Desert Ruins (Sonic Lost World 3DS)

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Sonic Retro emblem.svg Sonic Lost World (Nintendo 3DS)
Desert Ruins
For appearances in other games and media, see Desert Ruins.
SonicLostWorld 3DS DesertRuins.png
Desert Ruins
Second world, Sonic Lost World (Nintendo 3DS)
Number of Acts: 4
Location: Lost Hex
Level themes: desert/western, ancient ruins
Boss: Zomom
Non-English names:
  • JP: デザートルーインズ
Windy Hill | Tropical Coast

Desert Ruins is the second world of the Nintendo 3DS version of Sonic Lost World, themed after a generic desert with puzzle-filled pyramids and obstacles such as cacti. At the end of the world, Sonic kicks away Dr. Eggman's Cacophonic Conch, causing the scientist to lose control of the Deadly Six.

Yellow Material can be gathered here.


Zone 1

Zone 1 is set up much like the first Zone of the Wii U/PC version with sand pits, giant sandworms and cacti, and makes heavy use of the Indigo Asteroid Color Power. Near the end of the Zone, a colossal sandworm will chase Sonic relentlessly and must be avoided at all costs.

Zone 2

Zone 2, unlike the Wii U/PC version, does not have the hive but a labyrinthe pyramid with several challenges such as pressing buttons to open pathways, stunning rolling stone heads, and avoiding Sols. By using the Yellow Drill Color Power, the player can burrow through the sand.

Zone 3

Zone 3 is set in a maze of moving sand where the player must defeat sandworms to advance, and further into the Zone, Zomom's Totem Mech will be shooting lasers and wind to stop Sonic. The Gray Quake Color Power also appears here, allowing Sonic to break grey blocks.



Desert Ruins doesn’t just offer huge desert plains to discover and huge sandstorms to escape from… Sonic the Hedgehog must also explore the sweet-filled ‘Dessert’ Ruins and a giant bee hive!

Sonic Lost World website




Sonic Lost World (Nintendo 3DS)
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