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'''''Knuckles' Chaotix''''' '''Prototype 0119''' for the [[Sega 32X]] was released by [[drx]] on February 23, 2008.
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{{ProtoBob
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| bobscreen=Chaotix Beta Title 1.png
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| title=Chaotix (prototype 0119)
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| final=Chaotix
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| system=[[Sega 32X]]
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| date=Jan 19th, 1995
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| romsize=4 MB
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| source=CD-R disc
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| foundby=[[User:Drx|drx]]
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}}
  
==Various Differences==
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'''''[[Chaotix]]''''' '''prototype 0119''' for the [[Sega 32X]] was released by [[User:Drx|drx]] during the [[February 23rd 2008 Proto Release|February 23rd, 2008 proto release]]. Its compile date is Jan 19, 1995.
===General===
 
* Graphics for a Sonic and Tails 1-up moniter were found within the rom.
 
* This version Chaotix has an interesting intro. If you can actually get to the meeting with metal sonic before it crashes. Espio will just fall out of the sky and metal sonic will be in the far foreground after staring at you for a few he will charge Espio.
 
* That awesome SEGA screen with the pic from the manual is in this game.
 
* The title screen track has percussion thrown in, as well as most other tracks, as well as the aformentioned beep sound every ten seconds or so, in different variations depending on the track. Sometimes, those beeps seem like missing bits of sound that should be there, this is especially noticeable in Amazing Arena.
 
* All the Knuckles Ringstar malarkey, as well as Heavy being called Heaby in the title screens. The level cards say Knuckles Ringstar.
 
* The backgrounds have scrolling issues, sometimes half the background lags behind, sometimes it doesn't.
 
* Graphics flicker a fuckton, making the few bits of gameplay a hell of a lot harder to look at.
 
* World entrance shows no screen, has no collection minigame, no slider...You just run right through its emptyness and arrive at an NPC SELECT screen ( with the tiles shown in that one above post, in this case only including Heavy, Bomb, Vector, Charmy and a bunch of unselectable question marks), after which you will go to a level select screen, with vastly different names, the only one without a picture is "Amusement Park" or Speed Slider (screens below). However, getting these circumstances require SEVERAL emulator resets. All these weird zone select names are bullshit, however, since the title cards keep the final names. Also, notice how they spell "Atraction" with only one T.
 
* Pause move-around mode is always enabled.
 
* There is a difference on which act you pick, but in Speed Slider all 5 are the same, and in Amazing Arena all acts after the second don't work. Also, the only way to select Speed Slider is through Stage select, since selecting "AMUSEMENT PARK" doesn't let you access it. Amazing Zone can't be accesed either, bur the two remaining Zones can. So, essentially, they're taken out of world entrance because they aren't complete yet.
 
* There's a level specifically labeled "NOT USED" in Stage Select. I'm not sure exactly what that proves, but it's probably either a deleted level, or an empty level slot (since some levels are missing here and there).
 
* As with the final, the backgrounds undergo colour changes and whatnot depending on the time of day selected, exceptuating Amazing Arena, which just changes a window's colour.
 
* In World Entrance, right before you do that World entering malarkey, there's a Speed Monitor underground.
 
* Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.
 
* Sound Test is a barebones, and I do mean really barebones screen. Its a black background with white text. The songs are there, in all their scratchy, beepy glory, even songs that aren't featured anywhere reachable. Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other Chaotix betas, like the almost unhearable 000F. Are 0011, 0018 and 0025 anywhere in any other betas or hidden in the final game? 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout Chaotix's development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing. It would seem like they composed the entire game's soundtrack before actually making most of the levels. All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have that beep from the EPROM hardware patching.
 
* The title screen menu is wildly different from all other Chaotixes.
 
* There is a empty space in the character selection menu following Mighty, who originally was Sonic. So it obviously was tails.
 
  
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NOTE: To play the prototype in [[Kega Fusion]] v3.6 and up, the "Fast 32X Timing" option in the 32X configuration tab must be enabled. For older versions of Kega Fusion, a special release, which can play the prototype, was made available {{file|Kega_Edited_for_Chaotix.zip|here}}.
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{{Download|file=Knuckles'_Chaotix_(32X)_(Prototype_119_-_Jan_19,_1995,_07.04)_(hidden-palace.org).zip|filesize=1.59MB}}
  
===Bonus Stage===
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==Various differences==
* The Bonus Stage crashes after very little time, and I didn't notice much different, apart from a monitor being a clock and another just a circle with the word "UP" on it.
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{{cleanup|This section needs moving to the comparisons page(s)}}
 
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===General===
===Special Stage===
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* Time Attack is much different in this one but still unplayable.
* The Special Stage has transparent checkerboard floors that while flickering becomme yellow again (as in, half the squares are transparent when you do find the checkerboards), and at one point, the junction from the tube to the "outside" part, there's a huge-ass hole. There's no limits, nor rings, it's all empty. There's issues with the way the tube bits (3D models) are connected, and you can sometimes see a black line, especially when it goes diagonally down. The level just repeats itself until you fall, you can't run out of rings.
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* Player/monitor icons are finalized. They look like in the final now.
 
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* The US region title screen still says "Featuring Espio the Chameleon" unlike in the final version.
===Training Level===
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* [[Knuckles]] and [[Espio]] still spin in the opening stage but Espio disappears.
* Training level shows Botanic Base title screen and plays the same music (Door Into Summer) that is found in the title screen.
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* The characters have a quicker acceleration in comparison to the final.
* Introduction level in stage select is vastly different from Introduction in "main" mode, at least from the few scroungable moments of gameplay, and plays the same track that the final does, however, in this beeping, percussion state.
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* Pressing start during the tutorial will make the Dpad and buttons disappear.
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* Debug mode is enabled by default.
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* The HUD for powerups is not there.
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* You can choose your player before you return to the level hub from the intro level.
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* Instead of collecting [[Chaos Rings]] you collect Holy Rings.
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* It is possible to get a negative score.
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* Amazing arena does not change music once you hit the light switch.
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* There is the map of [[Newtrogic High Zone]] in the Sega screen.
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* There is a empty space in the character select screen.
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* Also, when you enter the world selection stages, the morning version of the world selection BGM plays, regardless of the time of day. If you exit, the band of stars that bind the two characters together will enlarge.  
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* Mighty´s wallkick is also different from final. You can´t jump up, only for opposite direction.
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* The attraction picture in World Entrance spins.
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* In the intro, they got rid of [[Metal Sonic]] from the 111 proto, and replaced it with [[Robotnik]] repairing the Combi Capsule (or whatever the hell it is). Then Knuckles moves right to Espio, but you can run away from him if you run to the left of him.
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* [[Wechidna]] can no longer fly now unlike in 0111.
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* The World Entrance is incomplete, it also suffers from palette issues, deformation problems & the inability to select a stage.
  
===Marina Madness===
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==External Links==
* Marina Madness is unplayable, gameplay crashes upon touching the ground.
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{{LinkRetro|topic=10002|title=Sonic Retro discussion thread}}
* Marina Madness' Act 4 boat doesn't move, nor does Act 5's.
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* [http://www.hidden-palace.org/?releases/186 Hidden Palace Release Page]
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* Videos of the prototype: [http://www.youtube.com/watch?v=CGkhig8Kf7s&feature=PlayList&p=9A58C188A76704BC&index=8 Video 1] [http://www.youtube.com/watch?v=CDgGF0HCBng&feature=PlayList&p=9A58C188A76704BC&index=9 Video 2]
  
{{stub}}
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{{ChaotixOmni|4}}
  
[[Category: Prereleases]] [[Category: 32X Games]]
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[[Category:Chaotix prereleases]]

Revision as of 00:46, 11 January 2020

Chaotix Beta Title 1.png
Chaotix (prototype 0119)
Prerelease of: Chaotix
System: Sega 32X
Build date: Jan 19th, 1995
ROM size: 4 MB
Source: CD-R disc
Found by: drx

Chaotix prototype 0119 for the Sega 32X was released by drx during the February 23rd, 2008 proto release. Its compile date is Jan 19, 1995.

NOTE: To play the prototype in Kega Fusion v3.6 and up, the "Fast 32X Timing" option in the 32X configuration tab must be enabled. For older versions of Kega Fusion, a special release, which can play the prototype, was made available here (info) (268 kB).

Download.svg Download Chaotix (prototype 0119)
File: Knuckles'_Chaotix_(32X)_(Prototype_119_-_Jan_19,_1995,_07.04)_(hidden-palace.org).zip (1.59 MB) (info)

Various differences

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General

  • Time Attack is much different in this one but still unplayable.
  • Player/monitor icons are finalized. They look like in the final now.
  • The US region title screen still says "Featuring Espio the Chameleon" unlike in the final version.
  • Knuckles and Espio still spin in the opening stage but Espio disappears.
  • The characters have a quicker acceleration in comparison to the final.
  • Pressing start during the tutorial will make the Dpad and buttons disappear.
  • Debug mode is enabled by default.
  • The HUD for powerups is not there.
  • You can choose your player before you return to the level hub from the intro level.
  • Instead of collecting Chaos Rings you collect Holy Rings.
  • It is possible to get a negative score.
  • Amazing arena does not change music once you hit the light switch.
  • There is the map of Newtrogic High Zone in the Sega screen.
  • There is a empty space in the character select screen.
  • Also, when you enter the world selection stages, the morning version of the world selection BGM plays, regardless of the time of day. If you exit, the band of stars that bind the two characters together will enlarge.
  • Mighty´s wallkick is also different from final. You can´t jump up, only for opposite direction.
  • The attraction picture in World Entrance spins.
  • In the intro, they got rid of Metal Sonic from the 111 proto, and replaced it with Robotnik repairing the Combi Capsule (or whatever the hell it is). Then Knuckles moves right to Espio, but you can run away from him if you run to the left of him.
  • Wechidna can no longer fly now unlike in 0111.
  • The World Entrance is incomplete, it also suffers from palette issues, deformation problems & the inability to select a stage.

External Links

Sonic Retro
Sonic Retro discussion thread


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