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'''''Knuckles' Chaotix''''' '''Prototype 0119''' for the [[Sega 32X]] was released by [[drx]] on February 23, 2008.
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{{ProtoBob
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| bobscreen=Chaotix Beta Title 1.png
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| title=Chaotix (prototype 0119)
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| final=Chaotix
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| system=[[Sega 32X]]
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| date=1995-01-19
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| romsize=4 MB
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| source=[[February 23, 2008 Proto Release|Sega ROM Archive CD-R disc]]
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| foundby=[[User:Drx|drx]]
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}}
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'''''[[Chaotix]]'' prototype 0119''' is a prototype build of ''Chaotix'' for the [[Sega 32X]]. It was released by [[User:Drx|drx]] during the [[February 23rd 2008 Proto Release|February 23rd, 2008 proto release]]. Its compile date is Jan 19, 1995.
  
==Various Differences==
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==Comparisons==
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{{mainArticle|{{PAGENAME}}/Comparisons}}
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==Various differences==
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{{cleanup|This section needs moving to the comparisons page(s)}}
 
===General===
 
===General===
* Graphics for a Sonic and Tails 1-up moniter were found within the rom.
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* The US region title screen still says "Featuring Espio the Chameleon" unlike in the final version.
* This version Chaotix has an interesting intro. If you can actually get to the meeting with metal sonic before it crashes. Espio will just fall out of the sky and metal sonic will be in the far foreground after staring at you for a few he will charge Espio.
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* [[Knuckles]] and [[Espio]] still spin in the opening stage but Espio disappears.
* That awesome SEGA screen with the pic from the manual is in this game.
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* The characters have a quicker acceleration in comparison to the final.
* The title screen track has percussion thrown in, as well as most other tracks, as well as the aformentioned beep sound every ten seconds or so, in different variations depending on the track. Sometimes, those beeps seem like missing bits of sound that should be there, this is especially noticeable in Amazing Arena.
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* Debug mode is enabled by default.
* All the Knuckles Ringstar malarkey, as well as Heavy being called Heaby in the title screens. The level cards say Knuckles Ringstar.
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* The HUD for powerups is not there.
* The backgrounds have scrolling issues, sometimes half the background lags behind, sometimes it doesn't.
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* You can choose your player before you return to the level hub from the intro level.
* Graphics flicker a fuckton, making the few bits of gameplay a hell of a lot harder to look at.
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* There is the map of [[Newtrogic High Zone]] in the Sega screen.  
* World entrance shows no screen, has no collection minigame, no slider...You just run right through its emptyness and arrive at an NPC SELECT screen ( with the tiles shown in that one above post, in this case only including Heavy, Bomb, Vector, Charmy and a bunch of unselectable question marks), after which you will go to a level select screen, with vastly different names, the only one without a picture is "Amusement Park" or Speed Slider (screens below). However, getting these circumstances require SEVERAL emulator resets. All these weird zone select names are bullshit, however, since the title cards keep the final names. Also, notice how they spell "Atraction" with only one T.
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* There is a empty space in the character select screen.
* Pause move-around mode is always enabled.
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* Also, when you enter the world selection stages, the morning version of the world selection BGM plays, regardless of the time of day.
* There is a difference on which act you pick, but in Speed Slider all 5 are the same, and in Amazing Arena all acts after the second don't work. Also, the only way to select Speed Slider is through Stage select, since selecting "AMUSEMENT PARK" doesn't let you access it. Amazing Zone can't be accesed either, bur the two remaining Zones can. So, essentially, they're taken out of world entrance because they aren't complete yet.
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* Mighty's wallkick is also different from final. You can´t jump up, only for opposite direction.
* There's a level specifically labeled "NOT USED" in Stage Select. I'm not sure exactly what that proves, but it's probably either a deleted level, or an empty level slot (since some levels are missing here and there).
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* In the intro, they got rid of [[Metal Sonic]] from the 111 proto, and replaced it with [[Robotnik]] repairing the Combi Capsule (or whatever the hell it is). Then Knuckles moves right to Espio, but you can run away from him if you run to the left of him.
* As with the final, the backgrounds undergo colour changes and whatnot depending on the time of day selected, exceptuating Amazing Arena, which just changes a window's colour.
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* [[Wechidna]] can no longer fly now unlike in 0111.
* In World Entrance, right before you do that World entering malarkey, there's a Speed Monitor underground.
 
* Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.
 
* Sound Test is a barebones, and I do mean really barebones screen. Its a black background with white text. The songs are there, in all their scratchy, beepy glory, even songs that aren't featured anywhere reachable. Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other Chaotix betas, like the almost unhearable 000F. Are 0011, 0018 and 0025 anywhere in any other betas or hidden in the final game? 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout Chaotix's development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing. It would seem like they composed the entire game's soundtrack before actually making most of the levels. All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have that beep from the EPROM hardware patching.
 
* The title screen menu is wildly different from all other Chaotixes.
 
* There is a empty space in the character selection menu following Mighty, who originally was Sonic. So it obviously was tails.
 
 
 
 
 
===Bonus Stage===
 
* The Bonus Stage crashes after very little time, and I didn't notice much different, apart from a monitor being a clock and another just a circle with the word "UP" on it.
 
 
 
===Special Stage===
 
* The Special Stage has transparent checkerboard floors that while flickering becomme yellow again (as in, half the squares are transparent when you do find the checkerboards), and at one point, the junction from the tube to the "outside" part, there's a huge-ass hole. There's no limits, nor rings, it's all empty. There's issues with the way the tube bits (3D models) are connected, and you can sometimes see a black line, especially when it goes diagonally down. The level just repeats itself until you fall, you can't run out of rings.
 
  
===Training Level===
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==Downloads==
* Training level shows Botanic Base title screen and plays the same music (Door Into Summer) that is found in the title screen.
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NOTE: To play the prototype in [[Kega Fusion]] v3.6 and up, the "Fast 32X Timing" option in the 32X configuration tab must be enabled. For older versions of Kega Fusion, a special release, which can play the prototype, was made available {{file|Kega_Edited_for_Chaotix.zip|here}}.
* Introduction level in stage select is vastly different from Introduction in "main" mode, at least from the few scroungable moments of gameplay, and plays the same track that the final does, however, in this beeping, percussion state.
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{{Download|file=Knuckles'_Chaotix_(32X)_(Prototype_119_-_Jan_19,_1995,_07.04)_(hidden-palace.org).zip|filesize=1.59MB}}
  
===Marina Madness===
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==External links==
* Marina Madness is unplayable, gameplay crashes upon touching the ground.
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{{LinkRetro|topic=10002|title=Sonic Retro discussion thread}}
* Marina Madness' Act 4 boat doesn't move, nor does Act 5's.
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* [https://hiddenpalace.org/Knuckles%27_Chaotix_(Jan_19,_1995_prototype) Hidden Palace Release Page]
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* Videos of the prototype: [http://www.youtube.com/watch?v=CGkhig8Kf7s&feature=PlayList&p=9A58C188A76704BC&index=8 Video 1] [http://www.youtube.com/watch?v=CDgGF0HCBng&feature=PlayList&p=9A58C188A76704BC&index=9 Video 2]
  
{{stub}}
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==References==
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<references/>
  
[[Category: Prereleases]] [[Category: 32X Games]]
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{{Chaotix0119Omni}}
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{{ChaotixOmni|4}}
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[[Category:Chaotix prereleases]]

Latest revision as of 22:41, 24 December 2023

Chaotix Beta Title 1.png
Chaotix (prototype 0119)
Prerelease of: Chaotix
System: Sega 32X
Build date: 1995-01-19
ROM size: 4 MB
Source: Sega ROM Archive CD-R disc
Found by: drx

Chaotix prototype 0119 is a prototype build of Chaotix for the Sega 32X. It was released by drx during the February 23rd, 2008 proto release. Its compile date is Jan 19, 1995.

Comparisons

Sonic Retro emblem.svg Main article: Chaotix (prototype 0119)/Comparisons

Various differences

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General

  • The US region title screen still says "Featuring Espio the Chameleon" unlike in the final version.
  • Knuckles and Espio still spin in the opening stage but Espio disappears.
  • The characters have a quicker acceleration in comparison to the final.
  • Debug mode is enabled by default.
  • The HUD for powerups is not there.
  • You can choose your player before you return to the level hub from the intro level.
  • There is the map of Newtrogic High Zone in the Sega screen.
  • There is a empty space in the character select screen.
  • Also, when you enter the world selection stages, the morning version of the world selection BGM plays, regardless of the time of day.
  • Mighty's wallkick is also different from final. You can´t jump up, only for opposite direction.
  • In the intro, they got rid of Metal Sonic from the 111 proto, and replaced it with Robotnik repairing the Combi Capsule (or whatever the hell it is). Then Knuckles moves right to Espio, but you can run away from him if you run to the left of him.
  • Wechidna can no longer fly now unlike in 0111.

Downloads

NOTE: To play the prototype in Kega Fusion v3.6 and up, the "Fast 32X Timing" option in the 32X configuration tab must be enabled. For older versions of Kega Fusion, a special release, which can play the prototype, was made available here (info) (268 kB).

Download.svg Download Chaotix (prototype 0119)
File: Knuckles'_Chaotix_(32X)_(Prototype_119_-_Jan_19,_1995,_07.04)_(hidden-palace.org).zip (1.59 MB) (info)

External links

Sonic Retro
Sonic Retro discussion thread

References


Chaotix (prototype 0119), prototype version of Chaotix
Chaotix Beta Title 1.png

Main page | Comparisons | Maps | Hidden content

Part of Chaotix development

Chaotix
Chaotix title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Region coding
Hacking guide