Difference between revisions of "Sonic the Fighters/Move list"
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− | + | This page lists all of the possible moves that can be used for each playable character in ''[[Sonic the Fighters]]''. All of the moves listed here assume that the character is facing right. If facing left, {{left}} and {{right}} should be reversed. | |
− | ==Basic | + | ==Basic moves== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Run || {{right}} {{right}} | |Run || {{right}} {{right}} | ||
|- | |- | ||
|Backstep || {{left}} {{left}} | |Backstep || {{left}} {{left}} | ||
|- | |- | ||
− | | | + | |Slip-Around || [close range] {{P}} + {{K}} + {{Bl}} |
|- | |- | ||
− | |Crouch || {{down}} (NOTE: Bark cannot crouch) | + | |Crouch || {{down}} (NOTE: Bark and Eggman cannot crouch) |
|- | |- | ||
− | |Turn || | + | |Turn || {{down}} {{P}} + {{K}} |
|- | |- | ||
|Hyper Start || {{left}} {{P}} + {{K}} | |Hyper Start || {{left}} {{P}} + {{K}} | ||
|} | |} | ||
− | ==Sonic the Hedgehog== | + | ==Character-specific moves== |
− | {|class="prettytable" | + | ===[[Sonic the Hedgehog]]=== |
+ | {|class="prettytable" style="width:auto" | ||
+ | !Move !! Command | ||
+ | |- | ||
|Punch || {{P}} | |Punch || {{P}} | ||
|- | |- | ||
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|Back High Kick || [behind opponent] {{K}} | |Back High Kick || [behind opponent] {{K}} | ||
|- | |- | ||
− | |Stomp || [while opponent is down | + | |Stomp || [while opponent is down] {{down}} {{K}} |
|- | |- | ||
|Double Spin || [while opponent is down] Hold {{up}} {{P}} {{left}} {{downleft}} {{down}} {{downright}} {{right}} {{P}} | |Double Spin || [while opponent is down] Hold {{up}} {{P}} {{left}} {{downleft}} {{down}} {{downright}} {{right}} {{P}} | ||
Line 133: | Line 138: | ||
|} | |} | ||
− | ==Miles "Tails" Prower== | + | ===[[Miles "Tails" Prower]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Punch || {{P}} | |Punch || {{P}} | ||
|- | |- | ||
Line 238: | Line 245: | ||
|} | |} | ||
− | ==Fang the Sniper== | + | ===[[Fang the Sniper]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Cork Shoot || {{P}} | |Cork Shoot || {{P}} | ||
|- | |- | ||
Line 248: | Line 257: | ||
|Blind Fire Dash || {{P}} {{P}} {{P}} {{right}} {{P}} | |Blind Fire Dash || {{P}} {{P}} {{P}} {{right}} {{P}} | ||
|- | |- | ||
− | |Sniper Set || {{right}} {{P}} | + | |Sniper Set! || {{right}} {{P}} |
|- | |- | ||
|Snipe 1 || {{right}} {{P}} {{P}} | |Snipe 1 || {{right}} {{P}} {{P}} | ||
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|Volley Toss || {{downright}} {{P}} | |Volley Toss || {{downright}} {{P}} | ||
|- | |- | ||
− | |Fire 'Em Up || {{downright}} {{P}} {{P}} | + | |Fire 'Em Up! || {{downright}} {{P}} {{P}} |
|- | |- | ||
|Super Cork || {{left}} {{right}} {{right}} {{P}} | |Super Cork || {{left}} {{right}} {{right}} {{P}} | ||
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|Dodge Snipe || [after Slip-Around] {{P}} | |Dodge Snipe || [after Slip-Around] {{P}} | ||
|- | |- | ||
− | |Twin-Dodge Snipe || [after 2 successive Slip- | + | |Twin-Dodge Snipe || [after 2 successive Slip-Arounds] {{P}} |
|- | |- | ||
|Dodge High Kick || [after Slip-Around] {{K}} | |Dodge High Kick || [after Slip-Around] {{K}} | ||
Line 353: | Line 362: | ||
|} | |} | ||
− | ==Bean the Dynamite== | + | ===[[Bean the Dynamite]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Beak Attack || {{P}} | |Beak Attack || {{P}} | ||
|- | |- | ||
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|Hop Kick || {{up}} [in midair] {{K}} | |Hop Kick || {{up}} [in midair] {{K}} | ||
|- | |- | ||
− | |Beak Dive || {{up}} {{P}} | + | |Beak Dive || Hold {{up}} {{P}} |
|- | |- | ||
|Stomp Dive || Hold {{up}} {{K}} | |Stomp Dive || Hold {{up}} {{K}} | ||
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|} | |} | ||
− | ==Bark the Polar Bear== | + | ===[[Bark the Polar Bear]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Bark Punch || {{P}} | |Bark Punch || {{P}} | ||
|- | |- | ||
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|One-Two Throw || {{P}} {{P}} [close range] {{P}} | |One-Two Throw || {{P}} {{P}} [close range] {{P}} | ||
|- | |- | ||
− | |One-Two Wham || {{P}} {{P}} {{down}} {{P}} | + | |One-Two Wham! || {{P}} {{P}} {{down}} {{P}} |
|- | |- | ||
|Scissor Punch || {{right}} {{P}} | |Scissor Punch || {{right}} {{P}} | ||
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|Crush Punch || {{down}} {{P}} | |Crush Punch || {{down}} {{P}} | ||
|- | |- | ||
− | |Crush and Wham || {{down}} {{P}} {{P}} | + | |Crush and Wham! || {{down}} {{P}} {{P}} |
|- | |- | ||
|Bark Uppercut || {{downright}} {{P}} | |Bark Uppercut || {{downright}} {{P}} | ||
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|} | |} | ||
− | ==Espio the Chameleon== | + | ===[[Espio the Chameleon]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Slap Attack || {{P}} | |Slap Attack || {{P}} | ||
|- | |- | ||
Line 660: | Line 675: | ||
|} | |} | ||
− | ==Amy Rose== | + | ===[[Amy Rose]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Hammer Attack || {{P}} | |Hammer Attack || {{P}} | ||
|- | |- | ||
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|Hammer Throw || {{down}} {{downright}} {{right}} {{P}} | |Hammer Throw || {{down}} {{downright}} {{right}} {{P}} | ||
|- | |- | ||
− | |Head's Up || {{up}} {{down}} {{P}} | + | |Head's Up! || {{up}} {{down}} {{P}} |
|- | |- | ||
|Kick || {{K}} | |Kick || {{K}} | ||
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|Weapon Grab || [close range] {{down}} {{P}} + {{Bl}} | |Weapon Grab || [close range] {{down}} {{P}} + {{Bl}} | ||
|- | |- | ||
− | |Look Over Here || [close range] {{left}} {{downleft}} {{down}} {{downright}} {{right}} {{P}} + {{Bl}} | + | |Look Over Here! || [close range] {{left}} {{downleft}} {{down}} {{downright}} {{right}} {{P}} + {{Bl}} |
|- | |- | ||
|Foot Crush || [close range] {{down}} {{down}} {{K}} + {{Bl}} | |Foot Crush || [close range] {{down}} {{down}} {{K}} + {{Bl}} | ||
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|Hop Kick || {{up}} [while in midair] {{K}} | |Hop Kick || {{up}} [while in midair] {{K}} | ||
|- | |- | ||
− | |Hammer Dive || | + | |Hammer Dive || Hold {{up}} {{P}} |
|- | |- | ||
− | |Stomp Dive || | + | |Stomp Dive || Hold {{up}} {{K}} |
|- | |- | ||
− | |Air Punch || | + | |Air Punch || Hold {{up}} [in midair] {{P}} |
|- | |- | ||
− | |Air Hammer || | + | |Air Hammer || Hold {{up}} [before landing] {{P}} |
|- | |- | ||
− | |Air Kick || | + | |Air Kick || Hold {{up}} [in midair] {{K}} |
|- | |- | ||
− | |Air Hyper Start || | + | |Air Hyper Start || Hold {{up}} [in midair] {{P}} + {{K}} |
|- | |- | ||
|Wall Hammer || [on wall] {{P}} | |Wall Hammer || [on wall] {{P}} | ||
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|} | |} | ||
− | ==Knuckles the Echidna== | + | ===[[Knuckles the Echidna]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Jab || {{P}} | |Jab || {{P}} | ||
|- | |- | ||
Line 868: | Line 887: | ||
|} | |} | ||
− | ==Metal Sonic== | + | ===[[Metal Sonic]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Scratch Claw || {{P}} | |Scratch Claw || {{P}} | ||
|- | |- | ||
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|Back High Kick || [behind opponent] {{K}} | |Back High Kick || [behind opponent] {{K}} | ||
|- | |- | ||
− | |Stomp || [while opponent is down | + | |Stomp || [while opponent is down] {{down}} {{K}} |
|- | |- | ||
|Hop Punch || {{up}} {{P}} | |Hop Punch || {{up}} {{P}} | ||
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|Hop Kick || {{up}} [in midair] {{K}} | |Hop Kick || {{up}} [in midair] {{K}} | ||
|- | |- | ||
− | |Drill Dive || | + | |Drill Dive || Hold {{up}} {{P}} |
|- | |- | ||
− | |Hip Dive || | + | |Hip Dive || Hold {{up}} {{K}} |
|- | |- | ||
− | |Air Punch || | + | |Air Punch || Hold {{up}} [in midair] {{P}} |
|- | |- | ||
− | |Air Kick || | + | |Air Kick || Hold {{up}} [in midair] {{K}} |
|- | |- | ||
|Wall Drill || [on wall] {{P}} | |Wall Drill || [on wall] {{P}} | ||
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|} | |} | ||
− | ==Dr. Eggman== | + | ===[[Dr. Eggman]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Punch || {{P}} | |Punch || {{P}} | ||
|- | |- | ||
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|Dodge Stomp Dive || [after Slip-Around] {{up}} {{P}} | |Dodge Stomp Dive || [after Slip-Around] {{up}} {{P}} | ||
|- | |- | ||
− | |Stomp || [while opponent is down | + | |Stomp || [while opponent is down] {{down}} {{K}} |
|- | |- | ||
|Push Away || [while running] {{P}} | |Push Away || [while running] {{P}} | ||
Line 979: | Line 1,002: | ||
|Stomp Dive || Hold {{up}} {{K}} | |Stomp Dive || Hold {{up}} {{K}} | ||
|- | |- | ||
− | |Air Punch || | + | |Air Punch || Hold {{up}} [in midair] {{P}} |
|- | |- | ||
− | |Air Kick || | + | |Air Kick || Hold {{up}} [in midair] {{K}} |
|- | |- | ||
− | |Air Hyper Start || | + | |Air Hyper Start || Hold {{up}} [in midair] {{P}} + {{K}} |
|- | |- | ||
|Wall Twin Hammer || [on wall] {{P}} | |Wall Twin Hammer || [on wall] {{P}} | ||
Line 992: | Line 1,015: | ||
|} | |} | ||
− | ==Honey the Cat== | + | ===[[Honey the Cat]]=== |
− | {|class="prettytable" | + | {|class="prettytable" style="width:auto" |
+ | !Move !! Command | ||
+ | |- | ||
|Jab || {{P}} | |Jab || {{P}} | ||
|- | |- | ||
Line 1,096: | Line 1,121: | ||
{{SonicTheFightersOmni}} | {{SonicTheFightersOmni}} | ||
− | [[Category: Moves]] | + | [[Category:Moves]] |
Latest revision as of 14:15, 25 June 2022
This page lists all of the possible moves that can be used for each playable character in Sonic the Fighters. All of the moves listed here assume that the character is facing right. If facing left, and should be reversed.
Contents
Basic moves
Move | Command |
---|---|
Run | |
Backstep | |
Slip-Around | [close range] + + |
Crouch | (NOTE: Bark and Eggman cannot crouch) |
Turn | + |
Hyper Start | + |
Character-specific moves
Sonic the Hedgehog
Miles "Tails" Prower
Fang the Sniper
Bean the Dynamite
Bark the Polar Bear
Espio the Chameleon
Amy Rose
Knuckles the Echidna
Metal Sonic
Dr. Eggman
Honey the Cat
Sonic the Fighters | |
---|---|
Main page |