Difference between revisions of "Underwater cliché"
From Sonic Retro
RGamer2009 (talk | contribs) (edited dropped cliche areas) |
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* [[Water Palace]], ''[[Sonic Rush]]'' | * [[Water Palace]], ''[[Sonic Rush]]'' | ||
* [[Coral Cave Zone]], ''[[Sonic Rush Adventure]]'' | * [[Coral Cave Zone]], ''[[Sonic Rush Adventure]]'' | ||
− | An interesting note is that the cliché has been dropped in most recent 3D games, where falling into water immediatly causes the player to lose a life, preventing underwater play | + | |
+ | An interesting note is that the cliché has been dropped in most recent 3D games, where falling into water immediatly causes the player to lose a life, preventing underwater play. Examples of this include: | ||
+ | |||
+ | *[[Tropical Jungle]], ''[[Sonic the Hedgehog (2006 game)]]'' | ||
+ | *[[Adabat]] ''[[Sonic Unleashed]]'' | ||
[[Category:Sonic clichés]] | [[Category:Sonic clichés]] |
Revision as of 22:47, 13 June 2010
Another of the common clichéd zones. All or most of the level takes place underwater and the use of air bubbles is critical. You'll find plenty of piranha badniks as well.
First appeared: Labyrinth Zone, Sonic 1
Also in:
- Labyrinth Zone, Sonic 1 (8-bit)
- Aqua Lake Zone, Sonic 2 (8-bit)
- Aquatic Ruin Zone, Sonic 2 (16-bit)
- Aqua Planet Zone, Sonic Chaos
- Hydrocity Zone, Sonic 3
- Tidal Plant Zone, Sonic Triple Trouble
- Tidal Tempest Zone, Sonic CD
- Dry Lagoon and Aquatic Mine, Sonic Adventure 2
- Ice Mountain, Sonic Advance
- Ocean Base Zone, Sonic Advance 3
- Water Palace, Sonic Rush
- Coral Cave Zone, Sonic Rush Adventure
An interesting note is that the cliché has been dropped in most recent 3D games, where falling into water immediatly causes the player to lose a life, preventing underwater play. Examples of this include: