- Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.
Work has begun on Casino Night Zone in the Simon Wai prototype, but it's a long way from being playable.
Act 1
The most obvious thing to note is that the stage has a completely different look, with the foreground using a mixture of pink and blue and the background being entirely different to the final game.
The stage is impossible to navigate without debug mode. Walls and floors are full of holes, and some level tiles are misplaced.
Such is the state of the level it's easier to point out what's similar rather than what's different. These blue structures survived into the final game, but most the scenery on display here didn't.
Conveyor belts don't work.
Elevators are out
However, what little of the layout exists, isn't too far away from the final game. There was certainly a plan here.
There are no objects in the level, so no spring to boost Sonic up this ramp, and no means of getting around the loop at the top.
Despite having pinball-inspired sections, there are no bumpers, flippers or slot machines.
Slingshots do exist, but they have no collision.
Act 2
The second act has foreground graphics in its background. It unintentionally gives the stage a indoors, pinball-esque feel.
Otherwise it's much the same as act 1, with no objects to interact with and gaping holes in the floor.
References