Difference between revisions of "Endless Mine"
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+ | {{Breadcrumb | ||
+ | |Sonic the Hedgehog 3|:Category:Sonic the Hedgehog 3 levels|l2=Levels|{{PAGENAME}}}} | ||
{{LevelBob | {{LevelBob | ||
| levelscreen=Endlessmine.png | | levelscreen=Endlessmine.png | ||
− | | levelno=Fifth | + | | levelno=Fifth 2P |
− | |||
| game=Sonic the Hedgehog 3 | | game=Sonic the Hedgehog 3 | ||
− | | | + | | location=[[Angel Island]] |
− | | | + | | theme1=underground/cave |
− | | | + | | name_jp=エンドレスマイン{{fileref|Sonic3 MD JP manual.pdf|page=29}} |
+ | | name_de=Endlose Mine{{fileref|Sonic3 MD EU manual.pdf|page=58}} | ||
+ | | name_fr=Mine Sans Fond{{fileref|Sonic3 MD EU manual.pdf|page=58}} | ||
+ | | name_es=Mina Infinita{{fileref|Sonic3 MD EU manual.pdf|page=58}} | ||
+ | | name_it=La Miniera Senza Fine{{fileref|Sonic3 MD EU manual.pdf|page=59}} | ||
+ | | name_se=Den Ändlösa Gruvan{{fileref|Sonic3 MD EU manual.pdf|page=59}} | ||
+ | | name_nl=Mijnen Zonder Einde{{fileref|Sonic3 MD EU manual.pdf|page=59}} | ||
+ | | name_fi=Loppumaton Kaivos{{fileref|Sonic3 MD EU manual.pdf|page=59}} | ||
+ | | name_zh= | ||
+ | | name_kr=끝없는 탄광{{fileref|Sonic3 MD KR manual.pdf|page=20}} | ||
+ | | prev=Desert Palace | ||
}} | }} | ||
+ | '''{{PAGENAME}}''' is the fifth and final [[Zone]] in the Competition Mode of ''[[Sonic the Hedgehog 3]]''. | ||
− | Possibly the most popular | + | ==Overview== |
+ | Possibly the most popular Competition Mode Zone of ''Sonic 3'', Endless Mine is a mine Zone with some characteristics from ''[[Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Mystic Cave Zone]] and [[Hidden Palace Zone]], and [[Lava Reef Zone]]. One of the important features is the necessity of rock breaking in one area to win the race. The tracks also overlap each other, doubling the length of the course. | ||
+ | |||
+ | ==Quotes== | ||
+ | {{quote|1=While visiting this old mine shaft, use your Spin Dash attack to smash rocks in order to clear your path.|2=''Sonic the Hedgehog 3'' US manual|ref={{fileref|Sonic3 MD US manual.pdf|page=23}}}} | ||
==Glitch== | ==Glitch== | ||
− | Using [[debug mode]], it is possible to fight a ''very'' glitched version of the [[Drill Mobile|Marble Garden Zone boss]] in this stage | + | Using [[debug mode]], it is possible to fight a ''very'' glitched version of the [[Drill Mobile|Marble Garden Zone boss]] in this stage. It is done by using debug mode, playing the [[Bonus Stage|Gumball Machine Bonus Stage]], then exiting with {{Start}} + {{A}}, going to Special Stage 2 on the level select, and this will screw up the game a bit more, and allows you to do this. It is not known why the extra step of the Gumball Stage acts in this way, but it seems to remove the canvas limit to the right, placing you on a random position.. If you manage to beat the boss, the game hangs up and the [[Angel Island]] BGM starts to play. This is the glitch in [http://www.youtube.com/watch?v=NhE1RPiCjoM action]. |
+ | |||
+ | ==References== | ||
+ | <references/> | ||
− | {{ | + | {{S3Omni}} |
− |
Latest revision as of 19:42, 12 February 2021
Sonic the Hedgehog 3 |
Levels |
Endless Mine |
Endless Mine |
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Fifth 2P Zone, Sonic the Hedgehog 3 |
Location: Angel Island |
Level theme: underground/cave |
Non-English names: |
← Desert Palace |
Endless Mine is the fifth and final Zone in the Competition Mode of Sonic the Hedgehog 3.
Contents
Overview
Possibly the most popular Competition Mode Zone of Sonic 3, Endless Mine is a mine Zone with some characteristics from Sonic the Hedgehog 2's Mystic Cave Zone and Hidden Palace Zone, and Lava Reef Zone. One of the important features is the necessity of rock breaking in one area to win the race. The tracks also overlap each other, doubling the length of the course.
Quotes
“ | While visiting this old mine shaft, use your Spin Dash attack to smash rocks in order to clear your path. | „ |
— Sonic the Hedgehog 3 US manual[5] |
Glitch
Using debug mode, it is possible to fight a very glitched version of the Marble Garden Zone boss in this stage. It is done by using debug mode, playing the Gumball Machine Bonus Stage, then exiting with + , going to Special Stage 2 on the level select, and this will screw up the game a bit more, and allows you to do this. It is not known why the extra step of the Gumball Stage acts in this way, but it seems to remove the canvas limit to the right, placing you on a random position.. If you manage to beat the boss, the game hangs up and the Angel Island BGM starts to play. This is the glitch in action.
References
Sonic the Hedgehog 3 | |
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Main page (S3&K) Manuals Development |
show;hide
Competition Levels: Sub-Bosses: Level Bosses: Sonic 3C Prototypes: |