Difference between revisions of "Marble Zone"
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− | {{LevelBob|levelscreen=Marble.png|levelno=Second|game=Sonic the Hedgehog (16-bit)|acts=3| | + | {{Breadcrumb|noitalics=yes |
− | ''' | + | |Sonic the Hedgehog (16-bit)|l1=''Sonic the Hedgehog'' (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}} |
+ | {{LevelBob | ||
+ | | levelscreen=Marble.png | ||
+ | | levelno=Second | ||
+ | | game=Sonic the Hedgehog (16-bit) | ||
+ | | acts=3 | ||
+ | | location=[[South Island]] | ||
+ | | theme1=lava/volcano | ||
+ | | theme2=underground/cave | ||
+ | | theme3=ancient ruins | ||
+ | | boss=Egg Scorcher | ||
+ | | rings1=62 + 70 | ||
+ | | rings2=55 + 60 | ||
+ | | rings3=72 + 30 | ||
+ | | name_jp=マーブルゾーン{{fileref|Sonic1 MD JP manual.pdf|page=30}} | ||
+ | | name_de=Marmor-Zone{{fileref|Sonic1 MD EU manual.pdf|page=20}} | ||
+ | | name_fr=Zone de Marbre{{fileref|Sonic1 MD EU manual.pdf|page=20}} | ||
+ | | name_es=Zone de Mármol{{fileref|Sonic1 MD EU manual.pdf|page=20}} | ||
+ | | name_it=Zone di marmo{{fileref|Sonic1 MD EU manual.pdf|page=21}} | ||
+ | | name_se=Marmorzonen{{fileref|Sonic1 MD EU manual.pdf|page=21}} | ||
+ | | name_nl=Marmeren Zone{{fileref|Sonic1 MD EU manual.pdf|page=21}} | ||
+ | | name_fi=Marmori Alue{{fileref|Sonic1 MD EU manual.pdf|page=21}} | ||
+ | | name_pt=Zona de Mármore{{fileref|Sonic the Hedgehog MD PT Manual.pdf|page=11}} | ||
+ | | name_kr=마블 지역{{fileref|SonicClassics MD KR manual.pdf|page=11}} | ||
+ | | prev=Green Hill Zone | ||
+ | | next=Spring Yard Zone | ||
+ | }} | ||
+ | {{OtherPage|desc=the [[Sonic Drift]] racetrack|page=Marble (Sonic Drift)}} | ||
+ | '''{{PAGENAME}}''' is the second [[Zone]] in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', following after [[Green Hill Zone]]. The Zone combines the themes of ancient ruins, caves and lava. | ||
− | == | + | ==Overview== |
− | + | Marble Zone opens with [[Sonic the Hedgehog|Sonic]] arriving at a mountainous/forest region of [[South Island]] populated with ancient ruins filled with pools of bubbling hot lava that will certainly cause harm if the hedgehog lands in them. The outdoor slopes of these ancient marble buildings are teeming with verdant grass, even on the moving platforms bobbing about in the lava. The grass on some of these platforms will even catch fire upon making contact with the lava, so the player often has to jump off quickly. | |
− | + | Most of the Zone has the player go underground into a massive dungeon maze full of lava pools and spike traps. In contrast with the previous Zone, Marble Zone involves more careful, slower-paced gameplay, such as requiring the player to negotiate moving platforms suspended by chains, step by moving glass pillars that can crush them, and ride on slow-moving marble blocks across the lava. Streams of lava can also fall from the ceiling to make crossing lava pits more treacherous, and fireballs can jump from the pits or fire out of the walls and ceilings to get in the player's way. The concept of switch-controlled doors is also introduced. | |
− | {{quote| | + | |
+ | In this Zone is a particular graphic representing a pair of lions around a fountain, a stereotypical Greco-Roman idea. It somewhat resembles [[Mario]] from the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series of games, though this is likely a coincidence: | ||
+ | |||
+ | {{SpriteImage|MZ-lions.png|3}} | ||
+ | |||
+ | ==Quotes== | ||
+ | {{quote|Traverse the underground path to the underground temple with swirling lava.<br/>The temple is teeming with traps.<br/>Watch out for chained ceilings with sharp needles, up-and-down hammers and the piles of needles that pop out.|2=''Sonic the Hedgehog'' JP manual|ref={{fileref|Sonic1 MD JP manual.pdf|page=30}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/612747350792896512/i-said-i-was-gonna-share-my-most-recent}}}} | ||
+ | |||
+ | {{quote|Leap across pools of red-hot lava and shifting islands. Then find the way to the underground palace where massive weights and flying balls of fire block your path.|2=''Sonic the Hedgehog'' US manual|ref={{fileref|Sonic1 MD US manual.pdf|page=9}}}} | ||
+ | {{quote|Early in production, [[Labyrinth Zone]] was going to be the second stage. But Labyrinth is much harder than the early stages, and it would have been a sudden spike in the difficulty. Sonic is really a different sort of action game compared to anything that had been made at that time, so we really wondered if it was OK to have him running through every stage so quickly, so we wanted there to be a moment for the player to catch his breath.|[[Yuji Naka]]|''[[Sonic Jam Official Guide]]''|ref={{fileref|SonicJamOfficialGuide Book JP.pdf|page=23}}}} | ||
==Enemies== | ==Enemies== | ||
− | == | + | {| style="width:auto;" |
− | + | |style="text-align:center;"|{{spriteImage|Caterkiller-spr.png}} | |
− | + | |'''[[Caterkiller (Sonic the Hedgehog 16-bit)|Caterkiller]]''' — Their body is protected by spikes. Jump on its head to avoid taking damage. | |
− | + | |- | |
+ | |style="text-align:center;"|{{spriteImage|Buzzbomber-spr.png}} | ||
+ | |'''[[Buzz Bomber (Sonic the Hedgehog 16-bit)|Buzz Bomber]]''' — Found above ground. Shoots projectiles from its stinger. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Batbrain-spr.png}} | ||
+ | |'''[[Batbrain (Sonic the Hedgehog 16-bit)|Batbrain]]''' — Found underground, suspended from ceilings. They will swoop down at the player as they approach them. | ||
+ | |} | ||
+ | |||
+ | ==Animals== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|s2 ricky.gif}} | ||
+ | |'''[[Ricky]]''' | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|s2 rocky.gif}} | ||
+ | |'''[[Rocky]]''' | ||
+ | |} | ||
+ | |||
+ | ==Obstacles== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|Spikes S1 spr.png}} | ||
+ | |'''[[Spikes (obstacle)|Spikes]]''' | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Spikestomp S1 spr.png}} | ||
+ | |'''Suspended platform with spikes underneath''' — Found in underground areas, comes in various sizes. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Fireball S1 spr.png}} | ||
+ | |'''Fireball''' — Jumps out of exposed lava pools and holes in walls. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Lavawall S1 spr.png}} | ||
+ | |'''Wall of slowly-advancing lava''' — Always moves to the right. | ||
+ | |} | ||
+ | |||
+ | ==In other media== | ||
+ | ===''Adventures of Sonic the Hedgehog''=== | ||
+ | Marble Zone appeared in the ''[[Adventures of Sonic the Hedgehog]]'' episode "[[Subterranean Sonic]]", where it looks completely different than it usually does: there are no ancient ruins to speak of, but instead it is a barren valley with active volcano-geysers, and a complex underground network that's rich with metals and gemstones. It is also the home of [[Spelunk the Mole]], who has booby-trapped the underground tunnels so that nobody can take any of the treasure he's mined for himself. | ||
+ | |||
+ | ===''Sonic the Comic''=== | ||
+ | In the ''[[Sonic the Comic]]'' series, Marble Zone is featured in [[Sonic the Comic 003|issue #3]]'s "Mayhem in the Marble Zone" where [[Sally Acorn]]'s brother, [[Tufftee]], ran off to the Zone with an old pair of Sonic's Power Boots to be a hero, only to be ganged up on by [[Badnik]]s. Sonic arrived in the nick of time and saved Tufftee from the Badniks and the Zone's crushing spike traps. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
− | {{ | + | {{S1MDOmni}} |
− |
Latest revision as of 08:44, 31 July 2023
Sonic the Hedgehog (16-bit) |
Levels |
Marble Zone |
Marble Zone |
---|
Second Zone, Sonic the Hedgehog (16-bit) |
Number of Acts: 3 |
Location: South Island |
Level themes: lava/volcano, underground/cave, ancient ruins |
Boss: Egg Scorcher |
Maximum rings, Act 1: 62 + 70 |
Maximum rings, Act 2: 55 + 60 |
Maximum rings, Act 3: 72 + 30 |
Non-English names: |
← Green Hill Zone | Spring Yard Zone → |
- For the Sonic Drift racetrack, see Marble (Sonic Drift).
Marble Zone is the second Zone in the 16-bit version of Sonic the Hedgehog, following after Green Hill Zone. The Zone combines the themes of ancient ruins, caves and lava.
Contents
Overview
Marble Zone opens with Sonic arriving at a mountainous/forest region of South Island populated with ancient ruins filled with pools of bubbling hot lava that will certainly cause harm if the hedgehog lands in them. The outdoor slopes of these ancient marble buildings are teeming with verdant grass, even on the moving platforms bobbing about in the lava. The grass on some of these platforms will even catch fire upon making contact with the lava, so the player often has to jump off quickly.
Most of the Zone has the player go underground into a massive dungeon maze full of lava pools and spike traps. In contrast with the previous Zone, Marble Zone involves more careful, slower-paced gameplay, such as requiring the player to negotiate moving platforms suspended by chains, step by moving glass pillars that can crush them, and ride on slow-moving marble blocks across the lava. Streams of lava can also fall from the ceiling to make crossing lava pits more treacherous, and fireballs can jump from the pits or fire out of the walls and ceilings to get in the player's way. The concept of switch-controlled doors is also introduced.
In this Zone is a particular graphic representing a pair of lions around a fountain, a stereotypical Greco-Roman idea. It somewhat resembles Mario from the Super Mario series of games, though this is likely a coincidence:
Quotes
“ | Traverse the underground path to the underground temple with swirling lava. The temple is teeming with traps. Watch out for chained ceilings with sharp needles, up-and-down hammers and the piles of needles that pop out. |
„ |
— Sonic the Hedgehog JP manual[1] (translation by Vertekins)[6] |
“ | Leap across pools of red-hot lava and shifting islands. Then find the way to the underground palace where massive weights and flying balls of fire block your path. | „ |
— Sonic the Hedgehog US manual[7] |
“ | Early in production, Labyrinth Zone was going to be the second stage. But Labyrinth is much harder than the early stages, and it would have been a sudden spike in the difficulty. Sonic is really a different sort of action game compared to anything that had been made at that time, so we really wondered if it was OK to have him running through every stage so quickly, so we wanted there to be a moment for the player to catch his breath. | „ |
Enemies
Caterkiller — Their body is protected by spikes. Jump on its head to avoid taking damage. | |
Buzz Bomber — Found above ground. Shoots projectiles from its stinger. | |
Batbrain — Found underground, suspended from ceilings. They will swoop down at the player as they approach them. |
Animals
Ricky | |
Rocky |
Obstacles
Spikes | |
Suspended platform with spikes underneath — Found in underground areas, comes in various sizes. | |
Fireball — Jumps out of exposed lava pools and holes in walls. | |
Wall of slowly-advancing lava — Always moves to the right. |
In other media
Adventures of Sonic the Hedgehog
Marble Zone appeared in the Adventures of Sonic the Hedgehog episode "Subterranean Sonic", where it looks completely different than it usually does: there are no ancient ruins to speak of, but instead it is a barren valley with active volcano-geysers, and a complex underground network that's rich with metals and gemstones. It is also the home of Spelunk the Mole, who has booby-trapped the underground tunnels so that nobody can take any of the treasure he's mined for himself.
Sonic the Comic
In the Sonic the Comic series, Marble Zone is featured in issue #3's "Mayhem in the Marble Zone" where Sally Acorn's brother, Tufftee, ran off to the Zone with an old pair of Sonic's Power Boots to be a hero, only to be ganged up on by Badniks. Sonic arrived in the nick of time and saved Tufftee from the Badniks and the Zone's crushing spike traps.
References
- ↑ 1.0 1.1 File:Sonic1 MD JP manual.pdf, page 30
- ↑ 2.0 2.1 2.2 File:Sonic1 MD EU manual.pdf, page 20
- ↑ 3.0 3.1 3.2 3.3 File:Sonic1 MD EU manual.pdf, page 21
- ↑ File:SonicClassics MD KR manual.pdf, page 11
- ↑ File:Sonic the Hedgehog MD PT Manual.pdf, page 11
- ↑ File:Sonic1 MD US manual.pdf, page 9
- ↑ File:SonicJamOfficialGuide Book JP.pdf, page 23
Sonic the Hedgehog (16-bit) | |
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