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Sonic the Hedgehog (8-bit)

From Sonic Retro

(Redirected from Sonic 1 (8-bit))

Image:Sonic 1 MS title.png

Fast Facts on Sonic the Hedgehog
Publisher: Sega
Developer: Ancient
System(s): Sega Game Gear, Sega Master System
Released in US:
October 25, 1991 (Master System)
December 1991 (Game Gear)
Released in EU:
October 25, 1991 (Master System)
December 1991 (Game Gear)
Released in JP: December 28, 1991 (Game Gear)
Released in Brazil:
October 25, 1991 (Master System)
Genre: 2D Platform

Sonic the Hedgehog was a 8-bit port of Mega Drive game of the same name. It was released for the Sega Master System and Sega Game Gear. The Master System was thriving in Brazil at the time of its launch in that country on October 23, 1991. The Game Gear version was released in Japan on December 28, 1991 and was also released in North America and Europe in that same month.

Contents

Plot

As was the norm with the early Sonic games, the plot is simple. Dr. Robotnik is menacing South Island and imprisoning animals in badniks; the heroic hedgehog sets out to defeat him, potenitally collecting 6 Chaos Emeralds along the way. After Sonic fights his way to Scrap Brain Zone, Robotnik's factory-city on South Island's summit, the Doctor escapes to an airship (Sky Base Zone), where Sonic finally defeats him in the last boss. Robotnik escapes by teleporter; Sonic jumps in too and is deposited back in the Green Hill Zone. If the 6 Chaos Emeralds have been collected, the gems then spiral up into the air and cleanse the black smog and pollution off the Island.

Gameplay

The gameplay is similar to that of the Sega Genesis version. The items available and moves are the same. The gameplay is also similar, although it is slower than the Mega Drive game. There are some differences however: Checkpoints take the form of point arrow monitors rather than posts. Chaos Emeralds aren't found in special stages; rather, one is hidden in each of the six regular zones. The Special Stages exist merely as a bonus stage where players can collect Continues and Extra Lives, and no additional reward is given for collecting all items.

Three of the zones came from the Genesis version of the game. Bridge Zone and Jungle Zone are considered unusual today for Sonic the Hedgehog zones. However, this was Sonic's second game, so such norms hadn't been established yet. Each zone has three acts. The first two acts were standard levels, but the third act was merely a short run up to the boss and contained no rings. Trial and error were required for the player to defeat the bosses.

Rings

Like in the Genesis version, the player can collect 100 rings to earn an extra life; but in the 8-bit version, the ring counter resets to 00 rather than increasing past 99. Additionally, rings dropped after taking a hit cannot be re-collected.

End Level Panel

At the end of Acts 1 and 2 of each level, the player has to spin a panel to continue, with a reward given based on what it lands on:

  • Robotnik: No prize. This panel comes up most often in the game, provided the player's ring count is below 50.
  • Ring: 10 rings added to final ring tally. Comes up rarely; unlike in Sonic Chaos, having a multiple of 10 rings doesn't trigger it.
  • Sonic: Extra life. Comes up rarely; unlike in Sonic Chaos, beating an act with no hits taken doesn't trigger it.
  • Exclamation Point: Special Stage. Appears if 50 or more rings are on hand when passing the sign.

Differences between the Master System and Game Gear versions

The Game Gear version has a smaller screen resolution, but a higher color palette. Sonic's sprite is smaller and the control feels lighter. In the first zone, warning signs had been placed because the high speed combined with the narrow screen could present problems. Jungle Zone Act 2 allowed for vertical descent without losing a life, which made this stage easier in the Game Gear version. Labyrinth Zone's level design was different in this version also, and the Chaos Emerald is in a totally new location. Several bosses, including the very last one, were modified or even replaced. The special stages also got redesigned, with all springs being of like color. The Game Gear version uses a different Sega screen with a jumping Sonic sprite.

Manuals

Also Released On

Production Credits

Programmer: Shinobu Hayashi
Graphic Designer: Ayano Koshiro, Takefuni Yunoue
Sound Producer: Masato Nakamura
Re-arranging: Yuzo Koshiro

Resources

Original Sound Version Recordings

See Sonic the Hedgehog OSV for a download page.

Scans

Game Gear version

Artwork

Master System version

Artwork


Sonic the Hedgehog (8-bit)
Sonic 1 8-bit

Main Article
Enemies
Bosses
Cheat Codes
Game Development
Game Secrets
Magazine Articles
SCHG

Levels:

Green Hill

Bridge

Jungle

Bonus Stage

Labyrinth

Scrap Brain

Sky Base

Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (1991) | Sonic the Hedgehog 2 (1992) | Sonic Chaos (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic Drift (1994) | Sonic Spinball (1994) | Sonic Triple Trouble (1994) | Sonic Drift 2 (1995) | Tails' Skypatrol (1995) | Tails Adventures (1995) | Sonic Labyrinth (1995) | Sonic 2 in 1 (1995) | Sonic Blast (1996)
Pre-release Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (Game Gear prototype) | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Scrapped Sonic games for the Sega Game Gear and Master System
Sonic's Edusoft (1991)