Difference between revisions of "Sonic 3D: Flickies' Island/Technical information"
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These offsets are related to a group of ten pointers, each pointer means: | These offsets are related to a group of ten pointers, each pointer means: | ||
− | 1st Pointer: Object Placement , Compressed? | + | *1st Pointer: Object Placement , Compressed? |
− | 2nd Pointer: Collision Level Layout / Sonic Start Position (?) | + | *2nd Pointer: Collision Level Layout / Sonic Start Position (?) |
− | 3rd Pointer: B Plane Mappings. | + | *3rd Pointer: B Plane Mappings. |
− | 4th Pointer: Graphics. | + | *4th Pointer: Graphics. |
− | 5th Pointer: A Plane Mappings. | + | *5th Pointer: A Plane Mappings. |
− | 6th Pointer: NFC. | + | *6th Pointer: NFC. |
− | 7th Pointer: Graphical Level Layout (?) | + | *7th Pointer: Graphical Level Layout (?) |
− | 8th Pointer: NFC. | + | *8th Pointer: NFC. |
− | 9th Pointer: Collision Level Layout / Sonic Start Position (?) | + | *9th Pointer: Collision Level Layout / Sonic Start Position (?) |
− | 10th Pointer: NFC. | + | *10th Pointer: NFC. |
{{SCHGuides}} | {{SCHGuides}} | ||
[[Category:Sonic Community Hacking Guide]] | [[Category:Sonic Community Hacking Guide]] |
Revision as of 18:48, 29 June 2006
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Level Pointers
Offset | Description |
---|---|
$1AB62 | Green Grove Zone Act 1 |
$1AB8C | Green Grove Zone Act 2 |
$1ABB6 | Green Grove Zone Act 3 |
$1AC5E | Rusty Ruin Zone Act 1 |
$1AC34 | Rusty Ruin Zone Act 2 |
$1AC88 | Rusty Ruin Zone Act 3 |
$1ADAE | Spring Stadium Zone Act 1 |
$1ADD8 | Spring Stadium Zone Act 2 |
$1AE02 | Spring Stadium Zone Act 3 |
$1ACB2 | Diamond Dust Zone Act 1 |
$1ACDC | Diamond Dust Zone Act 2 |
$1AD06 | Diamond Dust Zone Act 3 |
$1AD5A | Volcano Valley Zone Act 1 |
$1AD30 | Volcano Valley Zone Act 2 |
$1AD84 | Volcano Valley Zone Act 3 |
$1ABE0 | Gene Gadget Zone Act 1 |
$1AC0A | Gene Gadget Zone Act 2 |
$1AE2C | Gene Gadget Zone Act 3 |
$1AE80 | Panic Puppet Zone Act 1 |
$1AE56 | Panic Puppet Zone Act 2 |
$1AEAA | Panic Puppet Zone Act 3 |
$1AED4 | The Final Fight |
These offsets are related to a group of ten pointers, each pointer means:
- 1st Pointer: Object Placement , Compressed?
- 2nd Pointer: Collision Level Layout / Sonic Start Position (?)
- 3rd Pointer: B Plane Mappings.
- 4th Pointer: Graphics.
- 5th Pointer: A Plane Mappings.
- 6th Pointer: NFC.
- 7th Pointer: Graphical Level Layout (?)
- 8th Pointer: NFC.
- 9th Pointer: Collision Level Layout / Sonic Start Position (?)
- 10th Pointer: NFC.