Difference between revisions of "Dead Line"
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|Sonic Rush|:Category:Sonic Rush levels|l2=Levels|{{PAGENAME}}}} | |Sonic Rush|:Category:Sonic Rush levels|l2=Levels|{{PAGENAME}}}} | ||
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{{LevelBob | {{LevelBob | ||
| levelscreen=DeadLine Sonicrush.PNG | | levelscreen=DeadLine Sonicrush.PNG | ||
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| acts=3 | | acts=3 | ||
| theme1=Death Egg | | theme1=Death Egg | ||
− | | boss= | + | | boss=Sonic vs. Blaze |
+ | | name_jp=デッドライン | ||
+ | | prev=Altitude Limit{{!}}Altitude Limit (Sonic) | ||
+ | | next=Unknown{{!}}Unknown (Sonic) | ||
+ | | prev2=Huge Crisis{{!}}Huge Crisis (Blaze) | ||
+ | | next2=Unknown{{!}}Unknown (Blaze) | ||
}} | }} | ||
+ | '''Dead Line''' is a [[Zone]] in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the seventh Zone for both [[Sonic the Hedgehog|Sonic]] and [[Blaze the Cat|Blaze]]. As with other Zones in the game, Altitude Limit consists of two standard Acts followed by a dedicated boss Act. | ||
+ | __TOC__ | ||
+ | ==Overview== | ||
+ | Dead Line takes place in a space station similar to the [[Death Egg]]. The background indicates that there is a massive glass-like casing around it to keep the air in. One main gimmick in this stage is changing gravity, which happens throughout many parts of the Zone. Many high-speed rockets appear which the player can ride and control. Pressing forward in the direction the rocket is facing will cause it to rotate upwards. Pressing in the opposite direction will cause it to rotate downwards. | ||
− | + | Contraptions embedded in the Zone's walls or floating throughout the level siphon dropped [[Ring]]s out of the air; for this reason, getting hit in this stage can be very dangerous no matter the amount of Rings the player has. To compensate for this, each Act is rich with a large amount of Rings, usually in areas where the player is bouncing between both screens, enough to easily get 100 or even 200 if the player doesn't get hit. | |
− | + | This Zone also has sideways gravity walls, which each character can run along. There are also several groups of anti-gravity mechanisms that allow the player to hover in the air, and swinging panels to grab on to that can be influenced with {{left}} or {{right}} to move between the floor and ceiling. Several cannons appear which allow the player to shoot in any direction to the front of them - they simply need to press {{A}} when the cannon is aiming in the direction they want. This Zone also features the third and final appearances of the rooms where Sonic and Blaze need to defeat enemies to proceed. | |
+ | |||
+ | The boss of this Zone is [[Sonic vs. Blaze|Sonic or Blaze]], depending on the player's character. | ||
+ | |||
+ | ==Enemies== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"| | ||
+ | |'''[[Solid Pawn]]''' — [[Egg Pawn]]s wielding shields that block frontal attacks except for the [[Boost]]. | ||
+ | |- | ||
+ | |style="text-align:center;"| | ||
+ | |'''[[Laser Flapper]]''' — Egg Flappers with lasers mounted on their undercarriages. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Coloursds egghammer.png}} | ||
+ | |'''[[Egg Hammer]]''' — Giant robots that wield hammers. Takes three hits to destroy. | ||
+ | |} | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
{{SROmni}} | {{SROmni}} |
Revision as of 19:46, 11 February 2021
Sonic Rush |
Levels |
Dead Line |
Dead Line |
---|
7th (Sonic and Blaze) Zone, Sonic Rush |
Number of Acts: 3 |
Level theme: Death Egg |
Boss: Sonic vs. Blaze |
Non-English names:
|
← Altitude Limit (Sonic) | Unknown (Sonic) → |
← Huge Crisis (Blaze) | Unknown (Blaze) → |
Dead Line is a Zone in the Nintendo DS game Sonic Rush. It is the seventh Zone for both Sonic and Blaze. As with other Zones in the game, Altitude Limit consists of two standard Acts followed by a dedicated boss Act.
Contents
Overview
Dead Line takes place in a space station similar to the Death Egg. The background indicates that there is a massive glass-like casing around it to keep the air in. One main gimmick in this stage is changing gravity, which happens throughout many parts of the Zone. Many high-speed rockets appear which the player can ride and control. Pressing forward in the direction the rocket is facing will cause it to rotate upwards. Pressing in the opposite direction will cause it to rotate downwards.
Contraptions embedded in the Zone's walls or floating throughout the level siphon dropped Rings out of the air; for this reason, getting hit in this stage can be very dangerous no matter the amount of Rings the player has. To compensate for this, each Act is rich with a large amount of Rings, usually in areas where the player is bouncing between both screens, enough to easily get 100 or even 200 if the player doesn't get hit.
This Zone also has sideways gravity walls, which each character can run along. There are also several groups of anti-gravity mechanisms that allow the player to hover in the air, and swinging panels to grab on to that can be influenced with or to move between the floor and ceiling. Several cannons appear which allow the player to shoot in any direction to the front of them - they simply need to press when the cannon is aiming in the direction they want. This Zone also features the third and final appearances of the rooms where Sonic and Blaze need to defeat enemies to proceed.
The boss of this Zone is Sonic or Blaze, depending on the player's character.
Enemies
Solid Pawn — Egg Pawns wielding shields that block frontal attacks except for the Boost. | |
Laser Flapper — Egg Flappers with lasers mounted on their undercarriages. | |
Egg Hammer — Giant robots that wield hammers. Takes three hits to destroy. |
References
Sonic Rush | |
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Main page Manuals |
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