Difference between revisions of "Sonic the Hedgehog 3/Region coding"
From Sonic Retro
Makotoyuki (talk | contribs) (Undo revision 337608 by Makotoyuki (talk)) |
BSonirachi (talk | contribs) |
||
Line 28: | Line 28: | ||
| pal_state=partial | | pal_state=partial | ||
| pal_speed=no | | pal_speed=no | ||
− | | pal_music= | + | | pal_music=yes |
| pal_fullscreen=no | | pal_fullscreen=no | ||
+ | | pal_desc=Music optimisation is partial - while music speed has been increased for PAL timings, it is slightly slower than NTSC versions. | ||
}} | }} | ||
{{S3Omni}} | {{S3Omni}} |
Latest revision as of 13:03, 11 July 2022
- Back to: Sonic the Hedgehog 3.
NTSC-J ROM
NTSC-J console |
NTSC-U console |
PAL console |
Works as expected. | Region locked. | Region locked. |
NTSC-U ROM
NTSC-J console |
NTSC-U console |
PAL console |
Region locked. | Works as expected. | Region locked. |
PAL ROM
NTSC-J console |
NTSC-U console |
PAL console |
Region locked. | Region locked. | Partially optimised.
|
Sonic the Hedgehog 3 | |
---|---|
Main page (S3&K) Manuals Development |
show;hide
Competition Levels: Sub-Bosses: Level Bosses: Sonic 3C Prototypes: |