Atomic Destroyer is the sixth and final Zone of Sonic the Hedgehog Triple Trouble for the Sega Game Gear. As with other Zones in this game, Atomic Destroyer consists of two standard platforming Acts followed by a third Act which contains the Zone's boss (or, in this case, multiple bosses). This Zone comes after Tidal Plant Zone.
Atomic Destroyer is Dr. Eggman's core base in Sonic Triple Trouble; and as we have come to expect from the Doctor, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vaccuum tubes (reminiscant of Electric Egg Zone and Scrambled Egg Zone) whisk the player around the level, frequently depositing them right on top of the activation button for Badnik generators. And not just any Badniks; it's the annoying, tubular Mecha Hiyoko bird-bots that plague the player throughout the 8-bit games, all the way since Sky High Zone. Some activation buttons will also set off laser turrets.
The Atomic Destroyer Zone itself functions as some sort of immense superweapon, according to the US manual. We never find out precisely whose atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the many, many consecutive bosses...
|You have to move fast to get safely through the dark corridors of Dr. Robotnik's lair. Grab all the Rings and bonuses you can—you'll need them when you meet with the Bad Egg himself, and see all the nasty surprises he's prepared especially for you...
— Sonic the Hedgehog Triple Trouble US manual
|Mecha Hiyoko — The common nuisance throughout the 8-bit titles. Released from traps activated by buttons.
|Bomblur — A Badnik that bounces back and forth between Springs.
Chaos Emerald Monitor locations
The following are the locations of the Chaos Emerald Monitors for access to the Special Stage in Atomic Destroyer Zone:
- Act 1: Just before the end of the Act, the player must ride the elevators down to the bottom of the Act, then jump after leaving the second elevator to a ledge with the Monitor.
- Act 2: In the middle of a pipe maze at the beginning of the Act. After making it out of the maze, the player must go to the bottom of the Act and take the pipes to the left to reach an elevator leading to the Monitor.