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Difference between revisions of "Sonic 3D: Flickies' Island/Technical information"

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m (Level Pointers)
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These offsets are related to a group of ten pointers, each pointer means:
 
These offsets are related to a group of ten pointers, each pointer means:
  
1st Pointer: Object Placement , Compressed?
+
*1st Pointer: Object Placement , Compressed?
2nd Pointer: Collision Level Layout / Sonic Start Position (?)
+
*2nd Pointer: Collision Level Layout / Sonic Start Position (?)
3rd Pointer: B Plane Mappings.
+
*3rd Pointer: B Plane Mappings.
4th Pointer: Graphics.
+
*4th Pointer: Graphics.
5th Pointer: A Plane Mappings.
+
*5th Pointer: A Plane Mappings.
6th Pointer: NFC.
+
*6th Pointer: NFC.
7th Pointer: Graphical Level Layout (?)
+
*7th Pointer: Graphical Level Layout (?)
8th Pointer: NFC.
+
*8th Pointer: NFC.
9th Pointer: Collision Level Layout / Sonic Start Position (?)
+
*9th Pointer: Collision Level Layout / Sonic Start Position (?)
10th Pointer: NFC.
+
*10th Pointer: NFC.
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Revision as of 18:48, 29 June 2006

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Level Pointers

Offset Description
$1AB62 Green Grove Zone Act 1
$1AB8C Green Grove Zone Act 2
$1ABB6 Green Grove Zone Act 3
$1AC5E Rusty Ruin Zone Act 1
$1AC34 Rusty Ruin Zone Act 2
$1AC88 Rusty Ruin Zone Act 3
$1ADAE Spring Stadium Zone Act 1
$1ADD8 Spring Stadium Zone Act 2
$1AE02 Spring Stadium Zone Act 3
$1ACB2 Diamond Dust Zone Act 1
$1ACDC Diamond Dust Zone Act 2
$1AD06 Diamond Dust Zone Act 3
$1AD5A Volcano Valley Zone Act 1
$1AD30 Volcano Valley Zone Act 2
$1AD84 Volcano Valley Zone Act 3
$1ABE0 Gene Gadget Zone Act 1
$1AC0A Gene Gadget Zone Act 2
$1AE2C Gene Gadget Zone Act 3
$1AE80 Panic Puppet Zone Act 1
$1AE56 Panic Puppet Zone Act 2
$1AEAA Panic Puppet Zone Act 3
$1AED4 The Final Fight

These offsets are related to a group of ten pointers, each pointer means:

  • 1st Pointer: Object Placement , Compressed?
  • 2nd Pointer: Collision Level Layout / Sonic Start Position (?)
  • 3rd Pointer: B Plane Mappings.
  • 4th Pointer: Graphics.
  • 5th Pointer: A Plane Mappings.
  • 6th Pointer: NFC.
  • 7th Pointer: Graphical Level Layout (?)
  • 8th Pointer: NFC.
  • 9th Pointer: Collision Level Layout / Sonic Start Position (?)
  • 10th Pointer: NFC.
Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information