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{{Breadcrumb
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|Sonic Unleashed|:Category:Sonic Unleashed levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| name= Jungle Joyride
 
| name= Jungle Joyride
| levelscreen= Junglejoyride.png
+
| levelscreen=Junglejoyride.png
| screenwidth=300px
+
| levelscreen2=SU Adabat Night.jpg
 +
| levelscreentitle=Day
 +
| levelscreen2title=Night
 +
| screenwidth=350px
 +
| screenwidth2=350px
 
| levelno=Adabat's
 
| levelno=Adabat's
 
| game= Sonic Unleashed
 
| game= Sonic Unleashed
| acts= 8 (including DLC)  
+
| acts= 8 ([[Xbox 360]]/[[PS3]]+DLC) or 5 ([[Wii]]/[[PS2]])
| cliche=Jungle
+
| theme1=jungle
| boss=Egg Lancer (Sonic Unleashed)
+
| theme2=ocean
 +
| theme3=ancient ruins
 +
| boss=Egg Lancer
 
| subboss=
 
| subboss=
| osv=
 
 
| map=
 
| map=
 
| rings1=
 
| rings1=
Line 15: Line 22:
 
| rings3=
 
| rings3=
 
| prereq=
 
| prereq=
| music=<flashmp3>Planetary%20Pieces/Disc3/06%20Jungle%20Joyride%20-%20Day.mp3</flashmp3>
+
| music=<br>Day:<br>
 +
<br>Night:<br>
 +
| prev=Skyscraper Scamper
 +
| next=Eggmanland
 
}}
 
}}
'''Jungle Joyride''' is Adabat's level in [[Sonic Unleashed]] and draws inspiration from South East Asia. Sonic can run through a small village, through a jungle, and along a beach.
 
  
A notable feature is the proliferation of "stilt houses."  These buildings can be seen in South East Asian countries such as Thailand, Vietnam and the Philippines and consist of wooden dwellings erected on stilts over water.  This makes [[Quick Step]] a useful tool in navigating this level. The ruins seen around the level in both times of day are reminiscent of the Buddhist relics seen around Asia, primarily from Angkor Wat in Cambodia.
+
'''Jungle Joyride''' and its hub town '''Adabat''' form the eighth area visited in ''[[Sonic Unleashed]]'', although they belong to the '''Sixth Continent'''. They draw inspiration from Southeast Asia. Sonic can run through a small village, a jungle, and along a beach.
  
=Unused Platforming and Goal Rooms=
+
A notable feature is the proliferation of "stilt houses."  These buildings can be seen in South East Asian countries such as Thailand, Vietnam, the Philippines and consist of wooden dwellings erected on stilts over water.  This makes the [[Quick Step]] a useful tool in navigating through this level. The ruins seen around the level in both times of day are reminiscent of the Buddhist relics seen around Asia, primarily from Angkor Wat in Cambodia.
  
In the sub-mission, Jungle Fright, it's possible to access an unused puzzle behind where the goal ring would be in the Night time level through glitching. The room itself is filled with water (which isn't visible unless a patch released on March 12th is applied to the game), so falling signifies an instant-death and also contains an otherwise unused palm tree object which Sonic can knock down for later use in the room. The gimmick of the room is not unlike the snake room in [[Lost World]], where you must raise the water level to advance in between platforming. At the top awaits a door which the Werehog can open, leading into a stairwell surrounded by several statues, plants and torches, as well as the apparent original goal ring of the level. Touching it in this mission leads to an automatic Mission Failed. This area can be accessed in the main level too, but it lacks any object placement to continue the puzzle.
+
==Story==
 +
 
 +
[[File:Su adabat flag.png|right|thumb|Flag of Adabat]]
 +
 
 +
Adabat is the location of the penultimate [[Temple of Gaia]] which [[Sonic]] and [[Chip]] have to visit. The area opens up after the completion of [[Empire City]] Night Act 1.
 +
 
 +
After collecting the Day and Night Gaia Keys from their respective Acts, Sonic heads towards the Temple... only to encounter [[Dr. Eggman]] in his [[Egg Lancer]]! A great deal of [[Wall Running]] later, Sonic powers past and re-powers the sixth, purple [[Chaos Emerald]]. However, in ''this'' Temple there's a strange mural which responds to [[Chip]], giving him back his memories as the million-year-old Light Gaia. In the subesquent cutscene, Chip tries to fly off to stop [[Dark Gaia]] by himself, but Sonic convinces him to accept his help.
 +
 
 +
==Town - Adabat==
 +
 
 +
[[File:Unleashed dev 098.jpg|thumb|right|The hub village at night]]
 +
 
 +
{{quote|''This village is an architectural marvel, built atop the water in a jungle strewn with ancient ruins.''|World map description}}
 +
 
 +
===Characters===
 +
 
 +
'''Teanchai''' (ティアンチャイ) - A gifted fisherman who once landed a seven-foot whopper all by himself. Teanchai is a very friendly person, just so long as you don't bring up his daughter.
 +
 
 +
'''Jamal''' (ジャマル) - A young man who hopes to one day be an even greater fisherman than his father. His passion often gets the best of him: one day he even set sail in a tempest, exclaiming, "Where there's a will, there's a way!" Well, apparently, that way was straight down, because the boat sank in the storm. Thankfully, its intrepid passenger survived. Lately, Jamal has spent more time calming his father's turbulent mood than the sea's turbulent waters.
 +
 
 +
'''Kaeo''' (ケーオ) - A nimble-fingered young man with a penchant for mascot-making. Eventually this hobby developed in a full-time job, and he opened up a shop. Kaeo's next project: making a mascot version of the spiky blue hedgehog who recently turned up at the village.
 +
 
 +
'''Rudi''' (ルディ) - A hardworking, caring young lady who looks out for her father, her siblings, her grades... Yes, she's a fine girl. Don't bother asking what's in that basket she's balancing on her head, though. That's her own little secret, see?
 +
 
 +
'''Nagi''' (ナギ) - A well-meaning girl with the unfortunate habit of causing disaster at nearly every turn. Nagi dreams of growing up to be a wonderful young lady, just like her sister Rudi.
 +
 
 +
'''Hot Dog Vendor''' (ホットドッグ屋) - The manager of the "[[Don Fachio]]" hot dog mega-franchise's Adabat location. He's more cool and aloof before breakfast than most men are all day long. His handmade dogs use links made from fish for a fresh, light taste.
 +
 
 +
===Secret Soundtracks===
 +
In the [[Wii]]/[[PS2]] version of ''[[Sonic Unleashed]]'', certain villagers can offer you the following items if you talk to them, one during the night and the other during the day:
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Soundtrack]] 44
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Soundtrack]] 45
 +
|}
 +
 
 +
==Acts - Jungle Joyride (360/PS3)==
 +
 
 +
===Main Game===
 +
 
 +
====Day Act 1====
 +
The main Day Act, accessing this stage requires (in the Xbox360 and PS3 versions) Chip's Sun Power to have reached level 7 at 120 medals. Accordingly, there is often a lengthy medal hunt required of players before they can even get ''into'' this stage.
 +
 
 +
The level starts with a [[Quick Step]] heavy section amongst the stilt houses, before moving into the jungle and hopping between islands. Careful use of [[Sonic Boost]] and [[Speed Drift]] is required to keep Sonic going above the shallow waters.
 +
 
 +
====Day Act 2====
 +
A 2D level taking place in one of the ruined temples, this level has 3 laps of the same course. It demands careful use of [[Wall Jump]]ing.
 +
 
 +
====Day Act 3====
 +
This Act takes the [[Quick Step]] sections from Act 1 and expands them to make an entire level. You'll have to be ''very'' quick on the {{L}} / {{R}} triggers here. Look out for the [[Egg Shackles]] near the end that rob you of the ability to ''use'' Quick Step!
 +
 
 +
====Night Act 1====
 +
The main night act involves a lot of [[Werehog]] platforming across moving stone slabs, with frequent opportunities for death by drowning. These are some long combat sections, and puzzles where you have to press plant-themed buttons in an order that mirrors a blooming flower.
 +
 
 +
====Night Act 2====
 +
A lot of fighting in this level, as well as pole-swinging through intermittant waterfalls.
 +
 
 +
====Unused Jungle Fright Rooms====
 +
 
 +
In the sub-mission, Jungle Fright, it's possible to access an unused puzzle behind where the goal ring would be in the Night time level through glitching. The room itself is filled with water (which isn't visible unless a patch released on March 12th is applied to the game), so falling signifies an instant-death and also contains an otherwise unused palm tree object which Sonic can knock down for later use in the room. The gimmick of the room is not unlike the snake room in ''[[Sonic Adventure]]'s'' [[Lost World]], where you must raise the water level to advance in between platforming. At the top awaits a door which the Werehog can open, leading into a stairwell surrounded by several statues, plants and torches, as well as the apparent original goal ring of the level. Touching it in this mission leads to an automatic Mission Failed. This area can be accessed in the main level too, but it lacks any object placement to continue the puzzle.
  
 
It was believed to have been sealed off due to difficulty with object placement and getting the water to appear and rise properly as the player progressed through the room. This area appears as Night Act 3 with a slightly different layout.
 
It was believed to have been sealed off due to difficulty with object placement and getting the water to appear and rise properly as the player progressed through the room. This area appears as Night Act 3 with a slightly different layout.
  
=Empire City and Adabat Adventure Pack=
+
===Empire City and Adabat Adventure Pack DLC===
 
The sixth and final ''Sonic Unleashed'' downloadable content is the '''Empire City and Adabat Adventure Pack''', serving as the second content pack to update two continents with new stages. Jungle Joyride gains two new daytime stages, one new nighttime stage, and harder or extended versions of one daytime stage and one night time stage. It was released on Xbox Live for 250 MS Points and on the PlayStation Network for $3.00 on 11 June, 2009.
 
The sixth and final ''Sonic Unleashed'' downloadable content is the '''Empire City and Adabat Adventure Pack''', serving as the second content pack to update two continents with new stages. Jungle Joyride gains two new daytime stages, one new nighttime stage, and harder or extended versions of one daytime stage and one night time stage. It was released on Xbox Live for 250 MS Points and on the PlayStation Network for $3.00 on 11 June, 2009.
  
==Day Act 1-2 and 2-2 ==
+
====Day Act 1-2 and 2-2====
 
Day Act 1-2 is a harder version of Act 1. While the layout has changed minimally, the waterfall section at the end of the stage received the most overhaul, with Sonic running on the waterfall itself then playing the area backwards.
 
Day Act 1-2 is a harder version of Act 1. While the layout has changed minimally, the waterfall section at the end of the stage received the most overhaul, with Sonic running on the waterfall itself then playing the area backwards.
  
==Day Act 4==
+
====Day Act 4====
 
Day Act 4 is a speedy water running level with very minimal platforming. The stage can be beaten in less than a minute by normal play.
 
Day Act 4 is a speedy water running level with very minimal platforming. The stage can be beaten in less than a minute by normal play.
  
==Day Act 5==
+
====Day Act 5====
 
Day Act 5 is another water running level, only with more hazards than the last and a bomber robot segment over the water. It features a full pipe partway through the level, which Sonic can use to run on the roof of to avoid mines and spikes.
 
Day Act 5 is another water running level, only with more hazards than the last and a bomber robot segment over the water. It features a full pipe partway through the level, which Sonic can use to run on the roof of to avoid mines and spikes.
  
==Night Act 1-2==
+
====Night Act 1-2====
 
Night Act 1-2 is a harder version of Night Act 1. The player begins the level infront of the waterfall cliffs and plays the level backwards, fighting a total of four titans along the way. There's a little platforming and avoiding spiked grabbable posts as well.
 
Night Act 1-2 is a harder version of Night Act 1. The player begins the level infront of the waterfall cliffs and plays the level backwards, fighting a total of four titans along the way. There's a little platforming and avoiding spiked grabbable posts as well.
  
==Night Act 3==
+
====Night Act 3====
 
The former beta area now as its own level. Players must control the water level in the room to reach the door at the top. This leads to a monster encounter before the goal ring appears.
 
The former beta area now as its own level. Players must control the water level in the room to reach the door at the top. This leads to a monster encounter before the goal ring appears.
  
=Hot Dog Trials=
+
===Hot Dog Trials===
 
These mission can be accessed by speaking with the hot dog vendor in Adabat after completing the corresponding Day or Night Act. Completing a level 1 mission unlocks the level 2 mission and earns 1 Seafood Dog, completing a level 2 mission unlocks the level 3 mission and earns 2 Seafood Dogs, completing a level 3 mission earns 3 Seafood Dogs and completing all of them will unlock the Fried Clam Roll Achievement.
 
These mission can be accessed by speaking with the hot dog vendor in Adabat after completing the corresponding Day or Night Act. Completing a level 1 mission unlocks the level 2 mission and earns 1 Seafood Dog, completing a level 2 mission unlocks the level 3 mission and earns 2 Seafood Dogs, completing a level 3 mission earns 3 Seafood Dogs and completing all of them will unlock the Fried Clam Roll Achievement.
==Day==
 
===Time Trial===
 
Level 1 - Finish the stage in 10 Minutes
 
  
Level 2 - Finish the stage in 8 Minutes
+
====Day Time Trial====
 +
*Level 1 - Finish the stage in 10 Minutes
 +
*Level 2 - Finish the stage in 8 Minutes
 +
*Level 3 - Finish the stage in 6 Minutes
  
Level 3 - Finish the stage in 6 Minutes
+
====Day Battle Trial====
 +
*Level 1 - Destroy 30 enemies or more and finish the stage
 +
*Level 2 - Destroy 50 enemies or more and finish the stage
 +
*Level 3 - Destroy 70 enemies or more and finish the stage
  
===Battle Trial===
+
====Day Ring Trial====
Level 1 - Destroy 30 enemies or more and finish the stage
+
*Level 1 - Finish the stage with 100 Rings or more
 +
*Level 2 - Finish the stage with 200 Rings or more
 +
*Level 3 - Finish the stage with 400 Rings or more
  
Level 2 - Destroy 50 enemies or more and finish the stage
+
====Night Time Trial====
 +
*Level 1 - Finish the stage in 20 Minutes
 +
*Level 2 - Finish the stage in 15 Minutes
 +
*Level 3 - Finish the stage in 10 Minutes
  
Level 3 - Destroy 70 enemies or more and finish the stage
+
====Night Survival====
 +
*Level 1 - Finish the stage without being able to heal
 +
*Level 2 - Finish the stage without being able to heal. Werehog starts with 1/2 Health
 +
*Level 3 - Finish the stage without being able to heal. Werehog starts with 1/4 Health
  
===Ring Trial===
+
==Acts - Jungle Joyride (PS2/Wii)==
Level 1 - Finish the stage with 100 Rings or more
+
===Day Stages===
 +
====Head for the goal!====
 +
{{S06_Level
 +
| charcolor = white
 +
| bgcolor = blue
 +
| character = ''Sonic the Hedgehog''
 +
| act = Head for the goal!
 +
| levelno = 1
 +
| boss =
 +
| rings =
 +
| srank = <br/>Under 3 minutes, 10 seconds
 +
| arank = <br/>Under 3 minutes, 40 seconds
 +
| brank = <br/>Under 4 minutes, 40 seconds
 +
}}
 +
{{Sectstub}}
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 7
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 47
 +
|}
  
Level 2 - Finish the stage with 200 Rings or more
+
====Extra Missions====
 +
There are seven day missions available for Jungle Joyride on the PS2/Wii versions, making Adabat the zone with more non-tutorial day missions in the game. Some of them are mandatory, while the rest are [[Secret Missions]].
  
Level 3 - Finish the stage with 400 Rings or more
+
=====Storymode Missions=====
 +
*''Gather rings at top speed!'' - Collect 150 rings!
 +
*''Time Attack! Race for the goal!'' - Reach the goal ring within the time limit!
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Soundtrack]] 9
 +
|}
 +
*''Gather rings at top speed!'' - Collect 130 rings!
  
==Night==
+
=====Secret Missions=====
===Time Trial===
+
*''Time Attack! Race for the goal!'' - Reach the goal ring within the time limit!
Level 1 - Finish the stage in 20 Minutes
+
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Document]] 30
 +
|}
 +
*''Don't break anything along the way!'' - Reach the goal ring, dodging the ice as you go!jars as you go!
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Document]] 15
 +
|}
 +
*''Reach the goal unscathed!'' - Reach the goal ring without taking damage!
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Movie]] 36
 +
|}
 +
*''Gather rings at top speed!'' - Collect 150 rings!
  
Level 2 - Finish the stage in 15 Minutes
+
===Night Stages===
 +
====Act I: Starry Night====
 +
{{S06_Level
 +
| charcolor = AliceBlue
 +
| bgcolor = Indigo
 +
| character = ''Sonic the Werehog''
 +
| act = Starry Night
 +
| levelno = 1
 +
| rings =
 +
| srank = <br/>Time: Under  minutes<br/>
 +
Rings:  or more<br/>
 +
Gaia Force:  or more
 +
}}
 +
{{Sectstub}}
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 22
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 93
 +
|}
  
Level 3 - Finish the stage in 10 Minutes
+
====Act II: Restless Coastside====
 +
{{S06_Level
 +
| charcolor = AliceBlue
 +
| bgcolor = Indigo
 +
| character = ''Sonic the Werehog''
 +
| act = Restless Coastside
 +
| levelno = 2
 +
| rings =
 +
| srank = <br/>Time: Under  minutes<br/>
 +
Rings:  or more<br/>
 +
Gaia Force:  or more
 +
}}
 +
{{Sectstub}}
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Document]] 4
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 51
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Movie]] 17
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 91
 +
|}
 +
 
 +
====Act III: Deep Jungle====
 +
{{S06_Level
 +
| charcolor = AliceBlue
 +
| bgcolor = Indigo
 +
| character = ''Sonic the Werehog''
 +
| act = Deep Jungle
 +
| levelno = 3
 +
| rings =
 +
| srank = <br/>Time: Under  minutes<br/>
 +
Rings:  or more<br/>
 +
Gaia Force:  or more
 +
}}
 +
{{Sectstub}}
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 60
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 52
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 25
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 94
 +
|}
 +
 
 +
====Act IV: Heavenly Ruins====
 +
{{S06_Level
 +
| charcolor = AliceBlue
 +
| bgcolor = Indigo
 +
| character = ''Sonic the Werehog''
 +
| act = Heavenly Ruins
 +
| levelno = 4
 +
| rings =
 +
| srank = <br/>Time: Under  minutes<br/>
 +
Rings:  or more<br/>
 +
Gaia Force:  or more
 +
}}
 +
{{Sectstub}}
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 87
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 56
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 88
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 16
 +
|-
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Movie]] 16
 +
|}
 +
 
 +
====Extra Missions====
 +
There are two night missions available for Jungle Joyride on the PS2/Wii versions. They are all [[Secret Missions]].
 +
*''Battle Royale! Take on all comers!'' - Defeat the entire horde of enemies!
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Document]] 19
 +
|}
 +
 
 +
*''Reach the goal ring without getting hit!?'' - Reach the goal with only a small amount of health!
 +
{| class="prettytable" style="width:auto;"
 +
|[[File:ItemBoxUnleashed.png|40px]]
 +
|[[Secret Illustration]] 43
 +
|}
  
===Survival===
+
===Boss Stage===
Level 1 - Finish the stage without being able to heal
+
====BOSS &#x5B;[[Egg Lancer]]&#x5D;====
 +
{{S06_Level
 +
| charcolor = white
 +
| bgcolor = blue
 +
| character = ''Sonic the Hedgehog''
 +
| act =
 +
| levelno =
 +
| boss = [[Egg Lancer]]
 +
| rings =
 +
| srank = <br/>Under 3 minutes, 30 seconds
 +
}}
 +
The boss guards the passage to this continent's [[Gaia Temple]].
 +
{{Sectstub}}
  
Level 2 - Finish the stage without being able to heal. Werehog starts with 1/2 Health
+
==Gallery==
 +
<gallery>
 +
File:Junglejoyride.png|Act 1 Day
 +
File:SU Adabat Night.jpg|Act 1 Night
 +
File:Su adabat flag.png|Flag
 +
File:SU AOKI 010.jpg|StuidoAOKI concept art
 +
File:SU AOKI 011.jpg|StuidoAOKI concept art
 +
File:SU AOKI 012.jpg|StuidoAOKI concept art
 +
File:SU AOKI 013.jpg|StuidoAOKI concept art
 +
File:SU AOKI 014.jpg|StuidoAOKI concept art
 +
File:SU AOKI 015.jpg|StuidoAOKI concept art
 +
File:SU AOKI 016.jpg|StuidoAOKI concept art
 +
File:SU AOKI 017.jpg|StuidoAOKI concept art
 +
File:Unleashed dev 098.jpg|Game development image
 +
File:Unleashed dev 099.jpg|Game development image
 +
File:Unleashed dev 125.jpg|Game development image
 +
</gallery>
  
Level 3 - Finish the stage without being able to heal. Werehog starts with 1/4 Health
+
==References==
 +
<references />
  
{{SUOmni|1}}  
+
{{SUOmni|1}}
[[Category:Sonic Unleashed Levels]]
 

Latest revision as of 21:09, 15 March 2024

Sonic Retro emblem.svg Sonic Unleashed
»
Levels
»
Jungle Joyride
show;hide
  • Day
  • Night
Junglejoyride.png
SU Adabat Night.jpg
Jungle Joyride
Adabat's level, Sonic Unleashed
Number of Acts: 8 (Xbox 360/PS3+DLC) or 5 (Wii/PS2)
Level themes: jungle, ocean, ancient ruins
Boss: Egg Lancer
Skyscraper Scamper | Eggmanland

Jungle Joyride and its hub town Adabat form the eighth area visited in Sonic Unleashed, although they belong to the Sixth Continent. They draw inspiration from Southeast Asia. Sonic can run through a small village, a jungle, and along a beach.

A notable feature is the proliferation of "stilt houses." These buildings can be seen in South East Asian countries such as Thailand, Vietnam, the Philippines and consist of wooden dwellings erected on stilts over water. This makes the Quick Step a useful tool in navigating through this level. The ruins seen around the level in both times of day are reminiscent of the Buddhist relics seen around Asia, primarily from Angkor Wat in Cambodia.

Story

Flag of Adabat

Adabat is the location of the penultimate Temple of Gaia which Sonic and Chip have to visit. The area opens up after the completion of Empire City Night Act 1.

After collecting the Day and Night Gaia Keys from their respective Acts, Sonic heads towards the Temple... only to encounter Dr. Eggman in his Egg Lancer! A great deal of Wall Running later, Sonic powers past and re-powers the sixth, purple Chaos Emerald. However, in this Temple there's a strange mural which responds to Chip, giving him back his memories as the million-year-old Light Gaia. In the subesquent cutscene, Chip tries to fly off to stop Dark Gaia by himself, but Sonic convinces him to accept his help.

Town - Adabat

The hub village at night
This village is an architectural marvel, built atop the water in a jungle strewn with ancient ruins.

— World map description

Characters

Teanchai (ティアンチャイ) - A gifted fisherman who once landed a seven-foot whopper all by himself. Teanchai is a very friendly person, just so long as you don't bring up his daughter.

Jamal (ジャマル) - A young man who hopes to one day be an even greater fisherman than his father. His passion often gets the best of him: one day he even set sail in a tempest, exclaiming, "Where there's a will, there's a way!" Well, apparently, that way was straight down, because the boat sank in the storm. Thankfully, its intrepid passenger survived. Lately, Jamal has spent more time calming his father's turbulent mood than the sea's turbulent waters.

Kaeo (ケーオ) - A nimble-fingered young man with a penchant for mascot-making. Eventually this hobby developed in a full-time job, and he opened up a shop. Kaeo's next project: making a mascot version of the spiky blue hedgehog who recently turned up at the village.

Rudi (ルディ) - A hardworking, caring young lady who looks out for her father, her siblings, her grades... Yes, she's a fine girl. Don't bother asking what's in that basket she's balancing on her head, though. That's her own little secret, see?

Nagi (ナギ) - A well-meaning girl with the unfortunate habit of causing disaster at nearly every turn. Nagi dreams of growing up to be a wonderful young lady, just like her sister Rudi.

Hot Dog Vendor (ホットドッグ屋) - The manager of the "Don Fachio" hot dog mega-franchise's Adabat location. He's more cool and aloof before breakfast than most men are all day long. His handmade dogs use links made from fish for a fresh, light taste.

Secret Soundtracks

In the Wii/PS2 version of Sonic Unleashed, certain villagers can offer you the following items if you talk to them, one during the night and the other during the day:

ItemBoxUnleashed.png Secret Soundtrack 44
ItemBoxUnleashed.png Secret Soundtrack 45

Acts - Jungle Joyride (360/PS3)

Main Game

Day Act 1

The main Day Act, accessing this stage requires (in the Xbox360 and PS3 versions) Chip's Sun Power to have reached level 7 at 120 medals. Accordingly, there is often a lengthy medal hunt required of players before they can even get into this stage.

The level starts with a Quick Step heavy section amongst the stilt houses, before moving into the jungle and hopping between islands. Careful use of Sonic Boost and Speed Drift is required to keep Sonic going above the shallow waters.

Day Act 2

A 2D level taking place in one of the ruined temples, this level has 3 laps of the same course. It demands careful use of Wall Jumping.

Day Act 3

This Act takes the Quick Step sections from Act 1 and expands them to make an entire level. You'll have to be very quick on the L / R triggers here. Look out for the Egg Shackles near the end that rob you of the ability to use Quick Step!

Night Act 1

The main night act involves a lot of Werehog platforming across moving stone slabs, with frequent opportunities for death by drowning. These are some long combat sections, and puzzles where you have to press plant-themed buttons in an order that mirrors a blooming flower.

Night Act 2

A lot of fighting in this level, as well as pole-swinging through intermittant waterfalls.

Unused Jungle Fright Rooms

In the sub-mission, Jungle Fright, it's possible to access an unused puzzle behind where the goal ring would be in the Night time level through glitching. The room itself is filled with water (which isn't visible unless a patch released on March 12th is applied to the game), so falling signifies an instant-death and also contains an otherwise unused palm tree object which Sonic can knock down for later use in the room. The gimmick of the room is not unlike the snake room in Sonic Adventure's Lost World, where you must raise the water level to advance in between platforming. At the top awaits a door which the Werehog can open, leading into a stairwell surrounded by several statues, plants and torches, as well as the apparent original goal ring of the level. Touching it in this mission leads to an automatic Mission Failed. This area can be accessed in the main level too, but it lacks any object placement to continue the puzzle.

It was believed to have been sealed off due to difficulty with object placement and getting the water to appear and rise properly as the player progressed through the room. This area appears as Night Act 3 with a slightly different layout.

Empire City and Adabat Adventure Pack DLC

The sixth and final Sonic Unleashed downloadable content is the Empire City and Adabat Adventure Pack, serving as the second content pack to update two continents with new stages. Jungle Joyride gains two new daytime stages, one new nighttime stage, and harder or extended versions of one daytime stage and one night time stage. It was released on Xbox Live for 250 MS Points and on the PlayStation Network for $3.00 on 11 June, 2009.

Day Act 1-2 and 2-2

Day Act 1-2 is a harder version of Act 1. While the layout has changed minimally, the waterfall section at the end of the stage received the most overhaul, with Sonic running on the waterfall itself then playing the area backwards.

Day Act 4

Day Act 4 is a speedy water running level with very minimal platforming. The stage can be beaten in less than a minute by normal play.

Day Act 5

Day Act 5 is another water running level, only with more hazards than the last and a bomber robot segment over the water. It features a full pipe partway through the level, which Sonic can use to run on the roof of to avoid mines and spikes.

Night Act 1-2

Night Act 1-2 is a harder version of Night Act 1. The player begins the level infront of the waterfall cliffs and plays the level backwards, fighting a total of four titans along the way. There's a little platforming and avoiding spiked grabbable posts as well.

Night Act 3

The former beta area now as its own level. Players must control the water level in the room to reach the door at the top. This leads to a monster encounter before the goal ring appears.

Hot Dog Trials

These mission can be accessed by speaking with the hot dog vendor in Adabat after completing the corresponding Day or Night Act. Completing a level 1 mission unlocks the level 2 mission and earns 1 Seafood Dog, completing a level 2 mission unlocks the level 3 mission and earns 2 Seafood Dogs, completing a level 3 mission earns 3 Seafood Dogs and completing all of them will unlock the Fried Clam Roll Achievement.

Day Time Trial

  • Level 1 - Finish the stage in 10 Minutes
  • Level 2 - Finish the stage in 8 Minutes
  • Level 3 - Finish the stage in 6 Minutes

Day Battle Trial

  • Level 1 - Destroy 30 enemies or more and finish the stage
  • Level 2 - Destroy 50 enemies or more and finish the stage
  • Level 3 - Destroy 70 enemies or more and finish the stage

Day Ring Trial

  • Level 1 - Finish the stage with 100 Rings or more
  • Level 2 - Finish the stage with 200 Rings or more
  • Level 3 - Finish the stage with 400 Rings or more

Night Time Trial

  • Level 1 - Finish the stage in 20 Minutes
  • Level 2 - Finish the stage in 15 Minutes
  • Level 3 - Finish the stage in 10 Minutes

Night Survival

  • Level 1 - Finish the stage without being able to heal
  • Level 2 - Finish the stage without being able to heal. Werehog starts with 1/2 Health
  • Level 3 - Finish the stage without being able to heal. Werehog starts with 1/4 Health

Acts - Jungle Joyride (PS2/Wii)

Day Stages

Head for the goal!

Sonic the Hedgehog
Act title: Head for the goal!
Level number: 1
S-rank requirement:
Under 3 minutes, 10 seconds
A-rank requirement:
Under 3 minutes, 40 seconds
B-rank requirement:
Under 4 minutes, 40 seconds


Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
ItemBoxUnleashed.png Secret Illustration 7
ItemBoxUnleashed.png Secret Illustration 47

Extra Missions

There are seven day missions available for Jungle Joyride on the PS2/Wii versions, making Adabat the zone with more non-tutorial day missions in the game. Some of them are mandatory, while the rest are Secret Missions.

Storymode Missions
  • Gather rings at top speed! - Collect 150 rings!
  • Time Attack! Race for the goal! - Reach the goal ring within the time limit!
ItemBoxUnleashed.png Secret Soundtrack 9
  • Gather rings at top speed! - Collect 130 rings!
Secret Missions
  • Time Attack! Race for the goal! - Reach the goal ring within the time limit!
ItemBoxUnleashed.png Secret Document 30
  • Don't break anything along the way! - Reach the goal ring, dodging the ice as you go!jars as you go!
ItemBoxUnleashed.png Secret Document 15
  • Reach the goal unscathed! - Reach the goal ring without taking damage!
ItemBoxUnleashed.png Secret Movie 36
  • Gather rings at top speed! - Collect 150 rings!

Night Stages

Act I: Starry Night

Sonic the Werehog
Act title: Starry Night
Level number: 1
S-rank requirement:
Time: Under minutes

Rings: or more
Gaia Force: or more


Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
ItemBoxUnleashed.png Secret Illustration 22
ItemBoxUnleashed.png Secret Illustration 93

Act II: Restless Coastside

Sonic the Werehog
Act title: Restless Coastside
Level number: 2
S-rank requirement:
Time: Under minutes

Rings: or more
Gaia Force: or more


Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
ItemBoxUnleashed.png Secret Document 4
ItemBoxUnleashed.png Secret Illustration 51
ItemBoxUnleashed.png Secret Movie 17
ItemBoxUnleashed.png Secret Illustration 91

Act III: Deep Jungle

Sonic the Werehog
Act title: Deep Jungle
Level number: 3
S-rank requirement:
Time: Under minutes

Rings: or more
Gaia Force: or more


Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
ItemBoxUnleashed.png Secret Illustration 60
ItemBoxUnleashed.png Secret Illustration 52
ItemBoxUnleashed.png Secret Illustration 25
ItemBoxUnleashed.png Secret Illustration 94

Act IV: Heavenly Ruins

Sonic the Werehog
Act title: Heavenly Ruins
Level number: 4
S-rank requirement:
Time: Under minutes

Rings: or more
Gaia Force: or more


Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.
ItemBoxUnleashed.png Secret Illustration 87
ItemBoxUnleashed.png Secret Illustration 56
ItemBoxUnleashed.png Secret Illustration 88
ItemBoxUnleashed.png Secret Illustration 16
ItemBoxUnleashed.png Secret Movie 16

Extra Missions

There are two night missions available for Jungle Joyride on the PS2/Wii versions. They are all Secret Missions.

  • Battle Royale! Take on all comers! - Defeat the entire horde of enemies!
ItemBoxUnleashed.png Secret Document 19
  • Reach the goal ring without getting hit!? - Reach the goal with only a small amount of health!
ItemBoxUnleashed.png Secret Illustration 43

Boss Stage

BOSS [Egg Lancer]

Sonic the Hedgehog
Boss: Egg Lancer
S-rank requirement:
Under 3 minutes, 30 seconds

The boss guards the passage to this continent's Gaia Temple.

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Gallery

References


Sonic Unleashed
SonicUnleashed title.png

Main page
Comparisons
Maps
Achievements
Downloadable content
Credits


Manuals
Promotional material
Magazine articles
Reception
Merchandise


Development
Hidden content
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Technical information


Items