Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Hill Top Zone
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Revision as of 11:28, 15 April 2018 by Black Squirrel (talk | contribs) (Created page with "{{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}} Hill Top Zone is the third stage of the Simon Wai prototype. While there are a few layout differences in ac...")
Hill Top Zone is the third stage of the Simon Wai prototype. While there are a few layout differences in act 2, the zone is very close to the final game, save for the missing enemies and boss.
Act 1
Simon Wai prototype |
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Final game |
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As with the Nick Arcade prototype, Sonic doesn't automatically spin when entering these tubes.
Simon Wai prototype |
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Final game |
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Like Emerald Hill Zone, some of the tunnels are blocked. This one, which leads to an invincibility monitor in the final game, is blocked off and leads nowhere.
Simon Wai prototype |
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Final game |
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The earthquakes are silent.
Simon Wai prototype |
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Final game |
Act 2
Simon Wai prototype |
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Final game |
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No boss, just a weirdly placed signpost.
Simon Wai prototype |
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Final game |
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |