IPB

Welcome Guest ( Log In | Register )


 

Recent Changes | Random | Help | Special Pages | Upload
home | info | forums | svn | irc | podcast | about

Due to our recent technical difficulties, we only have 60 percent of our images and files working. The Sonic Retro staff is working as fast as they can to restore these documents. Please do not report broken links at this time.

S2Beta:Sonic 2 Algorithms & Specs Patents

From Sonic Retro

Image:S2beta_logo.png
The Sonic 2 Beta Wiki

Origin | FAQ | Downloads | Cheats | Comparisons | Prototype Zones | Music | Concept Art Sketches | Magazine Previews | Video Previews | Timeline | Lost Sprites and Tiles | Savestates | False Alarms | Summary | Sonic 2 Algorithms & Specs Patents



Sonic U.S. Patents

Followings are some algorithms and specifications found in a U.S. patent regarding certain Sonic game(s). Hopefully it'll give us insights into how the Sonic game engine works. Note that it may very well be illegal to use the exact same algorithms in your fan-made game!

The following is provided as an educational reference only. DO NOT REGARD ANYTHING ON THIS PAGE AS THE OFFICIAL, LEGAL DOCUMENTATION FOR THE GAMES. IT'S YOUR RESPONSIBILITY TO CONTACT THE APPROPRIATE DEPARTMENT(S) FOR OFFICIAL, COMPLETE, AND UP-TO-DATE INFORMATION.