Desert Ruins (Sonic Lost World 3DS)
From Sonic Retro
Sonic Lost World (Nintendo 3DS) |
Levels |
Desert Ruins |
- For appearances in other games and media, see Desert Ruins.
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Desert Ruins |
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Second world, Sonic Lost World (Nintendo 3DS) |
Number of Acts: 4 |
Location: Lost Hex |
Level themes: desert/western, ancient ruins |
Boss: Zomom |
Non-English names:
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← Windy Hill | Tropical Coast → |
Desert Ruins is the second world of the Nintendo 3DS version of Sonic Lost World, themed after a generic desert with puzzle-filled pyramids and obstacles such as cacti. At the end of the world, Sonic kicks away Dr. Eggman's Cacophonic Conch, causing the scientist to lose control of the Deadly Six.
Yellow Material can be gathered here.
Contents
Overview
Zone 1
Zone 1 is set up much like the first Zone of the Wii U/PC version with sand pits, giant sandworms and cacti, and makes heavy use of the Indigo Asteroid Color Power. Near the end of the Zone, a colossal sandworm will chase Sonic relentlessly and must be avoided at all costs.
Zone 2
Zone 2, unlike the Wii U/PC version, does not have the hive but a labyrinthe pyramid with several challenges such as pressing buttons to open pathways, stunning rolling stone heads, and avoiding Sols. By using the Yellow Drill Color Power, the player can burrow through the sand.
Zone 3
Zone 3 is set in a maze of moving sand where the player must defeat sandworms to advance, and further into the Zone, Zomom's Totem Mech will be shooting lasers and wind to stop Sonic. The Gray Quake Color Power also appears here, allowing Sonic to break grey blocks.
Extra
Quotes
“ | Desert Ruins doesn’t just offer huge desert plains to discover and huge sandstorms to escape from… Sonic the Hedgehog must also explore the sweet-filled ‘Dessert’ Ruins and a giant bee hive! | „ |
— Sonic Lost World website |
Enemies
Gallery
References
Sonic Lost World (Nintendo 3DS) | |
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Main page Manuals |
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