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From Sonic Retro

(okay I didn't see it was half done. Shoot me)
 
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Image:z_deh06.png|Like in the later prototype, Robotnik comes straight down from the ceiling.
 
Image:z_deh06.png|Like in the later prototype, Robotnik comes straight down from the ceiling.
 
Image:z_deh07.png|However, unlike in the later prototype, he explodes when you beat him! In Simon Wai's version his wheels simply fly off without any explosions. Note, however, that the explosion graphics are from Sonic 1. It seems that at some point between Prototype B and Prototype A, the old explosion graphics were removed without being replaced with new ones.
 
Image:z_deh07.png|However, unlike in the later prototype, he explodes when you beat him! In Simon Wai's version his wheels simply fly off without any explosions. Note, however, that the explosion graphics are from Sonic 1. It seems that at some point between Prototype B and Prototype A, the old explosion graphics were removed without being replaced with new ones.
Image:z_deh08.png|And thats the end of the playable part of the game!
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Image:S1MD sega screen.png|And thats the end of the playable part of the game!
 
</gallery>
 
</gallery>
  
'''Emerald Hill Zone Act 1: ''Final'''''<br>
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'''Emerald Hill Zone Act 2: ''Final'''''<br>
 
[[Image:Ehz2_mapf_small.png]]<br>
 
[[Image:Ehz2_mapf_small.png]]<br>
'''Emerald Hill Zone Act 1: ''Nick Arcade Prototype'''''<br>
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'''Emerald Hill Zone Act 2: ''Nick Arcade Prototype'''''<br>
 
[[Image:Ehz2_mapd_small.png]]<br>
 
[[Image:Ehz2_mapd_small.png]]<br>
  
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Image:z_gh06.png|At the 7th hit, Robotnik fires the drill, as usual. Sometimes Tails glitches and is able to walk in air diagonally, as shown here.  
 
Image:z_gh06.png|At the 7th hit, Robotnik fires the drill, as usual. Sometimes Tails glitches and is able to walk in air diagonally, as shown here.  
 
Image:z_gh07.png|When defeated, Robotnik doesn't get burnt. His vehicle doesn't explode either, it just disassembles.
 
Image:z_gh07.png|When defeated, Robotnik doesn't get burnt. His vehicle doesn't explode either, it just disassembles.
Image:z_gh08.gif|Then the supposedly missing Sega logo comes up! It's believed that the pirates have hacked the ROM to prevent the Sega logo from showing up as the game boots.
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Image:S1MD sega screen.png|Then the supposedly missing Sega logo comes up! It's believed that the pirates have hacked the ROM to prevent the Sega logo from showing up as the game boots.
 
Image:z_gh09.png|Here's another glitch. Try fighting the boss with a shield, Sonic's sprite will quickly flicker through a set of weird objects.
 
Image:z_gh09.png|Here's another glitch. Try fighting the boss with a shield, Sonic's sprite will quickly flicker through a set of weird objects.
 
</gallery>
 
</gallery>
  
 
[[Category: The Sonic 2 Beta Wiki - Prototype Zones]]
 
[[Category: The Sonic 2 Beta Wiki - Prototype Zones]]

Latest revision as of 22:07, 23 October 2010

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The Sonic 2 Beta Wiki

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Green Hill Zone

Nick Arcade Prototype

As with Simon Wai's prototype, Emerald Hill is the most complete Zone in the ROM. It's the only one that can actually be completed, and it's the only zone with a boss. (Of course, we're not counting Green Hill Zone.)

Act 1

Emerald Hill Zone Act 1: Final
Ehz1 mapf small.png
Emerald Hill Zone Act 1: Nick Arcade Prototype
Ehz1 mapd small.png
While there are plenty of layout differences between this prototype later builds, the entire Act still feels very familiar.

Note the similarity between prototype B's layout and the layout seen in the Nick Arcade video: Tv ghzalpha.png

Act 2

Emerald Hill Zone Act 2: Final
Ehz2 mapf small.png
Emerald Hill Zone Act 2: Nick Arcade Prototype
Ehz2 mapd small.png

Some minor differences dotted around this act, mostly in the middle.

Simon Wai Prototype

Emerald Hill Zone was, quite reasonably, known as Green Hill Zone in the development stage. This zone is mostly completed. GHZ is also the only zone in this prototype that has a boss.

Act 1


Act 2