Actions

Bowling Spin

From Sonic Retro

Revision as of 10:18, 9 August 2019 by BSonirachi (talk | contribs)
Sonic Retro emblem.svg Sonic the Hedgehog 3
»
Mini-Bosses
»
Bowling Spin
Cnzsubboss.png
Bowling Spin
Game: Sonic the Hedgehog 3
Level: Carnival Night Zone (mini-boss)
Hits to defeat: 4

The Bowling Spin (ボウリングスピン) is the fourth mini-boss of Sonic the Hedgehog 3, fought at the end of Carnival Night Zone Act 1.

Strategy

This mini-boss requires a fair bit of speed. The player will start out on a yellow and green-coloured square platform and the boss will hover down from above. The little spiky top-like thing on its bottom will come off and start flying around the area, and it'll destroy one panel of the floor that it touches every time it comes into contact with it. So if the player lets it wear out the floor and they fall through, basically put, they're dead. While the spikes on the side are damaging, it's perfectly safe to stand on its flat top, and hitting it from below will redirect its path.

What the player needs to do is hit the actual capsule that the top was attached to and it'll reveal some of its circuits. The top then needs to hit the capsule while the circuits are revealed to do damage. The player should repeat this four times—rather than six with other mid-bosses—to finish it off. (It's only fair, since it's harder to hit than most mid-bosses.) Also, the capsule electrifies itself at random intervals. Obviously, the player should not jump at it at this point, except on top.

References


Sonic the Hedgehog 3
Sonic3 title.png

Main page (S3&K)
Comparisons (S3&K)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs