Difference between revisions of "Sonic Heroes/Particle Editing"
From Sonic Retro
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Each _ptcl.bin files contains 0x80 byte entries for a variety of different effects.<br>The entry for the files follows this:<br> | Each _ptcl.bin files contains 0x80 byte entries for a variety of different effects.<br>The entry for the files follows this:<br> | ||
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− | {{yellow|00}} | + | {{yellow|00}} {{grey|00 00 00 00 00 00 00}} {{blue|00 00 00 00}} {{grey|00 00 00}} {{magenta|00}} {{grey|00}} {{yellow|00}} {{grey|00}} {{magenta|00}} {{grey|00}} {{olive|64}} {{grey|00}} {{green|00}} 00 00 {{purple|00 00}} {{cyan|00 00}} {{grey|00 00}}<br>{{red|00 05 00}} {{yellow|00}} {{lime|00 00 00 00}} {{cyan|00 00}} {{Olive|00 00}} {{orange|00 00 00 00}} {{purple|00 00 00 00}} 00 00 00 00 00 00 00 00 00 00 00 00<br>{{red|00 00 00 00}} {{yellow|00 00 00 00}} 3F 33 33 34 3F 00 00 00 32 80 00 00 32 80 00 00 {{green|00 00 00 00}} {{lime|00 00 00 00}}<br>{{blue|00 00 00 00}} {{magenta|00 00 00 00}} {{orange|00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00}} |
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|{{magenta|Byte}} | |{{magenta|Byte}} | ||
|{{magenta|Amount of particles}} | |{{magenta|Amount of particles}} | ||
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+ | |{{olive|0x15}} | ||
+ | |{{olive|Byte}} | ||
+ | |{{olive|Unknown}} | ||
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Revision as of 05:02, 19 February 2017
This article is a work in progress. Its content and location may change completely and frequently until this notice is removed. |
SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
Particle effects for certain objects are set in the cmn_ptcl.bin and sLL_ptcl.bin files located in the dvdroot folder. They are big endian binary files that defines particles assigned to the object by the EXE.
File Layout
Each _ptcl.bin files contains 0x80 byte entries for a variety of different effects.
The entry for the files follows this:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00
00 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 3F 33 33 34 3F 00 00 00 32 80 00 00 32 80 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset | Type | Description | Notes |
---|---|---|---|
0x00 | Byte | Horizontal Spread Size | |
0x0C | Long | RBGA Color | |
0x0F | Byte | Fade time? | |
0x11 | Byte | Particle birth delay | |
0x13 | Byte | Amount of particles | |
0x15 | Byte | Unknown | |
0x17 | Byte | Unknown | |
0x19 | Word | Unknown | |
0x1C | Word | Particle Velocity | |
0x20 | 3 Bytes | Always 00 05 00 | |
0x23 | Byte | Blend Mode | |
0x24-0x27 | Byte | Particle rotation | |
0x28 | Word | Rotate animation speed | |
0x2A | Word | Rotate animation | |
0x2C | Float | Particle Life time | The lower the float value is, the more time the particles will stay; higher float values will make the particles disappear quicker. |
0x30 | Float | Particle Life threshold? | |
0x40 | Float | Spread speed rate | |
0x44 | Float | Velocity rate | |
0x58 | Float | Particle Size | |
0x5C | Float | Unknown | |
0x60 | Float | Spread Size? | |
0x64 | Float | Same as above | |
0x68 | Text | Particle texture name to be used. |