Difference between revisions of "Atomic Destroyer Zone"
From Sonic Retro
m (... removed) |
MainMemory (talk | contribs) m (Reverted edits by UltraEpicLeader100 (talk) to last revision by TheomanZero) |
||
Line 12: | Line 12: | ||
Atomic Destroyer is the [[Eggman|Doctor's]] core base in ''Triple Trouble''; and as we have come to expect from Robotnik, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vacuum tubes (reminiscant of [[Electric Egg Zone]] and [[Scrambled Egg Zone]]) whisk the player around the level, frequently depositing him/her right on top of the activation button for [[badnik]] generators. And not just any badniks; it's the annoying, tubular [[Mecha Hiyoko]] bird-bots that plague the player throughout the 8-bit games, all the way since [[Sky High Zone]]. [[Bomblur]]s are the other robotic foe found here. | Atomic Destroyer is the [[Eggman|Doctor's]] core base in ''Triple Trouble''; and as we have come to expect from Robotnik, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vacuum tubes (reminiscant of [[Electric Egg Zone]] and [[Scrambled Egg Zone]]) whisk the player around the level, frequently depositing him/her right on top of the activation button for [[badnik]] generators. And not just any badniks; it's the annoying, tubular [[Mecha Hiyoko]] bird-bots that plague the player throughout the 8-bit games, all the way since [[Sky High Zone]]. [[Bomblur]]s are the other robotic foe found here. | ||
− | The Atomic Destroyer Zone ''itself'' functions as some sort of immense superweapon, according to the [[Sonic Triple Trouble US Manual |''Triple Trouble'' US manual]]. We never find out precisely whose atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the [[Atomic Destroyer Zone bosses|many, many consecutive bosses]] | + | The Atomic Destroyer Zone ''itself'' functions as some sort of immense superweapon, according to the [[Sonic Triple Trouble US Manual |''Triple Trouble'' US manual]]. We never find out precisely whose atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the [[Atomic Destroyer Zone bosses|many, many consecutive bosses]]... |
Revision as of 12:55, 1 December 2014
Atomic Destroyer Zone |
---|
Sixth level, Sonic Triple Trouble |
Number of Acts: 3 |
Level theme: industrial |
Boss: Atomic Destroyer Zone bosses |
Atomic Destroyer is the sixth and final level of Sonic Triple Trouble for the Sega Game Gear. As with other stages in this game, Atomic Destroyer consists of two standard platforming Acts followed by a third Act which contains the Zone's boss (or, in this case, multiple bosses). The level comes after Tidal Plant Zone.
Atomic Destroyer is the Doctor's core base in Triple Trouble; and as we have come to expect from Robotnik, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vacuum tubes (reminiscant of Electric Egg Zone and Scrambled Egg Zone) whisk the player around the level, frequently depositing him/her right on top of the activation button for badnik generators. And not just any badniks; it's the annoying, tubular Mecha Hiyoko bird-bots that plague the player throughout the 8-bit games, all the way since Sky High Zone. Bomblurs are the other robotic foe found here.
The Atomic Destroyer Zone itself functions as some sort of immense superweapon, according to the Triple Trouble US manual. We never find out precisely whose atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the many, many consecutive bosses...
Sonic the Hedgehog Triple Trouble | |
---|---|
Main page Manuals |
show;hide
Comics:
|