Actions

Difference between revisions of "ZERO"

From Sonic Retro

Line 1: Line 1:
[[Image:Misc Boss Zero.png|thumb|right|Zero, as seen in ''Sonic Adventure''.]]
+
[[Image:Misc Boss Zero.png|right|320px|thumb|"ZERO" in ''Sonic Adventure''.]]
'''E-100 Alpha''' (codenamed ZERO) is a villain from the [[Sonic the Hedgehog]] series. Playing a major role in the video game ''[[Sonic Adventure]]'', Zero is a giant green and black robot with red eyes that many people say resembles a trash can with large arms and wheels. Zero made his debut by chasing a blue [[flicky]] who had taken refuge with [[Amy Rose]]. Zero chased Amy around [[Station Square]] and ran into [[Sonic the Hedgehog]]. Zero caught up with Amy in [[Twinkle Park]] and took her to the [[Egg Carrier]]. Amy managed to escape from her prison cell with help from [[E-102 Gamma]] and wandered into the [[Hot Shelter]], where Zero found her and started chasing her again. Zero lost Amy again, but then traveled to the [[Final Egg]] base in the [[Mystic Ruins]], where he found Amy and the flicky exploring the base. Amy and the flicky escaped Zero and returned to the Egg Carrier, where they found the bird's parents, whom were inside [[E-101 Beta]] and [[E-102 Gamma]]. Zero then attacked and knocked out the small flicky. Amy got mad and challenged Zero to a fight. Zero was a tough competitor, firing shockwaves and swinging arms that Amy found hard to avoid. She then defeated Zero by slamming him into an electric fence and short-circuited him, and a compartment popped open in Zero's head. Amy with one final cry smashed her hammer into the compartment and blew Zero's head in, destroying him. Curiously, unlike the other E-Series robots, there is no animal inside Zero.
+
 
 +
'''E-100 Alpha''', more commonly known as '''''ZERO''''', is a villainous [[Eggman robot]] which debuted in ''[[Sonic Adventure]]''. Possibly some sort of prototype for the [[E-100 Series]], Zero is a large green and black robot with red eyes that vaguely resembles a trash can with large arms and wheels.
 +
 
 +
In ''Sonic Adventure'', Zero functions as the principal foil in [[Amy Rose]]'s story. The robot spends the game chasing a blue [[flicky]] who had taken refuge with the pink hedgehog. Zero chases Amy around [[Station Square]], finally catching up in [[Twinkle Park]]. After being imprisoned in the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], Amy escapes with help from [[E-102 Gamma]] and wanders into the [[Hot Shelter]], where Zero found her and started chasing her again. The robot functions not just as a plot device, but also as a persistant threat within [[Action Stage]]s themselves, following Amy around each of her levels.
 +
 
 +
Zero is unequivocally destroyed by Amy in the boss battle at the end of her story. Despite this, and perhaps as testament to the crazed, psychadelic rules that hold sway in the [[Special Zone]], the robot reappears in ''[[Sonic Advance 2]]'', as guardian of [[Special Stage (Sonic Advance 2)|that game's Special Stages]].
 +
 
 +
==Boss Fight - "ZERO"==
 +
 
 +
{{BossInfo
 +
| image=SA1ZeroBoss.PNG
 +
| imagewidth=320px
 +
| name="ZERO"
 +
| game=[[Sonic Adventure]] / [[Sonic Adventure DX]]
 +
| level=[[Egg Carrier (Sonic Adventure)|Egg Carrier]]
 +
| playedas=[[Amy]]
 +
}}
 +
[[Amy]] and [[Birdie]] return to the splashed-down Egg Carrier after [[Final Egg]], in an effort to locate the [[Flicky]]'s missing family members. Much to everyone's delight, they are successful - Amy arrives just after [[Gamma]]'s mutually destructive battle against [[E-101βmkII]], and the freed birds can all join up. However, just as avian reunions begin, Birdie is punched out of the sky by Zero's extend-o-fist! Amy's had enough of running away, and readies her [[Piko Piko Hammer]] for combat.
 +
 
 +
Zero chases Amy around the Egg Carrier's main deck, targeting her with missiles and extensible fists which you must sprint to outrun. The robot is impervious to direct damage from [[Hammer Attack]]s; Amy has to take the pro-wrestling route and knock him into the ropes at the edge of the ring. The electric fence pops Zero's armour, exposing a glowing head-core which is very much susceptible to the hammer.
 +
 
 +
As with other ''Sonic Adventure'' bosses, Zero starts to vary his attacks as he tahes more damage. Jumping shockwave-blasts add to the missiles, and later the robot holds still in the center of the ring and spins his electrified wire-arms around the whole arena. Defeating him concludes Amy's story.
 +
 
 +
*Unlike the other E-100 Series robots, there is no [[animal]] [[organic battery]] inside Zero.
 +
*During the opening cutscene of [[Gamma]]'s story, Eggman calls him "the second of my E-100 robots". Since [[Beta]] is the other one, this implies that Eggman does not consider Zero to be a true E-100 model.
  
Zero makes a cameo appearance in ''[[Sonic Advance 2]]'' as an obstacle in the special stages.
 
{{clear}}
 
 
{{E100Series}}
 
{{E100Series}}
{{SALevels}}
 
  
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Sonic Adventure Bosses]]
 
[[Category:Sonic Adventure Bosses]]

Revision as of 18:55, 27 April 2010

"ZERO" in Sonic Adventure.

E-100 Alpha, more commonly known as ZERO, is a villainous Eggman robot which debuted in Sonic Adventure. Possibly some sort of prototype for the E-100 Series, Zero is a large green and black robot with red eyes that vaguely resembles a trash can with large arms and wheels.

In Sonic Adventure, Zero functions as the principal foil in Amy Rose's story. The robot spends the game chasing a blue flicky who had taken refuge with the pink hedgehog. Zero chases Amy around Station Square, finally catching up in Twinkle Park. After being imprisoned in the Egg Carrier, Amy escapes with help from E-102 Gamma and wanders into the Hot Shelter, where Zero found her and started chasing her again. The robot functions not just as a plot device, but also as a persistant threat within Action Stages themselves, following Amy around each of her levels.

Zero is unequivocally destroyed by Amy in the boss battle at the end of her story. Despite this, and perhaps as testament to the crazed, psychadelic rules that hold sway in the Special Zone, the robot reappears in Sonic Advance 2, as guardian of that game's Special Stages.

Boss Fight - "ZERO"

SA1ZeroBoss.PNG
"ZERO"
Game: [[Sonic Adventure / Sonic Adventure DX]][[Category:Sonic Adventure / Sonic Adventure DX bosses]]
Level: [[Egg Carrier]]
Fought by: Amy

Amy and Birdie return to the splashed-down Egg Carrier after Final Egg, in an effort to locate the Flicky's missing family members. Much to everyone's delight, they are successful - Amy arrives just after Gamma's mutually destructive battle against E-101βmkII, and the freed birds can all join up. However, just as avian reunions begin, Birdie is punched out of the sky by Zero's extend-o-fist! Amy's had enough of running away, and readies her Piko Piko Hammer for combat.

Zero chases Amy around the Egg Carrier's main deck, targeting her with missiles and extensible fists which you must sprint to outrun. The robot is impervious to direct damage from Hammer Attacks; Amy has to take the pro-wrestling route and knock him into the ropes at the edge of the ring. The electric fence pops Zero's armour, exposing a glowing head-core which is very much susceptible to the hammer.

As with other Sonic Adventure bosses, Zero starts to vary his attacks as he tahes more damage. Jumping shockwave-blasts add to the missiles, and later the robot holds still in the center of the ring and spins his electrified wire-arms around the whole arena. Defeating him concludes Amy's story.

  • Unlike the other E-100 Series robots, there is no animal organic battery inside Zero.
  • During the opening cutscene of Gamma's story, Eggman calls him "the second of my E-100 robots". Since Beta is the other one, this implies that Eggman does not consider Zero to be a true E-100 model.
Dr. Eggman's E-100 Series of Robots
E-100 Alpha | E-101 Beta (Mk II) | E-102 Gamma | E-103 Delta | E-104 Epsilon | E-105 Zeta | E-121 Phi | E-123 Omega | Egg Keeper