Difference between revisions of "Terminal Velocity (DS)"
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− | {{ | + | {{Breadcrumb|noitalics=yes |
+ | |Sonic Colours (Nintendo DS)|l1=''Sonic Colours'' (Nintendo DS)|:Category:Sonic Colours (Nintendo DS) levels|l2=Levels|{{PAGENAME}}|l3=Terminal Velocity}} | ||
{{LevelBob | {{LevelBob | ||
− | | levelscreen= | + | | levelscreen=Terminal Velocity DS.png |
− | | levelno= | + | | name=Terminal Velocity |
− | | game=Sonic Colours (DS) | + | | levelno=Seventh |
+ | | game=Sonic Colours (Nintendo DS) | ||
| acts=1 | | acts=1 | ||
+ | | location=[[Amazing Interstellar Amusement Park]] | ||
| theme1=industrial | | theme1=industrial | ||
| theme2=outer space | | theme2=outer space | ||
+ | | boss=Nega-Wisp Armor (DS){{!}}Nega-Wisp Armor | ||
+ | | prev=Asteroid Coaster (DS){{!}}Asteroid Coaster | ||
}} | }} | ||
− | '''Terminal Velocity''' is the final | + | {{OtherPage|desc=the [[Wii]] version of the stage|page=Terminal Velocity (Wii)}} |
+ | '''Terminal Velocity''' is the seventh and final Area in the [[Nintendo DS]] version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]''. Unlike the other Areas in the game, Terminal Velocity only features one Act, which immediately leads to a boss fight upon its completion. It becomes available to play after all the other six Areas have been cleared. | ||
+ | __TOC__ | ||
==Story== | ==Story== | ||
− | As all the generators are destroyed, [[Sonic]], [[Tails]], and the [[Wisps]] start celebrating at [[Tropical Resort]]. However, this is short lived, as the resort itself begins to fall apart. Sonic and Tails realize | + | As all the generators are destroyed, [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], and the [[Wisps]] start celebrating at [[Tropical Resort]]. However, this is short lived, as [[Dr. Eggman]] prepares to fire his mind control cannon at [[Sonic's world]], but because [[Globotron]]'s arm is stuck in one of Tropical Resort's 8 Hyper-go-on towers, the resort itself begins to fall apart. Sonic and Tails realize it's time to escape, with Tails getting a head start. Eggman brings out his final machine, the [[Nega-Wisp Armor (DS)|Nega-Wisp Armor]], to chase Sonic, and thus the final level begins. |
− | + | ==Overview== | |
− | + | Just like its [[Terminal Velocity (Wii)|counterpart]] in the [[Wii]] version and ''[[Sonic Colours: Ultimate]]'', the only Act in this Area sees Sonic running down the tall structure away from the collapsing [[Amazing Interstellar Amusement Park]]. Unlike its counterpart however, Sonic is continually chased by the Nega-Wisp Armor on the way down, and the Act is played from a top-down perspective. To escape the machine, the player needs to collect White [[Wisps]] to gather energy and [[Boost]] away as well as use the [[Dash Panel]]s. If the player moves too slowly, the Nega-Wisp Armor will catch up and attack Sonic, taking away [[Ring]]s or a life. | |
+ | |||
+ | The Nega-Wisp Armor isn't the only obstacle, as colliding into walls will also take away Rings, so the player must maneuver Sonic well with {{Left}} and {{Right}} and taking care not to Boost recklessly. After running for long enough, the screen will fade to white, and transition the player to the [[Nega-Wisp Armor (DS)|boss fight]] proper... | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{ColoursDSOmni}} | {{ColoursDSOmni}} | ||
− |
Latest revision as of 15:38, 1 August 2023
Sonic Colours (Nintendo DS) |
Levels |
Terminal Velocity |
Terminal Velocity |
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Seventh level, Sonic Colours (Nintendo DS) |
Number of Acts: 1 |
Location: Amazing Interstellar Amusement Park |
Level themes: industrial, outer space |
Boss: Nega-Wisp Armor |
← Asteroid Coaster |
- For the Wii version of the stage, see Terminal Velocity (Wii).
Terminal Velocity is the seventh and final Area in the Nintendo DS version of Sonic Colours. Unlike the other Areas in the game, Terminal Velocity only features one Act, which immediately leads to a boss fight upon its completion. It becomes available to play after all the other six Areas have been cleared.
Contents
Story
As all the generators are destroyed, Sonic, Tails, and the Wisps start celebrating at Tropical Resort. However, this is short lived, as Dr. Eggman prepares to fire his mind control cannon at Sonic's world, but because Globotron's arm is stuck in one of Tropical Resort's 8 Hyper-go-on towers, the resort itself begins to fall apart. Sonic and Tails realize it's time to escape, with Tails getting a head start. Eggman brings out his final machine, the Nega-Wisp Armor, to chase Sonic, and thus the final level begins.
Overview
Just like its counterpart in the Wii version and Sonic Colours: Ultimate, the only Act in this Area sees Sonic running down the tall structure away from the collapsing Amazing Interstellar Amusement Park. Unlike its counterpart however, Sonic is continually chased by the Nega-Wisp Armor on the way down, and the Act is played from a top-down perspective. To escape the machine, the player needs to collect White Wisps to gather energy and Boost away as well as use the Dash Panels. If the player moves too slowly, the Nega-Wisp Armor will catch up and attack Sonic, taking away Rings or a life.
The Nega-Wisp Armor isn't the only obstacle, as colliding into walls will also take away Rings, so the player must maneuver Sonic well with and and taking care not to Boost recklessly. After running for long enough, the screen will fade to white, and transition the player to the boss fight proper...
References
Sonic Colours (Nintendo DS) | |
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Manuals |
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