Difference between revisions of "Sonic Heroes/Particle Editing"
From Sonic Retro
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− | |{{yellow|00<br>01<br>02<br>03<br>04}} | + | |{{yellow|00<br>01<br>02<br>03<br>04<br>05<br>06<br>07<br>08<br>09}} |
− | |{{yellow|Alpha (Z-buffered)<br>Same as | + | |{{yellow|Alpha (Z-buffered)<br>Same as above<br>Alpha (with Alpha Testing)<br>Same as above<br>Additive Alpha<br>Same as above<br>Additive Alpha (with Alpha Testing)<br>Same as above<br>Alpha<br>Same as above}} |
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{{SCHGuides}} | {{SCHGuides}} | ||
[[Category:Sonic Community Hacking Guide]] | [[Category:Sonic Community Hacking Guide]] |
Revision as of 06:20, 19 February 2017
This article is a work in progress. Its content and location may change completely and frequently until this notice is removed. |
SCHG: Sonic Heroes |
---|
Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
Particle effects for certain objects are set in the cmn_ptcl.bin and sLL_ptcl.bin files located in the dvdroot folder. They are big endian binary files that defines particles assigned to the object by the EXE.
File Layout
Each _ptcl.bin files contains 0x80 byte entries for a variety of different effects.
The entry for the files follows this:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset | Type | Description | Notes |
---|---|---|---|
0x00 | Byte | Spread/UV Type | |
0x01 | Byte | UV Frame type? | |
0x0C | Long | RBGA Color | |
0x0F | Byte | Fade time? | |
0x11 | Byte | Particle birth delay | |
0x13 | Byte | Amount of particles | |
0x15 | Byte | Unknown | |
0x17 | Byte | Unknown | |
0x19 | Word | Unknown | |
0x1C | Word | Particle Velocity | |
0x20 | 3 Bytes | Always 00 05 00 | |
0x23 | Byte | Blend Mode | |
0x24-0x27 | Byte | Particle rotation | |
0x28 | Word | Rotate animation speed | |
0x2A | Word | Rotate animation | |
0x2C | Float | Particle Life time | The lower the float value is, the more time the particles will stay; higher float values will make the particles disappear quicker. |
0x30 | Float | Particle Life threshold? | |
0x34 | Float | Unknown | |
0x38 | Float | Unknown | |
0x3C | Float | Unknown | |
0x40 | Float | Spread speed rate | |
0x44 | Float | Velocity rate | |
0x48 | Float | Unknown | |
0x4C | Float | Unknown | |
0x50 | Float | Unknown | |
0x54 | Float | Unknown | |
0x58 | Float | Particle Size | |
0x5C | Float | Unknown | |
0x60 | Float | Spread Size? | |
0x64 | Float | Same as above | |
0x68 | Text | Particle texture name to be used. |
Particle Settings
There are some options for one or more items in the files. A list of settings are available to any particle files and the EXE:
Offset | Parameter Type | Hex Values | Options |
---|---|---|---|
0x23 | Blend Mode | 00 01 02 03 04 05 06 07 08 09 |
Alpha (Z-buffered) Same as above Alpha (with Alpha Testing) Same as above Additive Alpha Same as above Additive Alpha (with Alpha Testing) Same as above Alpha Same as above |