Sonic 3D: Flickies' Island (cartridge prototype)
From Sonic Retro
Revision as of 15:56, 7 November 2019 by Black Squirrel (talk | contribs) (Text replacement - "==Various Differences==" to "==Various differences== {{cleanup|This section needs moving to the comparisons page(s)}}")
Revision as of 15:56, 7 November 2019 by Black Squirrel (talk | contribs) (Text replacement - "==Various Differences==" to "==Various differences== {{cleanup|This section needs moving to the comparisons page(s)}}")
Sonic 3D: Flickies' Island (cartridge prototype) |
---|
System(s): Sega Mega Drive |
Publisher: Sega |
Developer: Traveller's Tales |
ROM size: 4 MB |
Genre: Action |
The Sonic 3D Beta is a prototype Sega Mega Drive ROM purchased for $700 by the Sonic community and dumped by drx in October 2006. It claims to be a 70 percent complete version of Sonic 3D: Flickies' Island, though it's estimated to be closer to 95 percent. This proto is very similar to the 819 version, only with some weird values added before the country code.
![]() |
Download Sonic 3D: Flickies' Island (cartridge prototype)
File: Sonic_3D_Blast_(Beta).rar (1.61 MB) (info)
|
Contents
Comparisons
![]() |
Main article: Sonic 3D: Flickies' Island (cartridge prototype)/Comparisons |
Various differences
![]() |
This article needs cleanup. This article needs to be edited to conform to a higher standard of article quality. Specifically, issues with this article are:
This section needs moving to the comparisons page(s)
After the article has been cleaned up, you may remove this message. See How to Edit a Page for help. |
Startup
- Different "SEGA" sound at the beginning
- The title screen refers to the E3 demo cartridge, even though it isn't the actual E3 demo.
- Ending sequences/Chaos Emerald collection screens are missing and have a filler screen instead.
- Pausing the game then pressing A proceeds to the next level, in the same way the level select does in the final.
- Collecting 100 rings gives you an 1-UP only if you get exactly 100. Using a 10-rings box to go beyond 100 won't work.
- Various changes in level design and layout.
Music
- Various pieces of music are used in in both acts: Rusty Ruin uses Act 1 music, Volcano Valley uses Gene Gadget Act 2 music, Gene Gadget uses Act 1 music, Panic Puppet uses Act 2 music and bosses use the final level music.
- Two pieces of lost music have been found, one of them was used as a boss track in Sonic the Hedgehog 4 Episode I.
Other
- Other loading screen / title card fonts
Physical Cartridge
(from drx's Hidden Palace)
In-Game Screenshots
External Links
The Sonic 3D Beta topic, updated with in-game shots
Sonic 3D: Flickies' Island | |
---|---|
Main page Manuals Development |
show;hide
Scrapped Enemies: Mega Drive:
Saturn: |