Sonic the Hedgehog 2 (Master System)/Object Editing
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Revision as of 15:48, 24 March 2020 by Black Squirrel (talk | contribs) (Text replacement - "{| class=prettytable " to "{| class="prettytable" style="width:auto;" ")
SCHG: Sonic 2 (Master System) |
---|
Main Article |
Art Editing |
Editing Art |
Level Editing |
Editing Levels |
Object Editing |
Editing Objects |
Music Editing |
Editing Music |
Object Layout
The properties of each object is determined by 9 bytes, which follow this format:
TT XXXX YYYY ZZ SS VVWW (FF)
- TT = object type
- XXXX = horizontal position
- YYYY = vertical position
- ZZ = per-object flags
- SS = object parameters
- VV = tiles to read from the VRAM
- WW = tiles to read from the VRAM when the object is reversed
- FF = end of sprite list (only appears once)
Object Types
TT SS | Description |
---|---|
00 | Nothing |
01 | Sonic |
02 | Collected ring sparkle |
03 | Power Sneakers stars |
04 | Fragment of a smashed block |
05 | Invincibility stars |
06 | Special object to hide ring counter & timer |
07 | Fragment of smashed block (different logic to 04) |
08 | Dropped ring |
09 | Air timer countdown |
0A | Bubbles (ALZ) |
0B | Splash of water (ALZ) |
0D-0E | Fireball (UGZ) |
0F | Explosion |
10 | Monitors:
|
11-14 | Chaos emerald |
15-18 | End level signpost |
19 | Falling spike with wrong mappings |
1A | Unknown |
1B | Falling spike (UGZ) |
1C | Clouds (intro sequence) |
1D | Clouds & cycling palette (intro sequence) |
1E | Tree (intro sequence) |
1F | Invalid object |
20 | Platforms:
|
21 | Platforms:
|
22 XX | Platform: moves side-to-side, XX = distance moved |
23 | Crab enemy |
24 | Fireballs that the crab enemy spits out |
25 | Yellow bird (SHZ) |
26 | Spears (ALZ):
|
27 | Glider (SHZ) |
28 | Flywheel (GMZ) |
29 | Minecart:
|
2A XX | Flywheel: moves side-to-side, XX = distance moved (CEZ) |
2B | Spiked crystal (CEZ) |
2C | Falling block (CEZ) |
2D | Falling log (SHZ) |
2E | Unknown |
2F | Unknown |
30 | Makes Sonic flash |
31 | Makes Sonic flash |
32 | Spinning turtle enemy (SHZ) |
33 | Lobster enemy (ALZ) |
34 | Moto bug enemy |
35 | Newtron enemy |
36 | SHZ boss - mini robot birds |
37 | Fish enemy (CEZ) |
38 | Burrobot enemy (GMZ) |
39 | Bomb enemy |
3A | Pig enemy (GMZ) |
3B-3F | Unknown |
40 | Prison capsule |
41 | Animals |
42 | GHZ boss - sumo robot |
43 | Unknown |
44 | GMZ boss - pig robot |
45 | GMZ boss - falling rocks |
46 | SHZ boss - mini robot birds |
47 | SHZ boss - eggs |
48 | SHZ boss - big bird robot |
49 | SHZ boss - fireball |
4A | ALZ boss - seal robot |
4B | UGZ boss - Eggman |
4C | UGZ boss - cannonball |
4D | UGZ boss - pincers thing |
4E | SEZ boss - Silver Sonic |
4F | ALZ boss - orange bouncing ball |
50 | Sonic's hand (title screen) |
51 | Tails' face (title screen) |
52 | Unknown |
53 | CEZ boss - floating cluster of yellow balls |
54 | CEZ boss - zigzag thing that crawls across the floor |
55 | CEZ boss - Eggman |
56-5C | Unknown |
5D | Tails (CEZ) |
5E | Unknown |
5F | Tails & Eggman (intro sequence) |