Video Games'' #1993-04
 
| type=Tips
 
| title=Warpzone: Super Sonic Attack
 
| comment=
 
| writer=
 
}}
 
{{magrow
 
| file=GamePro US 045.pdf
 
| page=81
 
| cover=
 
| date=1993-04
 
| source=''GamePro'' #45
 
| type=Tips
 
| title=Bonus Section: ''Sonic the Hedgehog 2'' Part 2
 
| comment=Second half of a guide to ''Sonic 2'' in the US magazine, ''GamePro''.
 
| writer=
 
}}
 
{{magrow
 
| file=GamePro US 046.pdf
 
| page=158
 
| cover=
 
| date=1993-05
 
| source=''GamePro'' #46
 
| type=Tips
 
| title=S.W.A.T.Pro: ''Sonic The Hedgehog 2'' (Genesis)
 
| comment=
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=EGM US 046.pdf
 
| page=80
 
| cover=
 
| date=1993-05
 
| source=''Electronic Gaming Monthly'' #46
 
| type=Tips
 
| title=''Sonic the Hedgehog 2''
 
| comment=A clip showing how to perform the 14 continues cheat code.
 
| writer=
 
| score=
 
}}
 
{{magrow
 
| file=MeanMachinesSega09UK.pdf
 
| page=38
 
| cover=
 
| date=1993-07
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #9
 
| type=Tips
 
| title=Tips: ''Sonic the Hedgehog''
 
| comment=Article describing the sound test codes for [[level select]] and [[debug mode]] cheats. For some reason, most of the screenshots are from the [[Sonic the Hedgehog 2 (8-bit)|Master System version]] of the game.
 
}}
 
{{magrow
 
| file=GamePro US 047.pdf
 
| page=16
 
| cover=
 
| date=1993-07
 
| source=''GamePro'' #47
 
| type=Mail
 
| title=The Mail: ''Sonic'' Mystery
 
| comment=A letter from Matt Lane in Randleman, North Carolina asks ''GamePro'' about the scrapped levels, [[Hidden Palace Zone]] and [[Dust Hill Zone]] previewed in the months prior. The response mentions Hidden Palace by name (being also attached to a screenshot), and describes Dust Hill.
 
}}
 
{{magrow
 
| file=MeanMachinesSega13UK.pdf
 
| page=38
 
| cover=
 
| date=1993-11
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #13
 
| type=Tips
 
| title=Tips: ''Sonic II''
 
| comment=Short article explaining an infinite lives exploit in two-player mode.
 
| writer=Paul Glancey
 
}}
 
{{magrow
 
| file=GamePro US 052.pdf
 
| page=248
 
| cover=
 
| date=1993-11
 
| source=''GamePro'' #52
 
| type=Tips
 
| title=Hot SWAT '93: ''Sonic The Hedgehog 2''
 
| comment=
 
| writer=
 
}}
 
{{magrow
 
| file=MeanMachinesSega30UK.pdf
 
| page=47
 
| cover=
 
| date=1995-04
 
| source=''[[sega:Mean Machines Sega|Mean Machines Sega]]'' #30
 
| type=Tips
 
| title=The Complete Sonic Tips Guide
 
| comment=Article explaining the [[level select]] code, and tricks for getting [[Chaos Emeralds]] and extra lives. Part of a retrospective of codes on Mega Drive ''Sonic'' games.
 
| writer=Paul Bufton
 
}}
 
{{magrow
 
| file=CVG UK 240.pdf
 
| page=61
 
| cover=
 
| date=2001-11
 
| source=''Computer and Video Games'' #240
 
| type=Review
 
| title=100 Best Games Ever: ''Sonic the Hedgehog 2''
 
| comment=Short paragraph placing the game as the 55th best ever.
 
| writer=
 
| score=
 
}}
 
}}
 
 
 
 
  
 
==Full-length articles==
 
==Full-length articles==
Line 681: Line 11:
 
columns=1
 
columns=1
 
</DPL>
 
</DPL>
 
==Ação Games==
 
===Sega Ataca De Sonic 2 E Diabo De Tasmania===
 
A one page article previewing a number of [[sega:Sega Mega Drive|Sega Mega Drive]] games, including ''Sonic the Hedgehog 2''.
 
 
{{magthumb|S2 acaogames newfor92.jpg}}
 
  
 
==Electronic Gaming Monthly==
 
==Electronic Gaming Monthly==
===Sound Test===
+
===Sound test===
 
This clip from "Electronic Gaming Monthly" mentions the unused Music Track, number 10 in the Sound Test, and [[Hidden Palace Zone]].
 
This clip from "Electronic Gaming Monthly" mentions the unused Music Track, number 10 in the Sound Test, and [[Hidden Palace Zone]].
  
 
{{magthumb|S2SoundTest10.jpg}}
 
{{magthumb|S2SoundTest10.jpg}}
 
===Q-man (July 1992)===
 
This clip from the Qman article mentions that the ''Sonic 2'' development is underway, Time travel included.
 
 
{{magthumb|S2 ElectronicGamingMonthly July1992 Issue036 Page36.jpg}}
 
 
===Letters (July 1992)===
 
This letter from a reader of the magazine gets a response that mentions that Sonic can time travel, the past being inhabited by dinosaurs, the future having pollution and being machine controlled. It sounds like ''Sonic 2'' and ''Sonic CD'' descriptions getting mixed up, [[Hidden Palace Zone]] contains dinosaurs.
 
 
{{magthumb|S2 ElectronicGamingMonthly July1992 Issue036 Page16.jpg}}
 
 
===International News (November 1992)===
 
This magazine clip contains a screenshot of the beta Title Screen.
 
 
{{magthumb|S2 ElectronicGamingMonthly Issue40 November1992 Page77.jpg}}
 
 
===Small Preview (November 1992)===
 
This preview comes from the Sega Force insert of the EGM magazine.
 
 
{{magthumb|S2 ElectronicGamingMonthly Issue40 November1992 Page149.jpg}}
 
 
===Small Preview (November 1992)===
 
This preview also comes from the Sega Force insert of the EGM magazine. This one focuses on the supposed Mega Drive port.
 
 
{{magthumb|S2 ElectronicGamingMonthly Issue40 November1992 Page167.jpg}}
 
 
===Letters (March 1993)===
 
This letter from a reader of the magazine asks about Sega's so-called [[Blast Processing]].
 
 
{{magthumb|S2 ElectronicGamingMonthly March1993 Issue44 Page012.jpg}}
 
 
===Cheats (March 1993)===
 
This describes how to input various cheat codes.
 
 
{{magthumb|S2 ElectronicGamingMonthly March1993 Issue44 Page80.jpg}}
 
 
===Game Over (March 1993)===
 
This displays the 3 different ending cutscenes.
 
 
{{magthumb|S2 ElectronicGamingMonthly March1993 Issue44 Page158.jpg}}
 
  
 
===Michael Jackson (April 1993)===
 
===Michael Jackson (April 1993)===
Line 744: Line 28:
  
 
{{magthumb|GamesTMRetrospect.jpg}}
 
{{magthumb|GamesTMRetrospect.jpg}}
 
==GameFan==
 
===Preview===
 
This clip from ''GameFan''<nowiki>'</nowiki>s first issue (October 1992) shows once again the mockup of [[Dust Hill Zone]].
 
 
{{magthumb|GameFan Issue01 027.jpg}}
 
  
 
==GamePro==
 
==GamePro==
Line 768: Line 46:
  
 
{{magthumb|S1-2 MEGA 01 - Oct 1992 - Page76.jpg}}
 
{{magthumb|S1-2 MEGA 01 - Oct 1992 - Page76.jpg}}
 
===Mega Mouth (October 1992)===
 
A letter in this clip asks if there will be a Mega CD port of ''Sonic 2''. The answer was favoritive of the games release.
 
 
{{magthumb|S2 MEGA 01 - Oct 1992 - Page90.jpg}}
 
  
 
===Contest (October 1992)===
 
===Contest (October 1992)===
Line 778: Line 51:
  
 
{{magthumb|S2 MEGA 01 - Oct 1992 - Page14.jpg}}
 
{{magthumb|S2 MEGA 01 - Oct 1992 - Page14.jpg}}
 
==[[sega:Sega MegaZone|Sega MegaZone]]==
 
===Preview (September 1992)===
 
This small clip from the September 1992 issue of ''MegaZone'' mentions the release of the upcoming [[Mega Drive]], [[Sega Game Gear|Game Gear]], and [[Mega CD]] versions of ''[[Sonic the Hedgehog 2]]''. Of course, the Mega CD version actually became ''Sonic the Hedgehog CD''.
 
{{magthumb|MegazoneSeptember92-1.jpg}}
 
  
 
==[[sega:MegaTech|MegaTech]]==
 
==[[sega:MegaTech|MegaTech]]==
Line 791: Line 59:
 
==Sega Guide==
 
==Sega Guide==
 
===Preview===
 
===Preview===
These clips span different issues of ''Sega Guide'' magazine. In the letters section before the release of ''Sonic the Hedgehog 2'' it uses screens from scrapped levels [[Dust Hill Zone]] and Hidden Palace Zone. After the release of the game they issue a response about the use of those images in the second clip.
+
These clips span different issues of ''Sega Guide'' magazine. In the letters section before the release of ''Sonic the Hedgehog 2'' it uses screens from scrapped levels Sand Shower Zone and Hidden Palace Zone. After the release of the game they issue a response about the use of those images in the second clip.
 
{{magthumb|SegaGuideBefore.jpg}}
 
{{magthumb|SegaGuideBefore.jpg}}
 
{{magthumb|SegaGuideAfter.jpg}}
 
{{magthumb|SegaGuideAfter.jpg}}
Line 797: Line 65:
 
==Unknown Magazine==
 
==Unknown Magazine==
 
===Clip #1===
 
===Clip #1===
This clip describes on how pre-orders of ''Sonic the Hedgehog 2'' were greater than the pre-orders for Madonnas book, named "Sex". It also beat out the "Terminator 2" video and the CD "Simply Red" in terms of pre-orders.
 
{{magthumb|SonicSex.jpg}}
 
 
===Clip #2===
 
 
This article from an unkown German magazine contains concept art for Sonic. The text on the image translates to Mr. Hedgehog, or Mr. Needlemouse.
 
This article from an unkown German magazine contains concept art for Sonic. The text on the image translates to Mr. Hedgehog, or Mr. Needlemouse.
 
<gallery widths="180px" heights="250px" >
 
<gallery widths="180px" heights="250px" >
 
Image:S2GermanArticle.jpg
 
Image:S2GermanArticle.jpg
 
</gallery>
 
</gallery>
 +
Translate:
 +
Sonic The Hedgehog has sold more than four million copies worldwide. the merchandising rights (i.e. those for other products with Sonic on them, such as t-shirts, mugs, bedding, etc.) in Japan alone bring in unimaginable sums for Sega every month. Everything from pajamas to chewing gum is printed with the Sonic logo, and soon the wave will spill over to Europe too...
 +
 +
Sonic 2 is expected to outsell its predecessor - Minoru Kanari is the head of the entire Sonic project, other key figures are known only by last name, if at all. It's totally impossible to get photos of the programmers lest they become famous and poached by the competition!! As cute as Sonic is, life in the icy business world of entertainment is just as tough. No gray Japanese mice, but steel-hard business is the basis of anonymity. It's a pity that people are completely pushed into the background!
 +
 +
The original developer of Sonic(meaning Yuji Naka or Naoto Ohshima), who, unbelievably, remains anonymous to this day, is very close to his blue friend. He thinks he has a kind of father-son relationship with little hedgehog, and that's probably how his relationship would be if he had a real son...
  
===Clip #3===
+
===Clip #2===
 
This small clip has a image of the ''Sonic 2'' arcade cabinet used by Nick Arcade. The people in the image are the shows host and the worlds oldest contestant on the show.
 
This small clip has a image of the ''Sonic 2'' arcade cabinet used by Nick Arcade. The people in the image are the shows host and the worlds oldest contestant on the show.
  

Latest revision as of 05:36, 1 January 2024

Back to: Sonic the Hedgehog 2 (16-bit).
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This page has a list of magazine articles for Sonic the Hedgehog 2.

Full-length articles

Electronic Gaming Monthly

Sound test

This clip from "Electronic Gaming Monthly" mentions the unused Music Track, number 10 in the Sound Test, and Hidden Palace Zone.

S2SoundTest10.jpg

Michael Jackson (April 1993)

This magazine clip reveals that Michael Jackson first played Sonic 2 on December 15th, 1992.

S2 ElectronicGamingMonthly Issue45 April1993 Page74.jpg

Games TM

Preview

This clip from Games TM magazine talks about the anticipation for the release for Sonic the Hedgehog 2 and also explains the concept and usage of Blast Processing.

GamesTMRetrospect.jpg

GamePro

LamePro (April 1993)

This is from the April Fools section of GamePro called LamePro. It includes an "epic" cheat code.

Cover
Page 19

Special Feature (System Shopper)

This article talks about the pros and cons of purchasing the Genesis. It also posts about the Sonic 2 System package, the Genesis with Sonic 2 packed-in.

S2 GamePro Issue53 December1993 Page50.jpg

Mega

Top 100 (October 1992)

The original Sonic the Hedgehog is featured as one of the top 100 games for the Mega Drive. There is also a small blurb about Sonic 2. It also mentions Sonic CD and Sonic 3.

S1-2 MEGA 01 - Oct 1992 - Page76.jpg

Contest (October 1992)

This is a contest Mega held to give away free copies of Sonic 2.

S2 MEGA 01 - Oct 1992 - Page14.jpg

MegaTech

Cheat Page

This clip is from an issue of MegaTech magazine. It covers cheat codes of several Mega Drive Sonic games.

MegatechCheat2-1.jpg

Sega Guide

Preview

These clips span different issues of Sega Guide magazine. In the letters section before the release of Sonic the Hedgehog 2 it uses screens from scrapped levels Sand Shower Zone and Hidden Palace Zone. After the release of the game they issue a response about the use of those images in the second clip.

SegaGuideBefore.jpg
SegaGuideAfter.jpg

Unknown Magazine

Clip #1

This article from an unkown German magazine contains concept art for Sonic. The text on the image translates to Mr. Hedgehog, or Mr. Needlemouse.

Translate: Sonic The Hedgehog has sold more than four million copies worldwide. the merchandising rights (i.e. those for other products with Sonic on them, such as t-shirts, mugs, bedding, etc.) in Japan alone bring in unimaginable sums for Sega every month. Everything from pajamas to chewing gum is printed with the Sonic logo, and soon the wave will spill over to Europe too...

Sonic 2 is expected to outsell its predecessor - Minoru Kanari is the head of the entire Sonic project, other key figures are known only by last name, if at all. It's totally impossible to get photos of the programmers lest they become famous and poached by the competition!! As cute as Sonic is, life in the icy business world of entertainment is just as tough. No gray Japanese mice, but steel-hard business is the basis of anonymity. It's a pity that people are completely pushed into the background!

The original developer of Sonic(meaning Yuji Naka or Naoto Ohshima), who, unbelievably, remains anonymous to this day, is very close to his blue friend. He thinks he has a kind of father-son relationship with little hedgehog, and that's probably how his relationship would be if he had a real son...

Clip #2

This small clip has a image of the Sonic 2 arcade cabinet used by Nick Arcade. The people in the image are the shows host and the worlds oldest contestant on the show.

NickArcadeSonic2.jpg
Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

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